Dean_the_Young wrote...]
When Bioware decided to bring Tali and Garrus back as romance-interests (which was their justification for returning in ME2), and then made the entirety of ME2 about the squad and the Collectors and Reapers a 4-mission side note, they kind of did.
ME3 tried to step away from it, but ME2 really set the series up for failure in a lot of ways, both in terms of character-weight and consequences. I don't blame players for putting so much weight on the characters, all things considered.
You're elevating game play over story again.
The story in Mass Effect 2 was how Shepard was going to build a team to overcome insurmountable odds. It's not surprising that the team was a big focus, the team determined the success, or failure, of the mission. It was the mission, though, that dicated everything you did. You didn't confront the collectors because Mordin told you to.
Of course, nothing required that you build the full team, nor did it require that you do all the side quests for your team. That was up to you. To say that team was the entire focus of Mass Effect 2 is just wrong. Mass Effect 2 also introduced Cerberus and how they fit into humanity's place in the universe. It also focused on the Reaper's methods and how frighteningly advanced and organized they were. It also demonstrated how unprepared the council was and how unwilling they were to take the threat seriously. Everything you did - build your team, upgrade your ship, even scan planets, you did because you needed to prepare for the suicide mission. That was the focus. That was the reason you built your team.
Tali and Garrus came back because their characters were awesome. They were awesome because of how they were portrayed in Mass Effect, and fans wanted them back. That alone undermines your argument that Mass Effect had flat, meaningless characters. Beyond that, relationships are also important in a story because they form how we related to different figures within that story. It's important to see how Legion and Tali interact because it informs us about how that galaxy works and the potential for change based on that relationship.
Ignoring that, I have to say that your argument confuses me. You seem to suggest that accolades negate people's complaint about how the story ends. That doesn't makes sense because I haven't seen people say Mass Effect 3 sucks. I see people saying Mass Effect 3 is great but has a terrible ending. I think that's a pretty accurate description.
You also say the game is great, but you turn around and criticize the story when it suits your purpose. Are you just being contrary to be contrary?
Modifié par Drak41n, 15 mars 2012 - 03:31 .