Wow, the camera just sucks!
#176
Posté 03 novembre 2009 - 04:20
#177
Posté 03 novembre 2009 - 04:20
#178
Posté 03 novembre 2009 - 04:20
WabeWalker wrote...
Amaron wrote...
WabeWalker wrote...
And guess what - you can't zoom the camera right in on your character. The camera stops way before you get a close up of your character's face.
Wabe I almost feel like you are trolling but maybe you really are having problems for some reason. You can indeed zoom the camera in real close. You can have BG2 style or NWN2 style. It's perfect and flawless and everything NWN2 should of been.
You can zoom in just as close as you would in NWN2 so if you are really not trolling I suggest you play with the zoom a bit more since you've missed something I think.
You'll see your character's face plenty in dialog as well.
This is completely and utterly false.
Okay, for starters, I ordered this game from EA directly, and they mailed it to me on Friday afternoon. It arrived via UPS this morning the on truck. End of discussion. I will no longer respond to anybody who calls me a liar or a cheat or a pirate. I paid a lot of money for this game and I'm going to post about it whether you like it or not.
But I can assure you that the camera absolutely DOES NOT pan in as close as the camera in NWN 2. False, false, false. With the camera in NWN 2 I could zoom right in on my character's face if I wanted to - and again, why would I want to do that.... yeah, because this is a role playing game... get it.... you're taking on the role of another person. It's just immersive to be able to WALK slowly, and zoom in on your character.
Having to hop onto my character and drive around, like my character is a car, is just downright silly. And quite frankly that's why I bailed on The Witcher.
Sorry, but this camera is just utter nonsense.
(And to repeat myself for the fiftieth time - yes, you can walk your character by hitting the toggle button, BUT you have to be steering your character. I see no way, when the camera is way down low, to move your character by clicking and walking... the character always runs... and this just destroys the atmosphere. Maybe you can walk from the isometric view, but the isometric view is so far out that you feel like you're in control of ants. It's too far back. I'd never play from that far back. Sure, to strategize, every now and then... but it's just SO far back.)
Oh well, it's obvious that I'm not allowed to post my own opinion at this forum. I'll just add that this is the single biggest disaster for me since Ultima Ascension. I waited five years for this game. I cannot believe that in the space of just a few hours I've completely lost my desire to play this game.
Last night I would've said that this is the most excited I've ever been for a game. Wow.
Screenshot/video or it didn't happen. As many other posters have said, try reading the manual.
#179
Posté 03 novembre 2009 - 04:25
#180
Posté 03 novembre 2009 - 04:38
WabeWalker wrote...
Thanks for calling me an idiot.
Next time I won't bother to express my own opinion. I'll just adopt the same attitude as the majority - and in this case the majority of people posting haven't even played it yet.
And yes I'm playing the PC version, and yes it feels a lot like a console game. Honestly, at the very start of the game in the mage's quarters it just seems ludicrous... just ludicrous... to click on the floor and watch your character run over there. In the mage's tower you end up doing this the whole way through. You're inside a building, and everyone else is walking, but you end up running around as though you're late for work. Just kills the atmosphere. Just completely and utterly destroys it.
Okay, if you grew up playing console games and want to rush around everywhere... be my guest.
It's unbelievably frustrating that I can't click on the ground and walk my character, because as I begin to play this thing it's obvious that we've got a great, great game here.
"/" on the number pad can toggle run/walk it is in the manual.
#181
Posté 03 novembre 2009 - 04:40
WabeWalker wrote...
Thanks for calling me an idiot.
Next time I won't bother to express my own opinion. I'll just adopt the same attitude as the majority - and in this case the majority of people posting haven't even played it yet.
And yes I'm playing the PC version, and yes it feels a lot like a console game. Honestly, at the very start of the game in the mage's quarters it just seems ludicrous... just ludicrous... to click on the floor and watch your character run over there. In the mage's tower you end up doing this the whole way through. You're inside a building, and everyone else is walking, but you end up running around as though you're late for work. Just kills the atmosphere. Just completely and utterly destroys it.
Okay, if you grew up playing console games and want to rush around everywhere... be my guest.
It's unbelievably frustrating that I can't click on the ground and walk my character, because as I begin to play this thing it's obvious that we've got a great, great game here.
"/" on the number pad can toggle run/walk it is in the manual.
#182
Posté 03 novembre 2009 - 04:42
#183
Posté 03 novembre 2009 - 04:44
It's true that you will still run during click-to-move during this mode, however, which I _think_ is the OP's concern. Hope that clears up a thread that seems to be confusing folks about the way the camera works.
Either way, I'm glad to hear he/she is enjoying the game itself. I hope the camera becomes less of a struggle.
#184
Posté 03 novembre 2009 - 04:46
WabeWalker wrote...
Thanks for calling me an idiot.
Next time I won't bother to express my own opinion. I'll just adopt the same attitude as the majority - and in this case the majority of people posting haven't even played it yet.
And yes I'm playing the PC version, and yes it feels a lot like a console game. Honestly, at the very start of the game in the mage's quarters it just seems ludicrous... just ludicrous... to click on the floor and watch your character run over there. In the mage's tower you end up doing this the whole way through. You're inside a building, and everyone else is walking, but you end up running around as though you're late for work. Just kills the atmosphere. Just completely and utterly destroys it.
Okay, if you grew up playing console games and want to rush around everywhere... be my guest.
It's unbelievably frustrating that I can't click on the ground and walk my character, because as I begin to play this thing it's obvious that we've got a great, great game here.
So use the walk toggle and steer with WASD if it's that big of a issue for you, or don't. Either way, please stop with the needless whining. Thank you.
#185
Posté 03 novembre 2009 - 04:48
There's been a lot of hatred and anger generated in this thread.
So let me re-approach this: Hopefully somebody from Bioware is going to read this. I've spent a couple of hours with this game, and absolutely yes, a great, great game is starting to emerge... but that said, I would personally appreciate it, greatly, if Bioware would provide some way of allowing us to right click on the ground and have our character walk there rather than run there.
Honestly, I think that a lot of people are going to want this feature.
How difficult would it be to do? I don't know - I'm hoping that it wouldn't be too difficult at all.
Okay, thanks.
(Great, great work on the game, by the way.)
#186
Posté 03 novembre 2009 - 04:57
#187
Posté 03 novembre 2009 - 05:08
WabeWalker wrote...
Thanks for calling me an idiot.
Next time I won't bother to express my own opinion. I'll just adopt the same attitude as the majority - and in this case the majority of people posting haven't even played it yet.
And yes I'm playing the PC version, and yes it feels a lot like a console game. Honestly, at the very start of the game in the mage's quarters it just seems ludicrous... just ludicrous... to click on the floor and watch your character run over there. In the mage's tower you end up doing this the whole way through. You're inside a building, and everyone else is walking, but you end up running around as though you're late for work. Just kills the atmosphere. Just completely and utterly destroys it.
Okay, if you grew up playing console games and want to rush around everywhere... be my guest.
It's unbelievably frustrating that I can't click on the ground and walk my character, because as I begin to play this thing it's obvious that we've got a great, great game here.
FYI, from the game manual:
"Toggle run/walk: / (num pad)"
#188
Posté 03 novembre 2009 - 05:11
WabeWalker wrote...
Thanks for calling me an idiot.
Next time I won't bother to express my own opinion. I'll just adopt the same attitude as the majority - and in this case the majority of people posting haven't even played it yet.
And yes I'm playing the PC version, and yes it feels a lot like a console game. Honestly, at the very start of the game in the mage's quarters it just seems ludicrous... just ludicrous... to click on the floor and watch your character run over there. In the mage's tower you end up doing this the whole way through. You're inside a building, and everyone else is walking, but you end up running around as though you're late for work. Just kills the atmosphere. Just completely and utterly destroys it.
Okay, if you grew up playing console games and want to rush around everywhere... be my guest.
It's unbelievably frustrating that I can't click on the ground and walk my character, because as I begin to play this thing it's obvious that we've got a great, great game here.
FYI, from the game manual:
"Toggle run/walk: / (num pad)"
#189
Posté 03 novembre 2009 - 05:12
#190
Posté 03 novembre 2009 - 05:13
You're inside a building, and everyone else is walking, but you end up running around as though you're late for work. Just kills the atmosphere. Just completely and utterly destroys it.
It's been industry standard that you run everyone in PC rpg's for decades now. They always have walk options but only role players who are playing multiplayer use them. The time it would take to actually walk in these games would make them boring in the extreme.
There isn't a human alive who wouldn't become dreadfully bored if he had to actually walk in game everywhere. The fact that you are advocating that it's an essential gameplay element is obviously trolling.
#191
Posté 03 novembre 2009 - 05:32
Note that people blaming BioWare for NWN2's camera are mistaken. It was BioWare's Aurora Toolset true enough, but it was Obsidian who reprogrammed the camera so it took a bit of fiddling with to get "back" to what a lot of people preferred in NWN1.
WabeWalker, or anyone else with the game, can you try holding down shift and left-click on the ground somewhere? Does that make the PC walk or does he still run?
PS: In Baldur's Gate, you ran absolutely everywhere, never walked. It's not a "console thing", running was "default" speed in most games prior to Neverwinter Nights.
#192
Posté 03 novembre 2009 - 05:34
Some of you guys need to sober up a little bit, though, which is why I'm reluctant to come right out and say that this is THE game of the year (especially since I'm nowhere close to finishing it - I've barely just begun). But yeah, amazing, amazing game here.
It just pains me to have to run my character around - sorry if that annoys the hell out of you, and makes you want to burn me alive at the stake. but that's how I feel. Sorry, sorry, sorry - and sorry again.
And by the way, for the one 100'th time - YES I'M WELL AWARE THAT IN THE FRICKIN' MANAUL IT SAYS YOUR CAN HIT A BUTTON THAT TOGGLES THE WALK FEATURE - YOU DON'T HAVE TO POST THAT ANYMORE! I ALREADY KNOW ABOUT IT!
The fact is that when you right click on the ground, the Toggle feature doesn't work.
Yes, you'll find out tomorrow that this is the case.
Okay, thanks. Again, great, great game here. Just another masterpiece from Bioware. No question about it.
#193
Posté 03 novembre 2009 - 05:43
Man I just wish it were tomorrow already so I could be complaining about something while playing.........
#194
Posté 03 novembre 2009 - 05:45
and continuing on this subject... How about bathtubs? I want to immerse myself watching my character taking a bath.... scrubbing... playing with a rubber ducky... do they not have rubber ducky's in Dragon Age? I hope they do because then I would be totally emmersed...
#195
Posté 03 novembre 2009 - 05:47
#196
Posté 03 novembre 2009 - 05:47
PC version that is...
#197
Posté 03 novembre 2009 - 05:47
My wine is finished and Im off to bed. I look forward to waking up well rested and having these problems after steam unlocks my game
#198
Posté 03 novembre 2009 - 05:48
#199
Posté 03 novembre 2009 - 05:51
We have video, manual reference, and other players now, who agree that the camera does not the same problems you are describing.
We are far more likely inclined, at this point, to not believe you. Give us some proof or we will most likely continue to consider you a troll.
Now watch, he will either ignore this, or treat it as an attack and go off an a melodramatic splurge again...
#200
Posté 03 novembre 2009 - 05:55
WabeWalker wrote...
Okay, how many of us are coming from Neverwinter Nights 2 - well, you know how many camera options they gave us there. A lot. Here, there are virtually none at all.
This feels like Jade Empire.
You end up steering your character from point A to point B. In Nevewinter Nights 2 I would click on the ground and then pan the camera around my character as my character moved. Nope - can't do that in this game. You have to stare at your character's ass the whole time.
And guess what - as far as I can tell, you can't click on the ground and walk your character there. Your character will always run. Wow, just kills the atmosphere. Yes, there's a run/walk toggle for steering your character, but again, I can't stand steering my character - you just end up staring at your character's ass the whole time.
So is this what we have to put up with because the game was made for consoles. Wow. This is hugely, hugely disappointing. To learn that the camera is far more Jade Empire than Neverwinter 2 - just wow.
People are going to be complaining about this for months to come.
As if you could complain about less trivial things.
For one, you can click on the ground and make them run anywhere. As for walking, why? it's not like you're sneaking in this game or whatever.
As for rotating the camera while your character moves, thats another trival matter that affects probably like 1% of everyone using it. The control scheme is fine, and works fine on the PC.
I honestly don't have these issues you're having.





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