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One more Plea for Power Re-Mapping...


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#1
P4NCH0theD0G

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As the search revealed that pretty much all of the similar topics have died about a week ago, and there is no word from BioW on whether they are even thinking about implementing an option to map your powers in MP, I decided not to bump the old topics, but make a new one.

Which will hopefully stay alive for at least two hours before drowning in the stygian depths of obscurity.

In short, what we want is the option to re-map the three powers (or even all functions), to the buttons we choose, for each and every character. Like with the powers in the Single Player Campaign.
We know that you can reassign buttons for the PC, but that is key-mapping, not individual power-mapping to the keys for each character. Therefore you have to do it again to suit your playstyle every time you changed characters. And it doesn't help the console players at all.

Not only would it cater more to the individual preferences of gamers, eradicate certain confusion in certain classes, stop mistaken usage of an unwanted power and negate the problem people have with offensive powers mapped to the "Y" or "Triangle" button on controllers, it would also allow disabled gamers to more easily enjoy the game.

gtx3 wrote...

This should actually be expanded to full key bindings customizations on the 360 as it would be on a PC. I want to
map revive to the back button so I don't roll or take cover. Custom controls are also really useful for disabled gamers.


Sadly, this and similar requests have not yet even been acknowledged by BioWare, nor was there any substantial response.

Jitawa wrote...

You'll find other people posting, it's just not a unified thing:

http://social.biowar...8344/1#10158918

http://social.biowar...3/index/9878033

http://social.biowar...4/index/9805353

http://social.biowar...3/index/9671333

http://social.biowar...3/index/9325955

http://social.biowar...3/index/9329842


If people stick to classes like infiltrators (Y isn't an aimed power,
useful stuff like energy drain on RB), then they might not notice as
much.

This thread notes the importance of that sort of feature to disabled gamers:
http://social.biowar...3/index/7674302

In this thread:
http://social.biowar...3/index/9685655
Brian Johnson answers the poster's question about respec, but ignores the part about remap.

Oh, and here's the actual post from a disabled gamer asking about the remapping:

http://social.biowar...3/index/5069601




Bump if you care, if you're interested in why (except for the reasons why this would benefit disabled gamers, those should be self-evident and more than obvious) read on, if you have examples on why this should happen please share. The more the merrier, two voices cry louder than one, I wanna Rock and everybody loves a twisted sister. You know what I mean.

And now: Wall o' Text



Not being able to map even three powers to the buttons/keys you want to use them on is not only majorly inconvenient, it's also just a tiny bit arrogant from whoever decided on the current mapping to think they know how every other person in the world might want to play. Not to mention completey contradicting the amazing individuality offered by the Character Customization. It is one of the staple features of Mass Effect since the very first game. Granted, there ARE only three powers, but that does not negate the need to personalize your control scheme. It's an exclusion of preferential customization that has no apparent benefit. Quite the opposite, it's annoying as hell. I'd even go as far as calling it Negligent Fun-icide.

With so many different characters that, even within their classes, feature different powers, it's hard for people to seamlessly jump into a new control scheme. Mapping powers by personal preference would allow players to map similar (or in some cases the very same) power to the same buttons, enabling a more instinctive reaction to the ever changing vagaries of the battlefield, instead of that moment of indecision, often spent looking at the power map, everyone crazy enough to read so far will surely be familiar with. Always the same button for offensive powers, buffs or grenades. Always the same button for AoE Effect Powers. Always the same darn button for the same darn power.

Yes, not only does ME3 MP not allow players to map the powers to their own taste, the current mapping is also inconsistent. Who would think to map the SAME power on two different classes onto DIFFERENT buttons? Is that one of those "let's give the players another challenge, they'll love us for it" things I never seem to understand? Why add a possible source of confusion into a game mode that is as fast paced as it is unforgiving, especially on higher difficulties? Why punish players that like to change their class/character often in order to cater to the needs of the squad by forcing them to get used to a new control scheme? Why is it I don't have a girlfriend? Why does Chewbacca, an 8-foot Wookie live on Endor with 2-foot Ewoks? It just doesn't make sense.

So please BioWare, if you look into your hearts, can you not see how you're hurting us? Can you not see the sense it would make to let us map our own powers? Can you not see that the coding already exists in Single Player? Or if not that, that even a simple mapping option in the Character Menu would ease our pain?
Nobody asks to map his powers to different buttons during the game. Well, I don't and I don't care about other people, but that's NOT what's important. What's important is that you understand the strain your decision (and I am sure it was thoroughly discussed ad nauseam and you thought you made the best decision you could make, but even the Pope was wrong every once in a while), that you understand the strain your decision puts on us, your humble, salary paying customers.

And in that understanding, may the Force guide you, you will find a reason to help us.

You're our only hope.

Modifié par P4NCH0theD0G, 12 avril 2012 - 03:38 .


#2
CHAw

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I'd certainly appreciate the ability to map powers. Would've helped a lot during the demo, when there was that bug that removed all your powers and equipment from the hotkeys if you changed characters in the lobby.

Also, it bothers the obssessive-compulsive in me to see the slot for my '4' hotkey empty. Let alone my '2' or '3' keys for new characters or builds where I skip an activated power.

Not to mention, the '3' key for grenades feels a bit awkward, but I don't want to have to change my quickbar hotkeys just to accomodate multiplayer.

#3
P4NCH0theD0G

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CHAw wrote...

I'd certainly appreciate the ability to map powers. Would've helped a lot during the demo, when there was that bug that removed all your powers and equipment from the hotkeys if you changed characters in the lobby.

Also, it bothers the obssessive-compulsive in me to see the slot for my '4' hotkey empty. Let alone my '2' or '3' keys for new characters or builds where I skip an activated power.

Not to mention, the '3' key for grenades feels a bit awkward, but I don't want to have to change my quickbar hotkeys just to accomodate multiplayer.


Thank you.

And there you have it, BioWare: Undeniable Proof. I am not alone (except for that lack of a girlfriend, especially at night when it's so very cold outside).
The Masses are going crazy, teeming with righteous insanity. What I mean is Old Testament, Mr. Mayor, real wrath of God type stuff. Fire and brimstone coming down from the skies! Rivers and seas boiling! Forty years of darkness! Earthquakes, volcanoes. The dead rising from the grave! Human sacrifice, dogs and cats living together... mass hysteria!


Do you get the point?

#4
ajburges

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+1 The fact grenades are not consistantly mapped is bad to.

#5
Lemnisc8

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I'm not even a PC player, but I can't fathom a good reason why you shouldn't be able to re-map your powers.

A baisc part of any decent game is customisation. We have it for characters etc, which is of course purely asthetics.

But then for a gameplay point of view, you really should be able to map keys to improve individual preferences - add to that you have those that have a decent mouse or gaming keyboard would need this ability to use their gear effectively.

Let alone those with athritis who find moving their hands in certain ways painful, who often map their keys to a more comfortable position.

Like i said, I don't play on PC, yet I thought strongly enough to post and show my support that this should be a given for ANY PC game nowadays.

Modifié par Lemnisc8, 15 mars 2012 - 03:19 .


#6
P4NCH0theD0G

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ajburges wrote...

+1 The fact grenades are not consistantly mapped is bad to.


Lemnisc8 wrote...

I'm not even a PC player, but I can't fathom a good reason why you shouldn't be able to re-map your powers.

A baisc part of any decent game is customisation. We have it for characters etc, which is of course purely asthetics.

But then for a gameplay point of view, you really should be able to map keys to improve individual preferences - add to that you have those that have a decent mouse or gaming keyboard would need this ability to use their gear effectively.

Let alone those with athritis who find moving their hands in certain ways painful, who often map their keys to a more comfortable position.

Like i said, I don't play on PC, yet I thought strongly enough to post and show my support that this should be a given for ANY PC game nowadays.


Thank you.

I do not play on PC either, I'm on the Xbox. Console Controllers exacerbate the problem with the two thumbsticks, since, as someone else wrote in another thread, you have to take your thumb off of one stick in order to trigger the center ("Y" / Triangle) power, meaning you cannot aim while triggering. And then of course there's the Shockwave thing, which is on the Right Shoulder Button for Adepts and on the Left Shoulder Button for Vanguards. And I must admit I completely forgot about the same with the Grenades...

So you see, BioWare? The Truth is out there. The question is now:

Can you handle the Truth?

#7
Kittstalkur

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YES. PLEASE.

Biotic Charge on Y is so terrible. That means the 'optimal' way to press it is to move your thumb off the right stick, leaving you unable to aim. The difference between ShepVanguard and MPVanguard because of this is so severe it isn't even funny.

#8
TheWarofArt

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Supporting this again! This needs to be addressed, it's so annoying not being able to map powers and discourages me a bit to try out different races/classes if I need to tinker around in the options menu every time.

#9
Siuas

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YES! Might I add, the option to increase look sensitivity! If im gonna use "y" i gotta see the whites of their eye, so i need to move my cam in the right place so i can aim and not die! so that's why

#10
MartialArtsSurfer

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ya, needs remapping

#11
Bank92

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Doesn't need remapping, Just let us map the powers ourselves! I only use two abilities for my characters and the Y button is the least convenient in a shooter!

#12
P4NCH0theD0G

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I do believe MartialArtsSurfer did mean the ability to "remap" the powers ourselves. I do believe we all want the same thing. Yes, we DO!

Bioware, what I have told you was true... from a certain point of view.

Embrace Eternal Sense!

#13
calavash

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+1 i agree 100% why not let us map just the same as single player

#14
Kajan451

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Lemnisc8 wrote...

A baisc part of any decent game is customisation.


There you have your answer already. A basic part of a decent game....

ME3 is an okay to good game, but far from decent.

#15
Spaceguy5

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For a quick fix, you can change it in Coalesced.bin.

#16
Kai Heilos

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+1

Do it now

#17
Rahabzu

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Spaceguy5 wrote...

For a quick fix, you can change it in Coalesced.bin.


That's all fine and dandy but I would reccomend against coalesced mods because it's probably illegal to use on multiplayer.

Also why can't we move them in the first place?

#18
Spaceguy5

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Rahabzu wrote...

Spaceguy5 wrote...

For a quick fix, you can change it in Coalesced.bin.


That's all fine and dandy but I would reccomend against coalesced mods because it's probably illegal to use on multiplayer.

Also why can't we move them in the first place?


I've never had problems using an edited one in multiplayer. As long as you don't change anything that affects the multiplayer side of the game, you aren't really cheating. Plus how would they even know you changed your keybindings and why would they care?

#19
P4NCH0theD0G

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PC Players do have the advantage of editing their game files, alas the console owners do not. And please do not even try to start the "Then why don't you buy a good PC?" argument. I do have a decent PC, but the time I would have to spend to even get Origin to work properly, not to mention drivers and updates and everything, is just not worth it.

The fact remains, that the omission of something so very basic, yet very vital, is a detriment to everyone's enjoyment of the game. There really can be no argument against it. It's a blithe oversight that needs to be addressed.

And yes, I know, Sons of Gondor, of Rohan, my brothers. I see in your eyes the same fear that would take the heart of me. A day may come when the courage of men fails, when we forsake our friends and break all bonds of fellowship, but is it this day? An hour of woes and shattered shields, when the age of men comes crashing down! But is it this day? This day we ask you to fight! By all that you hold dear on this good Earth, I bid you stand, Men of the (Bio)Ware!

Modifié par P4NCH0theD0G, 15 mars 2012 - 02:19 .


#20
Spaceguy5

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P4NCH0theD0G wrote...

PC Players do have the advantage of editing their game files, alas the console owners do not. And please do not even try to start the "Then why don't you buy a good PC?" argument. I do have a decent PC, but the time I would have to spend to even get Origin to work properly, not to mention drivers and updates and everything, is just not worth it.

The fact remains, that the omission of something so very basic, yet very vital, is a detriment to everyone's enjoyment of the game. There really can be no argument against it. It's a blithe oversight that needs to be addressed.

And yes, I know, Sons of Gondor, of Rohan, my brothers. I see in your eyes the same fear that would take the heart of me. A day may come when the courage of men fails, when we forsake our friends and break all bonds of fellowship, but is it this day? An hour of woes and shattered shields, when the age of men comes crashing down! But is it this day? This day we ask you to fight! By all that you hold dear on this good Earth, I bid you stand, Men of the (Bio)Ware!


Origin really doesn't take that long to set up. Neither does updating drivers and such. Plus, you can even import ME2 saves from an Xbox to PC by converting them with a community-made tool.

#21
P4NCH0theD0G

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Oh, I know. Used to play only PC, but then I fell behind in the Upgrade Wars, got the console, and now it's my complacency that keeps me from even trying. It's just very, very nice to put a game into the console and it works. No memory or graphic cards problem, no new Direct X something, no drivers, not even the old worry of "can I play this with my setup?"...

But anyway, back on topic, I still don't understand the reasoning behind BW not giving the remapping option, for whatever platform.

And even worse, I seem to be running out of loosely related movie references... uhm...

"Whose motorcycle is this?"
"It's a chopper, baby."
"Whose Chopper is this?"
"Zaeed's."
"Whose Zaeed?"
"Zaeed's dead, baby. Zaeed's dead."

Modifié par P4NCH0theD0G, 15 mars 2012 - 02:42 .


#22
beyond.wudge01

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I am rebinding my controls when I change classes a lot.

It's annoying lol. :)

#23
Fortack

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It's depressing something so simple is not in the game :(

#24
P4NCH0theD0G

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There is nothing to be said for it, but BioWare steadfastly refuses to even acknowledge the issue. I've seen Bioware people respond to almost every single thread about the Vanguard Floating Problem (and there must be about 50), but not once has anyone deigned to post in one of the Re-Mapping topics.

How exactly are we not to feel ignored? Is this one of those "we can't acknowledge the issue, because it would be tantamount to admitting a flaw" things? People have been screaming and pleading for this, but nothing. Not. A. Thing.

If it is comparatively easy to rebind the keys on the PC, how hard could it be for professional programmers to implement a small menu in the Character Screen?

BioWare, listen to me if you want to live.

#25
WizenSlinky0

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Spaceguy5 wrote...

Rahabzu wrote...

Spaceguy5 wrote...

For a quick fix, you can change it in Coalesced.bin.


That's all fine and dandy but I would reccomend against coalesced mods because it's probably illegal to use on multiplayer.

Also why can't we move them in the first place?


I've never had problems using an edited one in multiplayer. As long as you don't change anything that affects the multiplayer side of the game, you aren't really cheating. Plus how would they even know you changed your keybindings and why would they care?


Because you're posting about it on their forums with an account that likely shares an email with your EA account.

But I don't see why they'd care. Just sayin', they'll know, when you're...uh...telling them.