Which will hopefully stay alive for at least two hours before drowning in the stygian depths of obscurity.
In short, what we want is the option to re-map the three powers (or even all functions), to the buttons we choose, for each and every character. Like with the powers in the Single Player Campaign.
We know that you can reassign buttons for the PC, but that is key-mapping, not individual power-mapping to the keys for each character. Therefore you have to do it again to suit your playstyle every time you changed characters. And it doesn't help the console players at all.
Not only would it cater more to the individual preferences of gamers, eradicate certain confusion in certain classes, stop mistaken usage of an unwanted power and negate the problem people have with offensive powers mapped to the "Y" or "Triangle" button on controllers, it would also allow disabled gamers to more easily enjoy the game.
gtx3 wrote...
This should actually be expanded to full key bindings customizations on the 360 as it would be on a PC. I want to
map revive to the back button so I don't roll or take cover. Custom controls are also really useful for disabled gamers.
Sadly, this and similar requests have not yet even been acknowledged by BioWare, nor was there any substantial response.
Jitawa wrote...
You'll find other people posting, it's just not a unified thing:
http://social.biowar...8344/1#10158918
http://social.biowar...3/index/9878033
http://social.biowar...4/index/9805353
http://social.biowar...3/index/9671333
http://social.biowar...3/index/9325955
http://social.biowar...3/index/9329842
If people stick to classes like infiltrators (Y isn't an aimed power,
useful stuff like energy drain on RB), then they might not notice as
much.
This thread notes the importance of that sort of feature to disabled gamers:
http://social.biowar...3/index/7674302
In this thread:
http://social.biowar...3/index/9685655
Brian Johnson answers the poster's question about respec, but ignores the part about remap.
Oh, and here's the actual post from a disabled gamer asking about the remapping:
http://social.biowar...3/index/5069601
Bump if you care, if you're interested in why (except for the reasons why this would benefit disabled gamers, those should be self-evident and more than obvious) read on, if you have examples on why this should happen please share. The more the merrier, two voices cry louder than one, I wanna Rock and everybody loves a twisted sister. You know what I mean.
And now: Wall o' Text
Not being able to map even three powers to the buttons/keys you want to use them on is not only majorly inconvenient, it's also just a tiny bit arrogant from whoever decided on the current mapping to think they know how every other person in the world might want to play. Not to mention completey contradicting the amazing individuality offered by the Character Customization. It is one of the staple features of Mass Effect since the very first game. Granted, there ARE only three powers, but that does not negate the need to personalize your control scheme. It's an exclusion of preferential customization that has no apparent benefit. Quite the opposite, it's annoying as hell. I'd even go as far as calling it Negligent Fun-icide.
With so many different characters that, even within their classes, feature different powers, it's hard for people to seamlessly jump into a new control scheme. Mapping powers by personal preference would allow players to map similar (or in some cases the very same) power to the same buttons, enabling a more instinctive reaction to the ever changing vagaries of the battlefield, instead of that moment of indecision, often spent looking at the power map, everyone crazy enough to read so far will surely be familiar with. Always the same button for offensive powers, buffs or grenades. Always the same button for AoE Effect Powers. Always the same darn button for the same darn power.
Yes, not only does ME3 MP not allow players to map the powers to their own taste, the current mapping is also inconsistent. Who would think to map the SAME power on two different classes onto DIFFERENT buttons? Is that one of those "let's give the players another challenge, they'll love us for it" things I never seem to understand? Why add a possible source of confusion into a game mode that is as fast paced as it is unforgiving, especially on higher difficulties? Why punish players that like to change their class/character often in order to cater to the needs of the squad by forcing them to get used to a new control scheme? Why is it I don't have a girlfriend? Why does Chewbacca, an 8-foot Wookie live on Endor with 2-foot Ewoks? It just doesn't make sense.
So please BioWare, if you look into your hearts, can you not see how you're hurting us? Can you not see the sense it would make to let us map our own powers? Can you not see that the coding already exists in Single Player? Or if not that, that even a simple mapping option in the Character Menu would ease our pain?
Nobody asks to map his powers to different buttons during the game. Well, I don't and I don't care about other people, but that's NOT what's important. What's important is that you understand the strain your decision (and I am sure it was thoroughly discussed ad nauseam and you thought you made the best decision you could make, but even the Pope was wrong every once in a while), that you understand the strain your decision puts on us, your humble, salary paying customers.
And in that understanding, may the Force guide you, you will find a reason to help us.
You're our only hope.
Modifié par P4NCH0theD0G, 12 avril 2012 - 03:38 .





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