Still bumping that head against that wall.
Still doing all I can.
Still hoping.
One more Plea for Power Re-Mapping...
Débuté par
P4NCH0theD0G
, mars 15 2012 02:31
#301
Posté 23 avril 2012 - 03:10
#302
Posté 23 avril 2012 - 08:29
#303
Posté 24 avril 2012 - 11:28
That's nice, but... could you point me towards the menu where my Xbox does that, too?
And why is it the customer has to create such elaborate ways to achieve the same thing a very simple and very obviously needed gameplay feature should accomplish?
Rollin', rollin', rollin'.
'though the streams are swollen.
Keep them posties rollin'
Raw High!
And why is it the customer has to create such elaborate ways to achieve the same thing a very simple and very obviously needed gameplay feature should accomplish?
Rollin', rollin', rollin'.
'though the streams are swollen.
Keep them posties rollin'
Raw High!
#304
Posté 28 avril 2012 - 03:13
Rain and wind and weather,
Hellbent forever,
Wishing my girl was by my side...
All the things I'm missing,
customization and kissing,
are waiting at the end of my ride...
Hellbent forever,
Wishing my girl was by my side...
All the things I'm missing,
customization and kissing,
are waiting at the end of my ride...
#305
Posté 28 avril 2012 - 03:32
This idea has my complete support. If I'm not using one power as frequently as I do the others, I'd like to map it to the Y button. The other two should be placed on more accessible buttons. Since power use varies from person to person, why not just add a remap option?
#306
Posté 29 avril 2012 - 10:58
BioWare's answer: Well.... because.
#307
Posté 30 avril 2012 - 12:24
+1 on re-mapping
#308
Posté 30 avril 2012 - 04:57
Let's see if they respond once we hit the 10.000 hits mark...
#309
Posté 01 mai 2012 - 02:51
Still going strong.
They will not ignore us forever.
Right?
...
right?
They will not ignore us forever.
Right?
...
right?
#310
Posté 01 mai 2012 - 01:15
10.000 views. Aaaaand... Nothing! Hooray!
#311
Posté 02 mai 2012 - 06:59
10.150.... And I think I count for nothing. And you can take that any which way...
#312
Posté 03 mai 2012 - 01:30
Still going strong. Still feeling like that dude after a plane crash, being tossed around by gigantic waves in the middle of the ocean, blowing that little whistle attached to the life jacket.
#313
Posté 03 mai 2012 - 04:07
I'm spending my time...
Watching the days go by...
I'm feeling so small. I stare at the wall.
Hoping that you will think of me, too.
Watching the days go by...
I'm feeling so small. I stare at the wall.
Hoping that you will think of me, too.
#314
Posté 03 mai 2012 - 08:55
You made me do that. Roxette. Seriously? I feel so... soiled.
#315
Posté 03 mai 2012 - 08:57
The most annoying example of this problem:
Asari justicar:
2 = reave
3 = pull
Drell adept:
1 = reave
2 = pull
It's pretty annoying switching between the two - I keep pressing the wrong button!
Asari justicar:
2 = reave
3 = pull
Drell adept:
1 = reave
2 = pull
It's pretty annoying switching between the two - I keep pressing the wrong button!
#316
Posté 03 mai 2012 - 09:06
That would be nice. I once hit the wrong button after changing characters. I was trying to take out a phantom hiding around a corner. Instead I hit the wall with a missile. The wall...still standing, me...not so much.
#317
Posté 03 mai 2012 - 09:10
Please allow us to remap powers, and add a separate button for cover/sprint/interact.
#318
Posté 03 mai 2012 - 09:18
I fully support this thread! Custom key/button mapping would be great! Maybe I don't want warp on LB...hmmm...hmm!
#319
Posté 03 mai 2012 - 09:28
Custom mappings would be nice
Making them consistent might not even be possible, given the different sorts of overlap.
Making them consistent might not even be possible, given the different sorts of overlap.
#320
Posté 03 mai 2012 - 09:29
I am a PC user and had no idea that platform users could not re-map. I am in complete agreement that you should be able to re-map in the same way as PC users can. Mapping specific powers to specific buttons may be a bit much but at least key binding so you are not forced to use Y. On PC I map my 2 powers to the mouse wheel and don't use number keys at all except for consumables. Platform users should have the same ability, 100% agree.
#321
Posté 04 mai 2012 - 12:41
Where there is a will, there is a way, my father used to say. Then he drove his truck into a building. It did not really prove his point...
#322
Posté 07 mai 2012 - 05:10
Man, I really don't know what to do here anymore. Just tell us it won`t happen. A quick death is always preferable to prolonged suffering...
#323
Posté 07 mai 2012 - 05:16
I would like to see this happen.
#324
Posté 08 mai 2012 - 04:11
And I would like to see World Peace outside of the Staples Center, but well... Nothing we can do about it. They'll just ignore this until we go away. Quite sad, BW, quite sad...
#325
Posté 08 mai 2012 - 05:01
Bump for great justice!
I like the Salarian Engineer and the Batarian Soldier but I won't play them because of the silly decision of putting their passive powers on the bumper button, and their active(aimed) power on the 'Y'.
Really? Blade armor on the bumper and balistic blades on 'Y'??
Someone actually thought that was a good idea?
Did anyone actually test play test this on a console?
Did they have 2 thumbs on their right hand??
Power remapping would fix that....gets my vote
Plllllllllleeeeease BW!
I like the Salarian Engineer and the Batarian Soldier but I won't play them because of the silly decision of putting their passive powers on the bumper button, and their active(aimed) power on the 'Y'.
Really? Blade armor on the bumper and balistic blades on 'Y'??
Someone actually thought that was a good idea?
Did anyone actually test play test this on a console?
Did they have 2 thumbs on their right hand??
Power remapping would fix that....gets my vote
Plllllllllleeeeease BW!





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