Aller au contenu

Photo

Just completed Mass Effect 3 on Insanity...


  • Veuillez vous connecter pour répondre
51 réponses à ce sujet

#26
abovetheangels

abovetheangels
  • Members
  • 94 messages

Skelter192 wrote...

I beat it on Insanity as an Adept and I used Jhavik 100% of the time and I alternated between Liara and Garrus. Other then Kai Leng and a few times during Tuchanka I didn't really have a hard time.


Did Javik say anthing to the prothean holo on the asari world I regretted not bringing him because of that sorry for the spoilers I just fig anyone reading this forum has beaten the game on insanity. 

#27
Tumedus

Tumedus
  • Members
  • 124 messages

abovetheangels wrote...

Skelter192 wrote...

I beat it on Insanity as an Adept and I used Jhavik 100% of the time and I alternated between Liara and Garrus. Other then Kai Leng and a few times during Tuchanka I didn't really have a hard time.


Did Javik say anthing to the prothean holo on the asari world I regretted not bringing him because of that sorry for the spoilers I just fig anyone reading this forum has beaten the game on insanity. 

Hate to tell you, but he says a ton throughout that whole mission. Out of all the missions, that is the one that I would definitely recommend bringing him along on in terms of story. Even the beginning with the asari commandos plays out differently

Modifié par Tumedus, 16 mars 2012 - 01:17 .


#28
l3ol3o

l3ol3o
  • Members
  • 33 messages

abovetheangels wrote...

Skelter192 wrote...

I beat it on Insanity as an Adept and I used Jhavik 100% of the time and I alternated between Liara and Garrus. Other then Kai Leng and a few times during Tuchanka I didn't really have a hard time.


Did Javik say anthing to the prothean holo on the asari world I regretted not bringing him because of that sorry for the spoilers I just fig anyone reading this forum has beaten the game on insanity. 


Ya you missed a lot by not brining him. I'll basically fill you in on what he said though. Basically the protheons uplifted the Asaria and they hinted that they uplifted many other races too. I don't know if you've heard of interventionist theory or ancient alien theory but the ME universe uses it a lot.

I brought both Liara and Javik with me on that mission and Liara gets very upset that the Asari history she knew was complete BS. All the "Gods' the Asari worshiped were either planets in their solar system or Protheons.

Javik also remarks that the Asari had the most potential and then says something dick like they didn't live up to their potential or something like that. He remarked about their patience.

One of the main reasons I love this game is becuase it embraces Interventionist theory which I believe in.

#29
abovetheangels

abovetheangels
  • Members
  • 94 messages
Okay sweet thanks I thought that he would be important after the fact

#30
IntrepidProdigy

IntrepidProdigy
  • Members
  • 534 messages
Beat insanity on my first playthrough, wasn't very hard at all.

#31
Saodade

Saodade
  • Members
  • 425 messages
adrenaline rush, grenades moving a lot and companions who make grenade, sticky mines and whatever is area stuff rain on the foes while you do it.

#32
Balrogen4

Balrogen4
  • Members
  • 84 messages

Heavenly_King wrote...

the only really hard parts for me in insanity were the fight with Kai-leng and the last part in London. Other than that, it was pretty easy on insanity.

I will put some tips if someone has problems:

I did it as a Soldier. You need to take cover, use concussion shot, disruptor ammo and adrenaline rush A LOT. Also the grenades come handy later in the game, so upgrade them as soon as you can. So those are the ones you would need to upgrade (along with the one that enhances life and shield) . Also have tanks as team mates, like Vega and Garrus/ashley. E.D.I and Liara will die A LOT if you pick them.

Weapon wise I used a Vindicator-V rifle, Shuriken-V machine gun, and paladin-v pistol. I didn't equipped a sniper nor shotgun, because of the weight. If you get over-weighted your abilities will recharge way slower. Upgrade Garrus Concussion shot, overload, and the other thing that enhances life and shield. For Vega upgrade life and shields, grenades, and that "shot" that explodes when hit people lol, I don't remember the name.

When fighting a brute make sure you always have something between you and him. He cant jump above all obstacles, so if done right you will kill him in no time, because he will not be able to hit you.

When fighting a banshee you must use disruptor ammo to bring down the shields quickly. I recommend to upgrade disruptor ammo so that every one in your team can use it as soon as you activate it, in order to blast through her shields. After that use Garrus mines, and Vega´s grenades/"explosive shots"; while you use your grenades and concussion shots. When is teleporting try to hit her directly, so that she stops.

The first 2 parts of Kai-Leng fight are quite easy if you throw grenades as new soldiers spawn lol . But the third one with the phantoms can be a real pain in the ass. What I did is to take cover in the hole the first squad spawns, with my team, and began to shoot like crazy to the phantoms. Used Garrus overload, adrenaline rush (so I make more damage, and take less) and disruptor ammo in order to damage their shields, and after that, it was a concussion shot, grenade, mine, "explosive shot" FEST. Once you kill the 3 you already won, because Kai-Leng alone is an easy pray.

And the part in London when you are against 2 banshees, and a reaper gang, I recommend to use the missile launcher that is on the shelve on the left side of the store that is on the left of the BIG ROCKETS. Try to wait for the 2 banshees to come together so the barrier of both of them goes down at the same time. Before attacking the banshees try to defeat the reaper dudes that appear as soon the wave arrives, because if not it will be hard to have some space in order to fight the banshees.

After that you will face a BRUTE GANG of 4-5. Those will kill you in no time unless you use the tactic I mentioned above. ALWAYS PUT SOMETHING BETWEEN YOU AND THEM.

And finally will come another gang with banshees. As you are killing them, EDI will tell you to go to the console and active the second pack of rockets. When that happens activate adrenaline rush and run like there is no tomorrow because they will swarm you, so you will want to get there fast.

Hope this help :D

I also played soldier but pretty much went with the opposite build of you.
Had Garrus and Javik specced for maximum damage with Prothean weapon.
My Shepard only had prothean weapon for 151% recharge.
Bonus power was reave, Used Inciendary with explosive evolution (Procs like crazy with Prothean weapon) which allowed me to melt any unprotected enemy down in a second (Dead serious, one second due to the insane procs) and if I came across something with shield I just had Garrus overload it.
Garrus had Squad armor penetration ammo to share with Javik or any other member
Tactics for Banshees: Overload, Dark Channel and spamming reave untill Barrier is gone, then just melt down the armor in 5 seconds.
Those 5 brutes at the end of the game were also a cake, I evolved Reave to have increased area hit so I just spammed Reave on all of the Brutes, they didn't even charge me once.

#33
DemGeth

DemGeth
  • Members
  • 1 657 messages
I was about to start my insanity run when I got the gamertag bug but anyway....


It looks a lot better than M.E. 2's. Stripping all those barriers/shields/armor was pretty tedious.

#34
MaxShine

MaxShine
  • Members
  • 2 160 messages
It is great on Insanity. For Brutes and Banshees:
shoot the banshees in the head or in the fat belly it deals more damage
and shoot the brute into the parts that are not covered by armor (head or the butt...really :) )
For soldiers there is a trick I did not realize directly:
shoot until your ammo is depleted, then start adrenaline rush, your gun is directly reloaded without any delay

#35
nomana

nomana
  • Members
  • 55 messages
ME2 was harder. I only really had trouble against Marauder Shields...

#36
SomeoneStoleMyName

SomeoneStoleMyName
  • Members
  • 2 481 messages
The problem with banshees isnt that they are hard in themselves. But that they force you out of cover and run around alot. Meaning 1 marauder can one shot you </3

#37
DemGeth

DemGeth
  • Members
  • 1 657 messages

SomeoneStoleMyName wrote...

The problem with banshees isnt that they are hard in themselves. But that they force you out of cover and run around alot. Meaning 1 marauder can one shot you </3


Exactly.  The big ball is easy enough to avoid, and I haven't been grabbed once in single player, but man you go to roll and get lit the f--- up sometimes.  

Hate banshees.  

#38
Crimzoneyed

Crimzoneyed
  • Members
  • 525 messages
Banshee + warp + throw = Banshee make's a sad face xD

#39
TheBigLebowski

TheBigLebowski
  • Members
  • 203 messages
Is it easier with a fully leveled char (ng+) or start insanity from scratch? Thanks!

#40
Deflagratio

Deflagratio
  • Members
  • 2 513 messages

IntrepidProdigy wrote...

Beat insanity on my first playthrough, wasn't very hard at all.


Same, I was actually really disappointed.

#41
Tumedus

Tumedus
  • Members
  • 124 messages

TheBigLebowski wrote...

Is it easier with a fully leveled char (ng+) or start insanity from scratch? Thanks!

Imo, the soldier and infiltrator can start from scratch pretty easily because they aren't as dependent on their powers, but in general starting with an ME2 import or a NG+ character is easier. Being able to start with a good chunk of your powerset > reduced enemy level.

#42
EthanT6

EthanT6
  • Members
  • 7 messages
Did anyone have as much trouble with the Cerberus Phantoms?
They became a pain because they would keep charging at you with that overpowered hand cannon, and that melee attack that was unavoidable.

#43
TheBigLebowski

TheBigLebowski
  • Members
  • 203 messages

Tumedus wrote...

TheBigLebowski wrote...

Is it easier with a fully leveled char (ng+) or start insanity from scratch? Thanks!

Imo, the soldier and infiltrator can start from scratch pretty easily because they aren't as dependent on their powers, but in general starting with an ME2 import or a NG+ character is easier. Being able to start with a good chunk of your powerset > reduced enemy level.


Thank u for your quick reply. I think I will start with my leveled infiltrator. 

#44
Svests

Svests
  • Members
  • 243 messages
I actually thought insanity on ME3 was much harder than in ME2. That's mostly because I didn't find it all that challenging in ME2. In ME3 at least you have to jump out of cover once in a while to avoid a grenade or a banshee.

#45
Svests

Svests
  • Members
  • 243 messages

EthanT6 wrote...

Did anyone have as much trouble with the Cerberus Phantoms?
They became a pain because they would keep charging at you with that overpowered hand cannon, and that melee attack that was unavoidable.


Stasis will ruin a phantom's day really quick. 

#46
TheBigLebowski

TheBigLebowski
  • Members
  • 203 messages
Btw. If you level up your squadmates on insanity is it better to choose weapon damage upgrades or health benefit upgrades? For example +60% health or +60% weapon damage?

#47
Rebuttals

Rebuttals
  • Members
  • 5 messages
Beat Insanity on my first playthrough - Soldier. Adrenaline Rush is
great for long bursts of assault rifle goodness, and Incendiary Ammo's
added damage eats through enemies (Banshees included) really quickly.
Energy Drain enemies when your shields are taken down (really effective
during the Kai Leng encounter [smilie]../../../images/forum/emoticons/smile.png[/smilie]).



Svests wrote...

EthanT6 wrote...

Did anyone have as much trouble with the Cerberus Phantoms?
They
became a pain because they would keep charging at you with that
overpowered hand cannon, and that melee attack that was
unavoidable.


Stasis will ruin a phantom's day really quick. 


And if you don't have Stasis, Overload works well to bring down their shields so you can hammer 'em with other powers.


TheBigLebowski wrote...

Btw. If you level up your squadmates on insanity is it better to choose
weapon damage upgrades or health benefit upgrades? For example +60%
health or +60% weapon damage?



My squadmates never seem to have any problem staying alive, unless they stand out in the open with a Harvester blasting them. As long as you put in some effort into micromanaging their movement, they're pretty durable. I recommend damage upgrades, especially if you have some form of squad ammo power.

Modifié par Rebuttals, 19 mars 2012 - 11:15 .


#48
spacehamsterZH

spacehamsterZH
  • Members
  • 1 863 messages
I'm taking it slow and playing it on Hardcore first because I'll do a third playthrough anyway. So far I barely notice a difference between Hardcore and Normal. Enemies seem to have a slightly higher damage resistance, but none of the eleventy added layers of barriers and shields. Does this change later? How's the jump from HC to Insanity? I remember in ME2 the two weren't all that different.

#49
SuperVulcan

SuperVulcan
  • Members
  • 1 032 messages
I managed to beat it quite easily; yes I died a few times but I never got killed by a banshee. I was anle to kill brutes and Banshees with ease. I played as a Sentinel.

#50
spacehamsterZH

spacehamsterZH
  • Members
  • 1 863 messages
Anyone have any observations on how your starting level impacts difficulty? My impression so far is that importing a lvl30 character is a lot like starting an NG+ was in ME2 - enemies are powerful, and weapon upgrades are not immediately accessible (I'm talking importing an ME2 character here), making the first few missions harder.