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Best Mods and ideas, better than your average request


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#1
kingthrall

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1. have a forgemaster to create items from pieces in the game similar to baldurs gate. for exsample there are scattered pieces of an item throughout the world that you can forge from a dwarf in orzammar for a cost of lets say 50 gold pieces an item. there should be a list of items the dwarf can give you there also. I felt this was left out in the game especially when you made the topside blade, they were all in the same area and was not a challenge.

2.blood mages join you insted of circle or templar (alternitive army)

3. Dust town Carta join you intsted of kings, you make a queen out of the carter leader.

4. Spell Overhaul/ and/or additonal spells

5. blunt weapons, shaft weapons and flails mod (easily able to fit into the fighting skill abilties tree)

Audio packs, note: i got a good voice for a decent range of characters but im not good with computing nor do i have the time due to my occupation so im available for voice recordings but cant help for conversions into files/ dragon age audio format.

#2
Ambaryerno

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Flails would be doable as they would largely fit along the same line as maces. They would just need new animations. Hardest part is how they would be "sheathed" when not in use. A number of other bludgeoning weapons would also work as maces, as well.



Staff weapons are a MUCH more complicated matter because of how large some of them could be. It would certainly require new animations. Most staff weapons would also be FAR too large to "sheath" to the character's back (a full-sized quarterstaff could be 7-8ft long) which leads to problems for cutscenes, unless you have the staff "vanish" like helms do. You also wouldn't be able to wield some of these weapons in indoor environments (it'd be a pain just to get a 12ft pike through the door!).

#3
GN-Lelldorianx

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How about a massive overhaul where you play as the Darkspawn instead of the Wardens? Now that would be a challenge to make :P I'll look for it in a few years, hehe

#4
kingthrall

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Ambaryerno wrote...

Flails would be doable as they would largely fit along the same line as maces. They would just need new animations. Hardest part is how they would be "sheathed" when not in use. A number of other bludgeoning weapons would also work as maces, as well.

Staff weapons are a MUCH more complicated matter because of how large some of them could be. It would certainly require new animations. Most staff weapons would also be FAR too large to "sheath" to the character's back (a full-sized quarterstaff could be 7-8ft long) which leads to problems for cutscenes, unless you have the staff "vanish" like helms do. You also wouldn't be able to wield some of these weapons in indoor environments (it'd be a pain just to get a 12ft pike through the door!).


when you talk about staves, what about what the mages use already are they not staves?

if your talking about pole arm weapons for the cutscenes ect, you could just say they have retractable poles in the discription. Some weapons in real life especially around the late medieval period used to be able to fold in half with a metal pin to keep it bundled on your backpack for marching.

#5
Ambaryerno

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They're staves, but nowhere NEAR the length of your average quarterstaff or fighting spear.

And I've never seen a period "folding" polearm. That right away introduces a major weak point in the weapon. Everything I've ever seen has used a solid shaft.

Modifié par Ambaryerno, 29 novembre 2009 - 03:01 .


#6
kingthrall

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really? they used to use it and then detach it for hand weilding weapons if there was close encounters, this was almost like the pre-bayonett

#7
Ambaryerno

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Show me a reference, because I've NEVER heard of anything like this. Soldiers wielding pikes or other polearms carried a secondary sidearm (daggers and, later on, arming swords) for close-quarters fighting.

#8
kingthrall

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its in a book, not on the internet, its an actual photo, the book was made in 1959

#9
Ambaryerno

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What book? What page? I can almost guarantee that if it's out there, there's either an online version of the text or a review OF it.

#10
kingthrall

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Its just called weapons Of the 19th Century its on page 93, the books is blue with rough old style bindings with brown letters on the front with gold colored outskirts. only like 250 pages it aint big. Im not saying you are wrong in your judgment its probally a extremley rare thing or some prototype. but its there.

Modifié par kingthrall, 01 décembre 2009 - 01:06 .


#11
kingthrall

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donald wood batswood books it says also

#12
Ambaryerno

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The 19th century is also about 300 years later than the period the game's weaponry and armor appears to be based around.

#13
kingthrall

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i suppose you will tell me darkspawn are real too? the game is fantasy you can add whatever you like

#14
KatzBlackblade

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Also, I don't see why quarterstaves should be huge... I don't see the interest of having bigger than you staff. I know there are some long staves disciplines, but for just the average staff, like the ones used in oriental martial arts, they are just as tall as a man... Probably similar to what mages have.

#15
Ambaryerno

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Katz,



A quarterstaff IS taller than you. It's part of what makes it a quarterstaff.

#16
stragonar

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kingthrall wrote...

1. have a forgemaster to create items from pieces in the game similar to baldurs gate. for exsample there are scattered pieces of an item throughout the world that you can forge from a dwarf in orzammar for a cost of lets say 50 gold pieces an item. there should be a list of items the dwarf can give you there also. I felt this was left out in the game especially when you made the topside blade, they were all in the same area and was not a challenge.

2.blood mages join you insted of circle or templar (alternitive army)

3. Dust town Carta join you intsted of kings, you make a queen out of the carter leader.

4. Spell Overhaul/ and/or additonal spells

5. blunt weapons, shaft weapons and flails mod (easily able to fit into the fighting skill abilties tree)

Audio packs, note: i got a good voice for a decent range of characters but im not good with computing nor do i have the time due to my occupation so im available for voice recordings but cant help for conversions into files/ dragon age audio format.


Great ideas, and im sure there could be a workaround involving Leske (if you know what i mean) for a dwarf commoner origin to side with Carta upon returning to Orzammarr.

#17
PendleSoft

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kingthrall wrote...

<Snip>

Audio packs, note: i got a good voice for a decent range of characters but im not good with computing nor do i have the time due to my occupation so im available for voice recordings but cant help for conversions into files/ dragon age audio format.


PM or e-mail me. I may have some voice acting for you...Posted Image

#18
SalvoDK

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Just to be accurate, the pole-arm with the detachable blade being referd to is most likely a boarding pike. It was a navel weapon used aboard ships for centuries, I know it was definitly used in the 15th century and right up into the 20th centuries in some parts of the world. It was used as a polearm when the ships were close and were trying to prevent a boarding, but when the enemy inevitably got aboard the long haft would become a hinderance in close quarters so the blade was detachable.