Best Mods and ideas, better than your average request
#1
Posté 28 novembre 2009 - 03:25
2.blood mages join you insted of circle or templar (alternitive army)
3. Dust town Carta join you intsted of kings, you make a queen out of the carter leader.
4. Spell Overhaul/ and/or additonal spells
5. blunt weapons, shaft weapons and flails mod (easily able to fit into the fighting skill abilties tree)
Audio packs, note: i got a good voice for a decent range of characters but im not good with computing nor do i have the time due to my occupation so im available for voice recordings but cant help for conversions into files/ dragon age audio format.
#2
Posté 28 novembre 2009 - 03:55
Staff weapons are a MUCH more complicated matter because of how large some of them could be. It would certainly require new animations. Most staff weapons would also be FAR too large to "sheath" to the character's back (a full-sized quarterstaff could be 7-8ft long) which leads to problems for cutscenes, unless you have the staff "vanish" like helms do. You also wouldn't be able to wield some of these weapons in indoor environments (it'd be a pain just to get a 12ft pike through the door!).
#3
Posté 28 novembre 2009 - 07:13
#4
Posté 29 novembre 2009 - 01:32
Ambaryerno wrote...
Flails would be doable as they would largely fit along the same line as maces. They would just need new animations. Hardest part is how they would be "sheathed" when not in use. A number of other bludgeoning weapons would also work as maces, as well.
Staff weapons are a MUCH more complicated matter because of how large some of them could be. It would certainly require new animations. Most staff weapons would also be FAR too large to "sheath" to the character's back (a full-sized quarterstaff could be 7-8ft long) which leads to problems for cutscenes, unless you have the staff "vanish" like helms do. You also wouldn't be able to wield some of these weapons in indoor environments (it'd be a pain just to get a 12ft pike through the door!).
when you talk about staves, what about what the mages use already are they not staves?
if your talking about pole arm weapons for the cutscenes ect, you could just say they have retractable poles in the discription. Some weapons in real life especially around the late medieval period used to be able to fold in half with a metal pin to keep it bundled on your backpack for marching.
#5
Posté 29 novembre 2009 - 03:01
And I've never seen a period "folding" polearm. That right away introduces a major weak point in the weapon. Everything I've ever seen has used a solid shaft.
Modifié par Ambaryerno, 29 novembre 2009 - 03:01 .
#6
Posté 30 novembre 2009 - 11:25
#7
Posté 30 novembre 2009 - 01:30
#8
Posté 01 décembre 2009 - 01:35
#9
Posté 01 décembre 2009 - 04:22
#10
Posté 01 décembre 2009 - 01:05
Modifié par kingthrall, 01 décembre 2009 - 01:06 .
#11
Posté 01 décembre 2009 - 01:10
#12
Posté 01 décembre 2009 - 01:39
#13
Posté 03 décembre 2009 - 12:50
#14
Posté 03 décembre 2009 - 08:01
#15
Posté 03 décembre 2009 - 10:17
A quarterstaff IS taller than you. It's part of what makes it a quarterstaff.
#16
Posté 05 décembre 2009 - 01:08
kingthrall wrote...
1. have a forgemaster to create items from pieces in the game similar to baldurs gate. for exsample there are scattered pieces of an item throughout the world that you can forge from a dwarf in orzammar for a cost of lets say 50 gold pieces an item. there should be a list of items the dwarf can give you there also. I felt this was left out in the game especially when you made the topside blade, they were all in the same area and was not a challenge.
2.blood mages join you insted of circle or templar (alternitive army)
3. Dust town Carta join you intsted of kings, you make a queen out of the carter leader.
4. Spell Overhaul/ and/or additonal spells
5. blunt weapons, shaft weapons and flails mod (easily able to fit into the fighting skill abilties tree)
Audio packs, note: i got a good voice for a decent range of characters but im not good with computing nor do i have the time due to my occupation so im available for voice recordings but cant help for conversions into files/ dragon age audio format.
Great ideas, and im sure there could be a workaround involving Leske (if you know what i mean) for a dwarf commoner origin to side with Carta upon returning to Orzammarr.
#17
Posté 06 décembre 2009 - 12:11
kingthrall wrote...
<Snip>
Audio packs, note: i got a good voice for a decent range of characters but im not good with computing nor do i have the time due to my occupation so im available for voice recordings but cant help for conversions into files/ dragon age audio format.
PM or e-mail me. I may have some voice acting for you...
#18
Posté 19 janvier 2010 - 12:48





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