Does the effect of the sustained spell Spellmight help, when playing an melee-focused Arcane Warrior?
Spellmight useful for Arcane Warriors?
Débuté par
Sarevok Anchev
, nov. 28 2009 03:38
#1
Posté 28 novembre 2009 - 03:38
#2
Posté 28 novembre 2009 - 08:19
bump-mapping
#3
Posté 28 novembre 2009 - 08:45
My next playthrough I was planning on making an Arcane Warrior who uses Spellmight to boost Cleansing Aura and Miasma. I was thinking of just loading up with sustained spells and then melee alongside a group of warriors/rogues. Probably add Animate Dead aswell since Spellmight boosts the skele. I'm assuming Haste get's no benfit from it, anyone know if thats the case?
#4
Posté 28 novembre 2009 - 09:58
Miasma isn't affected by spellpower or anything. I'm positive about this. I do not believe Cleansing Aura is ether, but I'm not positive.
#5
Posté 28 novembre 2009 - 10:20
I don't think spellmight augment sustained abilities. If it does, it certainly would be a bug. At lvl 16 my arcane warrior can solo flemeth on nightmare already. All I needed was 8 health poultice.
#6
Posté 28 novembre 2009 - 11:23
To be more precisely: Does Spellmight raise your Magic or Spellpower, or how does it work?
If it does, then it would also raise the damage of an Arcane Warrior AND make sustains better.
If it does, then it would also raise the damage of an Arcane Warrior AND make sustains better.
#7
Posté 28 novembre 2009 - 11:29
weism wrote...
I don't think spellmight augment sustained abilities. If it does, it certainly would be a bug. At lvl 16 my arcane warrior can solo flemeth on nightmare already. All I needed was 8 health poultice.
Well that sucks.
#8
Posté 28 novembre 2009 - 11:33
Spell Might makes Telekenetic Weapons give a better bonus. Yes it does raise AW attack too.





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