Reidbynature wrote...
It's not art, it's plot holes.
I really don't like this kind of argument when you see a wide range of people, possibly even the majority, disliking something like this. It's essentially just saying to them "oh you just didn't get it". I think if you're truly going to make art for a mass audience (which I don't think was the case here), then you do have to make it so that the message is still communicable to a wider audience and not something only a few people outside of those creating it may get or appreciate. That to me suggests a problem with those creating it rather than a lack of intelligence on the part of the audience or them just not getting it.
There is too many people who play this game who don't appreciate the ending for saying "you don't get it" to be true. Most of whom are likely intelligent enough to decipher something artistic and quite a few of them are also likely to know what art is, either from studying it or being artists themselves.
Also the OP mentions Deus Ex HR in relation to ME3. I think the ME3 endings felt like they took too much of a cue from Deus Ex. Also I think Deus Ex HR was an 'ok' game that didn't live up to the original and felt like it didn't really know what game it wanted to be, Deus Ex or Metal Gear Solid. Honestly that game felt more like an homage to MGS the more it went on (not the first game to do that either sadly).
None of you have even explained what the plot holes are.
Games are active experiences, not passive experiences like movies. You haven't been active enough, apparently.





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