ZodiEmish wrote...
Am I right?
Sir, you most definitely are.
ZodiEmish wrote...
Am I right?
Guest_The PLC_*
The PLC wrote...
they killed off pretty much everyone we've grown to care about throughout the games, with no way to save them. It sucked.
KiroKatashi wrote...
Artful and poetic does not mean good.
DeadLetterBox wrote...
The PLC wrote...
they killed off pretty much everyone we've grown to care about throughout the games, with no way to save them. It sucked.
Losing people was not my problem. I thought the way in which Mordin went out, for example, was absolutely perfect. My problem was that the ending they gave us was not set up properly. It seems tacked on and forced. It should, after 120 hours, seem meaningful and real, even if it isn't what we wanted.
Jackal7713 wrote...
Fine claim its art. If it is art, as a consumer I want to be able to view it as a finished product before I buy it. That means no pre-order, dlc, or online pass. I want a finished product that I can view entirely before I choose to by it. If you go into any art gallery that is how it works.
PeterG1 wrote...
Hey thanks for the responses. I'm new to the community and I know some of my statements sound loaded. I don't mean to be pretentious or academic or anything. And hey, part of me really wants the ending many of you want too! If the option was there I absolutely would have picked it.
As far as the whole "beauty" or "enlightened" aspect (and this ties into the DX: HR argument too), I mean that in the way I feel after having played the game. It's unlike any other series I've ever played. Yes, I do feel frustrated a little, but it's also something else. For lack of a better term, we kind of fall in love with many of these characters, and of course with the series. That hasn't really happened to me with (m)any other games, DX: HR included. With DX: HR it didn't make me feel, and again I feel weird even writing it, but I guess it's true, connected (pun not intended). I was really tied to this universe, to the people, to Shepard. (Don't take that the wrong way haha, I do realize that it IS just a game).
This probably sounds like a cop out but I mean it: much of the jargon in the first post all added up to the way it made me feel and again, I agree with many of you: I'd love to see an ending with the crew having that bottle of brandy, but when Shep plummeted down that crucible (it also happened to me on the other two endings), all these thoughts of my own past relationship with the game sort of came back to me again. The wonderful characters, the places, the adventures. I'd imagine Shep would be thinking the same thing. That's kind of poignant isn't it? It feels kind of nice.
True: one man's picasso is definitely another's poo. And most of us want that great Sci-Fi epic ending. I know, I don't mean to sound like I'm looking down on that or anything. I guess I just had to put into words how the game made me feel, and I think the endings they made were ones that could elicit that kind of response.
Modifié par Dormitorius, 15 mars 2012 - 07:17 .
Modern art is over a hundred and fifty years old now. Are you really going to claim that Vincent van Gogh and Salvidor Dali aren't good by any stretch of the imagination?Skyblade012 wrote...
The ending is modern art.
Concerned with "making an impact" and "being deep". Instead of being something people enjoy, are entertained by, or that is just good, by any stretch of the imagination.
Modifié par Maria Caliban, 15 mars 2012 - 07:17 .
Maria Caliban wrote...
Modern art is over a hundred and fifty years old now. Are you really going to claim that Vincent van Gogh and Salvidor Dali aren't good by any stretch of the imagination?Skyblade012 wrote...
The ending is modern art.
Concerned with "making an impact" and "being deep". Instead of being something people enjoy, are entertained by, or that is just good, by any stretch of the imagination.
Even worse; we all know Warhol is universally hated because he wanted to be deep and complicated like Walter Benjamin.Maria Caliban wrote...
Modern art is over a hundred and fifty years old now. Are you really going to claim that Vincent van Gogh and Salvidor Dali aren't good by any stretch of the imagination?Skyblade012 wrote...
The ending is modern art.
Concerned with "making an impact" and "being deep". Instead of being something people enjoy, are entertained by, or that is just good, by any stretch of the imagination.
PeterG1 wrote...
But we didn't get that, we got something...memorable. As Hudson said in that interview, it is memorable. But something else is happening too. A video game did what a movie can't do. Not now anyway. It's insane! Think about it, a video game blockbuster franchise stepped deeply into the arena of “poetic art.”
Skyblade012 wrote...
The ending is modern art.
Concerned with "making an impact" and "being deep". Instead of being something people enjoy, are entertained by, or that is just good, by any stretch of the imagination.
Maria Caliban wrote...
Modern art is over a hundred and fifty years old now. Are you really going to claim that Vincent van Gogh and Salvidor Dali aren't good by any stretch of the imagination?Skyblade012 wrote...
The ending is modern art.
Concerned with "making an impact" and "being deep". Instead of being something people enjoy, are entertained by, or that is just good, by any stretch of the imagination.
Modifié par coolerdude, 15 mars 2012 - 07:54 .
Caz Neerg wrote...
Maria Caliban wrote...
Modern art is over a hundred and fifty years old now. Are you really going to claim that Vincent van Gogh and Salvidor Dali aren't good by any stretch of the imagination?Skyblade012 wrote...
The ending is modern art.
Concerned with "making an impact" and "being deep". Instead of being something people enjoy, are entertained by, or that is just good, by any stretch of the imagination.
I think when the average layman refers to "modern art" they mean things like a canvas convered in nothing but white paint, or the Virgin Mary sculpted out of feces. You know, the kinds of "art" that no normal person is capable of taking seriously. They aren't using the term according to it's technical (correct) meaning.