Aller au contenu

Photo

The Ending is Poetic. Beautiful. It's Art.


  • Veuillez vous connecter pour répondre
378 réponses à ce sujet

#126
Cody211282

Cody211282
  • Members
  • 2 541 messages
"But we didn't get that, we got something...memorable. As Hudson said in that interview, it is memorable."

It's memorable in the same way the titanic and the hindenburg are. So I guess you have a point there.

Also anyone who has to defend something with "It's art" didn't do their job properly. Hell I could go outside and start yelling racial slurs and trowing my own fecies then when people ask me what the hell is wrong with me I can just say "You don't understand, it's art!"

Modifié par Cody211282, 15 mars 2012 - 09:36 .


#127
suusuuu

suusuuu
  • Members
  • 937 messages
I bought an interactive game, not a low quality poem tome.

#128
Cody211282

Cody211282
  • Members
  • 2 541 messages

Jackal7713 wrote...

Fine claim its art. If it is art, as a consumer I want to be able to view it as a finished product before I buy it. That means no pre-order, dlc, or online pass. I want a finished product that I can view entirely before I choose to by it. If you go into any art gallery that is how it works.


But that's illegal!

Really though you make a valid point, you cant say something is art but not let anyone see it until they buy it.

#129
CaptainZaysh

CaptainZaysh
  • Members
  • 2 603 messages
I agree with the OP. I think the ending is beautiful and thought provoking.

#130
StrawberryRainPop

StrawberryRainPop
  • Members
  • 688 messages
Donnie Darko is artful and Poetic.
So is Martha Marcy May Marlene, Heavy Rain, The Godfather, Schindlers List, Atonement, and lots of great stories.

Read up on ANY valid article on the net.

An ending with this many plot holes and inconsistencies is not artful at all. Nor Poetic.
Its not even serviceable. If youre not trolling, your not very bright either. I'm not saying that to insult you personally, but there are hard facts as to why the ending was atrocious.

#131
Cody211282

Cody211282
  • Members
  • 2 541 messages

CaptainZaysh wrote...

I agree with the OP. I think the ending is beautiful and thought provoking.


How is plot holes, inconsistancys and character assassination " beautiful and thought provoking?"

#132
saracen16

saracen16
  • Members
  • 2 283 messages

PeterG1 wrote...

 I just finished the game. Oh man, there's so much to say. I'm so torn over everything even now I'm starting to doubt what I've written below. Haha...

This game is Art. And it's a blockbuster.

I know everyone is posting their thoughts and this thread will probably quickly get swept under the pages. I'll try to keep this brief and if any of the bioware guys happen to see, well, like the millions of us out there commenting, I would love of course to hear your honest thoughts. I know I won't (I shouldn't) hear any explanations and literary analyses, not from the BW developers, anyway, I doubt we'll hear much from them on that regardless. But on the concept of gaming as art and, what I have to say below, man, I'd love to hear thoughts:

The ending was poetic. It was beautiful. I sat and watched the ending with a feeling of satisfaction and, in a weird way, sadness. These feelings didn't come from the game alone; if I remove myself from the game a little, I realize that this “feeling” that I got from the game is the same sort of feeling I get when I finish a really great novel, or a poem, a great film, or amazing music. It's sort of an enlightened feeling. I've never had that happen before in a video game. Certainly not with a space opera, anyway.

There's a lot of arguments running the forums right now and both BW and EA are absolutely listening. I used to work at a big media company (in Chicago) and our VP knew a number of guys who worked at EA LA. The type of feedback, ehh maybe not from us here in the forums, but from the press and from things like the Child's Play drive, are definitely getting their attention. But regardless of whether or not this attention is going to convince BW
to create a new ending or some type of “happily ever after” comic remains to be seen.

But I can with confidence say that the endings we are presented with were crafted from the hearts of those crazies up in Edmonton, and they mean the best with what they made. These endings were important to them and they were made artistically, not a PR stunt, not a way to sell more DLC or anything along those lines.

The meat of what I want to get it with this: This is a blockbuster game, this is a huge franchise, and because of that, there's a very large number of players who fork over very large sums of cash to be entertained. Enlightenment is awesome, but to most of us, we really just want to be entertained. As do most anyone who loves to read or watch a movie or listen to great music.

So it's a tough call for the BW guys. Make an ending that's enlightening, or make one that's, err, entertaining! If we were playing Dear Esther (a little indie game from Scotland) we'd expect a beautiful, enlightening ending. But many of us don't want or expect such an ending for ME3. Because, to many of us (not all of us, I'm still torn myself) we just want something fun. I won't lie, I'm sad I never got to have that second bottle of Brandy with Chakwas. I never got my Shep to see Miranda again. Ah! It aches right now just to think about it. Wow, a video game has never
had that kind of profound effect on me as a player. And from the sounds of it, many of you too, fellow gamers!

Let's look at a movie as a metaphor: there's a little Austrian film called The White Ribbon, which has an ambiguous, difficult, and yes, enlightening ending that leaves the viewer exhausted. What would happen if Michael Bay's Transformer's franchise ended in a way like the White Ribbon ended (this is just an example, ANY movie that has an ambiguous and poetic ending could count)? It'd be catastrophic! Us viewers would hate it! We'd be profoundly upset! I doubt Paramount would change the ending, though. For one thing, history has shown thatin movies anyway, the press isn't kind to that (like Heaven's Gate in 1979—they changed the movie to catastrophic results). It could show the artist as being either weak or not having a full vision of his/her work.

BW probably knows that their franchise is much more akin to Transformers than to the White Ribbon. Again, ME is huge around the world. So, yes, the easy and perhaps even preferred way would be to give us the ending we want. We want to be entertained here as we do with Transformers. They know who their target audience is and they probably knew the ending we would have liked to have seen.

But we didn't get that, we got something...memorable. As Hudson said in that interview, it is memorable. But something else is happening too. A video game did what a movie can't do. Not now anyway. It's insane! Think about it, a video game blockbuster franchise stepped deeply into the arena of “poetic art.” What types of endings we'd only see in a game like Dear Esther is now, here, at Transformers level. That's a big thing. It's not a game about beating the reapers anymore. It's about life and philosophy and love and fear I mean the abstractions go on. Other games have tried this (I think Deus Ex HR tried it. Not well, it was dramatically and plot-wise weak) and failed. BW didn't fail at all; our anger and sadness is all a part of what happened in-game. I think
that's why so much passion is behind it, at least partially.

I don't think changing the ending would be for the best, but it could happen (like I said, I still want that brandy with Chakwas). I also think that we so badly WANT the ending we imagined we'd choose in our 30+ hours of playing the game, we're forming fabricated fantasies of what happens at the end. That's fine by BW, we can debate it forever; again, I imagine Hudson and the gang probably get a smile from that (as would any artist). But as we argue all this, think about it a little more outside the game, look at the industry and video games and look at what BW did here.

Again, this thread will probably quickly get swept over, but if you read it this far, thanks very much, I'd love to hear anyone's thoughts. In a weird way, and again it might be the profound effect of the game on me, I feel oddly at peace now with my own internal struggle over that dang ending after having written this. So, yea: thanks BW, regardless how I feel about it, it most certainly is memorable (in more ways than one).

Edit: Sorry weird formatting issues had to fix.


Good post.

#133
vigna

vigna
  • Members
  • 1 947 messages
I'll agree that the plot devices are artful when compared to the overall story. The Citadel, catalyst and crucible aspect, and their overall meanings and secondary meanings. I thik the ending got rewritten last minute or they used a possible ending instead of an ending intended for the ME3 written by these writers,,,,,or it isn't the end.

Modifié par vigna, 15 mars 2012 - 10:01 .


#134
deathscythe517

deathscythe517
  • Members
  • 539 messages
And here we see the condescendicus maximus trying to appear more intelligent than it actually is by inflating its opening post with a repetitive rant. Bioware is a corporation, a corporation does not make art, video games are an interactive and thus not art - they can contain artistic qualities but they are NOT art.

There is nothing poetic about the ending, there is nothing deep about it, it's a mash up of cliches that burns a hole in the established lore of the universe as well as butchering the character of the protagonist for the sake of a copout. "You just don't get it" is not a valid argument. For god's sake quit this nonsense.

#135
WarBaby2

WarBaby2
  • Members
  • 1 019 messages
I am all for artful and poetic... but not for hecked up and incomprihensible.

#136
CaptainZaysh

CaptainZaysh
  • Members
  • 2 603 messages

Cody211282 wrote...

CaptainZaysh wrote...

I agree with the OP. I think the ending is beautiful and thought provoking.


How is plot holes, inconsistancys and character assassination " beautiful and thought provoking?"


I don't agree the ending had any of those faults.

#137
Cody211282

Cody211282
  • Members
  • 2 541 messages

CaptainZaysh wrote...

Cody211282 wrote...

CaptainZaysh wrote...

I agree with the OP. I think the ending is beautiful and thought provoking.


How is plot holes, inconsistancys and character assassination " beautiful and thought provoking?"


I don't agree the ending had any of those faults.


How doesn't it? how does anything that happens make a lick of sense?

#138
CaptainZaysh

CaptainZaysh
  • Members
  • 2 603 messages
PM'd you, Cody, to avoid derailing the thread.

#139
Malchat

Malchat
  • Members
  • 157 messages
I can deal with the ending being poorly executed, confusing and out of sync with the rest of my gaming experience. I really can - it is what it is, I'm not demanding any changes to it.

My defiant Shepard apparently went out like a meek victim of larger forces because that's how the authors intended to end her story. Alright, duly noted, moving on.

What I can't deal with is people telling me that the genuine disappointment and sinking feeling I felt is somehow due to my lack of comprehension, insight or appreciation of 'art'.

My experience of the ending was negative, not because it was tragic, but because it jerked me out of the game and forced me to think about authorial intentions and meta-discussions such as the ones on this board.

I just wanted the game to be complete in itself.

Art should speak for itself. I shouldn't need fellow gamers patiently explaining it to me, cryptic tweets telling me to re-interpret my experience, or heaven forbid, patches and DLC to enjoy it.

Bottom line: the game is done and the finale lowered my opinion of the artists. I'll approach their future art with more caution.

Modifié par Malchat, 15 mars 2012 - 10:10 .


#140
ticklefist

ticklefist
  • Members
  • 1 889 messages
Video games aren't art, but they can be artistic. Kinda like porn. Being created from the imagination doesn't make something art. If that were the case velcro shoes and pistols would be art.

#141
Winterfly

Winterfly
  • Members
  • 628 messages
I will make a similar ending in a few minutes with my broken english

He been teleported up to the strange floating square, suddenly a light shines, and something leaves the wall of the platform. An orb with a blue light floats around

"You...hero...of the galaxy, why are you here? Why are you alive? The destruction of your kin should have happended long ago"

The suprised hero stares upon the orb. "What....what is this!?"

"You are....infront of Thalanx, the orb of time and space. I am in control of your destiny"

The hero stares around, there is space around him. The robotic unity and the Organic alliance are fighting all over the galaxy. Survival. The orb speaks once more

"But you are now here....hero of the galaxy. I know of you. I seen you, yes, you have choice in your hand. You can stop this war. Yes, The Robotic Unity only fights agaisnt you Organics to stop you from abusing machinery. I place souls into all AI created...

You have this...traffic light we can call it in your human mind. The Red Light, it will destroy everything in an enormous super nova. You are the destroyer. Fitting for one such as you who taken so much life."

"What....you canno"

The orb flies hastly around him "Do not speak yet, the yellow light gives me control of you. I will call back the armada and I will bring peace in control of your body. But there will be war again in a hundred thousand years, peace never last, the green light will simply drive the Robotic Unity into space, aimlessly, mayhaps they drive into a sun or mayhaps they find another Space Realm to harass"

The hero is chocked, "I cannot do this!"

"You must, else everything is destroyed"

"I can't..."

Come on! Even I can make such an ending.:P Is this art?

#142
Soziopath82

Soziopath82
  • Members
  • 52 messages
Do you also find it funny that everything that turns out being incomprehensible and generally ****ty tends to be declared art?

If art is the new excuse for fail, screw art.

#143
Marwood09

Marwood09
  • Members
  • 122 messages
I don't agree with you but I respect you for having the cajones to post that kind of opinion, a well-written on too, in this kind of environment right now.

#144
Lmaoboat

Lmaoboat
  • Members
  • 1 021 messages
Image IPB

#145
ticklefist

ticklefist
  • Members
  • 1 889 messages

deathscythe517 wrote...

And here we see the condescendicus maximus trying to appear more intelligent than it actually is *snip*


And I'm seriously tired of asking them why they aren't taking that rare genius of theirs and curing diseases or something else to uplift humanity.

#146
varcety

varcety
  • Members
  • 276 messages
>The Ending is Poetic. Beautiful. It's Art.

Nice one.
8/10.

#147
Halberd96

Halberd96
  • Members
  • 216 messages
Well...I DO agree that Deus Ex HR and Skyrim's plots and endings are much weaker than ME 3 at least.

#148
guyfromprague

guyfromprague
  • Members
  • 109 messages
I do get people that find meaning in current endings.
But don't try to convince anyone that they make sense or are in any way "deep".
What the endings say to me is: "It doesn't matter who your friends are, it doesn't matter who you helped, what you did. Nothing matters."
That's not deep. That's just nihilistic.
Universe itself is nihilistic, why add another layer?
And the entire idea of how Shepard's sacrifice is anything but stupid, goes out of window, when you consider the cliffhanger, when you have 5000+ EMS and choose red wire, and get 20 seconds of extra footage of someone wearing N7 dog-tags inhaling.
Where is the poetic part?
"Oh, the galaxy is doomed, but at least Shepard gave his life to protect the life in it. Oh, wait, maybe he's alive. Nevermind."

#149
ticklefist

ticklefist
  • Members
  • 1 889 messages
Just trying to help
 
Image IPB

#150
Scoob

Scoob
  • Members
  • 189 messages
Ok this is what you are not getting OP

The "art" in Mass Effect is that fact that you can create your own story, that is the aspect of Mass Effect that is "original" and "innovative", what makes it so unique. The ending to Mass Effect 3, is not what you make it to be, it's a stereotypical "Deus Ex Machina" "It was god" cliché full of plotholes and things we are expected to "assume".

We're dealing here with a very deep trilogy with an amazing universe and characters you start to care for, the entire series sells itself as having this incredible story and consequences, before the game is released we are told of these amazing personal endings, and then they throw it all under the bus under the excuse of "it is art"? No, that's a terrible excuse, you can make art and at the same time get your facts right, and keep your promises, and spend more time on your endings, CLEARLY these were made in a very short time.

It just rubs me the wrong way when people talk "it's art", no. it's not "just" art, it's has a plot, it has characters, it states facts, these elements need consistancy and logic, not be thrown out over some "higher meaning" or "deeper thoughts", that is something NOBODY was asking for.