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Least and most favorite Blight quest


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#26
Kinaori

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Tankenminnet wrote...

I disliked Orzammar because I dislike repetitive environments, and it was just that. Also, another problem I had due to overheating was delay in commands, so I'd fight every large battle with my partymembers doing the things with I ordered them to 10 seconds later- you can't imagine how much pre-planning I did, haha! (Allright, in about 10 seconds he's going to suffer enough blows to be low on hp, so I take the potion now etc etc).

Most favorite... eh, Redcliffe maybe? I did like the Circle of Magi though, but mainly only because of the golem and the burning man. They were what made me use Shale in my second playthrough + fireball (altough I certainly miss the fire immnity lol, no more kamikaze ones!).

Also hmm?

(Particularly ironic, if you believe the Chantry's story, that the Dwarves are saddled with that mess in the Deep Roads because some mages went bad... Dwarves can't even *be* mages.)


I find your logic flawed! What does their inability to be mages have to do with anything? The mages triggered the darkspawn one way or another, and the entire world suffered from it. The fact that they just so happen to be digging around underground searching for olds gods which coincidentally also means being closest to the dwarves is just... well, coincidence.

Posted ImagePosted Image


... Okie doke.  If mages are responsible for creating the Darkspawn, it is unfortunate that the Dwarves, who can't even be mages, would be responsible for dealing with the ongoing threat of the Darkspawn.


Don't really see what's so complex about that concept, lol.

#27
Pennoyer

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I think Redcliffe should have let you kill both Isolde AND Connor.

#28
RiceFarmer

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Pennoyer wrote...

I think Redcliffe should have let you kill both Isolde AND Connor.


I agree. I had to settle with convincing Isolde to kill Connor. I thought it was pretty hilarious how she just had this giant knife behind her back xD

#29
eternalnightmare13

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Orzamar was horrible. The whole civil war thing was too similar to what was going on with Loghain. It felt way too long, even when breaking it up and the Brood Mother was a really pain to fight.



I liked RedCliff. The battles were pretty epic, and the whole situation with Conner was fun.

#30
Majspuffen

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I for one loved Orzammar. I think the whole point of the deep roads is to feel that they really are "deep" and "darkspawn infested" :P... The dead trenches was one of my favourite parts in the game. Who wasn't relieved once it all was over? Not saying that as a bad thing. I've replayed the deep roads three times and I'm still not bored of it. Also, the whole election-thing with the kings and all, it was great.
The one I liked the least was probably the circle tower, for one reason - the fade. It's not that I didn't like it but it could've been sooooo much better.

Modifié par Majspuffen, 29 novembre 2009 - 07:00 .


#31
GhostMatter

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I've thought about it and I like Orzammar even less now than what I said in my original post. The problem is that I can't really do it in bits because Oghren doesn't talk as long as the quest is not finished and I love Oghren so I WANT him to talk...

#32
FedericoV

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It's hard to say, I loved each main quest at the end...



But I would say that the mage tower was the worst because of the Fade part... the best one in terms of story was the dalish one, but in terms of gameplay I liked more Orzamar dungeouns.

#33
Guest_Yenaquai_*

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Majspuffen wrote...

I for one loved Orzammar. I think the whole point of the deep roads is to feel that they really are "deep" and "darkspawn infested" :P... The dead trenches was one of my favourite parts in the game. Who wasn't relieved once it all was over? Not saying that as a bad thing. I've replayed the deep roads three times and I'm still not bored of it. Also, the whole election-thing with the kings and all, it was great.
The one I liked the least was probably the circle tower, for one reason - the fade. It's not that I didn't like it but it could've been sooooo much better.


Completely agreed.
Orzammar and especially the Deep Roads actually made me realise how big the threat of the Blight is, how horrid and unbelievable it becomes if left unchecked. And I always had in mind that my character or Alistair or both would probably end up down there someday... it was... a sensation of mortality and danger...


For me the Redcliffe - questline was very ... dull... not Redcliffe Castle itself, but the village... the more I think about this questline the more I dislike it, because I feel there was a lot of wasted potential... it seemed so simple to just go and talk with a dwarven warrior and the smith and then be fully prepared for the upcoming battle... and you get to find a child... thrilling.
Anyway... I didn't like the quest of the Urn either. Just felt that the whole affair with the Cult of Andraste was a bit... cut short...

#34
Alexus_VG

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Hmm... I think the one I like least is Orzammar. It does have some great moments that contribute to the mood and there were a few areas that were swarming with darkspawn which was a lot of fun but it also dragged on a bit too much for my liking. Anyway maybe it's more fun to play if you go back there as a dwarf.



As for favourite I'm not really sure, maybe Redcliff because it was split up into two parts. It felt less repetitive although ofcourse some repetition is unavoidable in games.

#35
Aldandil

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I definitely liked Broken Circle the least, entirely thanks to the Fade. I'm not one to talk about immersion but during the Fade, I really felt like I was playing a computer game and not like I was questing in an alternate world.



I liked the Brecilian Forest the most, and it might be because that's where I went first in my first playthrough. It might be early to talk about nostalgia, but that's pretty much what I'm feeling when I go back there. It's not too challenging with lots of varied enemies and areas and it's often pretty to look at.



Redcliffe is a close second due to being divided in managable chunks. The Orzammar part of "A Paragon of her kind" was great, but the Deep Roads felt too long during my first playthrough. They were great the other time around though.

#36
ChickenDownUnder

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The Broken Circle quest was fine, if a little tedious, the first time I played through it. Repeated playthroughs have made me hate The Fade. Out of all the possibilities that could be done with a dream-based setting, they pick a watered down version of a planescape shadow plane.

#37
telephasic

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I suppose the mage tower was my favorite, because I loved the Fade, although the rest of the tower was quite lacking.



The Redcliffe arc annoyed me. Very low level, stupid quests to prepare for the zombie invasion, then the battle itself (which sucked) then a generic castle interior. I had already done Sacred Ashes out of order, but if I consider it part of it, I loved Haven, hated the frozen temple (the encounters were easy enough I didn't need to think tactically, but frequent enough to be a pain in my ass), but I totally love the Gauntlet and thought it was the best section of the game (the only part so far which has approached BG2 in epicness).



Dalish was okay. The adventure itself was very, very generic (probably the worst IMHO) but the resolution to it was so emotional it made the payoff worthwhile.



As for Orzammar, I'd rate it second best overall. The length is really the only thing hurting it. Nothing is more frustrating than realizing your inventory is full most of the way through the Dead Trenches. Arrg! I wish they had taken out one of the maps, and replaced it with an optional sidequest dungeon.

#38
Korva

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I think they all have their good and bad parts, so it's hard to pick a favourite. The "good" ending of Nature of the Beast, in which you get Zathrian to revoke the curse, is one of my favourite moments in the game, though, because I found the scene so touching I had tears in my eyes despite not really liking any of the characters involved. So if I have to pick one, it's that. Least favourite is definitely Redcliffe (only Redcliffe itself, not the search for the Urn).

Circle Tower:
Not being able to get out to sell junk is a pain, and overall I find this story arc to be the most linear and boring. But hey, it has Wynne whom I adore, and I actually enjoyed the Fade -- not just because of the stat boosts. The final battle was exciting and some of the scenery is quite atmospheric in a creepy way.

Redcliffe: The actual Redcliffe part is easily my least favourite. Yes, you get to motivate and save the village. I just didn't like the "women don't fight" bit -- there are female soldiers in the King's army and elsewhere after all. And the whole thing was either annoying (the zombie battle with the brainless militia AI) or boring (everything else). I HATE Isolde and can't stand Jowan. So this part definitely had too many aspects which just grated on my nerves.  But the hunt for the Sacred Ashes is actually quite a fun challenge and story, one of the better parts of the game in my mind, which "saves" this story arc.

Brecilian Forest: Nice change of scenery, and I enjoyed learning about Dalish lore. The poet-tree was rather cute, plus it's good to meet a benign (or at least non-demonic) Fade-spirit for a change. Can't say I liked Zathrian or the werewolves or the lying that I got from both sides, but in the end it turned out to be quite an enjoyable plot twist with (as said above) a really touching resolution.

Orzammar: This is by far the most "epic" subplot -- but the problem is, for the most part it doesn't feel that way. Dwarven culture is interesting yes but their petty squabbling in the face of the darkspawn is annoying and makes me want to knock some thick skulls together so they stop killing each other and start killing the real enemy. The same can be said for the civil war in Ferelden, so these two conflicts feel a bit repetetive. The big appeal AND the big letdown of this arc are the Deep Roads, though. You see the archdemon and none of the companions says a word. You find out how little darkspawn are made in a really disgusting and blood-boiling sequence, and none of the companions says a word. You have this supposedly HUGE, confusing and dangerous network of tunnels that for the most part has not been walked by non-darkspawn in centuries, yet the tiny linear area maps and the lack of time-keeping make it look like a half-hour Sunday afternoon stroll in the park.

#39
tanisha__unknown

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Least favorite part: The deep roads. Just endless grinding and monster slaying over and over and over and  over and  over again.

Most favorite part: I am really torn apart here: I do love the fade, playing solo in the demons illusion is fun, very rewarding and I like the shapechanging. I am also a fan of getting to the urn of Andraste: the combat is a bit tedious, but hey, what are the easy difficulty levels for if not speeding up. I found the atmosphere in the mountain village both creepy and beautiful - it is one of the parts I like best.
The part in the Brecilian forest is great as well.

#40
Riverdaleswhiteflash

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Jinx1720 wrote...

Least favorite part: The deep roads. Just endless grinding and monster slaying over and over and over and  over and  over again.


I agree. Way too long.

Favorite Part? I'd have to say the Circle Tower, if only because it's mercifully short. (The Fade isn't so bad, once you figure out the trick to abuse the crud out of the Essence things.)

#41
CDR David Shepard

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Orzammar was the worst in my opinion.

It was the only time where I didn't really care to solve the problem and only did so to get their aid for the Blight. Add to the fact that it was ridiculously long...easily making it the worst.

The Urn of Sacred Ashes...and helping the Dalish...were my favorites.

#42
Fuggyt

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relhart wrote...

I like to break Orz up, I do the city parts of it early in the game, and then save the deeproads for one of the last things I do. I think the Dalish is my least favorite, it's just really linear, and the dalish don't interest me much to begin with.


That's the way I usually play it through too.  And by the way, anybody who quotes Robert Browning in their signature line is alright in my book.

Orzammer has always been my favorite.  The first time you see the gates and enter the commons, the visual effect is tremendous.  You're sucked right into the caste conflict whether you like it or not and you're kept pretty busy.  You get to make lots of decisions about who to kill and when to kill em, which candidate to screw over and how to screw em.  Storming the bridge in the Dead Trenches is one of the best battle sequences in the game, and the Dead Trenches make one of the most impressive levels.

The Tower and the Fade run a close second with me.  I always enjoy a good ambush one way or the other and the Tower is full of them.  I know a lot of players find the Fade a slog but I enjoy using the new powers I get from shapeshifting and I like the intricacy of hunting down all the fonts and essences.  It just never gets old for me.

The Urn is third for me--good battles, exceptional loot, and an epic confrontation with a High Dragon.  The Gauntlet seems pretty anticlimactic after that.

I'm not so crazy about Redcliffe.  Saving the village is pretty entertaining, especially if you dragoon Lloyd into the army and talk to him afterwards:  "Well, I'm cold and I'm certainly going to die.  I hope you're as amused as Murdoch."  Then, after a couple of wild, swirling melees, it's a dull (and circuitous) hike through the castle and an even duller brief visit to the Fade.  It just makes me feel all bleah inside.

The whole Dalish quest just annoys me.  Yes, it's too linear, but it's also a lot of jogging.  Even if you've maxed out your backpack to 120, you can do both halfs of the forest and enough of the temple to get the juggernaut armor, but then you're strolling all the way back.  That's a lot of zoning just to sell off a bunch of generally indifferent loot.  I find the Dalish boring and Zathrian a pompous ass, and although the Lady of the Forest is some swell fanservice I'm happy to see them both evaporate.

Nobody's mentioned Ostagar/Lothering so far, but I rank that whole sequence even below the Dalish.  Running around the Wilds was just a giant fetch quest and although the cutscene of the battle was epic the first time you saw it the Tower of Ishal was tedious and Lothering's just something you do to get to someplace better.