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Shield Wall vs Indomitable for Tanks


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11 réponses à ce sujet

#1
Ace Attorney

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Which is better?

#2
Djbrage

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Well, i've recently tried adomitable for my SnB character and it works out great.

#3
Loc'n'lol

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shield walls brings more benefits than knockdown immunity. As far as I know it's the only talent that increases you armor. Besides, shield warriors are so much better at tanking than 2handed warriors that you shouldn't even ask yourself the question.

#4
Guest_Draetor_*

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Both serve the same purpose, but Shield Wall carries a lot more other benefits.

#5
Darth_Shizz

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Draetor wrote...

Both serve the same purpose, but Shield Wall carries a lot more other benefits.


Not entirely, indomitable makes you stun-immune too. You're right for the most part though. However, you're going to get shield expertise far later than indomitable, assuming you believe that to be a downside.

Modifié par Darth_Shizz, 28 novembre 2009 - 05:31 .


#6
Recycled Human

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I wouldn't say 2hers are worse tanks... I guess it depends on your exact definition. To me a sword and board is only a meat shield. They stand still spamming taunts yet have skills that effect only one mob at a time. Perhaps for 1v1 boss battles, sure let the shield user tank. Butwith 2 handed swing in your arsenal, wouldn't it be better to dish out some damage with knockback?



To the op, shield wall is sick, def boost and resistance to knockback/stun and with mastery even more def. But indomitable you get quicker and with the right skills you can make it work for you.

#7
themaxzero

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Shield tanks can also get immunity to flanking.

#8
Korva

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Tanking is not about damage, but about keeping the enemy glued to you while being as hard to kill as possible. Among other things. With a two-hander you likely have pathetic Dexterity, lower armor, no defense against missiles, and being flanked will hurt. You're not really "tanking", you're just getting hit. (Though the chance to stun on each attack, I suppose, can help.)



Sword & board with Templar and Champion is lots of fun, actually. In my mind at least. I don't "spam Taunt" at all.

#9
PatT2

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Shield Wall on a champion with the war cry or whaver gives the tank some stun capabilities. But tanks are not supposed to be dps gods. They're supposed to occupy the other side so that your other dps gods can take them out, while simply refusing to fall, die or whatever. They wear massive armor so they can absorb damage, not move fast. At least from everything I've seen, there appears to be some confusion about what a tank actually is.

#10
Recycled Human

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I didn't mean 'all shield tanks do is spam taunt'. I meant all they can do is taunt, their other moves are all 1v1.



Yes, taunt is nice but it won't hold their attention solely. Being able to stun enemies is a blessing and being able to hit a wide group of enemies in the crowd around you is awesome.



My first playthrough was with a 2 handed sword tank and he held his own really well. The only trouble I had (and its true, shield tanks would have had an easier time of it) was against archers.



I know tanks aren't supposed to be about dps, but they definitely don't just stand their and 'get hit'.



The question was which one was better shield wall or indomitable and I'd say shield wall is better. But indomitable comes with so much less work...plus there's a good sword available to 2h that's perfect for tanking (can't remember its name...)

#11
asaiasai

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I have done 2 sword and boards now and for tanking they are just the best. Sure the other make ups will work but they are not really designed to tank, and as Korva said "You're not really "tanking", you're just getting hit", a good tank should be able to hold aggro, and minimize the damage they take. If your looking for a solid tank build you probably want to have the shield specs maxxed out asap. I actually prefer more a bit more dex than the 26 minumum you are required.



I usually try and build a tank to 42 strength so i can wear any armor i want and i would put more points into it if it reduced the fatigue penalty from the massive armor but so far i have not seen any reduction in fatigue past the 42 to get massive armor on. I like a mid to high 30s dex to help avoid some incomming damage from both melee and archer atttacks, and the rest i throw into con to get a bigger health pool. i do prefer the champion and templar specs because i can nulify mages with out having to have the healer de buff them. Champion i like more for rally than anything else the bonuses help avoid damage and boost damage output making holding aggro easier, saving the stamina for a taunt for those serious oh ****e moments.



But to each his own and if what your doing works for you go for it, there is no right way or wrong way really, because there is more than one way to play the game. In the end it is about how you want to play more than anything.



I can say this though that when i run a tank i always rely on Sten using a 2h weapon set to attack my target, and set to crit strike when target is stunned. Seriously just this morning after i set that tactic up i watched him crit strike a stunned (i shield pummeled and got the stun) possesed templar in the mage tower for 75% of its total health pool, quite impressive kill, and this was with Asala his sword, which is not the best 2h in the game.



Asai

#12
DragoonKain3

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For tanks? Considering max DEX tanks are superior to other forms of tanking, and Shield Wall increases defense while Indomitable doesn't and it removes the +15 defense bonus you get from Champion's Shield, yeah Shield Wall is superior. I don't even know why there's even a question about this. XD



Yeah, the tank is not there just to stand and be hit true, but DPS is still not his goal. You're better off with AoE stuns like Superior War Cry and Holy Smite than trying to DPS the target when you trade in your suvivability for DPS.