Aller au contenu

Photo

The Ending is NOT in the last 5 minutes!


  • Veuillez vous connecter pour répondre
50 réponses à ce sujet

#26
lltoon

lltoon
  • Members
  • 528 messages

saracen16 wrote...

There is no way in hell that all plots
and sub-plots can be related to in the last 10 minutes of the game. It's
unrealistic. You've seen the end of every sub-plot in Mass Effect 3,
which is not a movie but a final season of a series that has captivated
all of our hearts.

Have a slightly longer memory than 10 ****ing minutes. ME3 IS the ending.

I'm
not shoving anything down your throats. I'm asking you to consider that
the game's ending was not in the last 10 minutes of it.


The ending (catalyst nonsense) to the ending (ME3 overall) was what ruined the ending (ME3 overall).

Happy now?

Modifié par lltoon, 15 mars 2012 - 08:54 .


#27
DeadLetterBox

DeadLetterBox
  • Members
  • 456 messages

saracen16 wrote...

There is no way in hell that all plots and sub-plots can be related to in the last 10 minutes of the game. It's unrealistic. You've seen the end of every sub-plot in Mass Effect 3, which is not a movie but a final season of a series that has captivated all of our hearts.

Have a slightly longer memory than 10 ****ing minutes. ME3 IS the ending. All the decisions you made in the krogan genophage sublot, from saving Wrex on Virmire or killing him right down to saving or deleting Maelon's cure and finally whether you give the finger to Dalatrass Linron and  Every single decision you made in the previous two games has been realized on its own. Even the state of the galaxy at the end is in question. You're not doing make-believe. You're wondering at what YOUR ending is. Don't stop thinking and take the ending at face-value. Look back at the lore and question whether, FOR EXAMPLE...

- If Shepard is indoctrinated...

- If the galaxy was destroyed or not (the mass relays didn't explode like they did in arrival)

- What the future of the races is (not every single living thing in the galaxy went to Earth)

It's clear that BioWare did not intend for the ending of the game to be singular and uninspiring. Hate the endings all you want but do NOT think for one second that your actions didn't matter (they DID), that the ending should be taken at face value, and that you are the only ones with the right answers. I don't have the right answers, either, nor do I think they're wrong. They're my opinions about the game as a personal experience.

I'm not shoving anything down your throats. I'm asking you to consider that the game's ending was not in the last 10 minutes of it.


You're not asking.  You're fuming.

The mass relay in arrival exploded because you drove an asteroid into it.  Who knows what happens if they just short out.

#28
Guest_BringBackNihlus_*

Guest_BringBackNihlus_*
  • Guests

saracen16 wrote...

BringBackNihlus wrote...

jupppez wrote...

Yeah absolutely i kinda like how they left some questions open so everyone can think in their mind what happened afterwards, not like in lost where they explained everything.


So you're okay with endings of the trilogy left up to the interpretation of the person experiencing it?


That's what makes it personal.

I don't know how many times I have to say this, but I want to KNOW what happens. I'm don't want to make up some ridiculous canon in my head. "Intepretation" is ME3 ending slang for "I don't know what the hell I'm doing, let's leave it up the fans."




Why do you think it's ridiculous? You have all the resources to make inferences and hypotheses.


Do you get what I'm saying, or are you another one of the legions of trolls coming here?

I WANT TO KNOW WHAT HAPPENS. Do I need to type everything else in all-caps? "Interpretation" is a creative cop-out. It means you have no ****ing clue how to end one of the greatest trilogies in video game history. I don't want to make up an imaginary ending in my head; I want a real one. If that's the case, why not just end Mass Effect with Saren shooting himself in the head, or Mass Effect 2 with Shepard and the Normandy crash-landing on the Collector base.

If you like this ending, good for you. Honestly, I'm happy you like it. Nothing you're going to post in this or any other thread will change my mind.

#29
Duskfire

Duskfire
  • Members
  • 30 messages
You are right OP; I take solace in the fact that I brang all these races together only to leave them stranded around a planet with very little resources, so they can somehow make their way home over a period of couple of decades with little fuel and water. That alone would cause its own war as races strive to fight over what little resources are left in the sol system. And the krogan will probably win, and if you chose the renegade option the genophage isnt cured at all and they will eventually die out anyway. Yay

#30
MisterNugNug

MisterNugNug
  • Members
  • 73 messages

Crabhands wrote...

So yeah, I returned Rannoch to the Quarians and united them with the Geth, then trapped them in the Sol System.
I discovered a damning secret about the Asari culture that could change everything for them and then left a ravaged Thessia cut off from the rest of the galaxy.
I cured the Genophage, potentially securing a new Golden Age for the Krogan which could completely turn their culture around, then isolated the one person with the quad to make it happen from Tuchanka.

Yup, that sure makes me feel like my choices mattered.


THIS.  Did they really think we wouldn't parse out the ending?  

#31
Dormitorius

Dormitorius
  • Members
  • 73 messages
Yeah the problem is the last 10-15min make THE REST OF THE GAME POINTLESS. How the hell are the Quarians getting back, they're on the other freaking side of the galaxy. The Krogans and Turians will starve in the Sol system. The relays are destroyed, FTL travel no matter how much you stretch the pseudo-physics of it, will take thousands of years for the fleets to return. Fuel issues come in to play. If the Citadel blew up in your ending that's like 7 trillion tons about to rain down on Earth and decimate everything planetside.

My choices didn't make one bit of difference I managed to get the 'perfect' ending on my save that I screwed everyone and my Shepard over, as a dire senario playthrough. Your choices don't mean anything in ME cause of that ending.

Modifié par Dormitorius, 15 mars 2012 - 09:06 .


#32
saracen16

saracen16
  • Members
  • 2 283 messages

Dormitorius wrote...

Yeah the problem is the last 10-15min make THE REST OF THE GAME POINTLESS. How the hell are the Quarians getting back, they're on the other freaking side of the galaxy. The Krogans and Turians will starve in the Sol system. The relays are destroyed, FTL travel no matter how much you stretch the pseudo-physics of it, will take thousands of years for the fleets to return. Fuel issues come in to play. If the Citadel blew up in your ending that's like 7 trillion tons about to rain down on Earth and decimate everything planetside.

My choices didn't make one bit of difference I managed to get the 'perfect' ending on my save that I screwed everyone and my Shepard over, as a dire senario playthrough. Your choices don't mean anything in ME cause of that ending.


For God's sake, NOT ALL THE QUARIANS ARE ON EARTH! Many are on Rannoch rebuilding. If you didn't cure the genophage the Krogan die out. If they live then Eve and the other females stay to give birth to the next generation.

Your choices do matter. You just don't realize the scale or the possibilities.

#33
turian_rage

turian_rage
  • Members
  • 422 messages
I agree that the entirety of ME3 is an ending. The whole game reflects upon your decisions, and it does an exceptional job of doing that. HOWEVER, all of that is for naught if the mass relays explode an strand every single being to whatever system they were on, OR possibly destroying the system entirely with no explanation.

#34
Kulin

Kulin
  • Members
  • 40 messages

. Hate the endings all you want but do NOT think for one second that your actions didn't matter (they DID), that the ending should be taken at face value, and that you are the only ones with the right answers. I don't have the right answers, either, nor do I think they're wrong. They're my opinions about the game as a personal experience.


You are right but also wrong!

Right:
Yes, the ending takes more than 10 Minutes. All the time you spent on earth are a part of this ending.

But i don't think thats what all the peoples are complaining about. And thats where your conclusion goes wrong:
The End doesn't brings all plots and story parts to an satisfying end. The questions many players have are(for example):
-what happens after mass effect?
-was my decision to heal the krogans right? Or do they start a new war?
-was my decision to help the rachni right? Or do they start a new war?
-was my decision to bring the war between geth and quarians to an end right? will they work together in the future?

So many interesting Questions. And no answer but: "it doesn't matters any more, since the three ending made the answers irrelevant.

" Why?", may you ask...

1. All Mass Effect Portals are destroyed. It will takes thousands of years until the galaxy is able to build new portals. So no invasion of the krogans on salarian territory, because they are stucked on their home worlds/systems for a VERY long time.

2. If you control the reaper(blue paragon decision): you are going to dictate whats right and wrong. So nobody is able to go to war without your support.

3. If you destroy the reapers and all vis the reapers are gone but the other species are still stucked on their planets and in the long term there will be a new vi-race that is strong enough to kick everyones ass(theory of probability).

4. If you select the synthesis all organics and vis have the same DNA(however this is going to work). So if you create a new vi/machine its just another part of yourself with a individual mind. You are no "Creator" but a parent. Eventually there is even a collective hive mind(would be nice if bioware explains this a little bit more).

So whatever you choose. EVERYTHING you did in hundred hours of gameplay doesn't matter anymore. I personally feel a little bit betrayed by bioware because i've worked and played really hard and a long time to get this far. And then all things i did suddenly doesn't matter anymore? Sucks!

Modifié par Kulin, 15 mars 2012 - 09:20 .


#35
Duskfire

Duskfire
  • Members
  • 30 messages

saracen16 wrote...

Dormitorius wrote...

Yeah the problem is the last 10-15min make THE REST OF THE GAME POINTLESS. How the hell are the Quarians getting back, they're on the other freaking side of the galaxy. The Krogans and Turians will starve in the Sol system. The relays are destroyed, FTL travel no matter how much you stretch the pseudo-physics of it, will take thousands of years for the fleets to return. Fuel issues come in to play. If the Citadel blew up in your ending that's like 7 trillion tons about to rain down on Earth and decimate everything planetside.

My choices didn't make one bit of difference I managed to get the 'perfect' ending on my save that I screwed everyone and my Shepard over, as a dire senario playthrough. Your choices don't mean anything in ME cause of that ending.


For God's sake, NOT ALL THE QUARIANS ARE ON EARTH! Many are on Rannoch rebuilding. If you didn't cure the genophage the Krogan die out. If they live then Eve and the other females stay to give birth to the next generation.

Your choices do matter. You just don't realize the scale or the possibilities.


That makes the ending much better; the small percentage rebuilding Rannoch are fine, but everyone else is dead. Never mind that there might not even be enough members of some species to sustain population growth.

#36
Zing Freelancer

Zing Freelancer
  • Members
  • 627 messages

Crabhands wrote...

So yeah, I returned Rannoch to the Quarians and united them with the Geth, then trapped them in the Sol System.
I discovered a damning secret about the Asari culture that could change everything for them and then left a ravaged Thessia cut off from the rest of the galaxy.
I cured the Genophage, potentially securing a new Golden Age for the Krogan which could completely turn their culture around, then isolated the one person with the quad to make it happen from Tuchanka.

Yup, that sure makes me feel like my choices mattered.


What he said. The last minutes of the game was rather anti-climatic, the last minutes pretty much invalidated all of our actions up until the last minutes of the game.

#37
JeanLuc Awesome

JeanLuc Awesome
  • Members
  • 353 messages
 No but what was in the last 5 minutes completely trashed everything else that was established.

I will say, one thing I see some people asking for is choices from the first two games mattering in the end of the 3rd? That I don't agree with, those choices mattered throughout the entire game!

I do think though that the ending should have shown more of the impact of your assetts and decisions that took place in the this game. I don't even think ME3 needed end choices, they should of just shown everything you've done throughout it coming together.

Modifié par JeanLuc Awesome, 15 mars 2012 - 09:22 .


#38
Wattoes

Wattoes
  • Members
  • 1 028 messages
The end of the game is still plot hole ridden and retarded, and the last 10 minutes still destroys the entire franchise.

What you mention is one thing in a massive list of things that people are bothered about. Personally im in the middle on this specific issue. A lot of the third game is largely the end of a lot of those plotlines. That said they are WAYYY to vague in the end. Leaving some things open ended is fine, but not everything.

#39
FabricatedWookie

FabricatedWookie
  • Members
  • 503 messages
This works in the sense that ME3 actually ends right before you assault the reaper destroyer on earth. Everything after that is in fact a preview of ME4. 1/3rd of the series isn't the ending. Many things got resolved, many things I appreciated, but the principle plot point, the defeat of the reapers throws every sub plot resolution in flux as the galaxy is effectively pwned, and we are left wondering what has happened to all of the relationships and alliances and people we have encountered in the series. It is not an artistic end, it is the type of end that makes way for a new IP. How can a title that promises to resolution have so many hanging questions? It causes disorientation and dissatisfaction.

#40
saracen16

saracen16
  • Members
  • 2 283 messages

Kulin wrote...

. Hate the endings all you want but do NOT think for one second that your actions didn't matter (they DID), that the ending should be taken at face value, and that you are the only ones with the right answers. I don't have the right answers, either, nor do I think they're wrong. They're my opinions about the game as a personal experience.


You are right but also wrong!

Right:
Yes, the ending takes more than 10 Minutes. All the time you spent on earth are a part of this ending.


And what about the krogan genophage? That reached its conclusion, didn't it? The Quarian-Geth relationship? Many subplots? Cerberus? Where were you throughout the entire game?

But i don't think thats what all the peoples are complaining about. And thats where your conclusion goes wrong:
The End doesn't brings all plots and story parts to an satisfying end. The questions many players have are(for example):
-what happens after mass effect?
-was my decision to heal the krogans right? Or do they start a new war?
-was my decision to help the rachni right? Or do they start a new war?
-was my decision to bring the war between geth and quarians to an end right? will they work together in the future?

So many interesting Questions. And no answer but: "it doesn't matters any more, since the three ending made the answers irrelevant.


All good questions, but to answer your last point... Not necessarily, and I'll tell you why I think it doesn't.

" Why?", may you ask...

1. All Mass Effect Portals are destroyed. It will takes thousands of years until the galaxy is able to build new portals. So no invasion of the krogans on salarian territory, because they are stucked on their home worlds/systems for a VERY long time.


They're called mass RELAYS and NOT portals. But think about it. An order that lasted 37+ million years has came to a grinding halt, and the remaining races are the ones who YOU saved. The mass relays getting destroyed did not destroy the solar systems because they did not get rammed with an asteroid. They released their stored energy to propagate the Crucible's signal.

2. If you control the reaper(blue paragon decision): you are going to dictate whats right and wrong. So nobody is able to go to war without your support.


But NOBODY KNEW that, did they? YOU are the only one left to tell the tale about the Catalyst if you survive. YOU are the one who is given the choice, and no one else knows the Crucible's function. They made this point clear in the game's story (no one knew what it does, but they have faith in it) and in the codex (which only posted a theory). Imagine: that control ending is either Shepard just telling the Reapers to leave before he dies (at worst) or it's Shepard's ascent to godhood. But we don't know that because WE'RE NOT TOLD! :D

3. If you destroy the reapers and all vis the reapers are gone but the other species are still stucked on their planets and in the long term there will be a new vi-race that is strong enough to kick everyones ass(theory of probability).


It's not VI. It's AI. There's a difference. ;)

And you could be right, because we don't know what the races will do without the mass relays, without the Citadel, and without the Reapers? And don't you think you should have some faith in those galactic civs? They're resilient, I'm sure, and they'll mete it out.

4. If you select the synthesis all organics and vis have the same DNA(however this is going to work). So if you create a new vi/machine its just another part of yourself with a individual mind. You are no "Creator" but a parent. Eventually there is even a collective hive mind(would be nice if bioware explains this a little bit more).


But think about it: what does that ending mean with the Quarians and the Geth? What does it mean for other races that don't have contact with or knowledge of AI's? We don't even know if there's a hive mind, but your point has a LOT of merit: what if we end up like the geth?

And does BioWare need to explain it? You made up your own opinion. That makes the ending one that can not be forgotten! :D

So whatever you choose. EVERYTHING you did in hundred hours of gameplay doesn't matter anymore. I personally feel a little bit betrayed by bioware because i've worked and played really hard and a long time to get this far. And then all things i did suddenly doesn't matter anymore? Sucks!


How do you know that it doesn't matter? Read what I said above. Your choices DO matter: they've forced you to expertly think about the ending. THIS is the post-game ending that BioWare intended, one where we are left to wonder what the ending means for OUR galaxy.

#41
FabricatedWookie

FabricatedWookie
  • Members
  • 503 messages

FabricatedWookie wrote...

This works in the sense that ME3 actually ends right before you assault the reaper destroyer on earth. Everything after that is in fact a preview of ME4. 1/3rd of the series isn't the ending. Many things got resolved, many things I appreciated, but the principle plot point, the defeat of the reapers throws every sub plot resolution in flux as the galaxy is effectively pwned, and we are left wondering what has happened to all of the relationships and alliances and people we have encountered in the series. It is not an artistic end, it is the type of end that makes way for a new IP. How can a title that promises to resolution have so many hanging questions? It causes disorientation and dissatisfaction.

In victory the galaxy is left with defeat.

My general point is that bioare toed the wrong side of the line between knowing and not knowing. This was supposed to be the game where you get to know. 

#42
saracen16

saracen16
  • Members
  • 2 283 messages

DeadLetterBox wrote...

saracen16 wrote...

There is no way in hell that all plots and sub-plots can be related to in the last 10 minutes of the game. It's unrealistic. You've seen the end of every sub-plot in Mass Effect 3, which is not a movie but a final season of a series that has captivated all of our hearts.

Have a slightly longer memory than 10 ****ing minutes. ME3 IS the ending. All the decisions you made in the krogan genophage sublot, from saving Wrex on Virmire or killing him right down to saving or deleting Maelon's cure and finally whether you give the finger to Dalatrass Linron and  Every single decision you made in the previous two games has been realized on its own. Even the state of the galaxy at the end is in question. You're not doing make-believe. You're wondering at what YOUR ending is. Don't stop thinking and take the ending at face-value. Look back at the lore and question whether, FOR EXAMPLE...

- If Shepard is indoctrinated...

- If the galaxy was destroyed or not (the mass relays didn't explode like they did in arrival)

- What the future of the races is (not every single living thing in the galaxy went to Earth)

It's clear that BioWare did not intend for the ending of the game to be singular and uninspiring. Hate the endings all you want but do NOT think for one second that your actions didn't matter (they DID), that the ending should be taken at face value, and that you are the only ones with the right answers. I don't have the right answers, either, nor do I think they're wrong. They're my opinions about the game as a personal experience.

I'm not shoving anything down your throats. I'm asking you to consider that the game's ending was not in the last 10 minutes of it.


You're not asking.  You're fuming.

The mass relay in arrival exploded because you drove an asteroid into it.  Who knows what happens if they just short out.


That's not what happened in the end of ME3. We don't know that because asteroids did not ram every single mass relay. But at least you're thinking about it. You're free to believe that the mass relays exploding at the end destroyed all life, and I don't have the right to say that you're wrong. But at least you thought it out, and nor do you have the right to tell me that I am wrong, either.

#43
tufy1

tufy1
  • Members
  • 31 messages

Have a slightly longer memory than 10 ****ing minutes. ME3 IS the ending.


Absolutely and if the game ended with Shepard and Anderson looking out, most would feel that way. So some questions wouldn't be answered, big deal. Unfortunately, everything that happens after Anderson is such a disaster that it singlehandedly destroys all Mass Effect 3 was building up to and completely takes over the series ending. As someone said, it's as if you would have been served the best dinner in your life, only to have someone take a dump into your mouth for desert - all the awesomeness of the dinner won't matter after that.

#44
saracen16

saracen16
  • Members
  • 2 283 messages

FabricatedWookie wrote...

FabricatedWookie wrote...

This works in the sense that ME3 actually ends right before you assault the reaper destroyer on earth. Everything after that is in fact a preview of ME4. 1/3rd of the series isn't the ending. Many things got resolved, many things I appreciated, but the principle plot point, the defeat of the reapers throws every sub plot resolution in flux as the galaxy is effectively pwned, and we are left wondering what has happened to all of the relationships and alliances and people we have encountered in the series. It is not an artistic end, it is the type of end that makes way for a new IP. How can a title that promises to resolution have so many hanging questions? It causes disorientation and dissatisfaction.

In victory the galaxy is left with defeat.

My general point is that bioare toed the wrong side of the line between knowing and not knowing. This was supposed to be the game where you get to know. 


That's what you think. I don't think that. I think there's hope. The mass relays did not destroy the solar systems, me thinks, because the energy stored inside them got vented out to propagate the Crucible signal BEFORE they shattered. I don't think it was all for nought. You're free to believe otherwise, and I don't think you're wrong, either, nor right. And neither am I.

#45
Dormitorius

Dormitorius
  • Members
  • 73 messages

saracen16 wrote...

Dormitorius wrote...

Yeah the problem is the last 10-15min make THE REST OF THE GAME POINTLESS. How the hell are the Quarians getting back, they're on the other freaking side of the galaxy. The Krogans and Turians will starve in the Sol system. The relays are destroyed, FTL travel no matter how much you stretch the pseudo-physics of it, will take thousands of years for the fleets to return. Fuel issues come in to play. If the Citadel blew up in your ending that's like 7 trillion tons about to rain down on Earth and decimate everything planetside.

My choices didn't make one bit of difference I managed to get the 'perfect' ending on my save that I screwed everyone and my Shepard over, as a dire senario playthrough. Your choices don't mean anything in ME cause of that ending.


For God's sake, NOT ALL THE QUARIANS ARE ON EARTH! Many are on Rannoch rebuilding. If you didn't cure the genophage the Krogan die out. If they live then Eve and the other females stay to give birth to the next generation.

Your choices do matter. You just don't realize the scale or the possibilities.


Guess what, all that exposition you just created? ISN'T IN THE GAME! You just made it up right now, amazing you don't realize that shows how bad the end is. If they included junk like that at the end, we wouldn't be having this discussion.

Your seeing a few trees left standing in a completely burned down forest.

Modifié par Dormitorius, 15 mars 2012 - 09:43 .


#46
FabricatedWookie

FabricatedWookie
  • Members
  • 503 messages

saracen16 wrote...

FabricatedWookie wrote...

FabricatedWookie wrote...

This works in the sense that ME3 actually ends right before you assault the reaper destroyer on earth. Everything after that is in fact a preview of ME4. 1/3rd of the series isn't the ending. Many things got resolved, many things I appreciated, but the principle plot point, the defeat of the reapers throws every sub plot resolution in flux as the galaxy is effectively pwned, and we are left wondering what has happened to all of the relationships and alliances and people we have encountered in the series. It is not an artistic end, it is the type of end that makes way for a new IP. How can a title that promises to resolution have so many hanging questions? It causes disorientation and dissatisfaction.

In victory the galaxy is left with defeat.

My general point is that bioare toed the wrong side of the line between knowing and not knowing. This was supposed to be the game where you get to know. 


That's what you think. I don't think that. I think there's hope. The mass relays did not destroy the solar systems, me thinks, because the energy stored inside them got vented out to propagate the Crucible signal BEFORE they shattered. I don't think it was all for nought. You're free to believe otherwise, and I don't think you're wrong, either, nor right. And neither am I.


Point being here I am debating what I think will happen to the universe instead of knowing the status of the galaxy and my crew. I can jump to hope easily. Hell the little bit of epilogue I got reaffirms there is life, and where there is life there is hope. 

This wasn't an ending. It was a teaser trailer.
(also each detonation is clearly signal and the relays are destroyed in a controled explosion, I would only be worried about the destruction signal that basically evaporated everything on earth being spread through the galaxy)

Modifié par FabricatedWookie, 15 mars 2012 - 09:47 .


#47
Necrotron

Necrotron
  • Members
  • 2 315 messages
As the 'player' of the story designed to be an adventure reflective of player choice, all that really matters is how it makes the player feel.

The ending merely taught me that nothing I did in the game mattered, and it was all predetermined to end in a huge blast back to the stone age regardless.  It made me feel like I shouldn't concern myself with trying to save anything because the galaxy might actually be better off if I didn't stop the reapers.  Earth will obviously be the new home of countless intergalatic refugees including the Krogan who are stranded there now that the Mass Relays are gone and will likely result in endless war over resources.  There is no resolution as to who the cyberchild is, what the Reapers were all about, what happened to the other species, my crew, or anything else after I 'saved the day' or destroyed the galaxy.  Who knows?

So...why would I want to do that again with another of my other class Shepards?  Why would I want to play any DLC or multiplayer or anything else Mass Effect related?

I enjoyed the story up until the end, but I am not inclined to replay a tragedy over and over that ends with countless unanswered questions and near zero user control.  The end leaves such a bitter taste in my mouth I want nothing to do with Mass Effect ever again.

Modifié par Bathaius, 15 mars 2012 - 09:54 .


#48
BellaStrega

BellaStrega
  • Members
  • 1 001 messages

Dormitorius wrote...

saracen16 wrote...

Dormitorius wrote...

Yeah the problem is the last 10-15min make THE REST OF THE GAME POINTLESS. How the hell are the Quarians getting back, they're on the other freaking side of the galaxy. The Krogans and Turians will starve in the Sol system. The relays are destroyed, FTL travel no matter how much you stretch the pseudo-physics of it, will take thousands of years for the fleets to return. Fuel issues come in to play. If the Citadel blew up in your ending that's like 7 trillion tons about to rain down on Earth and decimate everything planetside.

My choices didn't make one bit of difference I managed to get the 'perfect' ending on my save that I screwed everyone and my Shepard over, as a dire senario playthrough. Your choices don't mean anything in ME cause of that ending.


For God's sake, NOT ALL THE QUARIANS ARE ON EARTH! Many are on Rannoch rebuilding. If you didn't cure the genophage the Krogan die out. If they live then Eve and the other females stay to give birth to the next generation.

Your choices do matter. You just don't realize the scale or the possibilities.


Guess what, all that exposition you just created? ISN'T IN THE GAME! You just made it up right now, amazing you don't realize that shows how bad the end is. If they included junk like that at the end, we wouldn't be having this discussion.

Your seeing a few trees left standing in a completely burned down forest.


Actually, those bits are in the game. I saw them. Tali talks about it, Wrex talks about it, I think some of it might be listed in the relevant assets.

#49
Baronesa

Baronesa
  • Members
  • 1 934 messages
OP is right...


Through heavy headcanon we can make the ending right!


Problem is... many of us don't want headcanon, and would prefer an epilogue, much like at the end of DA:O or New Vegas... something telling you what happens AFTERWARDS...

#50
Daverid

Daverid
  • Members
  • 101 messages

saracen16 wrote...

For God's sake, NOT ALL THE QUARIANS ARE ON EARTH! Many are on Rannoch rebuilding. If you didn't cure the genophage the Krogan die out. If they live then Eve and the other females stay to give birth to the next generation.

Your choices do matter. You just don't realize the scale or the possibilities.


Krogans do not have any form of Space Travel and Tuchanka is not a Habitiable Planet. Krogans get all their Basic Needs to Surive; Food, Water  and what not off-world. Also none of their Nearby Planets are either A. Habitable or B. Had people nearby with Space Travel to Jet over and share resources. 
So AKA Krogans = Extinct. Curing Genophage = Pointless.

Quarians are a little more interesting. Assuming some Geth were kept on Rannoch they 'Appear' to have the means to rebuild their Homeworld and repopulate with what's left of their Race. However the same Rule applies to most other Races stuck in a system, and that is either they have to Re-Engineer the Mass Relays ... Which not only requires them to Create one, but for another Race in another system to Create one and then somehow Link them... Or they can Create 2 Linked Relays and SOMEHOW FTL it to the closest system which may or may not have anyone left alive in it. AND who knows if they even have the resources to create a Mass Relay or the Technology, they may never get it ... 

The only real ending which rebukes these theories is  the Synthesis Ending .. AND it's still a massive IF the new type of Synthetic-Organic everyone is turned into still requires Food and Water. If not Cool, they survive, If they do then See Above.

Both the other Choices leave them in the intitial 2 paragraph's Predicament  ... And even with Synthesis who knows if they have the Means to create Mass Relays And if they have the Resources to do so. 

I understand some things being left open to interpretation ... And you can't ever get 100% Closure .. But when there's these GLARINGLY obvious Points to consider.... You can't just cover it up with, "Everyone will find survival somehow, so those choices did still make an impact". Because it's extremely unlikely they will.