Modifié par Bourne Endeavor, 15 mars 2012 - 08:53 .
Infiltrator - Viper/Widow
#1
Posté 15 mars 2012 - 08:36
#2
Posté 15 mars 2012 - 10:33
#3
Posté 15 mars 2012 - 05:46
#4
Posté 15 mars 2012 - 06:35
I agree that AR wouldn't be the best choice if you want to get up close, but then again it still works out because you have your SMG. You would also probably have the Viper in that case which is actually pretty good up close as well.
#5
Posté 17 mars 2012 - 09:09
Comes down to how you want to use Cloak : i used lots of Incinerate . Cloak was to sneak in close to enemies.. or move to a different spot.
Infiltrator gets verbal abuse from Krogans.. beware
#6
Posté 18 mars 2012 - 06:39
xassantex wrote...
I did a shotgun Infiltrator. Scimitar and Viper were all i used .
Comes down to how you want to use Cloak : i used lots of Incinerate . Cloak was to sneak in close to enemies.. or move to a different spot.
Infiltrator gets verbal abuse from Krogans.. beware![]()
"Shotgun? Nice!" counts as verbal abuse?
#7
Posté 18 mars 2012 - 10:31
#8
Posté 20 mars 2012 - 07:13
Simbacca wrote...
After playing through insanity with two Infiltrators, respeccing numerous times to try out all combinations, my favorite builds for each type are:
Widow / Shuriken
4 Heavy Disruptor Ammo (Squad for Geth missions)
0 Cryo Ammo
4 Assassination Cloak
4 Incineration Blast
1 AI Hacking
4 Assassin
4 Heavy Warp Ammo (Tungsten for Bloodpack/IFF if preferred)
I like being able to one-shot Trooper enemies outside of Cloak, hence the heavy ammo types. This way I can take out two enemies before they can even shoot me; headshot trooper, earning everyone's attention, Cloak, headshot next trooper (or an elite to take advantage of Assassination Cloak's damage bonus).
Incineration Blast is just a great, powerful, and multi-facated ability. Anytime Shepard can have it, he should in my opinion. Finishing off mooks to converse Widow ammo, panicking groups of organics, and/or stripping a group of Husks of their armor are all very useful functions. On top of that Shepard's cooldown for Incineration Blast is much quicker than Mordin's, allowing him to more often utilize his quick to cooldown power in Full Cryo Blast as well as take Heavy Incinerate along with his omni-tool upgrade for big armor/organic target damage.
As much of a fan of Squad Cryo Ammo as I am, I just don't find it useful enough for the Widow Infiltrator player. The build is focused on taking out enemies in one-shot or one tactical Cloak strike (I still get in for plenty of CQC with my Shuriken). I hate wasting Widow ammo to shatter something frozen, not to mention distant frozen enemies can often fall behind cover. I generally run this build with teammates that have at least one crowd control ability each, which is enough to contain the few stray enemies that don't die in one attack (not to mention Incineration Blast or AI Hack as potential finishers).
There is plenty of eezo for respeccing, Squad Disruptor being better for Geth (not only so the whole squad can get in on the fun but also so the Geth don't blow up in your face) and Tungsten if you'd like a little more firepower on Bloodpack/IFF missions.
Scimitar / Viper
2 Disruptor Ammo
4 Squad Cryo Ammo
4 Assassination Cloak
4 Incineration Blast
3 AI Hacking
4 Agent
1 Neural Shock
Where my Widow Infiltrator focuses on precise one-strike kills, this Scimitar / Viper Infiltrator uses rapid bullet barrages to quickly disable any enemy, leaving them ripe for the kill. Honestly, even compared to my beloved Engineer, this has felt like one of the best control builds I've played, having just the right balance of powers and guns, cooldowns and durations, power and tactics.
As good (or cheesy depending on your perspective) as the GPS is, I'd rather use the Scimitar on my Shotgun Infiltrator. Assassination Cloak + Squad Cryo Ammo + 2 rapid Scimitar shots freeze most enemies, then all it takes is a melee to shatter. The Scimitar's quick RoF and 8 pellet spread makes better use of Cryo Ammo than the GPS can. It's also easy to freeze foes at a distant with the rapid fire Viper.
Incineration Blast makes a return in this build, for all the same great utility detailed above with the Widow build.
Originally I had feared Neural Shock and Squad Cryo Ammo on the same build would be redundant but my fears were quickly dispelled. Even in this build I've found Neural Shock to still have many uses, and even combo well
with Cryo Ammo. See an enemy running perpendicular to you, no matter whether he's protected or not, Neural Shock for a speedy stun or stagger. Even if just a stagger, it stops them in their tracks long enough to unload a barrage of rounds, then freezing them in place for the easy kill. Lastly the fact is I needed a bonus power with a quick 3 second base cooldown since both Cloak and Incineration Blast already have a relatively high 6 second base cooldowns.
Lvl 3 AI Hacking on Shepard is strong enough to ensure you'll always have a synthetic pet taking the heat. Though it's duration is longer enough to continually rehack the same Mech/Geth, it is far better to Hack whichever unprotected enemy has the highest health the moment you're off cooldown. Once you get a hack chain circling around like that, all the enemies will be crippled before you know it, leading to easy cleanup. And on synthetic filled missions, like the Geth, lvl 2 Disruptor Ammo is plenty enough. Lvl 2 Disruptor is high enough to stun synthetic enemies, keeping in theme with this build that can disable anything, while also still providing enough power alongside the already shield devastating Shotguns. Between the Lvl 2 Disruptor Ammo powered Scimitar and the Lvl 3 AI Hack, you can just blast your way through Geth missions.
Modifié par Simbacca, 20 mars 2012 - 07:16 .
#9
Posté 22 mars 2012 - 03:52
As much fun as the Viper is with Cryo, you put yourself at a disadvantage due to the time you take while out of cover. In Insanity you have to make sure defenses are stripped before going to work with the Viper. The quicker I reduced the enemy numbers permanently (Cryo does it temporary if you don't kill them) the less incoming fire I would take and that would increase my chances of survival.
#10
Posté 23 mars 2012 - 08:24
#11
Posté 31 mars 2012 - 07:41





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