The current endings:
1. Use faulty logic.
a) Synthetic vs organic conflict and it's solution. Creation of synthetics (Reapers) and enslaving synthetics created by organics (Geth) for the reason of destroying organics in order to save organics from being destroyed by their own synthetics (Geth + current AIs).
c) "Synthesis" option. Somehow "The peak of evolution" which is the "Synthesis" as it is presented prevents the new "cyborg" beings from creating another AI's to "ease their lives" which might result in synthetics vs "cyborgs" conflict.
d) Catalyst being the ultimate master of the Reapers. A mastermind AI (or whatever) living in the Citadel, which is an enormous Mass Relay connected to the Reaper's hideout cannot activate the Citadel himself and needs Sovereign as an "agent in cover" to do it.
e) Reapers in ME1 and ME3. As presented in ME1 the reapers' main tactic (which was repeated for millenias) - is first to invade the seat of the galaxy's power (Citadel) then cut off any means of intergalactic communications and transportation (Mass Relays). But in ME3 the Citadel remains free as if the Reapers "forgot" how to set the plan they had repeated for millions of yearsin motion. And then when they finally obtain the Citadel, they still do not bother themselves shutting the Relays down as they did many times before and just "let" Shepard gather forces and build the Crucible.
2. Have major plotholes.
a) Destruction of the relay network. As seen in the Arrival DLC the result of a destroyed Relay - is destruction of entire Solar System aroun it. Does the same happens to all other systems when the Relay network is destroyed?
c) Fate of the squadmates. Why last two squadmates "teleported" into escaping Normandy unharmed after being hit by Reaper's laser?
d) Mastermind's AI faulty logic. Players spent lots of time bringing geth\\quarian conflict to peace and making EDI think more like organic. But players are unable to present those facts to the AI (or whatever he is) to oppose his "undeniable" logic.
e) Shepard's acceptance. Through all ME series Shepard is presented as the embodiment of free will and denial of pre-determenism. And then all of a sudden he accepts AI's (or whatever) faulty logic and the "choices" he presents.
f) Miranda. Miranda was an agent for Cerberus and obviously knows the Base's location yet still needs a tracking device to find it.
3. Does not give closure and possibly invalidates all the player's choices.
a) Due to section '2" all the player's choices are invalidated. Bringing peace to geth\\quarian conflict, "upgrading" EDI, curing the Genophage, establishing peace between krogans and turians, saving the Rachni queen, saving the whole galaxy may mean nothing if: The galaxy is wiped out by explosion of the Network, or if all the fleets gathered are just stranded on Earth and doomed to die of starvation (keeping in mind that homeworlds are in ruins if not wiped out by explosion). And we don't know either did any of the player's decisions actually work out.
c) The endings are practically the same. The diference between the endings is insignificant and represents itself in the 3 different colors of explosion, Reapers dead\\away, Earth incinerated\\not incinerated, normandy's crew glowing with cybotg parts or not.
If i forgot to mention something or didn't know it yet, please feel free to add your findings.
Please restrain yourself from arguing in this thread - this is mere a summary.
Modifié par Nefelius, 15 mars 2012 - 11:09 .





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