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Minor gripe about gameplay


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6 réponses à ce sujet

#1
EvilEdison

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First off, I'm not trolling for a fight. I just finished my first play through, loved it, completely addicted, thought it was worth every penny. But one of my recurring frustrations throughout the game was the forced cut scenes. Time after time, I would negotiate an area, fighting one difficult battle after another until finally I arrived in the boss lair. After setting up my party for a monumental fight, I am invariably forced into a cutscene where the bad guy trash talks me for a while before inevitably attacking. To make matters worse, my entire party decides to join me in the conversation and we all stand in the middle of the room in a perfect position to be surrounded by our enemies.

Now, I realize this is nothing unique to DA:O and is in fact a convention of most tree-dialogue type games, but honestly, is it that hard to program an option that allows you to either parlay or attack outright? Is it just me, or does it seem somewhat idiotic that a party cannot approach a key battle in a strategically sound way?

/gripe

#2
JHorwath

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At first I thought this made things tough but then I learned to pause the battle after the cut scene ends. Once I had the game paused I would survey the area and then assign commands. You kind of get used to it after a bit.



*There are a few encounters that you can parley. Off the top of my head I can think of the werewolves and the slaver encounter. There's even a few non boss battles that you can talk you way out of if you have the persuade/intimidate skill.

#3
EvilEdison

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Yeah, I did the same thing with the pause button. And my character was maxed on his persuasion skills so I never had any trouble with the dialogs. But there's a time for talk and a time for action ;) I understand that the devs have some juicy info they want to impart in the conversations but I found it a bit annoying when you don't have a choice. There's always the option of the "dying gasp" conversation if there is something imperative to story development, in the event that I'd rather shoot first, ask questions later :D

#4
IPerrin

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I also disliked this feature, it would be nice if my companions could remain outside the room. this bug needs to get fixed from both ends of the spectrum. if I stealth a rogue through the dungeon, he can teleport my party to the cutscene with this bug without killing all the trash in the way.

#5
NarcissaArtois

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Thats weird, because thankfully I have not come across a cut scene that I couldn't skip...oh unless you mean the ones where you have to give answers. I cut the scene, the dialogue for me comes up, I pick "lets just fight" and its alot less time consuming.

#6
EvilEdison

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No, I realize there are options to go straight to the fighting. The problem I have is that the cutscene gets initiated no matter what you do. For example... I find a room with a boss in it. I want to sneak my rogue in for a backstab, set my mage up outside the room where she can lob in fireballs and blizzards without fear of being picked off by arrows, etc. But wait! The moment my rogue steps in the room... CUTSCENE! Everyone is suddenly thrown into the room right in the middle of all the baddies in an unnecessarily vulnerable position. Kind of defeats the whole sneaky rogue thing. Oh well. As I said in my initial post... minor gripe.

#7
Forumtroll

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There developers are aware of this. That's why they have that one encounter that makes a joke about it.