Rescue just means that either the mission failed or the star child crap was real. No thanks.
Modifié par gameshrk, 15 mars 2012 - 07:42 .
Modifié par gameshrk, 15 mars 2012 - 07:42 .
Conduit0 wrote...
I want the option where people rage even harder... Which is exactly what we'll get if BW caves in and creates a new ending, because theres no way they're just going to eat the cost of redoing it, they're going to charge for it. So people will then rage claiming that BW made crappy endings on purpose just to sell DLC.
Modifié par bwFex, 15 mars 2012 - 10:07 .
TornadoADV wrote...
Conduit0 wrote...
I want the option where people rage even harder... Which is exactly what we'll get if BW caves in and creates a new ending, because theres no way they're just going to eat the cost of redoing it, they're going to charge for it. So people will then rage claiming that BW made crappy endings on purpose just to sell DLC.
Not really, does Broken Steel ring any bells?
RebelByDesign wrote...
The Truth is a fresh chance for them to get it right. The Rescue would just give a badly conceived ending a chance to turn out a little happier. The flaws would still be there. So, the former.
Plejadenwolf wrote...
After
seeing all ends one after another I fully agree with the indoctrination
theory as a whole. If you watch closely you can see it:
The Indoctrination...
...begins
since Mass Effect 2: Arrival. Shepard is conciousness and all the
members of the station are indoctrinated. So what happens? Shepard is
beeing slowly consumed, but is in fact stronger as Harbinger suggests.
So the effect has to take time on such a strong character, who is the
last and only hope for all civilizations. Let's see how the effect
advances in the follow up of Mass Effect 3:
The Child:
As you first met the child on Earth only Shepard sees him and he says: "You can't help me." That's right!
Suddenly,
he disappears. Anderson thought that Shepard wanted to crouch into the
pit. But the kid does only exist because Shepard begins to see him. To
appear as helpless child is the most intrigant way of indoctrination I
can imagine. If so, Bioware, that's brilliant!
As you see the
child running from the Reaper forces only Shepard sees him and the child
is directly looking to Shepard. He walks to the other civilians as a
symbol that he is not yet present in Shepards mind so he has to be
present in his mind. Seeing a dying child from the position of a human
being is a strong way of presence in your mind. Harbinger, sir, you're
absolutely brilliant.
The cycle of dreams:
The
first recognizable effect of indoctrination mixed with the turbulence of
war incidents is the first dream. A bad dream is unrecognizable as
indoctrination if there is a war going on around you, see millions die
and so on.
Later as you see the same child seen on Earth in your
dreams the voice of your memories, collected in the whole period of
being Shepard, are warning you from your path! But you can't hear them
clearly, because the child is the only presence which you can fully see!
How is this possible?
The dreams are the first proof of being indoctrinated.
As
you reach the child the first time in your dream you can clearly hear
the Reaper sound! From now on creeping decayment of your mind in
parallelelism to the events in the game is happening.
In the dream sequences you can hear the whispers say:
"Some souls die in battle, some die in their sleep and some die for no reason at all."
You can't reach the child, because your not yet fully indoctrinated, so his image burns away.
The second dream shows more whispering memories warning you, but indoctrination is not yet fulfilled.
The
third dream I want to associate with the picture of Darth Vader killed
by Luke on Dagobah (Star Wars). Surprise! Luke sees himself under Vaders
helmet!
Shepard and the child are burning and vanishing both
together, more shadows (memories) appear who want to warn and stop
Shepard following the child. There is hope, Shepard sees himself as
reflection beside the child, but has no clue at this time what's going
on.
Thessia:
On Thessia were you found the
Prothean device it's says that there is a sign of indoctrination. It's
not Kai Leng! It is Shepard, the Prothean device just takes time to find
it out.
The Conduit Run:
As you all know
running to the Conduit all your combatants die. After that three Husks
and a Marodeur appears. You have to fight them. But are they Husks? Is the Marodeur really a Reaper unit? Maybe the Marodeur, who gives you almost a dead shot is one of your former crew members or a good soldier.
Maybe
you don't kill Husks, you killed your own comrades! They wanted to stop
you from reaching the Conduit, because they maybe knew that something
was going on with you. Harbinger lifts of, maybe saying something like:
"Assuming direct control." Everyone hears it, but Shepard doesn't,
because Shepard is under his control and thus killing all remaining
forces wich Shepard sees as his enemies. In this case they appear as
Reaper units. You think you are fighting the Reapers but in fact you're
fighting your allies. Just like Saren. Indoctrination is subtile.
The Citadel:
Harbinger/The Reaper mind appearing as child shows you three options.
You can choose between:
- Synthesis: That would let the Reaper win. You can easily spot it on Sovereigns comment in Mass Effect 1, they think that they are the pinnacle of evolution.
The Reapers are synthetic themselves, so they want you to chose
Synthesisfor them. They harvest organics and tie together their DNA -
structure with their very own structure. Their absolute goal is being
techno-organic. Choosing this option only allows the Reapers to continue
on their progress. The comments underneath sums this pretty well up.
Harbinger (Mass Effect 2):
“We are your genetic destiny.”
“You do not yet comprehend your place in things.”
“We are the Harbinger of your destiny.”
“You are arrogant, Shepard, you will learn.”
“Why do you resist us, Shepard?”
“Flee while you can, Shepard.”
And last but not least: “We are your destiny.”
For more information: masseffect.wikia.com/wiki/Harbinger_%28Collector%29/Battle_Quotes
- Control the Reapers:
That would finally give the Reapers absolute control of your mind just
like it happened with the Illusive Man. Shepard as a mental identity
dies by loosing control of himself. he would give himself to the Reaper
mind. This choice would mean the total and absolute loss of Shepard's
self.
- Destroying the Reapers: You know you're
going to kill the Geth if you choose this options and all organic
lifeforms will finally end up in, guess what, chaos without the order of
the Reapers. So says the child and so says Sovereign:
“We impose order on the chaos of organic evolution. You exist because we allow it, and you will end because we demand it.”
Shepard
ends up by the demand of the child (Harbinger) if he chooses Control or
Synthesis, which means that he ends up in either full control of the
Reapers or in "peace" with the Reapers in Synthesis, which means they
can devour the DNA of all organic lifeforms to impose "order on the
chaos."
As Harbinger grants knowledge of the Crucible from The
Illusive Man he has to stop it at all cost. Killing all the united
forces won't help anymore. He has to use Shepard himself to avoid a
decision of free will. Harbinger has to assert his will to Shepard, the
only way to beat him is letting him choose his destiny.
As The Illusive Man arrives Shepard first sees
his indoctrination. He shoots Anderson, which hurts Shepard himself
because he shot one of his most trusted friends. The Illussive Man was
the only one who stands between Shepard and the secret Citadel room. So
why does he has to die? Couldn't he just kill Shepard and choose the
Reaper control option? No. Because he is the one who reminds Shepard of
his faith, not being controlled by power. He is a reflection of Saren
and most notably of Shepard himself. He is the Anti-Shepard, the symbol
of lost control, the last warning. Even if you're renegade, you can just
shoot him showing that he has no power at all.
When you
choose the option to destroy the Reapers the Citadel as being Reaper
tech will force all the other Reaper tech (Mass relays) in the galaxy to
turn of their signal meaning that they don't explode but their are free
of Reaper influence. The indoctrination, being an entity of one will,
is stopped. The Charon portal is the antenna, the peak of this signal,
so it has to explode. Due to the near position of the Charon portal to
the Citadel it get's destroyed. You have to watch the cuts in the video!
There is much content maybe just left out.
Joker flees from the
Charon portal as they saved Shepard and the remaining crew members after
defeating the Reapers and destroying them. The Citadel explodes because
it is the main signal amplifier of the Reaper signal.
The other
Mass relays are not beeing destroyed because the red signal does not
destroy all the Mass relays, it just stops the Reapers and their
indoctrinating will. It deactivates all Reaper forces near a Mass relay.
Ever recognized the antennaes of them? As the indoctrination is
stopped, the Mass relays don't belong to the Reapers anymore. They are
not out of order, they amplified the signal coming from the Citadel with
the Charon portal as it's top amplifier.
Shepard showed the Reaper mind that organic lifeforms are finally ready for being a galactic civilization.
Timewise
the signal can be send out long time after Shepard decides what happens
to the future, maybe giving the fleet order of retreat because the
signal near Earth will affect all nearby ships and technical systems.
Joker plans to not give up Shepard, collecting all remaining crew member
on Earth an then find Shepard. After Shepard is rescued out of
consciousness or seriously injured, the signal is on it's way to the
Charon portal. Joker has to hurry up not to get hit by the strong signal
which damages nearby ships.
As they stranded on the unknown
planet fleeing from the signal all remaining crew members with Shepard
on board survived, sending a call to the fleet or someone who can carry
them up. In the remaining time they can just chill on the planet,
watching the peace all around in attempt to understand their new
freedom.
If the whole indoctrination theory is only partly
true, the whole Mass Effect 3 game is a one and only enigma. If this is
the point and Bioware releases the end some time later as free
downloadable content this is just the most freaking, stunning, awesome,
breathtaking and genius marketing event ever happened in video game
history.
Chris Priestly wrote...
We
appreciate everyone’s feedback about Mass Effect 3 and want you to know
that we are listening. Active discussions about the ending are more than
welcome here, and the team will be reviewing it for feedback and
responding when we can. Please note, we want to give people time to
experience the game so while we can’t get into specifics right now, we
will be able to address some of your questions once more people have had
time to complete the game. In the meantime, we’d like to ask that you
keep the non-spoiler areas of our forums and our social media channels
spoiler free.
We understand there is a lot of debate on the Mass
Effect 3 ending and we will be more than happy to engage in healthy
discussions once more people get to experience the game. We are
listening to all of your feedback.
In the meantime, let's give
appreciation to Commander Shepard. Whether you loved the ME3 ending or
didn't or you just have a lot of questions, he/she has given many of us
some of the best adventures we have had while playing games. What was
your favorite moment? [smilie]../../../images/forum/emoticons/smile.png[/smilie]
[smilie]../../../images/forum/emoticons/devil.png[/smilie]
Modifié par Plejadenwolf, 16 mars 2012 - 12:26 .