It refers to a situation in which one chooses not to play (or is not capable of playing) multiplayer.
Here is the problem with the War Assets: to achieve the "perfect" (relatively;)) ending you have to gather 8000 total War Assets (Effective Military Strength = 4000 with the deafult 50% Galaxy Readiness) but... it is not possible.
As far as I know (and I base this on a few extensive ME 3 playthroughs) with all the "correct", i.e. giving the maximum War Assets, decissions throughout three games it is possible to gather as much as 7600 (rounded up) War Assets.
In order to fix this I propose either:
- rise the War Assets value by 10% (guarantees braking the 8000 barrier) or
- rise the deafult Galaxy Readiness to a new deafult (i.e. permanent) value of 55% (of course you can rise this by playing multilayer, however I am wiriting about the situation in which you cannot or chose not to do so)
Rising the deafult Galaxy Readiness is propably a better choice (less variables involved and people who do play multiplayer can relatively easy rise it up to 100% even with current situation).
As I mentioned in my openning sentence, I hope it is a matter of simple oversight, understandable in such a big project as Mass Effect 3 and I hope this matter can be resolved.
Congratiulations to Bioware staff for delivering a truly great game:).
Modifié par TomekN86, 15 mars 2012 - 02:22 .





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