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Why is everyone saying that worlds are isolated


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#76
OchreJelly

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izmirtheastarach wrote...

Relay travel is effectively instantaneous.


Taking the game's narrative to heart seems to indicate it's essentially like teleporting otherwise I think the likelyhood of mashing into something after getting launched from a relay would be quite high. 

I think it's been revised since the start of game 1, as I seem to recall the Conduit being in the middle of a space-station (i.e. no direct path to it.) \\o/ 

But I'm willing to suspend disbelief a little because it was a Prothean relay. A little retconning and revising is generally expected across a trilogy story.

#77
KMYash

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Since everyone's pointed out the speed of FTL I just thought to mention that if you're going across the galaxy you're not going to be going just straight across. Galaxy core or whatever it was called is a no ship zone. So you'd have to go around that and that would add quite a bit of time

#78
jnk

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Babe Mause wrote...

The problem with FTL is that such kind of travel requires LOTS of fuel. Remember, how often you had to go back to the core system to refuel while scanning?

So, even if FTL travel is technically possible, without fuel the technical possibility means nothing. Earth just doesn't have enough of eezo to fuel alien ships for such long travels. 

Eezo is mined on many colonies, but without relays those colonies are unreachable. Dead end.


Isn't Helium-3 the actual fuel source?

KMYash wrote...

Since everyone's pointed out the speed of FTL I just thought to mention that if you're going across the galaxy you're not going to be going just straight across. Galaxy core or whatever it was called is a no ship zone. So you'd have to go around that and that would add quite a bit of time

 

The point is, you don't have to cross an entire galaxy. To have a spacering civilisation. You can easily have localised spheres of influence and trading groups in 1000-1500LY sized spheres and still have a fairly functional civilisations.

On top of that, galactic races have an instant communication method so while goods and people would need as much as a hundred days to go from one end to another information would not. 

Modifié par jnk, 15 mars 2012 - 04:44 .


#79
Tali Zorah Vas Normandy

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Why does everyone forget they need fuel to travel in FTL? Obviously, if an advanced ship like the normandy can only fly so far within a cluster. What makes anyone think  the others have the fuel to go any further?

Modifié par Tali Zorah Vas Normandy, 15 mars 2012 - 04:47 .


#80
KorPhaeron

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izmirtheastarach wrote...

Warp92 wrote...

Well you can read up on FTL here if you want it says alot but what I saw as interesting is this

" To an outside observer, a ship within a mass effect drive envelope appears to have blue-shifted. If within a field that allows travel at twice the speed of light, any radiation it emits has twice the energy as normal. If the ship is in a field of about 200 times lightspeed, it radiates visible light as x-rays and gamma rays, and the infrared heat from the hull is blue-shifted up into the visible spectrum or higher. "


That's what I am trying to draw people's attention towards. Does that not contradict this idea of 12 lightyears a day?



The speed of light is 186,282 miles per second 1 minute is 11,160,000 miles, one hour is 669,600,000 miles and one day is 16,070,400,000 miles.

200X is cute

Tho thats imposible since you could not travel
faster than light because if you could you would be in a time that has
not yet happened.  You would be ahead of time and you can’t be in a time
that has not yet occurred.

Modifié par KorPhaeron, 15 mars 2012 - 05:02 .


#81
KorPhaeron

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double post

Modifié par KorPhaeron, 15 mars 2012 - 05:01 .


#82
turian_rage

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Mass Effect relays EFFECT the MASS of an object so it can travel across eons of space and time and not end up wasting a million years in the process when they come out of it. Without them, travel across the galaxy is nay impossible. That is my biggest complaint about the current endings, the fact that the main source of unity in the galaxy is all destroyed (not to mention the fact that, if you go by Arrival DLC, all of those star systems are nearly wiped out).

#83
redplague

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jnk wrote...

 While I do have a number of issues with the game overall, I've noticed that everyone seems to be saying that every single world is now isolated with the lack of mass relays.

When as far as I can tell, this is evidently not the case. The races in the galaxy still traditional FTL drives, which are able to go at least 10LY in a day and the majority of respective homeworlds also have a large number of dead reapers (or synthesised or controlled whatever you fancy) who have a traditional FTL drive that can go as much as 30LY in a day.

This FTL is fast enough to allow the reapers to enter the galaxy from far beyond it in under four years. 

TO top it off, it is also strongly implied that the Asari have the technology to build new mass relays by themselves - according to the conversations on Illum with Liara's father.

While the wide spanning galactic civilisation would probably end, space faring civilisation are still perfectly good to go.


There is no FTL.  All machines have been destryed on every planet.  Civilization will have to start from scratch.  Expect a Sid Meir Civilization VI tie in with Mass Effect 4.

#84
KorPhaeron

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turian_rage wrote...

Mass Effect relays EFFECT the MASS of an object so it can travel across eons of space and time and not end up wasting a million years in the process when they come out of it. Without them, travel across the galaxy is nay impossible. That is my biggest complaint about the current endings, the fact that the main source of unity in the galaxy is all destroyed (not to mention the fact that, if you go by Arrival DLC, all of those star systems are nearly wiped out).


Mass Relays use a type of teleportation tech, and that how they do it.

The 200X the speed of light or 12ly a day thing doesnt make any sense and unless some can explain the physics of it, its space magic.

BTW the first time I heard it, was from Ashley on Eden Prime in ME1 and kinda of an aftertought at that, and last I checked she wasnt an astro physicist

Modifié par KorPhaeron, 15 mars 2012 - 05:09 .


#85
Dilandau3000

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Avissel wrote...

izmirtheastarach wrote...
That's what I am trying to draw people's attention towards. Does that not contradict itself?


The part about 200xs light speed is presented as an example, we don't know if the ships are able to propel themselves at that speed. It could be that 200x LS is how fast they go when launched from a relay.

You people suck at math. Twelve light-years per day equates to roughly 4382x light-speed. So it's much faster than 200x already.

Remember that light-speed is the amount of distance light travels in a year. We're doing twelve times that distance in a day.

And yeah, galactic distances are still freaking huge at that speed.

Modifié par Dilandau3000, 15 mars 2012 - 05:11 .


#86
Sywen

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KMYash wrote...

Since everyone's pointed out the speed of FTL I just thought to mention that if you're going across the galaxy you're not going to be going just straight across. Galaxy core or whatever it was called is a no ship zone. So you'd have to go around that and that would add quite a bit of time


This

#87
KMYash

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jnk wrote...

KMYash wrote...

Since everyone's pointed out the speed of FTL I just thought to mention that if you're going across the galaxy you're not going to be going just straight across. Galaxy core or whatever it was called is a no ship zone. So you'd have to go around that and that would add quite a bit of time

 

The point is, you don't have to cross an entire galaxy. To have a spacering civilisation. You can easily have localised spheres of influence and trading groups in 1000-1500LY sized spheres and still have a fairly functional civilisations.


I suppose you have a point on that but at least for the Turians and the Quarians it might be more difficult to find a planet to sustain their people in that range. Even if the game makes it seem like there are planets can live on everywhere, planets actually have to meet certain standards to be liveable and then you have to figure the effect it would have on the races since you know that even if the planet is liveable they're most likely not going to be like the homeworld

#88
Leafs43

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Nearest star to Earth is 4 light years.

Something like Thessia is something 100 light years.

#89
Dilandau3000

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Leafs43 wrote...

Nearest star to Earth is 4 light years.

Something like Thessia is something 100 light years.

Much further, actually. The distance between earth and where the Citadel used to be (which are reasonably close together on the map) is already around 10,000 light-years. Rannoch, which is on the opposite side of the galaxy, would be around 60,000 light-years away.

#90
KorPhaeron

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Dilandau3000 wrote...

Avissel wrote...

izmirtheastarach wrote...
That's what I am trying to draw people's attention towards. Does that not contradict itself?


The part about 200xs light speed is presented as an example, we don't know if the ships are able to propel themselves at that speed. It could be that 200x LS is how fast they go when launched from a relay.

You people suck at math. Twelve light-years per day equates to roughly 4382x light-speed. So it's much faster than 200x already.

Remember that light-speed is the amount of distance light travels in a year. We're doing twelve times that distance in a day.

And yeah, galactic distances are still freaking huge at that stpeed.


As I said above Mass Relays are explained as some sort of teleportation tech, but this 200X or 4382x light speed is space magic, with dragons and unicorns.  Sure you might get there, but you might get there at the prime of the Prothean Empire timeline. Or 43820000 years into the future if you went 1000 Lys

Modifié par KorPhaeron, 15 mars 2012 - 05:17 .


#91
xsdob

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wicked_being wrote...

You know I never really heard it in-game that FTL still exists after you blow up the mass relays. The godchild-abomination said something like "many of the technology you rely on will be destroyed" but he didn't really say "but don't worry FTL is still there."

(maybe he did say it but at the point I was already baffled with all the bs)


I beat the game last night, he does not say this, he says that it will destroy the mass relays to get the power needed to have the crucibles effects reach the entire galaxy.

He also says that all synthetic life will be destroyed in the destroy ending, not all technology.

#92
Arcturus Shepard

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 From the ME3 codex on Reaper Capabilities:
The Reapers' thrusters and FTL drives appear to propel them at more than twice the speed of Citadel ships. Estimates of their location in dark space suggest they can travel nearly 30 light-years in a 24-hour period.
There, in the most up-to-date source on FTL travel it states that maximum FTL speeds are less than 15 ly per day. Therefore even without stopping to discharge the drive core or pick up fuel and supplies it would take 19.5 to 23.5 years to cross the galaxy. For reference, it would only take about 2.5 years to travel around the earth at 20 miles per day and the earth was very isolated until only a few centuries ago. 

Also of interest from the ME3 codex:The amount of eezo and power required for a drive increases exponentially to the mass being moved and the degree it is being lightened. Very massive ships or very high speeds are prohibitively expensive. 

So while it seems higher speeds than ~14 ly/day are possible they quickly become prohibitively expensive. It also raises the question of whether large-scale intergalactic FTL travel is even feasible for any period of time. Eezo is stated to only form in the remnants of supernovae and is extremely rare otherwise. It is possible that more eezo would be consumed shipping it from mining facilities than would actually be mined depending on how far they are from settled planets. 

This could also explain why the Normandy uses up fuel so quickly between stars. It's probably traveling much faster than normal which would exponentially increase its fuel consumption.

Modifié par Arcturus Shepard, 15 mars 2012 - 05:18 .


#93
xsdob

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SolidisusSnake1 wrote...

Brahlis wrote...

Go study up on just how many light years separate different systems, please.


What he said even with FTL travel it would take a life time or more to travel from say Asari space to Krogan Space. And travelling from one end of the Galaxy to the other would bascially be impossible, If you read the Codex it explcitly states that even with Mass Relays only about 1% of the ENTIRE galaxy has been explored. That is how big a Galaxy is, now take away the Relays and think how little would be explorable.


The relays are the reason so much remains unexplored. Because many relays are inactive and no one wants to activate them, and that many of the systems don't have a relay in them.

#94
LotharanAeron

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Military ships use He-3 fuel for fusion reactors to power ship systems and anti-matter for propulsion. Civilian ships just use He-3. Anti-matter would probably be even more rare to find than eezo after the end.

#95
j78

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Isn’t the fact that it’s been said if just one relay blew up so would the galaxy .that big ass plot hole aside earth wouldn’t have the resources to sustain all humans and aliens it would turn it war before anyone could even try get home.

#96
Dilandau3000

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KorPhaeron wrote...

As I said above Mass Relays are explained as some sort of teleportation tech, but this 200X or 4382x light speed is space magic, with dragons and unicorns.  Sure you might get there, but you might get there at the prime of the Prothean Empire timeline. Or 43820000 years into the future if you went 1000 Lys

Canonically FTL works by using mass effect fields to lower the mass of the ships. Yeah, it's space magic, but any form of FTL (including things like wormholes or the mass relays) is because as far as we know in real life FTL is simply completely impossible.

FTL is basically like warp drive. It's just some form of getting around the universe at high speed while ignoring relativity. And at 12 light-years per day it's already much faster than the official figures for Star Trek's warp drive (although ships in Star Trek more often moved at the speed of plot).

And you can't use relativity to calculate time dilation above light-speed, because relativity explicitly isn't valid at or above light-speed.

Modifié par Dilandau3000, 15 mars 2012 - 05:23 .


#97
idunhavaname

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They will only be able to travel to clusters NEAR the sol systems. In addition you have to consider that FTL requires FUEL which is something I doubt they have to spare.

#98
FlyingCow371

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j78 wrote...

Isn’t the fact that it’s been said if just one relay blew up so would the galaxy .that big ass plot hole aside earth wouldn’t have the resources to sustain all humans and aliens it would turn it war before anyone could even try get home.


Maybe the relays didn't blow up...it looked more like they fell apart after the colored lights went to the next relay. So people just need to get their ships moving to grab the scattering pieces before they fall into suns or black holes or something. And then put them back together, and hope there aren't too many pieces missing.

Unless all the ships got hit by the same wave the normandy did (which the fleet around earth probably would have, since they were chilling right next to the start of the wave). So yeah, would all those ships around earth have to crash now? Or just blow up right away, since they weren't trying to escape like the normandy?

#99
jnk

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idunhavaname wrote...

They will only be able to travel to clusters NEAR the sol systems. In addition you have to consider that FTL requires FUEL which is something I doubt they have to spare.


Star clusters aren't as pronounced normally as in ME. There they're more or less systems in close vicinity of a relay than actual clusters in the game.

Modifié par jnk, 15 mars 2012 - 05:32 .


#100
Dilandau3000

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For the control ending:

Image IPB