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Why is everyone saying that worlds are isolated


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#101
Computron2000

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izmirtheastarach wrote...

Warp92 wrote...

Well you can read up on FTL here if you want it says alot but what I saw as interesting is this

" To an outside observer, a ship within a mass effect drive envelope appears to have blue-shifted. If within a field that allows travel at twice the speed of light, any radiation it emits has twice the energy as normal. If the ship is in a field of about 200 times lightspeed, it radiates visible light as x-rays and gamma rays, and the infrared heat from the hull is blue-shifted up into the visible spectrum or higher. "


That's what I am trying to draw people's attention towards. Does that not contradict this idea of 12 lightyears a day?


No its actually showing what happens when you run at much less than maximum speed of 12 LY/day.

1 Light Year = the distance traveled by light in 1 year, meaning
1 LY=365 days at 1x light speed
1 LY=365/200 days at 200x light speed or ~1 LY in 2 days at 200x light speed
It is just saying when you hit this limit, the heat is shifted up the spectrum

12 LY in 1 day would be 365*12 = 4380x light speed  <-maximum speed

As for getting back, it is doable IF the quarians and turians do not starve. You simply do this
1) send scout ships with quantum entanglers like the Normandy with 1000 fuel to the nearby systems
2) check system has gas giant
3) check system is in the direction of homeworld
4) build simple mining, food, water and fuel storage facilities on gas giant
5) using the just built fuel base, redo step 1 until you reach homeworld
6) the one who reaches homeworld tells those still at Earth and sends their travel map
7) Send clusters of cargo ships using the same method, followed by clusters of colony ships then cargo ships then colony ships. This makes sure that the colony ships have food and water at each refuelling point.

#102
Sky Shadowing

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If the earlier post about the galaxy being 80,000 LY wide is true, assuming Sol were on one end and, say, Rannoch on the other, it would take 18.26 years for the Quarian fleet to get back to Rannoch, non-stop at 12 LY day.

Of all the races possibly trapped in Sol, they are the ones best equipped to handle it.

Sol itself is probably fine- I've seen estimates that Arcturus is only 3 or so in-game days away, and Benning is a huge agricultural planet. The Quarians brought their liveships, and I would guess a significant portion of their population was left behind on Rannoch- that would feed the Turians as well.

Is it bleak? Yes. But the Allied Fleet isn't terribly screwed, as far as I can see.

#103
KorPhaeron

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Dilandau3000 wrote...

KorPhaeron wrote...

As I said above Mass Relays are explained as some sort of teleportation tech, but this 200X or 4382x light speed is space magic, with dragons and unicorns.  Sure you might get there, but you might get there at the prime of the Prothean Empire timeline. Or 43820000 years into the future if you went 1000 Lys

Canonically FTL works by using mass effect fields to lower the mass of the ships. Yeah, it's space magic, but any form of FTL (including things like wormholes or the mass relays) is because as far as we know in real life FTL is simply completely impossible.

FTL is basically like warp drive. It's just some form of getting around the universe at high speed while ignoring relativity. And at 12 light-years per day it's already much faster than the official figures for Star Trek's warp drive (although ships in Star Trek more often moved at the speed of plot).

And you can't use relativity to calculate time dilation above light-speed, because relativity explicitly isn't valid at or above light-speed.


Oh I get that but even in stat trek they explained (or tryed) the physics of warp travel. Here its space magic, since the speed of light is basically the speed of light photons, if in theory you wanted to go 200x or whatever faster then that by reducing that mass of the object, the reduction would be of 200x that of a proton.:huh:

A photon has 0(zero) mass

Modifié par KorPhaeron, 15 mars 2012 - 06:18 .


#104
turian_rage

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KorPhaeron wrote...

turian_rage wrote...

Mass Effect relays EFFECT the MASS of an object so it can travel across eons of space and time and not end up wasting a million years in the process when they come out of it. Without them, travel across the galaxy is nay impossible. That is my biggest complaint about the current endings, the fact that the main source of unity in the galaxy is all destroyed (not to mention the fact that, if you go by Arrival DLC, all of those star systems are nearly wiped out).


Mass Relays use a type of teleportation tech, and that how they do it.

The 200X the speed of light or 12ly a day thing doesnt make any sense and unless some can explain the physics of it, its space magic.

BTW the first time I heard it, was from Ashley on Eden Prime in ME1 and kinda of an aftertought at that, and last I checked she wasnt an astro physicist


www.1up.com/features/mass-effect-2-shepard-einstein

this article explains it best

Modifié par turian_rage, 15 mars 2012 - 05:55 .


#105
KorPhaeron

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Computron2000 wrote...

izmirtheastarach wrote...

Warp92 wrote...

Well you can read up on FTL here if you want it says alot but what I saw as interesting is this

" To an outside observer, a ship within a mass effect drive envelope appears to have blue-shifted. If within a field that allows travel at twice the speed of light, any radiation it emits has twice the energy as normal. If the ship is in a field of about 200 times lightspeed, it radiates visible light as x-rays and gamma rays, and the infrared heat from the hull is blue-shifted up into the visible spectrum or higher. "


That's what I am trying to draw people's attention towards. Does that not contradict this idea of 12 lightyears a day?


No its actually showing what happens when you run at much less than maximum speed of 12 LY/day.

1 Light Year = the distance traveled by light in 1 year, meaning
1 LY=365 days at 1x light speed
1 LY=365/200 days at 200x light speed or ~1 LY in 2 days at 200x light speed
It is just saying when you hit this limit, the heat is shifted up the spectrum

12 LY in 1 day would be 365*12 = 4380x light speed  <-maximum speed

As for getting back, it is doable IF the quarians and turians do not starve. You simply do this
1) send scout ships with quantum entanglers like the Normandy with 1000 fuel to the nearby systems
2) check system has gas giant
3) check system is in the direction of homeworld
4) build simple mining, food, water and fuel storage facilities on gas giant
5) using the just built fuel base, redo step 1 until you reach homeworld
6) the one who reaches homeworld tells those still at Earth and sends their travel map
7) Send clusters of cargo ships using the same method, followed by clusters of colony ships then cargo ships then colony ships. This makes sure that the colony ships have food and water at each refuelling point.


Thats nice, but its nonsense, you are using relativity to compute something thats imposible with relativity.

What a ship radiates at 200x speed of light is space magic. If you want to explain something as a good idea dont use half of your theory as something provable and the second half as something which is disproved by your first.

Modifié par KorPhaeron, 15 mars 2012 - 06:02 .


#106
Computron2000

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KorPhaeron wrote...

Computron2000 wrote...

izmirtheastarach wrote...

Warp92 wrote...

Well you can read up on FTL here if you want it says alot but what I saw as interesting is this

" To an outside observer, a ship within a mass effect drive envelope appears to have blue-shifted. If within a field that allows travel at twice the speed of light, any radiation it emits has twice the energy as normal. If the ship is in a field of about 200 times lightspeed, it radiates visible light as x-rays and gamma rays, and the infrared heat from the hull is blue-shifted up into the visible spectrum or higher. "


That's what I am trying to draw people's attention towards. Does that not contradict this idea of 12 lightyears a day?


No its actually showing what happens when you run at much less than maximum speed of 12 LY/day.

1 Light Year = the distance traveled by light in 1 year, meaning
1 LY=365 days at 1x light speed
1 LY=365/200 days at 200x light speed or ~1 LY in 2 days at 200x light speed
It is just saying when you hit this limit, the heat is shifted up the spectrum

12 LY in 1 day would be 365*12 = 4380x light speed  <-maximum speed

As for getting back, it is doable IF the quarians and turians do not starve. You simply do this
1) send scout ships with quantum entanglers like the Normandy with 1000 fuel to the nearby systems
2) check system has gas giant
3) check system is in the direction of homeworld
4) build simple mining, food, water and fuel storage facilities on gas giant
5) using the just built fuel base, redo step 1 until you reach homeworld
6) the one who reaches homeworld tells those still at Earth and sends their travel map
7) Send clusters of cargo ships using the same method, followed by clusters of colony ships then cargo ships then colony ships. This makes sure that the colony ships have food and water at each refuelling point.


Thats nice, but its nonsense, you are using relativity to compute something thats imposible with relativity.

What a ship radiates at 200x speed of light is space magic. If you want to explain something as a good idea dont use half of your theory as something provable and the second half as something which is disproved by your first



You do know that the post i quoted and the 12 LY per day refers to the mass effect codex which handles in game lore? If ME's explaination was actually usable in real life, the writer would be a nobel prize winner. Unfortunately it is science fiction hence any discussion must use the game's internal explainations.

Also feel free to point out what part of the calculation is wrong

#107
KorPhaeron

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Computron2000 wrote...

KorPhaeron wrote...

Computron2000 wrote...

izmirtheastarach wrote...

Warp92 wrote...

Well you can read up on FTL here if you want it says alot but what I saw as interesting is this

" To an outside observer, a ship within a mass effect drive envelope appears to have blue-shifted. If within a field that allows travel at twice the speed of light, any radiation it emits has twice the energy as normal. If the ship is in a field of about 200 times lightspeed, it radiates visible light as x-rays and gamma rays, and the infrared heat from the hull is blue-shifted up into the visible spectrum or higher. "


That's what I am trying to draw people's attention towards. Does that not contradict this idea of 12 lightyears a day?


No its actually showing what happens when you run at much less than maximum speed of 12 LY/day.

1 Light Year = the distance traveled by light in 1 year, meaning
1 LY=365 days at 1x light speed
1 LY=365/200 days at 200x light speed or ~1 LY in 2 days at 200x light speed
It is just saying when you hit this limit, the heat is shifted up the spectrum

12 LY in 1 day would be 365*12 = 4380x light speed  <-maximum speed

As for getting back, it is doable IF the quarians and turians do not starve. You simply do this
1) send scout ships with quantum entanglers like the Normandy with 1000 fuel to the nearby systems
2) check system has gas giant
3) check system is in the direction of homeworld
4) build simple mining, food, water and fuel storage facilities on gas giant
5) using the just built fuel base, redo step 1 until you reach homeworld
6) the one who reaches homeworld tells those still at Earth and sends their travel map
7) Send clusters of cargo ships using the same method, followed by clusters of colony ships then cargo ships then colony ships. This makes sure that the colony ships have food and water at each refuelling point.


Thats nice, but its nonsense, you are using relativity to compute something thats imposible with relativity.

What a ship radiates at 200x speed of light is space magic. If you want to explain something as a good idea dont use half of your theory as something provable and the second half as something which is disproved by your first



You do know that the post i quoted and the 12 LY per day refers to the mass effect codex which handles in game lore? If ME's explaination was actually usable in real life, the writer would be a nobel prize winner. Unfortunately it is science fiction hence any discussion must use the game's internal explainations.

Also feel free to point out what part of the calculation is wrong


The speed of light is how fast a photon travels, the mass of a photon is 0(zero) mass fields in this game reduce the mass of objects to travel faster, 200x the speed of light is 0(zero) divided by 200, hmmm 

You seeing the problem??

#108
Computron2000

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KorPhaeron wrote...

Computron2000 wrote...

KorPhaeron wrote...

Computron2000 wrote...

izmirtheastarach wrote...

Warp92 wrote...

Well you can read up on FTL here if you want it says alot but what I saw as interesting is this

" To an outside observer, a ship within a mass effect drive envelope appears to have blue-shifted. If within a field that allows travel at twice the speed of light, any radiation it emits has twice the energy as normal. If the ship is in a field of about 200 times lightspeed, it radiates visible light as x-rays and gamma rays, and the infrared heat from the hull is blue-shifted up into the visible spectrum or higher. "


That's what I am trying to draw people's attention towards. Does that not contradict this idea of 12 lightyears a day?


No its actually showing what happens when you run at much less than maximum speed of 12 LY/day.

1 Light Year = the distance traveled by light in 1 year, meaning
1 LY=365 days at 1x light speed
1 LY=365/200 days at 200x light speed or ~1 LY in 2 days at 200x light speed
It is just saying when you hit this limit, the heat is shifted up the spectrum

12 LY in 1 day would be 365*12 = 4380x light speed  <-maximum speed

As for getting back, it is doable IF the quarians and turians do not starve. You simply do this
1) send scout ships with quantum entanglers like the Normandy with 1000 fuel to the nearby systems
2) check system has gas giant
3) check system is in the direction of homeworld
4) build simple mining, food, water and fuel storage facilities on gas giant
5) using the just built fuel base, redo step 1 until you reach homeworld
6) the one who reaches homeworld tells those still at Earth and sends their travel map
7) Send clusters of cargo ships using the same method, followed by clusters of colony ships then cargo ships then colony ships. This makes sure that the colony ships have food and water at each refuelling point.


Thats nice, but its nonsense, you are using relativity to compute something thats imposible with relativity.

What a ship radiates at 200x speed of light is space magic. If you want to explain something as a good idea dont use half of your theory as something provable and the second half as something which is disproved by your first



You do know that the post i quoted and the 12 LY per day refers to the mass effect codex which handles in game lore? If ME's explaination was actually usable in real life, the writer would be a nobel prize winner. Unfortunately it is science fiction hence any discussion must use the game's internal explainations.

Also feel free to point out what part of the calculation is wrong


The speed of light is how fast a photon travels, the mass of a photon is 0(zero) mass fields in this game reduce the mass of objects to travel faster, 200x the speed of light is 0(zero) divided by 200, hmmm 

You seeing the problem??


No, because of 2 things
i) You're attempting to use RL physics in a science FICTION game. As i already said, any dicussion must use the framework established by the author which in this case is large represented by the CODEX

ii) Negative mass as a property of exotic matter and resulting anti gravity properties have already been talked about before in the formation of wormholes http://en.wikipedia....i/Negative_mass

#109
KorPhaeron

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"No, because of 2 things
i) You're attempting to use RL physics in a science FICTION game. As i already said, any dicussion must use the framework established by the author which in this case is large represented by the CODEX

ii) Negative mass as a property of exotic matter and resulting anti gravity properties have already been talked about before in the formation of wormholes http://en.wikipedia....i/Negative_mass"

----------------------



In theoretical physics, negative mass is a hypothetical concept of matter whose mass is of opposite sign to the mass of normal matter.

That means, maybe, could be, I think so, I have faith and all that.

The problem Im haveing with FTL is that the author of this game doesnt explain how this is posible.

He doesnt have to explain it using RL physics, it can be donald duck physics, but it still has to make logial sense. I have read alot of SF, and the thing was even if the author made up a new form of mathermatics the FTL was still explained logically within the frame of the story physics.

The problem in this game is that they are using RL physics to explain something that is disproved by those physics.

Modifié par KorPhaeron, 15 mars 2012 - 06:41 .


#110
Computron2000

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KorPhaeron wrote...



"No, because of 2 things
i) You're attempting to use RL physics in a science FICTION game. As i already said, any dicussion must use the framework established by the author which in this case is large represented by the CODEX

ii) Negative mass as a property of exotic matter and resulting anti gravity properties have already been talked about before in the formation of wormholes http://en.wikipedia....i/Negative_mass"

----------------------



In theoretical physics, negative mass is a hypothetical concept of matter whose mass is of opposite sign to the mass of normal matter.

That means, maybe, could be, I think so, I have faith and all that.

The problem Im haveing with FTL is that the author of this game doesnt explain how this is posible.

He doesnt have to explain it using RL physics, it can be donald duck physics, but it still has to make logial sense. I have read alot of SF, and the thing was even if the author made up a new form of mathermatics the FTL was still explained logically within the frame of the story physics.

The problem in this game is that they are using RL physics to explain something that is disproved by those physics.


I do not see why all science FICTION concepts must be explained. Mass Effect is not hard sci-fi nor has it portrayed itself to be. A writer who has a nebulous concept on science is not expected to take a PHD to write a book. Handwavium and unobtainum are common tools in soft sci-fi where the focus is on characters and the interaction of those characters.

As for negative mass, i simply pointed it out as it is obvious you have never read on its theory given Kip Thorne used it as an assumption for utilising wormholes as a form of FTL. No one says negative mass exists and is harnessed now because if it was already possible then we would all be using anti gravity,

By the way, ALL FTL uses theoretical physics. Also i am still waiting for you to point out what part of the simple maths calculation i did is wrong

#111
jnk

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KorPhaeron wrote...

Dilandau3000 wrote...

KorPhaeron wrote...

As I said above Mass Relays are explained as some sort of teleportation tech, but this 200X or 4382x light speed is space magic, with dragons and unicorns.  Sure you might get there, but you might get there at the prime of the Prothean Empire timeline. Or 43820000 years into the future if you went 1000 Lys

Canonically FTL works by using mass effect fields to lower the mass of the ships. Yeah, it's space magic, but any form of FTL (including things like wormholes or the mass relays) is because as far as we know in real life FTL is simply completely impossible.

FTL is basically like warp drive. It's just some form of getting around the universe at high speed while ignoring relativity. And at 12 light-years per day it's already much faster than the official figures for Star Trek's warp drive (although ships in Star Trek more often moved at the speed of plot).

And you can't use relativity to calculate time dilation above light-speed, because relativity explicitly isn't valid at or above light-speed.


Oh I get that but even in stat trek they explained (or tryed) the physics of warp travel. Here its space magic, since the speed of light is basically the speed of light photons, if in theory you wanted to go 200x or whatever faster then that by reducing that mass of the object, the reduction would be of 200x that of a proton.:huh:

A photon has 0(zero) mass



Overall even a mass effect FTL cannot work by reducing the mass of an object or even making it negative. Since you still have your standard issues of time dilation which becomes negative as you get into FTL ranges. (meaning a ship would be able to return to it's starting point before it actually left)

That breaks causality and as such cannot be the FTL in mass effect or anywhere else really. Doesn't help that your mass becomes infinite the moment you hit LS.

Due to time dillation not being an issue in ME, we can actually infer, that the ships don't actually travel in normal ways.

What instead probably happens, is that the mass effect FTL drives create an alcubiere drive or something similar.

- Essentially a buble of real space that moves faster that the speed of light. But what moves inside of this buble still has it's own frame of reference. It basically works by contracting and expanding space time before and after the ship. 

What a mass relay seems to do, is propel this bubble forward even faster. 


KorPhaeron wrote...



"No, because of 2 things
i) You're attempting to use RL physics in a science FICTION game. As i already said, any dicussion must use the framework established by the author which in this case is large represented by the CODEX

ii) Negative mass as a property of exotic matter and resulting anti gravity properties have already been talked about before in the formation of wormholes http://en.wikipedia....i/Negative_mass"

----------------------



In theoretical physicsnegative mass is a hypothetical concept of matter whose mass is of opposite sign to the mass of normal matter. 

That means, maybe, could be, I think so, I have faith and all that.

The problem Im haveing with FTL is that the author of this game doesnt explain how this is posible.

He doesnt have to explain it using RL physics, it can be donald duck physics, but it still has to make logial sense. I have read alot of SF, and the thing was even if the author made up a new form of mathermatics the FTL was still explained logically within the frame of the story physics.

The problem in this game is that they are using RL physics to explain something that is disproved by those physics.








 


Obviously we have to make a suspension of disbelief. Because when you think about it, Earth could currently defeat any reaper ground force that would make a landing. The repears and husks are pretty much instant dead and outmaneuvered on earth. 

As our current weapons are somewhat stronger and tougher than anything in the MEuniverse. Obviously they could pummel us from orbit and we'd have no real way of retaliation. But on the ground they don't stand a chance. (or Earth's atmosphere. Harvesters and their aircraft would be fodder even for old migs).

For reference - a capital reaper's main cannon is weaker than current nuclear weapons. A dreadnaught shell is only strong as two nagasaki sized nuclear weapons.


But even so, we can still have some fun theorycrafting what a situation would be and on what principle and speeds some of the thing in the ME universe work. FTL is one such example.

The fact that the universe is not hard sci fi shouldn't stop us from doing this. Obviously most universes tend to have some internal logic. It's certainly possible to work with that internal logic.

Modifié par jnk, 15 mars 2012 - 07:35 .