Aller au contenu

Photo

On the Mass Effect 3 endings. Yes, we are listening.


  • Ce sujet est fermé Ce sujet est fermé
23455 réponses à ce sujet

#2501
dos1990

dos1990
  • Members
  • 119 messages
I thought the best part of mass effect 3 was the final good-bye between shepard and the rest of the crew. especially the goodbye with Kaidan (that was heart warming)
I will say this: the game was AMAZING! the greatest game i've ever played. untill the last 5 minutes where we get a big middle finger to the face! that kinda ruined the game and most of the mass effect expierence! (sorry for the honestyPosted Image)




HOLD THE LINE

Modifié par dos1990, 16 mars 2012 - 01:46 .


#2502
darthoptimus003

darthoptimus003
  • Members
  • 680 messages
are they really listening i dont know if i can belive that right now to be honest

#2503
cinderburster

cinderburster
  • Members
  • 444 messages

vrumpt wrote...

cinderburster wrote...

MJF JD wrote...

100 pages and no bioware presence.


To be perfectly fair, it's probably kinder (and less stressful) not to respond until they're allowed to say something.  There's going to be a public statement made eventually.  Devs and forum mods do not have that power, unfortunately.  Only the Powers That Be can give them the go-ahead.


The only acceptable news is good news.  Telling us no alterations are going to be made would just ignite the fans again, far worse than this "final hours of mass effect" story has done.   There is only 1 correct option here for them.  It certainly takes a great deal of time to plan these things out.

I really hope they know this, but then again I was pretty certain they would get the ending right too...


I'm holding out hope that it will be good news.  I'm just saying, I doubt it's the dev's fault that they can't give any answers.  Legal red tape and all that.

I'm also not denying that it would be reassuring to see some Bioware presence in this thread.  I can understand why there isn't, however.  Chris--or anyone else involved--responding only to say "I can't give you the answers you want" won't solve anything.

#2504
jkflipflopDAO

jkflipflopDAO
  • Members
  • 1 543 messages

dmath2 wrote...

Dave3172 wrote...

MJF JD wrote...

100 pages and no bioware presence.


Don't worry...they're "listening" to us.


And high-fiving about how awesome all this "polarization" is.


I know, right? The saddest part of this is that the suits that run EAware are probably sitting back and saying "This is good! People are talking! Our polarizing end worked!" No, no it didn't. It sucks.

#2505
ssyyllaarr

ssyyllaarr
  • Members
  • 247 messages

DoctorCrowtgamer wrote...

MJF JD wrote...

100 pages and no bioware presence.


that's because they don't really care.  they wrote a bad ending that they knew was bad just to troll us and now they are trying to trick us into not being mad about by saying they are listening so that we will buy the DLC that comes out in a week or two.  We shouldn't fall for it.  Bioware is run by liars.

Hold the line don't buy anything from them.  They will not listen until they have lost some real money and Ea give them no choice.  They hate us and that is why they trolled us with the ending.


personal feelings aside, this is rather counter-productive 

#2506
DifferentD17

DifferentD17
  • Members
  • 1 103 messages
Lol if you're listening why aren't you commenting on what people are saying?

And my favorite moment hasn't happened yet. I'm waiting for it.

#2507
ssyyllaarr

ssyyllaarr
  • Members
  • 247 messages

DifferentD17 wrote...

Lol if you're listening why aren't you commenting on what people are saying?

And my favorite moment hasn't happened yet. I'm waiting for it.


the part where they close the thread? lol 

#2508
Mad-Hamlet

Mad-Hamlet
  • Members
  • 1 613 messages
Many have said what I wish to, both from the angle of the plot holes and the emotional angle as well.
My own reasons for the emotional response is as follows: I don't need a downer. I have a lot, most of us do, in day to day life. Things that cause us to seethe with frustration and want to lash out because we feel our choices don't matter. I don't mean just in the large scale- elections, goverment policies etc- I'm including minor things like gas prices, angry bosses, show-cancellations and so on.

What really bothers me, personally, is this slowly growing trend with story-tellers who somehow fall into this 'I gotta tell it how it really is' mode of thought. They get addicted to the 'Light at end of tunnel is oncoming train' and plaster that all over their story sometimes going to great length to shoehorn that twist at the expense of a hell of a lot of damage to their creation (Yes, it IS their creation but this IS my opinion and you asked for it)

You know what? I don't need that garbage. We get that in real life, I can turn on any television, go to any random youtube video or any other form or rapid communication and I can find all I want, with so little effort, of people doing, screaming, stating, declaring, reporting or giggling over how rotten everything is and there is no real hope or choice.

I cared about these characters you made, I cared and was so overjoyed to return to them and your world, I went to great lengths to take care OF them and didn't just go twisted on them. My Shepard has always been a little aggressive but never cruel. And I have never been able to play through the game without using that Shepard- I've done multiple playthroughs but the most I can do is change the class) because that is MY Shepard. I identify with her, I admire her, I enjoy the story we are BOTH A PART OF!

And you, with your sudden 'Oh My Lord We Have to Follow Joseph Cambell' knee jerk reaction has tossed that aside.

You hurt me.
And not in the way you intended.

I hope that Bioware, which I know to be a business but has bee successful for loving the business that they do, will continue to be Bioware that I have come to know and enjoy the products of.
There's enough actual dark endings in this world, I don't need it force fed to me from places I had thought 'safe'.

I can't believe you hurt me this badly.
And for what?

#2509
jcmccorm

jcmccorm
  • Members
  • 221 messages

Akael_Bayn wrote...
Quick, deflect the topic to something positive!
...yeah, we're not stupid, you know?

I think this, if anything, shows a great deal of disrespect to us. "We're listening! We think we want to wait some more. Oh, look, something shiny!"

We get it. You're not taking us seriously. And that's sad.

You use the right words to give the outward appearance of concern, but really, the whole post reads as, "Go fly a kite." I can draw some parallels between the OP's message and the end of ME3, but the connections should be obvious to most.

I feel disrespected. AGAIN.

#2510
Matonti1340

Matonti1340
  • Members
  • 21 messages

betd2 wrote...

Better endings than ME3

Just as Shepard is about to make a choice...
- The TARDIS materializes in front of Shepard. The Doctor walks out and makes all the reapers run away by pointing his screwdriver at them.

- The Turian Consular crawls up the elevator shaft, stands up and yells
"REAPERS! WE! HAVE! DISMISSED! THAT! CLAIM!"
and the reapers all explode.

- Dr. Octagonapus jumps out of Shepard's gun, yells, "DOCTOR OCTAGONAPUS! BLLLLARRRGHHH!!" and blasts all the reapers away.

- The Crucible is actually a giant transmitter that when activated disrupts the Reapers thought processes and leaves them completely vulnerable to attack. Fleet quickly finishes off Reapers

Only one of these is not a joke

THIS. i would pay to see THIS:)

#2511
TheBandit554

TheBandit554
  • Members
  • 99 messages

Bluebandit66 wrote...

I agree with the fact that the story needs closure. The journey to get to the end of this fantastic series was great, but the ending left a lot of questions, that will hopefully be answered in the near future.

P.S. This is my first post. :)


You sir have a great name and taste in color XD. However I believe Bioware is stressing right now because they have plans as they said, but are being held back, tied to a leash held by EA, they are at fault. Also, how fair would it be to the Asians, who just got the game today, if Bioware told us about the ending or any DLC before they even had a chance to finish the game? I sure would be pissed to be left in the dust like that...

#2512
VonVerrikan

VonVerrikan
  • Members
  • 258 messages

aznsoisauce wrote...

Whoa. Can't let this post get buried.

If there's any thing on the boards you truly read, Bioware, let it be that.


Please, for the love of my ancestors, read that mans post Bioware

#2513
TheBandit554

TheBandit554
  • Members
  • 99 messages

Matonti1340 wrote...

betd2 wrote...

Better endings than ME3

Just as Shepard is about to make a choice...
- The TARDIS materializes in front of Shepard. The Doctor walks out and makes all the reapers run away by pointing his screwdriver at them.

- The Turian Consular crawls up the elevator shaft, stands up and yells
"REAPERS! WE! HAVE! DISMISSED! THAT! CLAIM!"
and the reapers all explode.

- Dr. Octagonapus jumps out of Shepard's gun, yells, "DOCTOR OCTAGONAPUS! BLLLLARRRGHHH!!" and blasts all the reapers away.

- The Crucible is actually a giant transmitter that when activated disrupts the Reapers thought processes and leaves them completely vulnerable to attack. Fleet quickly finishes off Reapers

Only one of these is not a joke

THIS. i would pay to see THIS:)


Quite obviously it's got to be the Turian councilor shouting "We have dismissed that claim!"

#2514
DifferentD17

DifferentD17
  • Members
  • 1 103 messages

ssyyllaarr wrote...

DifferentD17 wrote...

Lol if you're listening why aren't you commenting on what people are saying?

And my favorite moment hasn't happened yet. I'm waiting for it.


the part where they close the thread? lol 


Lol no the part where I feel satisfied with the ending. So I can say "all the work shep has done...he/she deserves this rest."

#2515
dos1990

dos1990
  • Members
  • 119 messages

Mad-Hamlet wrote...

Many have said what I wish to, both from the angle of the plot holes and the emotional angle as well.
My own reasons for the emotional response is as follows: I don't need a downer. I have a lot, most of us do, in day to day life. Things that cause us to seethe with frustration and want to lash out because we feel our choices don't matter. I don't mean just in the large scale- elections, goverment policies etc- I'm including minor things like gas prices, angry bosses, show-cancellations and so on.

What really bothers me, personally, is this slowly growing trend with story-tellers who somehow fall into this 'I gotta tell it how it really is' mode of thought. They get addicted to the 'Light at end of tunnel is oncoming train' and plaster that all over their story sometimes going to great length to shoehorn that twist at the expense of a hell of a lot of damage to their creation (Yes, it IS their creation but this IS my opinion and you asked for it)

You know what? I don't need that garbage. We get that in real life, I can turn on any television, go to any random youtube video or any other form or rapid communication and I can find all I want, with so little effort, of people doing, screaming, stating, declaring, reporting or giggling over how rotten everything is and there is no real hope or choice.

I cared about these characters you made, I cared and was so overjoyed to return to them and your world, I went to great lengths to take care OF them and didn't just go twisted on them. My Shepard has always been a little aggressive but never cruel. And I have never been able to play through the game without using that Shepard- I've done multiple playthroughs but the most I can do is change the class) because that is MY Shepard. I identify with her, I admire her, I enjoy the story we are BOTH A PART OF!

And you, with your sudden 'Oh My Lord We Have to Follow Joseph Cambell' knee jerk reaction has tossed that aside.

You hurt me.
And not in the way you intended.

I hope that Bioware, which I know to be a business but has bee successful for loving the business that they do, will continue to be Bioware that I have come to know and enjoy the products of.
There's enough actual dark endings in this world, I don't need it force fed to me from places I had thought 'safe'.

I can't believe you hurt me this badly.
And for what?



Very well said!
Im glad no one has taken their depression to the next level. then Bioware would be really under the microscope. (just a thought please dont take it to heart)Posted Image

#2516
GPjessica73

GPjessica73
  • Members
  • 65 messages
The Turian Councillor exploding all reapers with denial Dragonshouts should be an easter egg ending :lol:

#2517
MJF JD

MJF JD
  • Members
  • 1 085 messages
Swag Ali ‏ @SwagAli · Open
@JessicaMerizan Been reading your tweets (for hope). Seems you like the green ending, but wouldn't that mean Saren was right all along?
Jessica Merizan ‏ @JessicaMerizan Close
@SwagAli how? Blue = Saran/TIM etc. Green = Singularity Red = ;)

#2518
jkflipflopDAO

jkflipflopDAO
  • Members
  • 1 543 messages
I find your whole line of reasoning for not talking with us to be insulting. We're on the SPOILER SPECIFIC FORUM. We have all already experienced your atrocious ending. Talk with us and give us some answers.

Or by "we're not ready to talk about it yet" do you really mean "we haven't quite come up with a line of BS to make this all sound better, but we're working on it!"?

#2519
kmcd5722

kmcd5722
  • Members
  • 354 messages

aznsoisauce wrote...

Whoa. Can't let this post get buried.

If there's any thing on the boards you truly read, Bioware, let it be that.


Absolute, 100% truth.  Couldn't agree with it more.  This is it.  The summation of my feelings for this entire series, said so eloquently I won't even bother to highlight or edit any part of the post.  Perfect. 

As for my favorite part of the game, all of it (except, obviously, the ending).

I loved ME1, but there were definitely places to improve (i.e. combat).  ME2 was a hell of ride, seeing your actions play out from the first game (some big, some small), with improved action to boot and a great cast of characters (plus the unforgettable Lair of the Shadow Broker). 

Then ME3 brought together everything I loved about the first two games (minus the no open world exploring of ME1, but let's face it, Shep didn't really have time to go around searching for anomalies on uncharted worlds).

There were times I was so shaken emotionally by parts of ME3, I physically put my controller down, turned off the TV, and walked away to think.  What had I done?  What is the cost of survival?  (I assure you, the endings at face value don't justify it.)  The soundtrack.  The characters.  The dialogue.  The action.  The improved RPG elements.  The cutscenes.  The game was such a tremendous culmination of listening to fans and responding in artistic and powerfully moving ways in order to build truly an amazing experience (hell, you could support the Refund Guy!). Up until the end.  It just can't end that way.  

It doesn't make sense in light of what the game stood for.  I am not a hater, at least not yet, as I am still in denial this is the ending, but this is why, if given at face value, what I believe what is wrong with the ending of ME3 [link to article]  Please BioWare, for the sake of an ending that fits, it has to be the indoctrination theory; allow us to be the fooled if we believe at face value, the indoctrinated.  Make the ending right through DLC.  Otherwise, I will walk away extremely disappointed and will have to slowly let the anger subside, erasing from my memory what could (and should) have been the greatest sci-fi series of all time.  I know I will most likely never again put that amount of time into any game series if this is truly the end.  Please BioWare, make it right.

Modifié par kmcd5722, 16 mars 2012 - 01:52 .


#2520
Benjaminnelly

Benjaminnelly
  • Members
  • 1 messages
 I feel like I'm in the minority when it comes to this amazing series. I truly enjoyed every bit of it. I've never been so engrossed in a sci-fi story and setting since the almighty Star Wars. I understand there were some plot holes (minor for me) in the ending, but for me, it didn't take away from it. Shepard saved the galaxy. The reapers are no more. He sacrificed himself (first playthrough for me) in order to make sure that no being would have to go through this again. Would I have liked to see an epilogue of sorts? Sure, who wouldn't? But this is a piece of art. We do not get to make demands like this guys. We just can't. I am a consumer and if I truly don't like something, I vote with my wallet. I don't get to demand that Stephen King rewrite the ending to some of his books because I don't like it. Why are games any different?

This article speaks about this issue so much better than I probably could. But I agree wholeheartedly with him.

And no, I'm not a mindless husk. Nor am I a fanboy. I just appreciate stories for what they are.

http://communityvoic...nti-video-games 

#2521
RedSpectrum47

RedSpectrum47
  • Members
  • 224 messages

Icetea07 wrote...

my experiance exaclty

bpzrn wrote...

bwFex wrote...

I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.

I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.

I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.

The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.

When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.

I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.

When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.

When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.

When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.

And then, just like everything else in this trilogy, it was all for nothing.

If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.

Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.

And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.

It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.

No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.

In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.

And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?

It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.

No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.

Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?

Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.

No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.

The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.

And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.

Just make it right.




This  --->   We don't know what happened to our squadmates. We didn't get any sort of
catharsis, conclusion. We got five years of literary foreplay followed
by a kick to the groin and a note telling us that in a couple months, we
can pay Bioware $15 for them to do it to us all over again.



Im keeping this quote alive

#2522
Priviums

Priviums
  • Members
  • 24 messages
So when are you gonna start talking "discussing" the endings, i want to know if the indoctrination theory are true or not, and how can it hurt people that havnt finished the game? I mean if you give us some answers they might have a less ****ty experience with the ending, and if they are reading in the spoiler session before they finish the game its their own fault, so start talking goddamn i need some closure.

I know you wanted us to discuss the ending but do you think we're enjoying this?

#2523
Archer

Archer
  • Members
  • 361 messages
The Game itself was awesome, some really brilliantly written stand out moments. I loved the evil twist you gave us with Conrad Verner, i only have one playthrough where i collected all the matriach writings...gits Posted Image

I actually felt guilty when i finished things with Miranda to go back with Ash, very nicely done. Itching to see how that plays out when i finish that playthrough.

As a Garrus fan the way he was handled in 3 was perfect for me, from ME1 i always saw him in the role of Sheps closest friend, much better development on this in ME3 compared to the constant calibrations in ME2

Thane, Legion, Wrex and Mordin again handled to perfection. Kai Leng will get the renegade button in every playthrough regardless of my paragon/renegade standing

A bit more of Kasumi and Zaeed would have been nice, two of my faves from ME2 but forgivable bearing in mind they were DLC characters in ME2

Qaurian and Geth conflict was brilliant, going in i knew it was possible to save both but having avoided spoilers on that i was literally on the edge of my seat when i allowed Legion to start his upload, with crossed fingers i made the right choices to make it work.

Combat was awesome, a lot more frantic than ME2 and the weapon weight system has allowed me to play around with some unusual class builds this time- loving my shotgun weilding adept.

In jokes and Easter eggs were brilliant, perfectly written and not at all jarring to the narrative, about time Shep got called out on HIS  ( Posted Image ) dancing

Multiplayer - i really hated the idea of this and really didnt want to see it, and i hate to say it, but i love it. Nice way to have a break now and then.

All that said - the endings. To use a popular English expression, i was utterly gobsmacked. They felt like an entirely new writing team was brought on board to compose them. They really were that bad. I am still playing i admit (third playthrough currently) but those endings are constantly at the back of my mind, knowing im playing through this awesome game to have the last five minutes sour the experience. My apologies for sounding harsh but IMHO the ending is total drivel. Its riddled with plotholes and makes zero sense in terms of the narative of the series.

Specificaly-

Normandy running away, crashing and then Garrus and Javik climbing out. Last time i saw them they were charging a Reaper with me on Earth

Synthetic life forms created for the sole purpose of effectivley killing organics to save them from being killed from synthetics. Again apologies if this sounds harsh, but the premise is mind bogglingly stupid. Two of my friends are having a fight and i realise that friend A  is about to punch friend B so in order to save friend B from being punched, i punch him. Even writing that analogy confused me!

The star child - this almost could have worked if it wasnt for the above reasoning. However i would have felt more emotional impact and immersion if the hologram/VI/AI/Godthing or whatever it was supposed to be appeared as the Virmire Victim

The Catalyst/Citadel controlling the Reapers - no one stopped to think that this revelation actually negates the entire plot of Mass Effect 1? In fact a glaring plot hole in the entire game is the Reapers attacking key worlds when they arrive. Based on what we learn in ME1 wouldnt they just head straight to the Citadel and take control of the realy network and isolate everyone as they did in previous cycles? It seems to have been forgotten or retconned that not only is the Citadel a Mass Relay that connects to Dark Space its also the hub of the realy network itself.

I would be remiss if i didnt mention my biggest issue. This Game, bar the gaping plot holes and lack of choices for Shepard  in the last five minutes is awesome, i think we all agree on that. However the biggest issue for me is the fact that both Casey Hudson and Michael Gamble BOTH told outright lies to us regarding the Games ending. I am not going to re-qoute them here, the pre release statements about there being multiple endings to the game, and how choice plays a part, and not worrying about story variables as its the final part of Shepards story have been qouted in almost every anti ending thread on these boards. I will stand corrected if im wrong on this point but it angers me even more because these statements as i recall were made after the ending uproar first started,  PRIOR to release, when the endings were first leaked. i can forgive and accept many things but what i do find very very hard to forget or forgive is a blatant betrayel of the faith and trust i put in Bioware to deliver what they told me they would deliver. Again i apologise if i sound harsh but i felt that needs to be said.

So overall a fantastic game (it really is) but a disapointing way to close this epic saga, marred by the PR machine believing its own exgagerated hype.

Modifié par eveynameiwantisfekintaken, 16 mars 2012 - 01:57 .


#2524
Priviums

Priviums
  • Members
  • 24 messages
BTW for your own sake start talking before PAX, maybe you can imagine the anger otherwise.

#2525
Borothir

Borothir
  • Members
  • 198 messages
Let me take the first bit of this to thank you for acknowledging us, it really does mean a lot. Anyone who was there during the whole "Skyrim on PS3" ordeal knows horrible it is when a developer won't tell you what's happening with a product you just spent $60 or more on, like those of us (myself included) who actually dropped $150 on the collector's edition for that game. But that's a little different with Mass Effect. It's less about the price of one final game and more about our experiences and journeys within the entire series, which is what hurts fans the most with the current ending. I could go on writing about many little things that didn't sit right with me, and apparently with the majority of the fans, or I could just re-post a summary of a great ending that has gotten some great attention recently, and which many people (again, myself included) are treating as the canon ending. I personally am at the point in my game where (spoilers) I'm just about to go down to London. I'll likely play some more of the game, just up until the Citadel, with the final confrontation with the Illusive man and the who-the-hell-is-this-last-minute-abomination Star Child. Why? Because my Shepard, and the Shepard of many others, would simply not
choose any option given by this "child." My Shepard would refuse, fight, and survive. Here is a link to said alternate ending: http://social.biowar...2&poll_id=29101 and here is a more defined version of basically the same idea, with dialogue: http://arkis.deviant...ILERS-289902125

Time for clarification. I obviously can't speak for the entire community, but I think nearly everyone doesn't have a problem with (spoilers) Shepard dying (which I know doesn't happen in every ending, but most) but rather the fact that all three options disregard everything we've done up to this point. We need to see the hope and dedication of our newly combined galactic force play out. We need to see our choices mean something, especially the outcome of (spoilers) making peace with the Quarians and Geth, which seem to be completely disregarded in the end. In a series that boasted player choice, and an end that promised our choices would mean something, I'm just not seeing it. I would be perfectly content on seeing my Shepard die (which was, coincidentally, my ending for DragonAge: Origins - having my Warden sacrifice himself to save Ferelden) if it would actually mean something,
and if it was a choice my Shepard would actually make, which can be done in only one way: refusing the Child's offers. Refuse, fight, defy, whatever is needed.

You asked what my favorite moment was? It was this one: "The battle is an epic conclusion, as Shepard watches,
broken and bleeding, as everything he has put into this unified force throws itself at the Reapers. The Destiny
Ascension obliterating a Reaper with it's main gun before being swarmed over by Destroyers, the Geth armada pulling along side to save her. The Salarian STG calling in a biotic artillery strike on a cluster of Reaper troops. Wrex and Garrus, on the front sharing a stern moment in cover, before nodding to each other, brothers in arms, before charging over the barricade. Back to back, they face down hordes of husks, Wrex shouting defiantly, "You think you can take our future!? You think YOU CAN TAKE MY CHILDREN?!" The Quarian flotilla scrambling, all
guns blazing, trying desperately to form a battleline, as one of the admirals quietly turns to their crew, signalling his ship all ahead full. "For the homeworld. Keela..." their words cut off as the live-ship rams a Reaper, exploding spectacularly and damaging two others. The Normandy frantically weaving through the wreckage, Joker and
EDI yelling warnings to one another as the fleets explode around them. Tali leading a charge of Geth Primes against a Cannibal gun line. Rachni drones swarming over a Reaper Destroyer by the thousands, pulling it apart from the inside. Grunt wrestling a brute to the ground and unloading his shotgun into his head."

Doesn't sound familiar? It's from the second link, with just a few words taken out here and there to make sense. This IS my ending.

One last thing before I go. Remember Mass Effect: Deception? Yep, everyone does. You (Bioware) are fixing that. You listened to us and have already come out to pledge you'll fix the many errors throughout the book in future printings. You can do this. You can patch the game, offer free DLC, anything. You've done it before, you can do it again. This will assure fan loyalty and insure purchases of future DLC. Please make it right.

Modifié par Borothir, 16 mars 2012 - 01:57 .