On the Mass Effect 3 endings. Yes, we are listening.
#2526
Posté 16 mars 2012 - 01:56
#2527
Posté 16 mars 2012 - 01:56
Since they did ask us to show our appreciation for Shepard.
I salute you Shepard, you fought your hardest, you took us on amazing rides, laughs, tears, some spectacular engaging moments never before seen on a videogame, only to end like this, you will always be remembered as the ending you were given, RGB, not for your other deeds.... and you deserved better.
This is your legend, and its tainted forever, so long BW, kinda hope you burn for this. Sorry.
#2528
Posté 16 mars 2012 - 01:56
Benjaminnelly wrote...
I feel like I'm in the minority when it comes to this amazing series. I truly enjoyed every bit of it. I've never been so engrossed in a sci-fi story and setting since the almighty Star Wars. I understand there were some plot holes (minor for me) in the ending, but for me, it didn't take away from it. Shepard saved the galaxy. The reapers are no more. He sacrificed himself (first playthrough for me) in order to make sure that no being would have to go through this again. Would I have liked to see an epilogue of sorts? Sure, who wouldn't? But this is a piece of art. We do not get to make demands like this guys. We just can't. I am a consumer and if I truly don't like something, I vote with my wallet. I don't get to demand that Stephen King rewrite the ending to some of his books because I don't like it. Why are games any different?
This article speaks about this issue so much better than I probably could. But I agree wholeheartedly with him.
And no, I'm not a mindless husk. Nor am I a fanboy. I just appreciate stories for what they are.
http://communityvoic...nti-video-games
Because we were meant to shape the game and most importantly the ending. it was advertised as such. We were lied to on the BASIC PREMISE OF THE GAME.
Bioware. You hurt me with this travesty of the conclusion to your opus. I still have a small amount of hope that you have SOMETHING. I hope that my hope is not misplaced. I have enough to deal with as a prosecuting attorney. i see enough bad things to get it shoved in my face that life is cruel.
#2529
Posté 16 mars 2012 - 01:56
Benjaminnelly wrote...
I feel like I'm in the minority when it comes to this amazing series. I truly enjoyed every bit of it. I've never been so engrossed in a sci-fi story and setting since the almighty Star Wars. I understand there were some plot holes (minor for me) in the ending, but for me, it didn't take away from it. Shepard saved the galaxy. The reapers are no more. He sacrificed himself (first playthrough for me) in order to make sure that no being would have to go through this again. Would I have liked to see an epilogue of sorts? Sure, who wouldn't? But this is a piece of art. We do not get to make demands like this guys. We just can't. I am a consumer and if I truly don't like something, I vote with my wallet. I don't get to demand that Stephen King rewrite the ending to some of his books because I don't like it. Why are games any different?
This article speaks about this issue so much better than I probably could. But I agree wholeheartedly with him.
And no, I'm not a mindless husk. Nor am I a fanboy. I just appreciate stories for what they are.
http://communityvoic...nti-video-games
you do realize the overall premise of the catalysts logic was flawed right? shepard didnt save anything. With this ending he delays what they consider to be innevitable. Those remaining after shepard uses the deus ex machine will grow, advance, make synthetics, and then .. oh wait synthetics destroy them again right? Thats if your building a theory off the catalysts logic.
#2530
Posté 16 mars 2012 - 01:57
jkflipflopDAO wrote...
I find your whole line of reasoning for not talking with us to be insulting. We're on the SPOILER SPECIFIC FORUM. We have all already experienced your atrocious ending. Talk with us and give us some answers.
Or by "we're not ready to talk about it yet" do you really mean "we haven't quite come up with a line of BS to make this all sound better, but we're working on it!"?
Uh.oh......they are on to us.......quick hide under the desk and maybe they will go away.........
#2531
Posté 16 mars 2012 - 01:57
As for the ending...
Well, I liked everything until Shepard floats up to the child-like apparition of the Catalyst on top of the Citadel and is given the three major choices. Even then, I could suspend my disbelief through the questionable logic and lack of dialogue options and choose the fate of the galaxy. The philosphical dilemmas presented were interesting: survival through the chaos at any price, control over fate for the ultimate sacrifice, or the progress of evolution into the next state of being. These options weren't bad in and of themselves, but combined with the dream-like state of the journey to get to them and the disconnect with the rest of the game, I felt as though they didn't offer any kind of closure or definitive finale. Then there was the scene with the Normandy apparently flying away from Earth through a mass relay with at least one of the squadmates I took on the final charge somehow aboard. A crashlanding in a jungle on an unknown planet, effectively stranded (I assume), was a harsh and brutal ending to my squadmates that left the questions of why they were escaping earth and how they got aboard the Normandy to do so even more pressing. And the lack of answers even more frustrating. Then there was the scene on Earth as the defenders witnessed the destruction or retreat of the Reapers, a much shorter scene compared to the lengthy cutscenes of the battle to get to the Citadel in the first place and not a very satisfying conclusion to the defense of Earth. Also, the scene (if the destroy option was chosen) of a body in N7 armor, assumably Shepard, taking a breath was confusing, given it's surroundings of rubble like what was found in London, and seemed to just add more unknowns to an ending lacking coherence and closure. Finally, a brief cutscene with Buzz Aldrin voice acting was nice and certainly has a place after the end of a three game series but I felt it was somewhat cheapened by the brevity and inconsistencies of the scenes before it. And the text message at the end about the DLCs continuing the story was most definitely not a welcome sight after getting so few answers in the finale.
Overall, as many others have said, it was a great game marred by a poor ending which is a shame coming from the superb storytellers at Bioware. I sincerely hope that such a great series doesn't end for me on a bitter note of disappointment.
#2532
Posté 16 mars 2012 - 01:57
That said, I liked seeing Jack become a professor and the Geth storyline.
I wish they would just come out and say that is it and that there will be no more DLC and end the Mass Effect story. I fear that anything that comes out now will be more like the ending of the game and less like what I experienced when I first played ME1.
#2533
Posté 16 mars 2012 - 01:59
But if I had to be specific;
Garrus and femshep romance. I am ashamed of the amount of fangirl squealing that went on.
The new Jack was awesome. I did not like her at all in the first game.
The gameplay was fantastic!
Just the right amount of party banter.
How everyone got involved in the dialogue scenes. Eg, Liara and Garrus talking to Major Kirrahe
Mordin and Wrex's truck being chased by the Thresher Maw.
Legion, Thane and Mordin had good deaths. Sad and emotional, but it was meaningful.
Edi and Joker.
Shooting Udina. Been wanting to do that since day one.
Getting refund guy his refund back !
Getting to see the Geth/Quarian war through the Geth's eyes.
That whole space battle that was going on above Rannoch.
Conrad Verner actually helping.
Stabbing bad guys with my omnitool. Always looking for an opportunity to do that.
Getting punched by Jack. Can't blame her for that.
Shooting bottles with Garrus. Genius.
Watching Thessia fall. I did not like the Asari.
Drunk Tali.
I loved all of this. But I can't play it again knowing what's comming
#2534
Posté 16 mars 2012 - 01:59
QFTbwFex wrote...
I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.
I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.
I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.
The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.
When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.
I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.
When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.
When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.
When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.
And then, just like everything else in this trilogy, it was all for nothing.
If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.
Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.
And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.
It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.
No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.
In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.
And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?
It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.
No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.
Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?
Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.
No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.
The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.
And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.
Just make it right.
#2535
Posté 16 mars 2012 - 01:59
bwFex wrote...
I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.
I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.
I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.
The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.
When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.
I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.
When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.
When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.
When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.
And then, just like everything else in this trilogy, it was all for nothing.
If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.
Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.
And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.
It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.
No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.
In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.
And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?
It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.
No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.
Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?
Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.
No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.
The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.
And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.
Just make it right.
Wow. Thank you for perfectly expressing how a lot of us feel.
#2536
Posté 16 mars 2012 - 02:00
#2537
Posté 16 mars 2012 - 02:00
dos1990 wrote...
I thought the best part of mass effect 3 was the final good-bye between shepard and the rest of the crew. especially the goodbye with Kaidan (that was heart warming)
I will say this: the game was AMAZING! the greatest game i've ever played. untill the last 5 minutes where we get a big middle finger to the face! that kinda ruined the game and most of the mass effect expierence! (sorry for the honesty)
HOLD THE LINE
Don't forget the "best seat in the house" dialog with Anderson just before the ending... that was a seriously emotional moment and just masterfully written.
...and then it's followed up with the Star Child.
#2538
Posté 16 mars 2012 - 02:00
bwFex wrote...
I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered.
...
When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes.
...
I wasn't expecting a perfect, happy ending with rainbows and butterflies.
No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise.
...
Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?
...
The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.
And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on.
^This. A thousand times, this.
You, sir, win the internet.
99% of ME3 was amazing, in every way. It surpassed my expectations. I was blown away that everyone/everything I'd done in every single side-quest or DLC since ME1 came back in some way in ME3. I would run around the ship after every mission (including side-missions) just to listen to the ambient dialogue and banter between your squadmates.
ME3 moved me to tears multiple times (Mordin's death, Legion's death, Thane's death, Garrus' farewell to Shepard on Earth) and I was expecting the ending to be as emotionally fulfilling as some of the other events in the game.
Then there was the ending. At the time I was mostly satisfied with it because my interpretation was that Harbinger was attempting to indoctrinate Shepard.
After "Final Hours" it seems to be the case that the ending was meant to be taken at face value, which means nothing you ever did really mattered, anyway. I have been grieving for days because something I loved and deeply cared about died---and I'm not talking about Shepard here, I'm talking about the entire ME universe.
I can't tell you how much I love the universe you've created, and the characters you've created. I can't tell you how much emotional satisfaction your games have given me. I love you for all the hard work you've done over the years at delivering such a rich, immersive sci-fi RPG.
I also can't tell you how crushed I will be if the ending actually comes down to Star Child, space magic, and gaping plot holes. If the ending wasn't meant to be indoctrination, and you weren't foreshadowing that throughout the game...
I...
I don't think I'll ever be able to feel anything but deep depression when I think about Mass Effect; I don't think I'll ever be able to play the games again... And I don't want it to be that way...
Modifié par VvAndromedavV, 16 mars 2012 - 02:08 .
#2539
Posté 16 mars 2012 - 02:00
Favorite moment in the game... depends on what you mean by favorite. Most moving? Definitely Mordin's death curing the Genophage. Simply funny? Tali and Ash getting drunk. Touching? Liara's dad and her conversing. Romantically? Any scene with Garrus. Quite literally, any scene. That was done so well.
#2540
Posté 16 mars 2012 - 02:01
Also, there are a few things that I find peculiar in the ending:
1: How did the Elusive Man get to the Citadel?
2: Why is Normany in FTL after Shepard makes the last choise, and why is my squad mates on board?
3: What is the Catalyst?
I can accept "God" as an answer, but still, if he controlled the Citadel, why dident he let the Reapers back earlier, what was the point of Sovereign's attack?
4: What is the point of avoiding chaos by wiping out advanced civilizations, if that solution is the same as what the synthetics would have done if given the opportunity?
On a brighter note.
I loved how you reveled Tali's face. A picture was more then enough to lay my mind to rest.
#2541
Posté 16 mars 2012 - 02:02
But you know what my favorite part was? When I say the Destiny Ascension blow up a Sovereign-class reaper. Or how about that one part where three Geth dreadnoughts pulled the Quarian liveship out of a tight spot by shooting a reaper down and it crashed on Earth, on another Reaper? Or how about those asari commando ambushing a marauder platoon and doing quick work of it? Or, man! When Garrus sniped the hell out of those husks! Man, that was boss. Or how about when Shepard told the Catalyst to ram it like I knew she would?
Oh, yeah. None of that actually happened because all my war assets did was give me a chance to choose what kind of space magic I wanted to use.
#2542
Posté 16 mars 2012 - 02:02
#2544
Posté 16 mars 2012 - 02:02
#2545
Posté 16 mars 2012 - 02:02
Modifié par magnutz06, 16 mars 2012 - 02:21 .
#2546
Posté 16 mars 2012 - 02:04
mkerwin wrote...
Every scene between Kaidan and my FemShep. ME:2 made me really sad when he basically ran away from her then sent a letter. That and the scene with Anderson. The scene with Anderson killed me (especially the extended version). Amazing voice acting.
This is also true. That was hands down the most amazing, incredible, jaw-dropping piece of voice acting by Hale, strike that, by *anyone*, I have ever heard.
#2547
Posté 16 mars 2012 - 02:06
The second best part was how every mission was important to the main plot somehow, with my squadmates participating in discussion when applicable which kept the missions from getting boring unlike ME2. That dynamic back-and-forth between Shepard and whomever was in her squad was a big relief to Story-driven players like me.
Also, run and fetch missions had their own bits of dialogue associated with it, not generic "Oh, hey, thanks. You found my thingy. Maker preserve you." Like in Dragon Age 2. Thanks for this, Bioware and all associated with ME3's creation.
First things first, alternate endings for disgruntled players. That's DLC #1. Second, Thane must live. Thane Romance pack, DLC #2.
And of course, I want a Garrus romance pack. DLC #3.
#2548
Posté 16 mars 2012 - 02:06
That being said overall i thourghly enjoyed mass efect 3 the story was great all my favourite characters were there in one way or another and i hope if bioware are listiening that we get the ending we deserve instead of the lame ending the game as at the moment
#2549
Posté 16 mars 2012 - 02:07
#2550
Posté 16 mars 2012 - 02:07
Great job Bioware, you successfully trolled me into the dirt and then some. I hope EA boots your ass hard and then no one else publishes your god forsaken crap. But there is hope for you yet...
I am still holding the line, so you change that ending..maybe my money, no matter how insignificant to you, will return..




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