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On the Mass Effect 3 endings. Yes, we are listening.


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#2651
RafaelBRms

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[quote]Jafs wrote...

[quote]bwFex wrote...

I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.

I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.

I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.

The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.

When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.

I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.

When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.

When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.

When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.

And then, just like everything else in this trilogy, it was all for nothing.

If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.

Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.

And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.

It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.

No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.

In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.

And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?

It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.

No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.

Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?

Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.

No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.

The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.

And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.

Just make it right.[/quote]

Also this ^^^^



[/quote]
[/quote]

This, just this.
.
That's exactly what I'm feeling, but I could never explain here because of my bad grammar.
.
Thanks man, for expressing what I wanted but I can not. :crying:
.
Bioware, please read this.

Modifié par RafaelBRms, 16 mars 2012 - 03:02 .


#2652
TiaraBlade

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I posted this earlier in another thread but, given the nature of this thread, I thought it appropriate here as well.

Before I begin though, thank you Bioware for listening to us. That means quite a bit to many of us.

To Mister Priestly:

Regarding what Bioware did right regarding ME3, quite frankly I would say quite a bit. Up until the final hour of the game (perhaps a little earlier when I was frustrated that I could not save my game at the camp before the final push into No Man's Land), Mass Effect 3 was shaping up to be quite possibly the greatest game I have ever played.


I love story heavy games, with Final Fantasy X, Metal Gear Solid 3, and Assassin's Creed Brotherhood among my top ones. In this elite, Mass Effect 3 would have possibly surmounted them all. To be fair, I think that I was more emotionally invested in ME3 compared to these others games which color my view but so be it.
ME3 has top notch production values, awesome and responsive combat (if a bit frustrating since I never mastered the new cover movement mechanic. sometimes not covering when I want or sticking to it instead of moving foward), fascinating characters, and a compelling storyline that called back so much from the first two games.

So many moments stick out that it's hard to pick one or two but the story moments of the Geth/Quarian battle are up there. Tali's people reaching their home and our favorite adorkable wrench wench sizing up some beachfront property is heart warming and satisfying, so long in coming. Tali, going from a Geth hater to mourning for Legion, is fascinating character development.

Also, I loved how when making the Quarian fleet stand down, that the rescued admiral adds his weight to the command made me say, "I did that!"

Mordin's final moments as he finds redemption and sings the patter song.

Wrex accepting my Shep as a true sister in arms as I broke a curse over 1000 years old and giving his people a new hope.

Thane's final words, aided by his son who I saved.

Seeing the fleet that I assembled hitting the Reapers like the hammer of an angry god, powered by the anger and fear of trillions with that desperate determination to not go quietly into that night but instead break this bloody cycle once and for all, standing as one galaxy and one life in an affirmation of life overcoming death.

In short, the moments where the stories of the last two games pay off and when we see the choices that we made have an impact. That is one reason why we don't like the ending. Our choices during the game are undermined and cast aside and all that work in the single player campaign (based on what I can gather) will not get us the ending that many wanted: a battered but intact galaxy poised to finally move past the arrested development imposed upon us by some Starchild. And leading the rebuilding would be our Shepherd, with his/her love interest and friends as all races step foward as one into a bright future, the chains of the past finally shattered.

Modifié par TiaraBlade, 16 mars 2012 - 03:02 .


#2653
l0wn3r

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I enjoy the game immensely. Best in the series story wise. I love all the characters, even Javik. I love the game.

#2654
Ilzairspar

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bwFex wrote...

I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.

I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.

I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.

The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.

When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.

I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.

When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.

When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.

When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.

And then, just like everything else in this trilogy, it was all for nothing.

If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.

Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.

And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.

It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.

No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.

In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.

And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?

It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.

No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.

Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?

Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.

No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.

The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.

And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.

Just make it right.


Yet another QFT.  I absolutely LOVED this game until the ending.   I had a little bout of joy every time I found a link to ME or ME2.  I got a little girlish giggle when Wrex said "Tell me something I don't know!" and Mordin did just that.

All the comedy mixed in with the tragedy was wonderful...and then I got to the end.  It was just...off, and wrong feeling.

I really hope you had something up your sleeves because I have around 700 bioware points floating around that I saved for ME3 DLC and I'm thinking I'm never going to use it again.

Modifié par Ilzairspar, 16 mars 2012 - 03:04 .


#2655
Muezick

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Hanabii wrote...

*super snip*



Why would you do this? :(

#2656
In Exile

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Shinobu wrote...

By now you have heard all of the arguments for why the ending is illogical and poorly executed. I'm going to come at it from a slightly different tack.

The reason this franchise is great is because it makes us care. All of the NPCs are fleshed out characters -- even the minor ones, like Reegar, or Gianna. We carefully plot our choices, worry and agonize because you have done such a great job of bringing these characters to life and making us love them. How many times in the past week have you heard "I always miss the bottle, because I don't want to one-up my bro, Garrus," or "I had to reload, because I promised Tali a house on Rannoch, dammit," or "I want my little blue children" or "I could never shoot Mordin, that's just evil"? We feel we know these characters, as if they actually ARE our friends and comrades-in-arms, our awkward exes and breathless new loves.

To me, it feels like the ending takes all of that and pretty much spits on it.

First, it makes the characters behave in a way we viscerally know they wouldn't. Joker would never leave Shepard. Shepard's LI would never leave Shepard. If anyone claimed they would, Shepard would stand up and punch them out. So, the first reaction to the Normandy scene is anger and disbelief. We feel: "How DARE anyone make them behave this way? Only someone who doesn't know and love the characters like I do could believe they would even do this!" Making  them appear happy or nonchalant instead of distraught at the loss of Shepard (esp. Synthesis) is just adding insult on top of injury.

Second, the game seems to say: "Your motivation for fighting is invalid. Care about something else." Mordin had it right: It's hard to anthropomorphize the galaxy. The players' motivation has always been about the "small picture." We want to cure the Genophage because it's killing Wrex's people. We want to stop the geth/Quarian conflict because Legion and Tali both deserve to live. By not giving us closure on our squad's fate and instead giving us some unnamed Stargazer, the game basically says: "Actually, forget those people we told you all along to bond with. You're supposed to be happy that there are any vaguely humanoid bipedal organics left in the galaxy. Yay!" To which the player replies: "I didn't fight and bleed for 100+ hours to save a poorly voice-acted nobody from the indeterminate future -- I fought to save Miranda! WHAT HAVE YOU DONE WITH HER, YOU EVIL GAME?!" (Yes, I know it's Buzz Aldrin, but stunt casting people who can't act is disrespectful to the excellent voice actors who CAN create emotion, IMO.)

Third, the inevitability of doom, coupled with a complete lack of closure on our squad's fate leaves us feeling lost and griefstricken. Did they die in a system-sterilizing mass relay explosion? Did they starve to death after being stranded in Sol system without enough liveships? Were they cut in half by the Reaper beam? In contrast, Mordin's end was incredible. The circumstances depended on our choices, the cut scenes did his character and backstory justice and his death meant something to the fate of the galaxy (we thought). We watched him die. We knew what happened to him. To dispose of the remaining squad in a way that  1) is unvarying (if unknown), 2) has no consideration for their characters and 3) is not explicit dismisses the relationship and the struggle as unimportant. "Why should I broker peace between Krogans and Turians if Garrus is going to die anonymously anyway, no matter what I do?" This is what makes people say they can no longer play ANY of the Mass Effect games. Struggle is futile -- everyone is going to die. You don't know how, exactly, but they're going to die. Why should we start relationships with dead men? How can we enjoy romancing someone in ME2 when know they will only suffer horribly in the end and we will be unable to stop it? The problem is not the tragedy by itself. The problem is the tragedy compounded by inevitability and lack of closure, which retroactively destroys the relationship.

TL;DR
Bioware, you made amazing characters that we love and you actively promoted our attachments to them.
The ending then treats our relationships with the NPCs as worthless:
1) By contradicting everything we know about our squaddies and LIs. (Slander! They would never leave us.)
2) By suddenly changing the focus/goal. ("Who cares about Liara? Here, have some nameless grandpa!")
3) By killing them offstage without giving closure or choice in their fates. (Did you not do the dog tags quest? Closure matters. How can you make a quest about it and yet not internalize that knowledge?!)

All along we have heard: "Love your squad! Your choices matter! "
The end pulls a complete 180: "Who cares about them? You can't affect what horrible things will happen to them anyway. In fact, they're so insignificant we can't be bothered to let you know how they die. Oh, and by the way, they never loved you."

This could have been the greatest game written so far, in any genre. It WAS the greatest, most emotionally affecting game I have ever played. Until it destroyed my rationale for playing.

I am heartbroken.


I concur. Aside from being heartbroken. I'm just upset at how absolutely insane this ending is.

#2657
MajorBaxter17

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PKchu wrote...

Someone chisel bwFex's post into stone.



#2658
Hanabii

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bwFex wrote...

I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.

I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.

I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.

The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.

When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.

I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.

When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.

When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.

When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.

And then, just like everything else in this trilogy, it was all for nothing.

If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.

Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.

And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.

It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.

No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.

In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.

And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?

It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.

No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.

Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?

Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.

No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.

The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.

And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.

Just make it right.


Translated to Pig-Latin.

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, ethay argainingbay, andway artstay orkingway oughthray ethay
epressionday andway emptinessway untilway Iway ancay ustjay
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. Isthay ustmay avehay eemedsay ikelay away eatgray anplay atway
ethay imetay, utbay itway ashay ostcay ootay uchmay. Esethay
eoplepay elievedbay inway ouyay. Iway elievedbay inway ouyay.

Ustjay akemay itway ightray.

#2659
KujiMuji

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MajorBaxter17 wrote...

PKchu wrote...

Someone chisel bwFex's post into stone.

+1

#2660
Almostfaceman

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James Trauben at pixelatedgeek says it so much better than I do here:

The whole article is well worth a read.

Here's an excerpt:

"But there’s only so much dancing around the issue I’m willing to do. Nearly 99% of Mass Effect 3 is a superb game, quite possibly Game of the Year material. Even the missteps are largely forgivable. It is precisely the evolutionary drive western RPGs should embrace.

However, that remaining one percent, culminating in an out-of-the-blue reveal during literally the last five to ten minutes of the game, is so ill-thought-out, so inconclusive, so almost genuinely insulting coming after a game experience that radiates love for its universe and its narrative, that it doesn’t just damage this title but the entire franchise. It ripples backwards in the series and hurts replayability for the previous two games, a rare feat indeed.

A cohesive trilogy spanning years is destroyed by five ill-conceived minutes. It’s as if the scenario writers and the writer weren’t just two separate groups with separate ideas of what Mass Effect meant, but that they actively set out to negate each others’ work. (If only it were this simple! Released dev documents do not inspire confidence.)

I cannot overstate the shadow of this ending. To those who’ve started with Mass Effect 3 it might be merely vague and frustrating – to fans who’ve stuck through all three games, it is manipulative, scornful, and creatively bankrupt. It is contradictory to everything the Mass Effect series has said – a sudden deus ex machina in reverse, an arbitrary choice of damnations offered by a malevolent and untrustworthy figure parroting deeply flawed arguments who makes their first appearance in the last five minutes of the game, followed by one of three all but identical versions of a vague, unsatisfying and plothole-ridden cutscene that guts characterization and neither shows nor tells.

At best, the ending merely contradicts the themes of the game and (if you were paying attention to the in-universe lore) ends in an inferred holocaust and breakdown of galactic society, to say nothing of the complete lack of closure for the fates of characters or civilization as a whole. Interpreting it at its worst, it renders literally everything the player – or Shepard – ever did completely pointless…coming after a touching and poignant discussion between Shepard and a dying character as they sit waiting for the end that validates Shepard’s heroism and choices. When the player has to invent ways to have the ending be less than crushing, it’s not clever – it’s maddening."

#2661
Mythandariel

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Hanabii... that hurt me.

#2662
Ramus

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Mass effect 3 was the most emotional and choice rewarding games of all time right up until the end. Your choices become narrow and story inconsistencies really begin to show. Harbinger is no where to be found even though he was constantly threatening you in ME2.
                             When he simply beamed you the game became anticlimactic. And more plot holes followed. Anderson somehow appears in the citadel unscathed. Yet. Your knocking on deaths door. The illusive man somehow appears there as well. The conversation brought back my interest. So it goes on and you approach the controls. I was expecting taking control of the cruciable and firing giant laser beams at the reapers, but instead I faint.
                             Floating up on a random platform made me raise an eyebrow in curiosity. Then the child AI approached... I noticed it was the same child in your dreams and rolled my eyes. Immediately I began thinking. Why is it not some kind of other species? What does a deceased child from earth have to do with the crucible? Then came the three options...
                      Instantly I realized that none of my choices would matter. Only these three, Not krogan cure. Not the unity of the geth and Quarians. Nor the help of the turians. Just a bland explanation of how robots kill organics to stop robots from killing the organics... Right.. And what happened to reapers taking the forms of the ones they attack?? Hence the human reaper. Anyway. I choose one and was rewarded with a very short unrewarding cut scene. Thats it? Ok let me try another one. Different color explosion. Same out come. Wonderful. Again. Hours and hours of making choices since ME1.Irrelevant.
                           You have made sure that people didn't have to be loyal fans or play the first two games to play the finale. Since no matter what choices you make they are discarded anyway. Extremely disappointing and aggravating for long term fans of the series. I didn't mind Shepard making the ultimate sacrifice but this... It disgraced him and all that he has fought for.

Modifié par Ramus, 16 mars 2012 - 03:08 .


#2663
Stygian1

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KujiMuji wrote...

MajorBaxter17 wrote...

PKchu wrote...

Someone chisel bwFex's post into stone.

+1


+58659865

He sums up everything I felt about the ending

Fix it BioWare

#2664
jcmccorm

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Chris Priestly wrote...
In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games.

NO. Commander Shepard FAILED.

At the time when the galaxy needed him the most, at the time the very most was at stake... the whole galaxy, he didn't even so much as ask questions. He lead a longer line of inquiry into Asari mating rituals than the three choices that would transform the entire universe. He didn't push back. He didn't fight for a better way. He didn't even explore what his options were.

At the time that Command Shepard was needed most, he rolled over and played dead. Let's NOT appreciate Commander Shepard. He's half the reason why the Mass Effect universe is ruined. Commander Shepard was a TRAITOR. He sold us out to the first little celestial god-boy who danced in front of him with a sweet story about how he can't come up with successful solutions on a galactic scale.

Modifié par jcmccorm, 16 mars 2012 - 03:10 .


#2665
Muezick

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Hanabii wrote...
*Garbage content*


reported for spam, enjoy your ban.

#2666
Blackmind1

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jcmccorm wrote...

Chris Priestly wrote...
In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games.

NO. Commander Shepard FAILED.

At the time when the galaxy needed him the most, at the time the very most was at stake... the whole galaxy, he didn't even so much as ask questions. He lead a longer line of inquiry into Asari mating rituals than the three choices that would transform the entire universe. He didn't push back. He didn't fight for a better way. He didn't even explore what his options were.

At the time that Command Shepard was needed most, he rolled over and played dead. Let's NOT appreciate Commander Shepard. He's half the reason why the Mass Effect universe is ruined. Commander Shepard was a TRAITOR. He sold us out to the first little celestial god-boy who danced in front of him with a sweet story about how he can't come up with successful solutions on a galactic scale.


It was just a lighthearted question, calm down.

#2667
Muezick

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jcmccorm wrote...



Chris Priestly wrote...

In the meantime, let's give appreciation to Casey
Hudson. Whether you loved the ME3 ending or didn't or you just have a lot of
questions, he/she has given many of us some of the best adventures we have had
while playing games.






NO. Casey Hudson FAILED.



At the time when the galaxy needed him the most,
at the time the very most was at stake... the whole galaxy, he didn't even so
much as ask questions. He lead a longer line of inquiry into Asari mating
rituals than the three choices that would transform the entire universe. He
didn't push back. He didn't fight for a better way. He didn't even explore what
his options were.



At the time that Casey Hudson was needed most, he
rolled over and played dead. Let's NOT appreciate Casey Hudson. He's half
the reason why the Mass Effect universe is ruined. Casey Hudson was aTRAITOR. He sold us out to the first little
celestial god-boy who danced in front of him with a sweet story about how he
can't come up with successful solutions on a galactic scale.


 

Fixed

#2668
DarkDoz

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2nd Play Through major bug. On Mars with Ash and Liara , James crashed into other ship. Ash is attacks then I am to kill the spy. It in slow motion, I can not move, nor switch weapons. I should her 4 time then she is on me and I die.
Tried 20X so many way. No Way to get past it.

#2669
Grand Admiral Cheesecake

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He knows everyone despises the smileys right?

Yeah he knows.

Game was great until the last convo/cutscene.

#2670
Himmelstor

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I loved the entire trilogy save the last ten minutes...
...hell's bells I didn't even mind shooting TIM myself.

That said, standouts:

The Reveal of Sovereign. (honestly one of the best villain reveals in any history of the medium.  The first time I played through ME1, I went from sitting in my chair content I was kicking ass to a 'holy crap' moment I have no memory of anything before or since shocking me that much.)

"I am the very model of a...." (Both times, once for the humor, the other for the tragedy.)

Tali romance in both ME2 and ME3. (I was not among those calling for a Tali romance from game one, but the writing and Sroka's voice acting sold me on it. Hard.)

KALROS, MOTHER OF ALL THRESHER MAWS VS. MINI-REAPER! (Do I really need to explain this?)

On that same note SHEPARD STARING DOWN A MINI-REAPER WITH A TARGETING LASER! (Again, self-explanatory.)

Garrus having your back all the way through. (...no. That covers it.)

There are more! I can't list them all without this taking up the page!

Which is why the ending of the trilogy felt like being gutted and fileted like a fish. I am unsatisfied, but I will go back to Bioware for more games (with some caution.)  I did not hate Dragon Age II, and hope the eventual Dragon Age III kicks just as much ass as DA:O.

But Bioware...I've been asking the people on my Xbox Live friends list from this forum.  None of them find the current ending in any way acceptable.  Some of them already sold ME3 and won't buy from you again.
Your company is the only one I am a fan of. Other than that, I like games - not developers.
Don't drive us away like this. Please.

Modifié par Himmelstor, 16 mars 2012 - 03:16 .


#2671
MapleJar

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bwFex wrote...

I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.

I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.

I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.

The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.

When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.

I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.

When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.

When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.

When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.

And then, just like everything else in this trilogy, it was all for nothing.

If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.

Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.

And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.

It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.

No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.

In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.

And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?

It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.

No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.

Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?

Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.

No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.

The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.

And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.

Just make it right.


This is exactly how I feel. Exactly. Well done, bwFex!

#2672
Whitemane_bio

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NubXL wrote...

bwFex's post is perfect, especially this part.

The indoctrination theory doesn't just save this franchise: it elevates
it to one of the most powerful and compelling storytelling experiences
I've ever had in my life. The fact that you managed to do more than
indoctrinate Shepard - you managed to indoctrinate the players
themselves - is astonishing. If that really was the end game, here, then
you have won my gaming soul. But if that's true, then I'm still waiting
for the rest of this story, the final chapter of Shepard's heroic
journey. I paid to finish the fight, and if the indoctrination theory is
true, it's not over yet.

And if it's not, then I just don't even
care. I have been betrayed, and it's time for me to let go of the
denial, the anger, the bargaining, and start working through the
depression and emptiness until I can just move on. You can't keep
teasing us like this. This must have seemed like a great plan at the
time, but it has cost too much. These people believed in you. I believed
in you.

BioWare has a chance to reveal one of the best endings of all time if this was the plan all along.  If it's not, and what we saw is all we get... it's a real shame about what they did with the series.



Yep when I was thinking of the choices I was like ummmm None of those are something I would do .... Up to that point I thought ME3 was the best out of the bunch.. after that I cant bring myself to bother with any further play throughs there really is no point

#2673
NekoPanOnline

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Chris Priestly wrote...

We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
 
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.

In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment? :)




:devil:

headbutting a krogen xp the endings were all fine, the moment with the normandy gettin blown up was a bit random and un explained but other than that no problem with them and the stargazer part just makes me think everything we've done over past 3 games has already happened and its like we were one big flashback while that guy told the story

#2674
Hanabii

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MapleJar wrote...

bwFex wrote...

I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.

I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.

I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.

The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.

When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.

I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.

When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.

When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.

When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.

And then, just like everything else in this trilogy, it was all for nothing.

If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.

Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.

And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.

It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.

No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.

In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.

And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?

It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.

No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.

Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?

Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.

No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.

The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.

And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.

Just make it right.


This is exactly how I feel. Exactly. Well done, bwFex!


I completely agree and posted it up in Pig-Latin. I think I hurt somoene's soul with it though.

#2675
Jazzmaster64

Jazzmaster64
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Why can't your Wa readiness dictate if Shep lives or not Like at barely have enogh resourses to defeat the reapers shep dies but at 5000 shep defeats them and doen't even get a scratch