Thoughts on Mass Effect
I want to truly thank you guys for an outstanding series. Quite possibly the best I've played. The only other game was Final Fantasy 7 and that was for one scene. The Sephiroth/Aerith thread made me howl with rage. The ending of Mass Effect didn't enrage me, it was simply disappointing. Being the true fan boy, rather than going and making my own game I took flight to the internet and whined about it. I liked the retake mass effect Facebook page, put a little banner on my forum profile and presto. That being said, here's what I liked.
The decisions that I had to make, as a character were some of the most complex, dark and troubling I've experienced. Suffice to say, if that world was real there are more than a few moments where you wouldn't have wanted me in charge. There were also hilarious moments, where I'm standing in the middle of the apocalypse, laughing. It was welcome relief, in a dark way. There's always that riff about laughing being the easiest emotion to evoke and crying the hardest. I think in this medium, in games, it's responsibility.
I rarely feel a responsibility to the story in most games. I don't think others do either. Most games simply aren't compelling in that way. I spend time thinking about game mechanics, what the best boss strategies are, and how the character models look. It removes me from the game. At that point, everyone stops caring about the story and you start trying to figure out what would be most fun for you. Decisions become so comically absurd, that they are dramatically divergent from real life.
What made Mass Effect so effective was the feeling of responsibility to the relationships that are such a fundamental part of the story. At the ending of Mass Effect 2, on the last mission Thane and Legion died in my play through. I thought about playing through and doing it the "right" way. I didn't. In the Mass Effect universe, decisions have real and final impact on game play. So it seemed fitting, somehow that they had died and wouldn't be coming back. That stood true all the way through my play in ME3. The only mission I went back and changed in ME3 was the N7 Fuel Reactor mission. I sent Garrus to his death, oops.
The romance options were particularly compelling. I screwed all of them up in ME2, except for Tali. So here I am, playing through and Tali gets kicked out of her fleet, and takes the name of my ship. I stayed true to that relationship pick. Somehow, an outcast with no home played true to Shepard which was every bit as much of an outcast with no home. So that romance option was perfect. Toward the middle of the game, I realized I was playing Shepard with the idea that saving the universe wasn't the goal anymore. It was the Book of Job like challenge I had to go through to get to Tali. I was making different decisions on the fate of the universe, so I could get the best possible ending for her and Shepard.
I think the hardest decision, and the most weighted decision I made in the game was the choice between Legion and Tali. It wasn't a choice between the Geth and Quarians. It wasn't which race was going to be more effective in the war. It was between those two. So I committed genocide, to save Tali. I would have made that decision the same way in the real world. That's why you don't want me in charge. It was also profoundly troubling. It's all a game of course, but when I decided to figuratively pull that trigger it bugged me.
I played far more paragon in ME3 than I did in ME2. It was one of those moments, where I was a diplomat, ambassador and calculating on that basis. There are moments where you're sitting there listening to the various race's objections: "I would rather tell these guys to ****** off, but I can't. We need them." Whereas in ME2, I still played largely Paragon but with more Renegade. I definitely succumbed to ends/means more than a few times in ME2.
All of that being said, oddly enough the Hanar's planet being wiped out didn't bug me in the least. It wasn't that the Hanar weren't compelling or flushed out better. It was anthropomorphic discrimination. I have a feeling if we ever encounter a race of giant sentient jellyfish, mankind wouldn't care much if they were wiped out. Another reason, I would make a terrible leader in real life.
The only time I ever thought about game mechanics? The N7 Fuel Reactor mission. It was just a genuinely annoying level. I replayed it twice, to save Garrus. I died on the mission about a half dozen times trying to figure out how to get around the radiation. Myself and my friend passionately hated that level. So very, very much. Other than that, I didn't really think about mechanics at all. The game played fluidly, combat was intense but fun. It was just enough real time problem solving during combat, without being arduous.
Now, to the ending. As I was heading into the last mission, all I was thinking about is that I had to get through this last bit to get to Tali. It's the apocalypse, I've brought together every race except the Geth and Hanar, ranked multiplayer up to about 90% and I was ready to go. The last series of fights themselves were amazing and immersive. I ditched out of using the kinect to control party members earlier in the game. It was definitely neat. Using my controller was far more fine grained, and suspending time was incredibly useful in figuring out where attacks where coming from and how to position everyone. Please allow to mention that Banshees are bare none the most satisfying thing to kill in the game, teleporting biotics that do tons of damage... After taking down four at one time in the final battle, felt awesome.
Then we of course get to the grand finale, after Shepard gets hit by the laser. I tend to ignore most "oh how did Anderson get there" inconsistencies. No story no matter how hard you try will have that. As I'm walking through a hallway of dead bodies, it was eerie and disturbing. Then as I was walking up the ramp, I saw a human figure and just started shooting. At that point, I was more than ready to kill everything I saw. I'm really glad you couldn't kill Anderson, because he would have been dead. Even the illusive man attempting to control more than he should and being corrupted by it is a tried and true story telling device. It's also one I like a lot.
Then we get to the back-story on the catalyst. It just didn't make sense. At all. Note, there's a difference between what I wanted which was the super mega happy ending, and what an author will give me. I look at Stephen King with The Dark Tower and people hating that Roland is doomed to repeat his life over until he gets it right, but it was poetic. I look at Battlestar Galactica, and their ending and it was poetic and hated. But, the ending here was just inelegant and confusing. It was trying to be that epic conclusion that while polarizing, and hated did service to the entire story. It just failed.
I had played to stop the reapers, for good, across the entire game. So I chose the synthetic option. That to me was a no brainer, out of all the options. If an alternate ending DLC comes out, with me making that decision as part of an indoctrination or hallucination please nullify the hell out of my choice.
So what would I change or like to see, the super mega happy ending of course. But, that's what everyone wants. The one thing that I can see as a danger, for you guys as storytellers is a massive retcon. "It was all just a dream from the laser onward." That critically would be a bust, and I think as a player it wouldn't serve well either. The conspiracy guys who have dissected the entire thing, are arguing that that whole sequence was him being indoctrinated/hallucinating. I hope the conspiracy guys are wrong.
Particularly the one conspiracy theory that you never left Mass Effect 2, and you were simply under Harbinger's control. That would be a terrible retcon.
Ultimately changing the ending is philosophical. if you view this game as collaborative art with the players, and take the view that they own part of the story then you should listen to the raging. If you view the game as a piece of art that's an island, then don't change anything. Just accept that people hated the ending, but it's the ending you wrote and that stays. If you view this game as a product, and us as customers then change the ending to suit everyone's whims. It's entirely up to you.
I will say that having a disappointing ending from the best games I've ever played bummed me out. It bummed me out to think, these masters of storytelling blew it when it counted most. It's not really a threat from me saying I won't be buying DLC. It's just that being, without some other ending I don't really care about the game. I love the universe, I really hope you turn it into an MMO. But, if that is the final ending, then I'm not interested in Shepard's section of the Mass Effect universe anymore.
/end fanboy rant
Modifié par jarrettwold, 16 mars 2012 - 03:35 .