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On the Mass Effect 3 endings. Yes, we are listening.


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#2826
liaramylove

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I would agree it was a great game until you hit earth. Everything else I thought was very well done. Once I landed on earth and played through that I kept thinking wow this was kind of sloppy in comparison to all the other missions, and of course the lack there of ending was just abismal. I also agree Mass Effect is dead to me as is and I will continue to post and check the forums in hope that something is done soon.

#2827
Guest_EternalAmbiguity_*

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ManOfSteeL1618 wrote...

But what about Heaven? (rolls eyes)


Oh, I'd love to get into talking about that, but this forum is not a place for religion.

#2828
Fatboy1982

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There are so many good moments across the 3 games its hard to list them all

talking to sovereign in ME1 and realizing just how big the threat was.
Agonizing over saving the council or not
Meeting Archangel in ME2 and finding out it was Garrus
Taking to long in ME2 and getting half my crew killed was gut renching but still awesome
Pretty much all of ME3 up until the last 10min.
And any dialogue from Joker and Garrus across all 3 games was great. They made me crackup a bunch of times.

I hated the ending but i wont rant about it, every thing I feel has already been said and much better than I can say it in other threads here.

#2829
tackle70

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Dark Penitant wrote...

bwFex wrote...

I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.

I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.

I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.

The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.

When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.

I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.

When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.

When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.

When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.

And then, just like everything else in this trilogy, it was all for nothing.

If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.

Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.

And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.

It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.

No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.

In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.

And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?

It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.

No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.

Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?

Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.

No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.

The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.

And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.

Just make it right.


Absolutely this. Just. This.


Since I don't have the energy to type up something like this, I'll give this another +1 because I agree with it wholeheartedly except for the part about the indoctrination theory being a good thing - that's better than what it appears to be but still lousy and unsatisfying.

#2830
jla0644

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LinksOcarina wrote...

Look, the problem I am seeing here is simple really; the fans don't like the ending and they want it fixed. But BioWare is well within their right to not do anything (and personally, I think they shouldn't after the treatment of them as of late.) Fans are being fickle over 5 minutes in a 125 hour experience; it's like people complaining about the ending to Godfather Part III, despite the fact that the previous six hours of the Godfather movies were pure gold.

I didn't like the ending that much either, but I at least respect the fact that BioWare decided to try something different. The problem is its not good enough in the end for some people. I get that. But bombarding them with seething negativity shows how ignorant one can be on the entire situation. Hell, even the charity to childs play is a nicer idea, and I think its sad that people are so obsessed over one video game.

Or maybe its a mark that you guys really liked the game and want it to be perfect; good old armchair psychology calls this sub-consiousously looking for perfection in something that is inherently imperfect anyway. But I digress...


People, please stop trying to compare this situation to a book or movie, the comparison doesn't work.  A work of fiction we see in a movie or read in a book is absolutely and completely the creator's vision.  We have no say in it.  We either accept it or not for what it is. This is not the case in a video game like the ME series.  We are asked to make decisions that affect the narrative.  Movies and books cannot come close to achieving this level of interactivity. So stop acting like we are violating the developers creative vision by telling them we aren't satisfied with this ending -- by making their game the way they did, they ASKED us to be part of the story-telling process.

Fwiw, I could live with the general idea behind the endings. I don't like them, but I could live with them.  The way they went about this with the Catalyst was cringe-worthy, but if that is all that was wrong I could live with it. 

What I can't be ok with is the complete and total lack of an epilogue giving us even the slightest clue as to the consequences of our decisions, both with our squadmates and LI, and with the rest of the races in the galaxy.  It is mind boggling to me that they seem to have thought this was an acceptable way to conclude the trilogy.  Surely the people who have spent years making this game love the universe and characters every bit as much, and probably more than we the fans do.  How are they ok not knowing what happens with these characters?  Cannot wrap my head around that.

#2831
Guest_EternalAmbiguity_*

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Himmelstor wrote...

That is not why the endings were bed, though I would have liked one of the options at least to give Shepard a happy ending, perhaps at galactic cost at the end. (Put that moral talk where the line is drawn.)

The endings were bad because they were unfulfilling. Worse, it's almost an implied holocaust if you think on what we know about the Mass Effect universe.


I'm not talking about why the endings are bad.

I'm saying that it's silly to say "unless I get the result I want/need/deserve/WHATEVER, everything that happened doesn't matter."

#2832
mazza015

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i want Shepard to live and get drunk with the doctor

#2833
ManOfSteeL1618

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SLana wrote...

My  favorite moment is the geth and the quarians "family reunion" B) I also really like "new" Jack, she's amazing! I hoped she will overcome all those horrible things from her past but she did even better than I expected.
I choose mostly paragon ways but some renegade interruptios made me feel good :whistle:
And thanks for James Vega, I don't care if some people don't like him.


Really, Vega? Why?

#2834
Xero293

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The game is fantastic and it gives me some hope that this can once again be my favorite series knowing you guys are listening to our concerns about the ending. I hope you guys decide to change it for the better eventually

#2835
Danae

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tackle70 wrote...

Dark Penitant wrote...

bwFex wrote...

I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.

I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.

I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.

The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.

When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.

I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.

When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.

When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.

When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.

And then, just like everything else in this trilogy, it was all for nothing.

If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.

Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.

And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.

It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.

No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.

In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.

And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?

It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.

No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.

Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?

Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.

No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.

The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.

And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.

Just make it right.


Absolutely this. Just. This.


Since I don't have the energy to type up something like this, I'll give this another +1 because I agree with it wholeheartedly except for the part about the indoctrination theory being a good thing - that's better than what it appears to be but still lousy and unsatisfying.


Also another +1 for great justice, because the original poster hit the nail square and dead on the head.

#2836
ManOfSteeL1618

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Best thing about Mass Effect was Vigil.

#2837
Himmelstor

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EternalAmbiguity wrote...

Himmelstor wrote...

That is not why the endings were bed, though I would have liked one of the options at least to give Shepard a happy ending, perhaps at galactic cost at the end. (Put that moral talk where the line is drawn.)

The endings were bad because they were unfulfilling. Worse, it's almost an implied holocaust if you think on what we know about the Mass Effect universe.


I'm not talking about why the endings are bad.

I'm saying that it's silly to say "unless I get the result I want/need/deserve/WHATEVER, everything that happened doesn't matter."

That's just it, the ending shouldn't matter. It still killed it for us. It's jarring and shocking. We don't really want a happy ending necessarily. We want one that doesn't have plot holes the moon could orbit through.

#2838
liaramylove

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EternalAmbiguity wrote...

Himmelstor wrote...

That is not why the endings were bed, though I would have liked one of the options at least to give Shepard a happy ending, perhaps at galactic cost at the end. (Put that moral talk where the line is drawn.)

The endings were bad because they were unfulfilling. Worse, it's almost an implied holocaust if you think on what we know about the Mass Effect universe.


I'm not talking about why the endings are bad.

I'm saying that it's silly to say "unless I get the result I want/need/deserve/WHATEVER, everything that happened doesn't matter."


I do not agree at all is I trully think that it does feel like nothing from what you worked so hard on in the previous games and so much talk about this being the game that carries and weighs your decisions from all the titles only to seem like nothing matters, I mean the way it is I trully think it would have been better to just let them come in the first place on the citadel as what did we actuallys stop? we delayed them woopi. I mean it just feels like wow I spent all that time playing the first two to have nothing matter.

#2839
ADLegend21

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Can you listen about stuff that happens before the ending? how you treated Jacob and thane Romances were horrible. Jacob does a 180 from " I love you" to "I'm with Brynne and we're having a baby" and Brynee being RUDE to Commander Shepard after taking her boyfriend (a feat that without the boyfriend stealing has earned civilian reporters an option to be punched in the face) that's a slap in the face. and Thane doesn't even get the paramour achievement and the death scene is the same if your romancing him or not. that's terrible compared to other romances and makes it seem like you're telling people they were wrong for romancing them.

#2840
Flyprdu

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  • Fans want to see all the assets acquired in action. Batarians, Volus, Elcors with back mounted bazookas. Everything engaged with the enemy. On the planet and in orbit.
  • Illustrate how acquiring assets makes the war easier. Progress if you have enough. Difficulty if you don't. (This would be so easy to implement.)
  • Surviving squadmates from all Mass Effect 1, 2, and 3, all 16 of them shoulder to shoulder..  working together on the battlefield to face the threat.
  • A face off with Harbinger and the Normandy.. I want to see that sweet ship fire her awesome gun.
  • The finale with Harbinger... inside of it. Inside a living Reaper would be incredible.
  • A verbal showdown between Harbinger and Shepard that was completely missing from the entire game.
  • Total victory is a possibility. Make it difficult. But it at least needs to be on the table and achievable.
  • An epilogue. Fans want to know how it all ends up. Resolution. Closure. Catharsis. Whatever you want to call it, we just want to know what happens after.

Modifié par Flyprdu, 16 mars 2012 - 05:10 .


#2841
SLana

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ManOfSteeL1618 wrote...

Really, Vega? Why?


So you don't like him or why do you ask? 

#2842
sparkyo42

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ManOfSteeL1618 wrote...

sparkyo42 wrote...

devSin wrote...

The ending makes it pretty irrelevant which moments are favorites. Does it really matter if they were good or great if I never have any desire to play through them again?


That's pretty much how I feel, there were great moments over shadowed by the end and I don't think anything can make that right.


Honestly, the current ending destroyed Mass Effect entirely for me.


I fully agree with you I've got 5 other characters that I could'nt be bothered importing. I feel like I just don't care about this ant more.

Either they don't care about their fans or they have a plan that doesn't care about their fans.

At the end of the day, burn the fanbase, burn the company in my view.

Modifié par sparkyo42, 16 mars 2012 - 04:55 .


#2843
Spectre_Shepard

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i hope you are. we're shouting pretty loud

#2844
Scorpii

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For me, the entire game was amazing!
Best game ever for me!

Hard for me to pinpoint my favorite moments as they were many, but I'll give it a try.

1) Mordin death, that, was just amazing, I had to stop the game for a few minutes after that, it took me a while to actually accept his death, I started remembering all moments I share with him mostly in ME2.

2) Leaving Grunt with the Reapers, I really thought he was going to die. It was a really dramatic scene. Hell I even cried a bit (and I'm 33, just couldn't help it). And when he returned all covered in blood asking for something to eat? hahaha... how amazing that was!

3) In my first playthrough I couldn't resolve the Quarian/Geth situation, and sided with Legion without knowing the horrendous outcome of Tali having to witness her own kind being obliterated and see how the remaining debris from the Quarian ships rained over their home planet, to then, watch her throwing herself to the void and not being able to save her no matter how many times I pressed the paragon button. I actually restarted the mission and sided with Tali, but that was powerful.

4) Realizing Liara is the best love interest just before I finish the entire saga and after I chose Ashley. (fortunately I made a ME1 and ME2 playthrough with Liara as my LI just in case, if only we could do that in real life too hehe). But In my case, I saw Ashley in ME1 as a humble and simple girl with a lot of potential, and thought "hmm I don't know... an Alien as my LI? better with Ash". But now looking back, in ME2 all Ashley did was to totally send me to hell in Horizon, to later send some apologies. In ME3 she goes great part of the game not trusting in me, then almost at the end kiss me at some Citadel caffe, and just before the end go to bed with me and say she loves me, wow. In the other hand Liara was more mature, in ME1 was in the same level as Ashley but then in ME2 she was the one to give what there was left of me to TIM, because she knew, if anyone; he was the only one with the resources to bring me back. And thanks to that, I can live another day to save the galaxy. Also is the only one Shepard is able to share pretty moments in the three games. Then in ME3, she is always doing things that shows the love, no matter whether you are with her or with another LI. She really does "More than words", the conversation in the Citadel, the capsule, then just before the last run she gave me some kind of biotic... sunrise? sunset? whatever it was, it was like she was telling me how she really cared for me and that was something she always wanted and would only share with me, I just felt like a jerk for choosing Ashley. Can't help it but do another playthrough with Liara as my LI. Don't care much about Tali in that regard after finding her with Garrus, I mean, that's ok, It could be the end and we might need some cuddling. but Liara didn't do that, she was faithful to her feelings. Oh and witnessing both Tali and Ash getting drunk? horrible, again Liara didn't do such thing... I'm just a jerk, should have gone the Liara!

Ok, the ending... I didn't like it as it is, for me ME3 was like a wonderful and delightful melody that didn't rest in the tonic at the end and left me waiting for it.

There are several theories about indoctrination and all that happening in Shepard's mind. If this is the case, the you guys are the most horrendous and genius game company in the world!, I mean, I could complain you might charge for the DLC and all that, but doing it like this, is really better, because creates expectations, (the bad thing is that they could be false expectation too), but if true, oh boy... So I'll wait and see, whether I'll be remembering ME3 as a game that should have been fixed, or as the most amazing game of all.

#2845
Lethys1

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My favorite moment was when the female krogan takes Wrex's shotgun away from him and shoots those two guys.

#2846
Necrotron

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One thing for certain the ending caused.

Countless people to find their bioware social login passwords so they could get on these forums and voice their disappointment and concerns.

#2847
Guest_EternalAmbiguity_*

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liaramylove wrote...

I do not agree at all is I trully think that it does feel like nothing from what you worked so hard on in the previous games and so much talk about this being the game that carries and weighs your decisions from all the titles only to seem like nothing matters, I mean the way it is I trully think it would have been better to just let them come in the first place on the citadel as what did we actuallys stop? we delayed them woopi. I mean it just feels like wow I spent all that time playing the first two to have nothing matter.


It doesn't matter if it matters. You still had a good time. You still enjoyed yourself.

You need to take a closer look. You can't see the trees for the forest, if you will.

The ending is not all that matters.

Ever been in love before? had a first kiss? Even though you're probably not still with that person, do you remember that moment, those times with fondness? It's that idea.

#2848
Cooptimo

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Okay, one more good thing. And it matters. Letting players have homosexual romances. It's not perfect, but somewhere there are some teenagers who are being helped in some small way by that, that what they are is a normal part of the human condition and there isn't anything wrong with them. Thanks.

#2849
Buddy_88

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To stick with discussing the ending, I'm sure most of what I say has been voiced already.  For starters I don't think this is where we should all be getting on here and slamming Bioware with insults.  Be professional. Now, in my professional opinion, I think the endings felt rushed and I was disappointed that there wasn't a more possitive ending for Shepard.  I know it might be difficult to think of ending ME with a cheery, reunion style, good guys always win ending, but there is a reason it's been used sooooo many times... people like it  Plus who's to say Shepard couldn't pull that off anyway?  I think there could have been a little more time spent to look at what was on the table and decide whether or not that would totally satisfy the public base.  Now, we all make mistakes, and I feel that this is a misstep on Bioware's part.  But aslong as they are committed to correcting this misstep I will be completely forgiving.

Now as for how to correct it, I think it could be done rather easily and could satisfy a lot.  Some ways I have thought of are:

1) Patching a new ending into the game that is included with the current three.  Maybe it could require more Military score, which could give an excuse for additional mid-game DLC content, that way Bioware feels more motivated.  You could also include a certain rating for Galactic Readiness to accomplish this.
2) Making DLC that plays off any of the three current endings.  Doing this would give players a chance to view post-invasion or whatever through the way they left it.  A more positive ending could extend from what is now called the "Best Ending" where shepard is presumed to have survived, with the other outcomes having their own paths in the DLC.

Of course I also feel that some of the plot holes mentioned, specifically the Normandy, should be cleared up if there were a patch or DLC. 

Now for my feelings on Bioware, I think they are a great company.  Let's face it people, they are the reason you are here now, and it's all because of 2007 when they released Mass Effect.  This was a factastic game that was unique in that you had control over your destiny, so to speak.  This was further intensified in ME2, with more exploration, new faces, improved combat, and killer odds at a suicide mission.  ME3 was also a great game.  It showed Bioware had listened to it's fanbase and made additions and improvements in key areas, and nailed the combat system with fantastic interface and abilities.  The voice acting and overall feel did indeed give the sense that there was chaos, and I literally felt myself in a hurry to be able to go off to the next Priority mission so that the Reapers didn't beat me to it.  Unfortunately, I think Bioware got so caught up in the hype of their work they kind of rushed the ending.  Whether this was to allow for more DLC or not I don't know, but I still feel like it was left too open in order to be a closer.  Now, maybe I'm wrong and most at Bioware thought the endings were great, as I'm sure there are fans who share that same belief, but I feel that not all options were considered for the vast amount of history that had already racked up over the past games.  This is a new concept for gaming, and maybe Bioware felt it had to end it in a swift quick motion, but for this style of game, I think it needs to take it's time and explain everything out.

To conclude, I would just like to tell those on here ranting about not paying for DLC andthat Bioware screwed us, lets be honest, if they offered an additional "Positive" ending as a $10 DLC you know you would pay.  For all the time ME has gotten out of me, I think it is well worth the prices asked for them, and if I want a better ending, I will have no problem in forking over $10 or even $20.  We are here because of the hard work and effort they put into making fantastic games, and quite frankly, I think they are worth way more then the price I payed for them considering how often I play them.  Unfortunately I won't be playing ME3 much unless the endings are dealt with.  However in seeing that Bioware is aware of our current rage then Bravo, because many companies wouldn't even bother lookin at our feedback.  At lease Bioware as taken interest, and if they do correct this, I will be a fan for life.!!!

Modifié par Buddy_88, 16 mars 2012 - 05:04 .


#2850
liaramylove

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[quote]Flyprdu wrote...

  • Fans want to see all the assets acquired in action. Batarians,
    Volus, Elcors with back mounted bazookas. Everything engaged with the
    enemy. On the planet and in orbit.
  • Illustrate how acquiring assets makes the war easier. Progress if
    you have enough. Difficulty if you don't. (This would be so easy to
    implement.)
  • Surviving squadmates from all Mass Effect 1, 2, and 3, all 16 of them shoulder to shoulder..  working together on the battlefield to face the threat.
  • A face off with Harbinger and the Normandy.. I want to see that sweet ship fire her awesome gun.
  • The finale with Harbinger... inside of it. Inside a living Reaper would be incredible.
  • A verbal showdown between Harbinger and Shepard that was completely missing from the entire game.
  • Total victory is a possibility. Make it difficult. But it at least needs to be on the table and achievable.
  • An epilogue. Fans want to know how it all ends up. Resolution. Closure. Catharsis. Whatever you want to call it, we just want to know what happens after.
[/quote
[*]Well said that is all I can say well stated. I could not agree more it was hard to achive the nobody left behind achevment as well but it was doable. There should be a total victory and allow shepard after his hard work to settle down and enjoy life as lets face it his life was hell. This is a must in my opinion and your right make it hard but attainable. I also kind of do think it seems like a hallucination if that is the case Bioware could clear up alot of this by just saying so lol. Lets give the ending a good possible outcome and at least let us know what happens over a certain period of time so we can look forward to ME4.