On the Mass Effect 3 endings. Yes, we are listening.
#2851
Posté 16 mars 2012 - 04:59
#2852
Posté 16 mars 2012 - 04:59
Flyprdu wrote...
An epilogue. Fans want to know how it all ends up. Resolution. Closure. Catharsis. Whatever you want to call it, we just want to know what happens after.
This, for the goddess's sake, this, is what we need. Everything else can wait.
#2853
Posté 16 mars 2012 - 04:59
Please no screwing over the galaxy.
#2854
Posté 16 mars 2012 - 05:00
Buddy_88 wrote...
To stick with discussing the ending, I'm sure most of what I say has been voiced already. For starters I don't think this is where we should all be getting on here and slamming Bioware with insults. Be professional. Now, in my professional opinion, I think the endings felt rushed and I was disappointed that there wasn't a more possitive ending for Shepard. I know it might be difficult to think of ending ME with a cheery, reunion style, good guys always win ending, but there is a reason it's been used sooooo many times... people like it Plus who's to say Shepard couldn't pull that off anyway? I think there could have been a little more time spent to look at what was on the table and decide whether or not that would totally satisfy the public base. Now, we all make mistakes, and I feel that this is a misstep on Bioware's part. But aslong as they are committed to correcting this misstep I will be completely forgiving.
Now as for how to correct it, I think it could be done rather easily and could satisfy a lot. Some ways I have thought of are:
1) Patching a new ending into the game that is included with the current three. Maybe it could require more Military score, which could give an excuse for additional mid-game DLC content, that way Bioware feels more motivated. You could also include a certain rating for Galactic Readiness to accomplish this.
2) Making DLC that plays off any of the three current endings. Doing this would give players a chance to view post-invasion or whatever through the way they left it. A more positive ending could extend from what is now called the "Best Ending" where shepard is presumed to have survived, with the other outcomes having their own paths in the DLC.
Of course I also feel that some of the plot holes mentioned, specifically the Normandy, should be cleared up if there were a patch or DLC.
Now for my feelings on Bioware, I think they are a great company. Let's face it people, they are the reason you are here now, and it's all because of 2007 when they released Mass Effect. This was a factastic game that was unique in that you had control over your destiny, so to speak. This was further intensified in ME2, with more exploration, new faces, improved combat, and killer odds at a suicide mission. ME3 was also a great game. It showed Bioware had listened to it's fanbase and made additions and improvements in key areas, and nailed the combat system with fantastic interface and abilities. The voice acting and overall feel did indeed give the sense that there was chaos, and I literally felt myself in a hurry to be able to go off to the next Priority mission so that the Reapers didn't beat me to it. Unfortunately, I think Bioware got so caught up in the hype of their work they kind of rushed the ending. Whether this was to allow for more DLC or not I don't know, but I still feel like it was left too open in order to be a closer. Now, maybe I'm wrong and most at Bioware thought the endings were great, as I'm sure there are fans who share that same belief, but I feel that not all options were considered for the vast amount of history that had already racked up over the past games. This is a new concept for gaming, and maybe Bioware felt it had to end it in a swift quick motion, but for this style of game, I think it needs to take it's time and explain everything out.
To conclude, I would just like to tell those on here ranting about not paying for DLC andthat Bioware screwed us, lets be honest, if they offered an additional "Positive" ending as a $10 DLC you know you would pay. For all the time ME has gotten out of me, I think it is well worth the prices asked for them, and if I want a better ending, I will have no problem in forking over $10 or even $20. In truth, Bioware doesn't owe us anything. We are here because of the hard work and effort they put into making fantastic games, and quite frankly, I think they are worth way more then the price I payed for them considering how often I play them. Unfortunately I won't be playing ME3 much unless the endings are dealt with. However in seeing that Bioware is aware of our current rage then Bravo, because many companies wouldn't even bother lookin at our feedback. At lease Bioware as taken interest, and if they do correct this, I will be a fan for life.!!!
Honestly i agree, id also love to be able to explore the universe after the "ending" and see what impact it had, theres so much more they could do with the ME universe - even without Shepard - though i really want an ending that reflects the hundreds if not thousands of choices ive made over the past two games as well.
#2855
Posté 16 mars 2012 - 05:01
EternalAmbiguity wrote...
liaramylove wrote...
I do not agree at all is I trully think that it does feel like nothing from what you worked so hard on in the previous games and so much talk about this being the game that carries and weighs your decisions from all the titles only to seem like nothing matters, I mean the way it is I trully think it would have been better to just let them come in the first place on the citadel as what did we actuallys stop? we delayed them woopi. I mean it just feels like wow I spent all that time playing the first two to have nothing matter.
It doesn't matter if it matters. You still had a good time. You still enjoyed yourself.
You need to take a closer look. You can't see the trees for the forest, if you will.
The ending is not all that matters.
Ever been in love before? had a first kiss? Even though you're probably not still with that person, do you remember that moment, those times with fondness? It's that idea.
Yeah but after you broke up with that first love, and walked away from the building where you left her, she didn't show up in your Dad's car when you got home.
#2856
Posté 16 mars 2012 - 05:03
I'm currently on my 3rd playthrough. Why am I doing a 3rd? It's just for the LI dialgoues, nothing more because I never finished the last mission for the 2nd round and netiher would the 3rd round have an ending. After this, well, bye Bioware. It's been a nice ride but I'd rather play other games that don'tt make me feel tired and unhappy. That's not the kind of mood I want to experience when I play games.
#2857
Posté 16 mars 2012 - 05:04
If you feel betrayed by the ending, thats fine. But to suddenly demand that the company decide to make an ending to fit your tastes is unprecedented in ANYTHING I have ever seen in gaming.
Easily disproven ... try again.
And if we're going to keep crossing entertainment medium ...
... one of my favorite written trilogies ended as a tragedy.
Years later it caught on in reprint ...
... the PUBLISHER demanded the end be rewritten so that everyone lives.
Why? So they could publish a sequel.
This is a business.
This ending may well prove a very bad business decision ...
... how does that make the share holders feel?
#2858
Posté 16 mars 2012 - 05:04
Stop asking us that on Twitter, Facebook and everywhere esle. It's insulting to know you were so lazy with your ending, and mocking us with "What was your favorite part!?" when you know we are upset is throwing salt in a very open wound.Chris Priestly wrote...
In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment?
Stop patronizing your fans and loyal consumers, and give us an answer. After all the support we've given you, after we stuck up for you after joining EA and after tthe day one DLC blowback it's the least we deserve.
#2859
Posté 16 mars 2012 - 05:04
I love watching the Deus Ex child hang out on the balcony. Open a locked door. Then survive a massive reaper laser explosion. Has anyone else noticed this?? I have not seen anyone else post about it...
#2860
Posté 16 mars 2012 - 05:04
The Real Bowser wrote...
My favorite moment and most hated moment was when I sided with the geth against the quarians. Tali is my favorite character, and the quarians are my favorite race. The scene broke my heart. It was an emotional masterpiece, very well-written.
You should just save them both.
#2861
Posté 16 mars 2012 - 05:07
EternalAmbiguity wrote...
It doesn't matter if it matters. You still had a good time. You still enjoyed yourself.
You need to take a closer look. You can't see the trees for the forest, if you will.
The ending is not all that matters.
Ever been in love before? had a first kiss? Even though you're probably not still with that person, do you remember that moment, those times with fondness? It's that idea.
That's not at all the same thing. Let's say you worked your ass off to get that kiss. Flowers, dates, the whole nine yards. It all costs money out of your pocket. Now let's say after all that hard work she finally wants to kiss you. And you're excited. Then you find out she doesn't have a tongue or teeth and it was the most unstasfying kiss every. All that hard work didn't pay off.
Modifié par Omnike, 16 mars 2012 - 05:08 .
#2862
Posté 16 mars 2012 - 05:09
[quote]Flyprdu wrote...
- Fans want to see all the assets acquired in action. Batarians,
Volus, Elcors with back mounted bazookas. Everything engaged with the
enemy. On the planet and in orbit.
- Illustrate how acquiring assets makes the war easier. Progress if
you have enough. Difficulty if you don't. (This would be so easy to
implement.)
- Surviving squadmates from all Mass Effect 1, 2, and 3, all 16 of them shoulder to shoulder.. working together on the battlefield to face the threat.
- A face off with Harbinger and the Normandy.. I want to see that sweet ship fire her awesome gun.
- The finale with Harbinger... inside of it. Inside a living Reaper would be incredible.
- A verbal showdown between Harbinger and Shepard that was completely missing from the entire game.
- Total victory is a possibility. Make it difficult. But it at least needs to be on the table and achievable.
- An epilogue. Fans want to know how it all ends up. Resolution. Closure. Catharsis. Whatever you want to call it, we just want to know what happens after.
[*]Well said that is all I can say well stated. I could not agree more it was hard to achive the nobody left behind achevment as well but it was doable. There should be a total victory and allow shepard after his hard work to settle down and enjoy life as lets face it his life was hell. This is a must in my opinion and your right make it hard but attainable. I also kind of do think it seems like a hallucination if that is the case Bioware could clear up alot of this by just saying so lol. Lets give the ending a good possible outcome and at least let us know what happens over a certain period of time so we can look forward to ME4.[/quote]
[*]I think these are great ideas!! Personally I would like to see a more positive ending/epilogue rather soon, and the other stuff mentioned through DLC later. But I think if this were done via DLC, it would make the final product the game of the century!
#2863
Posté 16 mars 2012 - 05:09
Foxcat wrote...
I love watching the Deus Ex child hang out on the balcony. Open a locked door. Then survive a massive reaper laser explosion. Has anyone else noticed this?? I have not seen anyone else post about it...
Damn. That's... kinda creepy...
#2864
Posté 16 mars 2012 - 05:10
EternalAmbiguity wrote...
liaramylove wrote...
I do not agree at all is I trully think that it does feel like nothing from what you worked so hard on in the previous games and so much talk about this being the game that carries and weighs your decisions from all the titles only to seem like nothing matters, I mean the way it is I trully think it would have been better to just let them come in the first place on the citadel as what did we actuallys stop? we delayed them woopi. I mean it just feels like wow I spent all that time playing the first two to have nothing matter.
It doesn't matter if it matters. You still had a good time. You still enjoyed yourself.
You need to take a closer look. You can't see the trees for the forest, if you will.
The ending is not all that matters.
Ever been in love before? had a first kiss? Even though you're probably not still with that person, do you remember that moment, those times with fondness? It's that idea.
not... exactly (especialy if the relationship ends badly, all you remember is the breakup)
much earlier i na thread, someone compared it to a trip to amusement park.
I like that analogy. I mean you get all these fantastic rides and ice cream and awesome music and the sun is shining and then it starts to drissle, but you hide out in this awesome indoor arcade and then the day is almost over and you go to that last rollrcoaster of the day. you are strapped in, careful, you took your dramamine so that you don't get nauseated. and the rollercoaster goes off rails, crushes you into a wall and breaks half the bones in your body. what are you going to remember. the rest of the day? or the pain of your bones breaking, emergency room trip and all the time you spent reccuperating.
now imagine that you know, beyond any shadow of a doubt, that the next time you go to the park? it doesn't matter which friends you bring, doesn't matter what montho r day of the week, doesn't matter the weather or which atractions you chose to indulge in. that last rollercoaster ride of the day.. that you cannot avoid if you want to leave the park. will ALWAYS crush and break half the bones in your body. no matter what. and the only real choice you have is.. right side, left side, or pelvis/collarbone.
this is what ending of ME3 does.
#2865
Posté 16 mars 2012 - 05:10
Chris Priestly wrote...
In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment?
Translation:
Forget about the ending and look at these shiny keys.
It's deflection.
It's an attempt to get the outrage to die down.
Understandable in theory, but it just comes off as patronizing.
#2866
Posté 16 mars 2012 - 05:10
#2867
Posté 16 mars 2012 - 05:10
#2868
Posté 16 mars 2012 - 05:11
I'm probably kidding myself but i'm still hoping on a dlc ( don't care if it's free or otherwise)
that puts it all in place so i can love Bioware and ME again and all is well.
Yeah Romance is abit sloppy in my opinion, alltough i liked the dialogue from Tali on the Normandy in ME3 i still liked it more in ME2,felt more rewarding somehow,especially the diologue on her homeworld,makes you feel like a end game part of Shepard and tali is missing, or it was just wishfull thinking maybe.
Was looking forward to a ingame face at the end ( hurray we have a picture, now we know how she looks like mite aswell put the damn helmet off in the captain's cabin atleast.)
All prefered and optional ofcourse, don't want to stray to far off topic, the end of a epic sage like this one is as important as the whole story, because everything comes togheter now ( atleast i was under the impression that all we did mattered more )
So to keep it short, fix the end, dont dodge the community like that cause it's not blowing over anytime soon,
#2869
Posté 16 mars 2012 - 05:11
this lack of an official response stinks, and the worst part is i know an announcement wont be anywhere in the near future
#2870
Posté 16 mars 2012 - 05:11
They can easily take their pick from the 50+ topics on the ME3 forums alone.
Modifié par The_Other_M, 16 mars 2012 - 05:14 .
#2871
Posté 16 mars 2012 - 05:12
Alas, I must agree with the rest of the internet, and say that I was disappointed in the ending. I wanted closure, I needed to know how my decisions through my games affected the outcome of the galaxy.
But the biggest disappointment is that knowing, no matter what decisions I make, no matter how I play the game, no matter what I do, the end will always be the same. Nothing I did, nothing I decide, has any effect on the ending. The outcome. That is my biggest disappointment.
#2872
Guest_EternalAmbiguity_*
Posté 16 mars 2012 - 05:14
Guest_EternalAmbiguity_*
Omnike wrote...
That's not at all the same thing. Let's say you worked your ass off to get that kiss. Flowers, dates, the whole nine yards. It all costs money out of your pocket. Now let's say after all that hard work she finally wants to kiss you. And you're excited. Then you find out she doesn't have a tongue or teeth and it was the most unstasfying kiss every. All that hard work didn't pay off.
It IS the same thing. We've played Mass Effect for 100+ hours. 100+ hours of pleasure and enjoyment.
On the other hand, however, from what you're saying, it looks like you WEREN'T playing the game for enjoyment at any time. If you're sticking with your analogy.
But going with what I said, we've played for 100+ hours and had a h311 of a time. only the last five, ten minutes was "bad."
Do you really judge every.single.thing. in your life by the very very last part of it? Really? Say none of it matters because the very.very. last part was unsatisfactory? If that's true (and i doubt it) you must lead a depressing life, friend.
#2873
Posté 16 mars 2012 - 05:15
Another +1 for great expanition why we all here and need a better endingDanae wrote...
tackle70 wrote...
Dark Penitant wrote...
bwFex wrote...
I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.
I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.
I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.
The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.
When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.
I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.
When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.
When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.
When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.
And then, just like everything else in this trilogy, it was all for nothing.
If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.
Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.
And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.
It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.
No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.
In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.
And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?
It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.
No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.
Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?
Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.
No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.
The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.
And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.
Just make it right.
Absolutely this. Just. This.
Since I don't have the energy to type up something like this, I'll give this another +1 because I agree with it wholeheartedly except for the part about the indoctrination theory being a good thing - that's better than what it appears to be but still lousy and unsatisfying.
Also another +1 for great justice, because the original poster hit the nail square and dead on the head.
#2874
Posté 16 mars 2012 - 05:16
@twitteruser1: The ending upsetting us is only a testament to how much we love this series. So no matter what, thank you guys. I have hope.
@CaseyDHudson: Thanks, I appreciate the feedback. Constructive criticism means a lot to us, and helps us shape our plans.
Not speculating, just reporting. Same old, same old?
I will say that whatever our grievances on the BSN are, the drop in rating on Amazon alone must be getting their attention (and the fact that it is in no way organized - rating is dropping organically). Holding out hope that they are at least considering remedying this.
#2875
Posté 16 mars 2012 - 05:17
Long answer: There isn't a single moment in this game that isn't brilliantly done, yes the ending could have used a little more elaboration and why joker was running seems more on the abstract than the reality as defined in series but overall I thought it still held some well thought out reasoning to it. Each mission and scene between crew mates was well delivered and powerful. The action was very kinetic, frantic, and fun. I truly believe that Mass Effect is a true example on how you cap a trilogy and it stands as one of the greatest trilogies of a time.
Modifié par MCPOWill, 16 mars 2012 - 05:19 .




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