On the Mass Effect 3 endings. Yes, we are listening.
#3276
Posté 16 mars 2012 - 09:39
hope someone from bioware reads this. That is all I can ask for. Cheers for the great series.
#3277
Posté 16 mars 2012 - 09:39
azrael_1289 wrote...
Seriously, this was exactly what I thought.Pallowin wrote...
Mychosis wrote...
Mass Effect 1 ended and my first thought was " i need to play that again and see what i missed"
Mass Effect 2 ended and my first thought was " i need to play both games again and see what i can do differently"
Mass Effect 3 ended and my first thought was " i cant believe i wasted all those hours trying to change things when none of it ever mattered"
now dont get me wrong, the rest of the game was brilliant, beautiful and alive, but did you outsource the ending?
This
THIS! THIS!
#3278
Posté 16 mars 2012 - 09:39
Each of the three endings I could have gotten were all slight variations of each other, so slight it makes it seem like there was no choice. Control or destroy? Doesn't matter, end cinematic stays pretty much the same.
Whats the point of having the player make a seemingly tough decision when the out comes (that you witness) are more or less the same. Without the ability to witness the consequences of your choice play out, the gravity of that choice becomes trivial. It seems odd considering I though Mass Effect was all about choice and the "consequences'' of those choices.
Modifié par Aromaci, 16 mars 2012 - 09:42 .
#3279
Posté 16 mars 2012 - 09:40
So if you managed to have Shepard survive, and with the crew potentially crash landing on Earth, Shepard could meet up with them again and have his "happy ending."
#3280
Posté 16 mars 2012 - 09:40
And how would they make a sequel with such divergent ending?
#3281
Posté 16 mars 2012 - 09:43
But apparently, according to the upcoming apps, Final Hours of Mass Effect 3, there won't be any DLC changing the outcome of the game or give the players any epilogue or closure.
Listening? "Yes."
How about solving the issue? "No."
#3282
Posté 16 mars 2012 - 09:43
#3283
Posté 16 mars 2012 - 09:43
ydna2600 wrote...
Well bioware, I think the ending is perfect... for an average shepard. I think that the sheppards who did everything and had everyone survive and filled that silly green bar way past max should deserve a 'perfect ending' where shep and the LI end up on a beach or something. You know, give the player a reward for doing well. A well played paragon shep would find another way and survive to (in my case) end up with Liara (by the way what an effing awesome romance). Also it would be satisfying to see some more direct imapcts of what you've done in the last 3 games (in cutscenes or bonus missions(like help a rachni squad reach an objective on the final run)). instead of all the acomplishments being converted into a number on a green bar. I hope a better ending can be added cause I think alot of shepards deserve to work toward a golden ending. I think that we should have more of a choice as to the end result. Even if the determining factors are hidden in behind the scenes number crunching like the me2 suicide mision. I have a renegade shep and i would like him to have the current one while my good one rallies the entire galaxy to the point where his actions save his life and he retires and has blue children. Other than that, the rest of the series right up until the illusive man dies is just the best thing ever. Ill take it over any book or moive I know any day.
hope someone from bioware reads this. That is all I can ask for. Cheers for the great series.
He said it better then me, I think given the amount of money many have invested into ME a Liara/shep (or any other LI) happyish outcome as an option to the ones you have given
#3284
Posté 16 mars 2012 - 09:44
#3285
Posté 16 mars 2012 - 09:44
But if this is a good time to give feedback... Well, I'm one of the people not to crazy about the ending. After playing the games for so long we need closure and, more importantly, an explanation to the plotholes in the end. Why was Joker running away? And how come the entire crew (including the one's that were with me when Harbinger shot everyone down) was on the Normandy?
I guess you've heard all of these questions before, but it couldn't hurt to bring it up again.
All in all it was a great game, though.
#3286
Posté 16 mars 2012 - 09:45
Belhawk wrote...
the part i would like to see is where the Reapers Indoctrinated the people at BW
And how would they make a sequel with such divergent ending?
By reaper you mean EA:devil:
#3287
Posté 16 mars 2012 - 09:48
xZBx wrote...
The following is icing on the cake:
When the citadel opens its arms, there is zero gravity where they are situated..This means outer space, so how are they walking about? How are they even talking? Outer space has no air, which is the medium for sound.
Also, they'd be frozen in actuality, and the only plausible place where all of this would happen is in a dream/vision, free of all physical limitations. When the Citadel opens its arms in ME1 and you're fighting to get to Sovereign, you're wearing your entire space helmet and you can notice the 0 gravity effect, suggestive of outer space..
Thank you.
I've been saying this the entire time.
Modifié par Erethrian, 16 mars 2012 - 09:48 .
#3288
Posté 16 mars 2012 - 09:50
then...
As in a marriage, the utter betrayal of my Shep's by the Endx3 makes me just wish to forget any of it ever happened.
On a side note. I don't care about the ME books, or comics or all the other frilly ME things BW/EA apparently markets.
I take my real reading seriously.
As for my preference in comics I lean toward great art and story by unfettered artists "Sin City" or the heavy hitters for whom creating comics is a lifestyle choice and not just a job. I also love great films, all kinds. ( Not the cheesy wannabe ones camping out in a game.I'm too old to be awed by flash bang, storytelling. tho here it should be called story-force-feeding.)
I also love RPG's that don't masquerade as mini movie platform so someone can win some kind of gaming award, a promotion or change of career or whatever....
Origins, for all its grunts and groans, bugs and glitches set the bench mark in RPG's. I see lots of pretty light-shows now, slick this and that...but its kinda hard to find the real RPG when cut scene after cut scene, robs me of my Shepard and the time and MONEY I invested in Her/Him.
I bought a game, this game was a collaborate effort.
The moment people start talking about the Art of it, I want to be ill.
Great Art is not created by a committee. Or a team.
But A Great product can be.
The best films have a single driving unifying Director that is most often/not always, but often a tyrant because they have to be to get it done right, with artistic clarity.
I was just rudely broadsided by something I once loved.
That sir is what I remember most.
#3289
Posté 16 mars 2012 - 09:51
#3290
Posté 16 mars 2012 - 09:52
Sarcastic acclamation. The ending was magnificent. A fitting and beautifully crafted conclusion that leaves me with little desire to take that journey again, such is my satisfaction. Feigned contentment. Bravo!
Sober disappointment. I wish I could say I was happy about the finale. My choices ultimately led to nothing of importance. Humbly. I would suggest that multiple differing conclusions should have been either possible or locked out, given Shepards important choices along the way. Whether he saved or sacrificed the council. His choice when the Illusive Man demanded the collector base. How many of his crew over the series perished. Grim indifference. Beyond attaining achievements, I am not eager to revisit the last installment of this amazing, but ultimately flaccid tale. Bemused insistence. Two vastly different tales and whatever falls between them should not have identical final chapters. Two polar opposite Shepards should not be faced with three identical and equally horrifying choices. And the romance stories deserve closure, be it celebration or mourning. I will accept horror and defeat, if it is countered with victory.
Pained supplication. Give us - and Commander Shepard - the ending we deserve.
#3291
Posté 16 mars 2012 - 09:53
rinoe wrote...
Listening is good. Action is better. Solving problems - the best.
Exactly.
#3292
Posté 16 mars 2012 - 09:55
I kind of interpreted the control and synthesis ending as Shepard being some god-like being. She/he becomes the world (or at least part of the world) anyway.
#3293
Posté 16 mars 2012 - 09:55
2~ Destroy the all synthetics, as in the reapers, Geth, EDI, and Shepard dies ( or lives if you have over 4000 EMS ) Mass relays are destroyed
3~ Merge Organics and Synthetics so all organic life becomes Synthetics and Shepard dies. Mass relays are destroyed
The fuuuuu... I don't want to control the reapers. I want them dead and gone forever and ONLY THEM. I SAVED the Geth for a reason and I don't want to kill Jokers Girlfriend aka EDI. So that just leaves the Merging ending... BUT SHEPARD STILL DIES... What gives Bioware... I mean I get it that you guys wanted a solid ending to the series but to give us endings that had nothing to do with our actions throughout the series was a bit of an "F you" to the fans...
#3294
Posté 16 mars 2012 - 09:56
Listening to: Grace Jones - Corporate Cannibal : .. What are you listening to while writing here?
I know the last part is nonsense, but "reminding" me of best moments is not just on the top of my list at the moment.
Modifié par TheRealMithril, 16 mars 2012 - 10:05 .
#3295
Posté 16 mars 2012 - 09:57
Amazing game. Absolutely loved it, the relationships, the storytelling is sheer brilliant once again.
With the ending, yeah, I'm not too happy with the ending where Shepard lives. I did get that one.
The ending where he was synthesized I recognize as the more ideal of endings I thought. I thought that one was extremely well done. But would love to see a far more happier ending than all three of them being a tragic farewell to Sheperd, definately one of my favourite characters of all time.
The Mass Effect saga has been the greatest gaming experience of my life. I did get emotional finishing the game the first time and synthesizing myself. At the same time, I am a sucker for the Return of the Jedi ending with a reunion.
#3296
Posté 16 mars 2012 - 09:57
#3297
Posté 16 mars 2012 - 09:59
Now, concerning that, I am sure the first post should translate to what we actually wanted from the ending contra what we got. I know a lot of coding, programming and whatnot goes into a game of this scope and changing the ending would be a mammoth task, even if it should be released as a DLC. And this is why I really hope that all of the BioWare staff involved in the making of, might I note, one of my favorite trilogy of games in a long time, are committed to really draw in their fans and actually give them what they want.
Concerning what I want; I never had a problem with the supposed martyrdom of Shepard in the end. It makes for a sensible conclusion in that Reapers could only be stopped at a great cost (this also ties in with the various deaths of former team-mates, both Ashley or Kaidan in the first, and Mordin, Thane and Legion in the third one). It is the way this comes around to happening that really grates me in more ways than one. To me, the whole things seems to neglect the concept of these games; that you, as a player, has the choice of what happens to the universe and the actions you've taken during the course of gameplay hours put into the first and second one matter in the end. All this gets swept under the rug in the end where you get three "choices" with little to no difference on the outcome or respect to the course of the previous games. I am sure that this released ending is not what was actually planned; my faith in Mass Effect (and the BioWare writers) refuses to accept that as the truth.
As I mentioned I have no quarrel with the death of Shepard and his future status as a galactic hero who gave his life to save everyone from the destruction of the Reapers. It is the lack-luster outcome and the way that the whole things gets shut down just minutes after you finish. I can see the arguments for a "happy" ending. I myself has had an immense emotional investment in playing my Shepard (and the several other Shepards I have played through the five years of playing this game series) and thus I too can see the need for a happy ending where everything ends peacefully with Shepard reuniting with his romance option in the end. However, the thing that had me starved after the ending was the feeling of not knowing what happened. All we had was the Normandy crash-landing on some unknown planet and a short cutscene after the credits. I think you could make a lot of people happy by simply throwing in a few cinematics of what effects the choices you made throughout the course of trilogy had on the galaxy; what happened to the Geth? What happened to the Quarians? What happened to the rest of your crew? It is feeling of wasted gameplay that has everyone upset because nobody has any idea if anything they did in the game actually mattered. Before completing the third game I had numerous plans to replay all three games, tweaking my choices, the endings, even the small choices but after basically being told that none of it really matters in the end, all that hype is gone. Completely washed away.
I am really dedicated fan of this series. I've read the books, I've read the comics, I've studied the codex over and over again, I want this ending to matter for me. As I mentioend earlier, I know a whole lot of hard work and time goes into programming, coding, making the graphics, motion capture and whatnot. And to see it all get verbally abused from every front must be as hard for you as it is for us. But please consider just working that tiny extra bit to please your fans. If you do, I swear that I will up and buy every future DLC, read all the books again (and read the future books), read all the comics again (and read all the future comics), I will even erect a statue of Shepard in my backyard if you just clean up that mess of an ending and give us something that matters.
Get Drew back. Drew Karpyshyn can save this thing, I am sure. He had my attention with the first game, Revelation, Ascension and Mass Effect 2. The universe he had a major part in has held my attention for five years and over 400 hours of gameplay (first on the Xbox and later on the PC).
Please make this right, both for the dedicated fans, for the casual fans, for all the fans.
#3298
Posté 16 mars 2012 - 10:01
I think this game is a perfect 10.. *if* it weren't for the very very last scene where the entire series went out the window.
Modifié par TheRealMithril, 16 mars 2012 - 10:04 .
#3299
Posté 16 mars 2012 - 10:02
#3300
Posté 16 mars 2012 - 10:05
Even at the second time i beat the game.




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