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On the Mass Effect 3 endings. Yes, we are listening.


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#3326
joiner87

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I wanted ME3 to end in a way that made me want to play through 1&2 again to try and get a different ending, different endings with LI for example, a trio of games that I could play over and over and never get tired of. What I got was a gut full of hurt/depression and the need to play anything else to forget that I had a dream once...........

#3327
MissOuJ

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danielleon wrote...

I don't understand why everyone's complaining about the end, for me it was a perfect ending of the most perfect gaming trilogies I've ever played. So Shepard sacrifised himself in the end. But I have to say.. If he had survived, or any other character that was scripted to die... The game wouldn't be as memorable as the game actually was. So stop complain about the end, and see the game for what it is instead! The game trilogy is a masterpiece


I agree, the game (and the trilogy) is a masterpiece and awesome et cetera...

Still believe in the Indoctrination theory, though :devil:

Favourite moment? Umm... Most of it?

Actually, now that I think about it, maybe one of my favourite themes of the game was how it made Shepard more human, and went into his/her psyche with the nightmares and PTSD imaginery/behaviour from Shepard's part. It really made Shepard incredibly tragic, relatable hero, and that's just icing on the cake. Characterisation and character growth is something this game got so, so right.

#3328
Oakenshield1

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Shep breaking the assassin's sword with his gun then stabbing him. Best death in the entire game.

#3329
Hcjung10

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Can anyone defend the ending from a marketing standpoint?

Because, first of all, I believe that the story was admirable for 99.72% of the trilogy (120 hours x 60 minutes = 7200 minutes, 7180 minutes / 7200 minutes = 99.72%). But BioWare has to admit, and everyone, including the apologists, have to admit, the story failed miserably in the last 0.28%.

Eternalsteelfan  explains in this enlightening post, http://social.biowar...2779/1#10022779 , that “Mass Effect is a conventional story with conventional expectations. A conventional story, almost all stories, follow a pretty standard plotline: Introduction - Ascending Action - Climax - Descending Action - Resolution... the Citadel sequence is the final part of the descending action and the resolution for both the game and series, the part where the antagonist is finally defeated, the themes and dramatic questions are answered, and the loose ends are tied. Or rather, it should be... the story grows convoluted (once again, this is supposed to be the resolution) at the height of the scene by jarring us out of it with the bizarre, dreamlike sequence... the final choice between three options... creat[e] a massive upheaval of the story world, while being unclear. All of the characters and the entire setting are left to an uncertain and sometimes confusing fate... [n]ew information shouldn't be introduced in a resolution unless it directly resolves something or is quickly resolved itself; definitively, it's the opposite of what a resolution is.” Without a resolution, “Mass Effect 3 completely lacks any sense of ‘ever after.’”

It is this lack of “ever after” that makes the ending so devastatingly bad (and please do not go the post-modern, vague mumbo-jumbo route... BioWare is a game developer not an arthouse). Whether revisionist or non-revisionist, I think all of us are upset because we cannot imagine the future of the Mass Effect universe. What is the universe to be like when the Mass Relays are gone? What is the universe to be like when all synthetics are gone? What is the universe to be like when the difference between organics and synthetics are gone? What is the universe to be like? What is the universe to be like? What is the universe to be like?

Let me tell you why “LOTS OF SPECULATION FROM EVERYONE,” as Mac Walters put it so graciously, is stupid. But here is my spin. As much as the ending is poor in a story point of view, the ending is poor in a marketing point of view. Consider: why would BioWare suddenly create an entirely new universe to base their franchise in? A Mass Effect universe without Mass Effect is not a Mass Effect universe. It is a universe with no unique spin, it is a universe with no emotional attachment from the fans, it is just another universe, an unproven universe. Why would BioWare drive their hugely popular universe, a hugely profitable universe, in a completely new and uncharted direction? Why would BioWare risk so much, and why would EA allow it? Why is the ending a smart marketing choice?

Let me go further. I would argue that the franchise would have been salvageable if the game had ended with Shepard as charred BBQ. I agree that this ending would have been equally as terrible as the current one. However, at least the charred BBQ option preserves the universe that the fans have so grown to love. Because of the additional 20 minutes, the emotional tie developed during the 7180 is nullified. Why develop an ending that forces the players to never again see the universe in the same way? Why take this risk? Why put 10 years of development in the hands of 20 minutes?

If you have any marketing background, please enlighten us. My teenage brain is too primitive and can only think of “any publicity is good publicity.”

[Edited for correct recognition of 
Eternalsteelfan ]

Modifié par Hcjung10, 16 mars 2012 - 10:42 .


#3330
captainbob8383

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The best part of the game is easily the relations between characters. The crew banters, the relation between Sheppard and his/her love interest. Made me feel Bioware and I, shared the same idea on what a RPG should be. It's not about statistics, loots, epic battles, but about characters, emotions, personal feelings, in a word, roleplay.

But all this just crashed to the ground when I got to the ending. All the game, the whole series, is butchered by the last 10 minutes. How in hell is it possible to be so right during the whole game, and so wrong about its conclusion? How?

The ending should have offered multiple paths, and been coherent with the player choices, with our Sheppard, with what we've put in the game since ME1. Instead we got a unique rainbow-ending, with three choices that make absolutely no sense at all. My Sheppard, and according to this thread, most Sheppard, would actually never choose any of these, he would have preferred bleeding to death. The endings leave the galaxy in a state arguably worse than reapers would have.

There should be a "good" ending; players that have done everything right should be rewarded. And most of all the ending should deal with the main feature of ME3: the characters. You created interesting, lovable ones, that people have learnt to care about and appreciate for years now. And you made us able to pursue a love interest, which is, in ME3 in particular, absolutely brilliantly executed, and that's what the ending should be about: what happen to all of them after the reapers have been defeated.
'Cause, yes, the reapers can obviously be defeated according to the final kid speech. We should get to see how all the different races work together to rebuilt their worlds, what happens to Sheppard and most of all, what happens with his/her love interest in peace time.

The ending should feature independent epilogues centered on Garrus, Tali, Liara, or whosoever Shep romanced. Even BG2 did that! Why in hell, long, explanatory, happy endings are such a taboo in some writter's mind?
Several times during the game, we were able to make our Sheppard express the fact that he fought, not for the galaxy or the greater good, but simply for a very personal matter, the person(s) he loved.
Just ask players, create a poll, I'm certain you would see that 90% of the players would rather sacrifice half the galaxy than abandoning Tali, Garrus and Liara in a damn jungle.

You failed to realize what you achieved with this series, you failed to see why players cared. You've just done the cruelest thing you could have ever done to your fans and our beloved ME universe. You made us care for years, went where any videogame hadn’t went yet in a matter of storytelling, just to stab us in the heart to get yourself a "memorable ending". It’s like you gave us an adorable kitty, which we took care of for years, and today you told us to sit down and see it squashed slowly by a truck. It’s absolutely free of all reasons, rude, cruel and only justified by the will to inflict pain on people. It’s sadistic and exploits the trust relationship between a person and an artist in the most disgusting way possible. You’ve just performed the widest emotional blackmail for the sake of creating buzz. You have no right to do that.

But you will realize the magnitude of your mistake, most players are so dishearten that they won’t ever play the series again, since in the end all is pointless.  I wanted to start a new game as soon as could, but now, I just can’t. And money-wise you’ve just shot  yourself in the foot and killed future DLC potential, nobody would ever get back for any side mission seeing how it will all ends anyway. Your only way of redemption is a dlc ,canon story-wise, that undo all this mess and rewrite the whole ending. But you’re surely too busy creating new multiplayer map DLCs for a game mode that nobody care of anymore.

#3331
pharsti

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Im now amazed at how good some of the fan made endings out there are, much better than what we were given, even if they do ignore our choices, but hey, the ones we have now also ignore them and theyre still here....

Ill just leave this here


All i needed was for that to play after the scene with Shepard and Anderson, and there, one ending only, and still tons better than what BW came up with. Now just to mod that in.

On another note, one scene that i remembered i clearly loved was the whole grunt fight, i was worried for him damn it, and almost restarted thinking "screw the rachni!! Grunt, im coming for you!"

But well, ya know, then the end comes.

#3332
Skydive84

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ME 3 was one of the best games i have ever played, the end however is less satisfying the the old NES games that only gives you "Game Over".

I am seriously curious about how all your staff feels about this? They put in alot of work with this series, probably having great fun doing so, and then you let them create this sort of end. Did they enjoy that?

And all that clousure that was promised to us, was NOT delivered.

Be proud of your work with ME, but the way you ended it will forever mark the decline of your fanbase. In MY opinion.

#3333
Vorganov

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Crying Tali
singing Mordin
Grunt lives
Kaidan/Ashley fighting Dr. Eva
say goodbye to all squadmambers (especially LI)
final speach
dreams

Modifié par Vorganov, 16 mars 2012 - 10:38 .


#3334
nyogen

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Thank you for a wonderful trilogy Bioware ! I am having a hard time playing anything else at the moment, partly because of the awesomeness of these games, the universe, the story*... nothing else comes out even close to that.

My favourite moments (most intense) were Mordin's and Legion's sacrifice and the eeepic galactic fleet coming through the Charon relay for the final confrontation with the Reapers, when after tens of hours of meticulous build up of war assets and the hundreds of hours spent in the previous episodes to polish my Shepard and his choices I felt I was close to the epic conclusion of the most epic game I ever played.

Now, after all that epicness, I meet Casper and the traffic lights :blink:... That was... unexpected yes, but that also left me perplexed as to why would you think such an ending is deserving of your previously amazing work, unless you be trolling us somehow... (here's moderate hoping)

I do not think you should do right by your fans demanding different, more polished, more previous choice reflecting endings, however I DO think you should do right by yourselves and consider it, where I stand it's the missing jewel of your countless of hours of creative work and sacrifices which have brought us fans hundreds of hours of amazing entertainment for which again I personally am very grateful.

Btw, Chris, you forgot to register your copy of ME3 :innocent: and how does your copy of ME3 end btw ? :D

#3335
DaddyGOD

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My favourite scenes...Okay this will take a while...
When you see the kid die ( One of the favs because of how emotional it can make you(or sad))
When you Mordin goes to activate the cure
When you pray with Than
When legion and tali are together on rannoch before his deactivation
When you're having your last chat with anderson
When you're shooting bottles with garrus
Pretty much any speech of encouragement
There's more, I just can't remember them all.

And as for the people complaining about the ending, there has been a 'leak' not confirmed true or even existing, but apparently it's titled 'the truth', it contain new MP characters and supposedly the 'true ending'

Link here --> http://www.gamefront...h-due-in-april/

P.S Dear Bioware guy, If this isn't true...I Guess you'll have no problem leaving my comment here.

#3336
Kishala

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I really don't think anyone can seriously argue with the fact that Mass Effect 3 is excellent, except for the ending of course. You guys (Bioware) have managed to capture quite a bit of the essence of actual open warfare, both actual combat and the effect a galaxy (world) wide war has on everyone. The one conversation sequence I found the most moving was the teenage girl waiting for her parents on the Citadel. Each time I visited and the conversation moves forward, I couldn't help but be moved at it. Very poignant.

In regards to the ending...If it is changed (the mass relays being destroyed isn't something I can easily decide on feedback for. I can go either way,) and shepard truly is alive, I feel she (I play FemShep, forever and always. Excellent job Jennifer Hale did, as always,) should bear both physical and mental scars of some kind. As my Paragon Femshep pointed out on several occasions, she's just a soldier. She's not perfect and no one could go through what she went through without scars. Plus it gives Garrus, Wrex, and Grunt something to mess with her about. Could be something along the lines of, "Just because I made you an honorary Krogan, doesn't mean you have to start looking like one."

My life interest should be explored a little deeper as well. Definently an Asari daughter =D PLus this paves a potential path into the ME future of another Shepard, abeit one generations removed. Would be interesting to see how the Shepard offspring try or not try to live up to the Shepard legend.

If the galaxy is able to remain connected, the next Council should definently have a human member with completely equal power. This is a no brainer due to humanity, Shepard, saving the galaxy.

Yet another thread that needs to be ended is Harbinger. He is the only other Reaper named and with his ability to Control the Collectors, this leads me to believe he is more powerful than Sovereign was. A potential path along these lines is that the Crucible was flawed. Not all Reapers were destroyed (if one chooses the destroy ending,) and Harbinger and some straggelers manage to escape. This leaves an obvious villain for future DLC.

Please, for the love of the flightless turkies....explain the Keepers. They are organic and the only Organics, besides the primitive races, that the Reapers don't do anything with. Could they be indocrinated creator's of the Starchild?

One topic of confusion for me, if the ending remains as is, is the fate of both EDI and the Geth. While the Starchild said all synthetic life would be destroyed, including the Geth, Shepard "possibly" lives even though she is partly synthetic, thanks to TIM. As both Legion and Tali explained on more than one occasion, the Geth are, in actuality, software. While Legion's sacrifice (by the way, also very moving. I love that guy) gave intelligence to all Geth, not all Geth had platforms (bodies.) Many were still inside their servers. As real world shows, software is not something you can easily get rid of (also looking at you, Terminator 3.) It is very feasible that some Geth survive. Same goes for EDI. She was split between the Normandy and EVA's body. While the body might have died, the program aboard the Normandy could've survived.

In closing, Mass Effect 3 is an excellent game, for all it's flaws (Journal!!!!! Ending!!!) it is definently a game worth play, albeit only once right now. MP is another story. Rest assured that while you (Bioware) may take a hit to your reputation, (depending on the future outcome of this fiasco with the ending) I'm definently still a fan. you're latest ending may have sucked and had plot holes large enough for me to fly the Destiny Ascension through, you guys still write one hell of a story and can capture a gamers attention and have emotions run rampant and I'll always be a fan.

Modifié par Kishala, 16 mars 2012 - 10:41 .


#3337
Ralmidaz

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Tali and Legion, asking if this unit has a soul. Pure brilliance and very touching. It also lead to my confusion over the apparent truth of the ending that synthetics will end up killing all organics. EDI and Legion proved this to be false.
But my Tali-fanboyism of course leads to any scene with unique Tali dialogue/Rannoch to be brilliant in my opinion.

#3338
Zaalbar

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Everything was fantastic in ME3, I especially liked Kai Leng's defeat and Shepard's, "That's for Thane you SOB!" ME 3 has many great moments for me, Mordin's sacrifice being another, But unfortunately its all let down by an underdeveloped unfinished tact on at the last minute non sensical flat emotionless contrived ending or endings.
Its was also painful to discover that the whole war assets and galactic readiness mechanic, that I spent the whole game accumulating turns out to be nothing more then a gimmick as it never amounts to anything in the final.

#3339
Mcfly616

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I haven't touched my Xbox since beating the game Sunday night....which speaks volumes bcuz I play everyday....I've been to countless midnight release events.....but the anticipation I had for this game was immeasurable. My gf got sick of me talking about it everyday. I couldn't wait to save the galaxy against seemingly impossible odds(Again!). I couldn't wait to see my buddy Garrus and charge into battle with him. I couldn't wait to court Liara. After staying loyal for the first 2 games I still couldn't get enough of her....I love videogames....and the Mass Effect Series I had at the top of the list. Not ever to be touched. Just like there will never be a better basketball player than Michael Jordan, in my eyes, no game series will ever top Mass Effect.....these were my thoughts from the moment I beat ME2 all the way up to March 5th. I got my game. Took my time, talking to every character possible, living in each moment and didn't take any of them for granted. My expectations were being met with flying colors. And then the ending came. And I thought "Omg its Bioware signature twist". Bioware always has a twist in every game. I feel there is plenty of evidence that Shepard is unconcious in the last 10 minutes....however, if this is the end, you have effectively taken the greatest sci fi series ever created and made The Phantom Menace look like a masterpiece. Like I said, I believe its a twist and Bioware already has the ending ready to be released via patch/dlc....but if the control, synthesis, destroy options are the real ending, I have to tell you, just thinking about it makes me feel so heartbroken. It feels like getting dumped by your dream girl via text message and after she comes over to pick up her things, she peels out of the driveway and runs over your dog on the way out....that's the only way I can describe emotions that swell in me and the rage that manifests in me just by even thinking the last 10 minutes is what really happened. I was an English major. I've been writing since middle school. And something that I've been taught and reminded of numerous times over the last 20 years, is that killing your characters off suddenly without closure or explanation is just laziness on behalf of the writer because they can't think of how to progress them. I learned this when I was like 10...and it was drilled into my head year after year whenever I had to write an essay or had a.creative writing assignment. It's okay to kill off characters....but you shouldn't do that until their plot is completely tied up. Shepards story has waaay too many things to finish and clear up, for the current ending to be the real ending. You show him alive for gods sake! I find it surreal that the Bioware team(the only game writers I have complete faith in), would drop the ball at the finish line. If this is the real ending, the only thing I can compare it to is Bioware being an undefeated football team in the Super Bowl with the ball on the goal line and 1 second remaining on the clock. You're going for the win and the title, as well as capping of a perfect season, and all you gota do to go down in history as one of the best teams ever, is just snap the ball and fall a few feet forward....but what you did is snap the ball and literally hand the ball to the defense like "here you go". Yeah its that bad if this is the real ending. To come so far on this perfect journey to just throw it away when youre inches from the finish line. That is not too Shepard-like of you Bioware. Its like wrapping a fresh turd in tin foil to keep it warm, and then giving it to your kid for Christmas....but by the way, this is all IF the current ending is the real ending....which I don't believe it to be....lucky for you guys....now prove me right..sooner rather than later please...I'd like to see all the hard work I put into Liara over the past 5 years be reflected in her belly size dammit lol Ahh wishful thinking....

#3340
Wargram

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The game was sweet but yeah the end should have been explained a little better. Even if you get the choices I couldnt find the info after it was said for making a choice. I wanted to think about it but didnt realize I wasnt able to find the choices. So I just kept running forward to something! Also I would have liked to see more a ending remembering shep in a good outro! Also people talk about DLC might give a different ending how can that be if your set back in time after finishing the game? I hope all will be much better explained! Thanks for the game though! I loved it, just sad it was short and the ending was vague with to many unanswered questions!

#3341
Subject One

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Favourite moment: Mordin subplot. Such a beautiful character. But there are a lot of character moments through the game that I've enjoyed.

Did not like: Sheppard's ending is OK for me (sacrifice it's fitting for him), and also has some sci-fi mistery... but it's a shame that the surviving squadmates and the normandy doesn't have a properly ending. It feels rushed. And a lot of people who LOVE these characters feel that they are betrayed by a rushed ending that lets them lost (not pun intended) somewhere without a properly explanation. I suggest you to listen the fans and give some kind of epilogue to ME3 survivors.

Modifié par Subject One, 16 mars 2012 - 10:45 .


#3342
Moirai

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danielleon wrote...

I don't understand why everyone's complaining about the end, for me it was a perfect ending of the most perfect gaming trilogies I've ever played. So Shepard sacrifised himself in the end. But I have to say.. If he had survived, or any other character that was scripted to die... The game wouldn't be as memorable as the game actually was. So stop complain about the end, and see the game for what it is instead! The game trilogy is a masterpiece


Time and time again it has been pointed out that Shepard living or dying was not the problem. It was the fact that the ending were nothing more than badly thought out illogical nonsense which posed more questions than it answered, which is in complete deference to what Casey Hudson stated very recently that it would be.

The game is a comercial product. We are paying customers. We were, in part, mis-sold that product based on erroneous information. On that basis, as with any product we've paid for, we are perfectly within our rights to complain if it doesn't do what we were told it would do.

We are not viewing a piece of artwork in a gallery. We're buying it. And once bought, it becomes a product like any other purchasable item.

#3343
Polat995

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Subject One wrote...

Favourite moment: Mordin subplot. Such a beautiful character. But there are a lot of character moments through the game that I've enjoyed.

Did not like: Sheppard's ending is OK for me (sacrifice it's fitting for him), and also has some sci-fi mistery... but it's a shame that the surviving squadmates and the normandy doesn't have a properly ending. It feels rushed. And a lot of people who LOVE these characters feel that they are betrayed by a rushed ending that lets them lost (not pun intended) somewhere without a properly explanation. I suggest you to listen the fans and give some kind of epilogue to ME3 survivors.


Yes, epilogue would be good but they won't create new epilogue because this topic is just for divert attention. Deflect our reactions. Nothing more, nothing less.

#3344
Batonga

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Mass Effect 3 is an epic game, no matter what. As so many, many fans pointed out, they feel that the ME universe is a very special place to play in. And I myself had very many dramatic and truly satisfactory moments in this universe you, the BW guys, created. Be proud.

However when thinking about the "favorite moment" asked for in the OP I can only say this:

My favorite moment was when your fans opened up the "Retake Mass Effect 3" movement in order to make a difference. In order to make you BW guys see the intensity we felt by playing it all through, then play it through again and then again. I have never seen this in a software game before. It's just like we wish to step out of the game and take the fight to the Reapers ourselves in order to give you BW Mass Effect Universe the ending it deserves.

I salute to you for this accomplishment, now please give your own universe, what it derserves.

#3345
Chicken_Vulture

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 In keeping with my earlier thoughts, I find it important to not just list the good moments, but describe exactly why they had such an effect on me. There is one that stands out, and I'm just going to blather on it with the assumption that someone might read it. 

Instead of playing my created characters as myself in games, I like to try to make them as far away from me as possible in terms of appearance, race, gender, species, whatever. Be something else entirely. I like to act on stage or such, so I'm naturally drawn to taking on roles that are completely not me, and playing a dark-skinned female space soldier was just an extreme form of 'not me'. So I never thought of my femShep as being myself, but rather a role I was taking on. I envisioned her as the perfect hero, always the charming, persuasive, peaceful one except in a few very rare moments when something truly irked her, when somebody went too far or so on, just so I wouldn't blank out and mindlessly click the paragon option every time. Some people like playing evil in a game so they can do all the crazy things they would never get away with in real life, but I found it much more fun managing to be the hero I can only strive to be in real life. The one who can talk anyone down from hurting others or themselves, and who everyone looks up to. A messianic figure who on the inside is perfectly human. 

In the first two games, Shepard was more or less a blank slate. You could do more or less whatever you wanted with him or her, even if it totally contradicted things from before. Moreover, she rarely shows a whole lot of emotion, but as you really slip into the role you can easily imagine how she must be feeling. To see that pressure, that worry, that fear all come to life in the third game was heartbreaking. Here was a character I created myself, and she was terrified. She had gone through two games without flinching, so it reinforced so hard just what a big threat the reapers were to see her having nightmares, having fear, and most of all, actually flinching. It brought an emotional depth to the series so potent, it was something the medium had never captured before.

After spending the first two games comforting and helping my teammates through their personal struggles, to see that hard work repaid in their respect and support for Shepard was simply beautiful. They brought me back to some of the most emotional moments of my life, and those characters couldn't have felt more alive at those moments. I was just as worried as Shepard about the fate of the galaxy, and those characters made me feel so much better about it. I know they're not real, but it was so realistic that it was outright therapeutic. It was some of the most uplifting stuff I'd ever seen, despite the bleakness of the war.

Shortly before the game's release, a friend and I were talking about whether games had ever made us cry. He of course brought up Final Fantasy 7 and the much-known death that occurs in it as his only example. But that one didn't do anything for me. There was no connection with the character, no feeling that she died because I couldn't protect her, and no buildup or dread of her fate. Just stab, done. Shocking, for sure, but not crying material for me. I mentioned that ME3 would very likely be the first game to make me cry. And thanks to Thane, it was.

I had been romancing Thane through the second and third game up until his death, knowing all along that it wasn't going to end well. Originally I had just ended up with him because he seemed a unique choice compared to all my friends who were romancing Tali or Garrus. I figured I'd try something else, and he really did seem like an interesting character. At first it was intriguing, but as it went on it became truly touching, and it seemed to spark such life in both the dying assassin and the unflinching war vet. They were one moment violent and efficient (helps that I was playing Shep as an infiltrator), and then they sat down and just seemed so happy together, so pleased to have found someone who they can truly just sit and talk to. His words about feeling alive again were simply touching.

When I met Liara in the Shadow Broker dlc, I was wondering if she'd acknowledge that I'd left her for someone else. She has a line, a very harsh one, where she berates Shepard for "trying to be the wife of a dying man" or something similar. I could hear the pain of rejection in her voice, and it actually hurt to hear it. My Shep didn't yell  back, I just imagined she was truly shattered inside by it. I wasn't  mad at Liara though - she had every right to be upset after all she'd gone through to ensure Shepard's safety.

Yet even so, I stayed with Thane. I told her it wasn't going to work out, but still invited her over to the Normandy. And she gave one of the most beautiful speeches I'd ever heard, one that spoke to both Shepard and my real worries. She told her, simply, not to fear the end, but to enjoy the time that we have, just like an asari who bonds with a shorter-lived partner. Thane himself had earlier expressed the same sentiment, and to hear it from both the dying man and the one I left for him was staggeringly powerful. 

Even so, I found myself worried for how it was going to turn out in ME3. I knew he wasn't a squad member, so I was concerned that he would be stricken by the wayside, mostly ignored as we're expected to leave him for one of the main interests, and that he would die in the background somewhere, forgotten. Given that he will die if you pick him as specialist for any task but crew escort in the suicide mission, I felt very much like he was intended all along to be killed off in the second game. 

I told Liara we still weren't a thing when I met her again, and certainly felt bad, but I had to see what was going to become of Thane. Meeting him again in the hospital was uplifting, but his decreased health really had me worried. His reassurances and peace were truly heartbreaking, and cemented him as one of the best-written characters in the whole series. But I had to part with him for the time being, hoping that I wasn't screwing anyting up and there wasn't some super-secret drell cure I was missing hidden away on some remote planet. 

When the attack came to the citadel, and I heard from him, I knew it wasn't going to end well. He was sick, moving slower than he used to, and these enemies were unlike any we'd fought. I figured he would just get killed off in the background and I was supposed to just accept it as if he wasn't ever a legitimate partner for Shepard anyway. But no, he gets on his feet for one last amazing fight, and is ever noble and selfless even when he's injured. Sure I chased Kai Leng, it was necessary for the mission, but I was secretly wishing there was an option to stay with him until the medics came, even if it would be irresponsible.

When I heard that he was in the hospital, I did get some hope. Would he make it after all? I went straight there, despite, you know, having just killed an ambassador, and when the doctor explained to Shepard that it didn't look good, I felt my heart utterly sink, as if I was about to lose a real person, not just a character. And then... well, I just fell apart at what happened next. His final words reflecting peace and contentment, his son standing by his side in admiration, and the prayer... not for him, but for Shepard herself. In his final moments, he has become the hero that saved the councellor, and his name will be forever redeemed. Kolyat accepted Shepard being there, and will grow up knowing his father was a hero. 

And then: "Goodbye Thane. Meet you across the sea." It was the most heartbreaking line and scene in the entire trilogy. Shepard knew it was coming, I knew it was coming, and when it came, it wasn't a writeoff, it was utterly beautiful. I didn't feel like it was a waste to pursue him, even if I'd shrugged off Liara for him, I wanted to be there, loyal to him in his final moments, and it was done so poetically that I was so very glad I made that choice. 

So, needless to say, it was the first video game to ever bring out a true, powerful reaction from me. That was real emotion, not manipulation, not shock or annoyance that my favourite character had been killed off. It was a testament to the sheer power of good writing. It sent me from a bit misty-eyed to an incoherent bunch of sobbing and I ran through a whole lot of tissues. And then a few more when I got his after-death message on the Normandy, even though I had already read it in LotSB. 

Thane was unique in that he was already dying, and had made peace with everything in his life. So I don't mean to make this sound like killing off our favourite characters is the best way to go - just that if someone's going to die off in something loaded with characters as rich as these, they need to die off perfectly. And that was perfect, Bioware. So thank you. No matter what else happened, I got closure on that, and really nothing else mattered more to me. 

EDIT: Oh, and stabbing Kai Leng brutally while saying "That was for Thane!" was probably the only time I'd felt really, truly good about taking revenge on a character. I didn't hesitate a moment to take the renegade interrupt when I saw it. Earlier, I had considered that my ultimate-paragon Shepard might forgive him if given the opportunity, recruit him to her side... until he taunted Thane during one of our fights. Right then it pretty much made me hate him more than any character that has ever existed. 

Modifié par Chicken_Vulture, 16 mars 2012 - 10:59 .


#3346
Archonsg

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 Posted an Alternate ending at around page 22 but went back and thought a lot about it.
Here's the updated version.Paragon Shepard. Shepard Dies.

social.bioware.com/forum/1/topic/355/index/10049247/1#10049247

#3347
Trakadon

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Don't get me wrong. I hated the endings but I don't want them nor do I expect Bioware to patch in a new ending or worse yet to make a DLC that costs 20$ or so.

They made a bad ending to a great game series and they will have to live with that. And so will the rest of us.

#3348
Mobius-Silent

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The game/series/setting was fantastic, epic and engaging. I hate the word "franchise" when talking about a story so I'll stick with "setting" and the setting was one of the most enjoyable Sci-fi settings I've ever been a part of... and you ruined it.

The ending was _freaking terrible_ it was _so_ bad it has ruined the entire trilogy for me, that is _really_ hard to do
So one question: _what were you thinking?_ no scrap that, I really don't care.

I'm not going to demand anything from you because that would be foolish, but unless this is put right you are getting no more money from me, ever, don't care what you make I'm not touching it. Hell I can quite comfortably stop buying anything from EA as well.

I don't want a prequel or a parallel story, I don't' wan't an RTS or an iPhone game nor a tie-in book. I just want and ending with some emotional closure that makes at least some sense, that is not much to ask.

Modifié par Mobius-Silent, 16 mars 2012 - 10:51 .


#3349
Mcfly616

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My whole plan was to play ME3 with my imported character from ME1 and ME2....and as I got half way through I was thinking to myself "this is everything I.could've asked for and more...I can't wait to go back a do it from the start Again(most likely making all the same decisions and romancing Liara all over again)....and then the ending came....and while I believe its not the real ending, there is some lingering doubts, of "what if it really is?" And tho my belief is strong, my doubts keep me from even picking up my controller and going back to ME1 for another go around....it just would hurt to go back and see them knowing what comes at then end of it all....if the last 10 minutes are the real ending I may not ever play my favorite game series again....all because of the last 10 minutes out of a grand 200 hour journey

#3350
Fred_MacManus

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Pretty much covers it, don't you think?

SolidisusSnake1 wrote...

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