On the Mass Effect 3 endings. Yes, we are listening.
#3326
Posté 16 mars 2012 - 10:31
#3327
Posté 16 mars 2012 - 10:34
danielleon wrote...
I don't understand why everyone's complaining about the end, for me it was a perfect ending of the most perfect gaming trilogies I've ever played. So Shepard sacrifised himself in the end. But I have to say.. If he had survived, or any other character that was scripted to die... The game wouldn't be as memorable as the game actually was. So stop complain about the end, and see the game for what it is instead! The game trilogy is a masterpiece
I agree, the game (and the trilogy) is a masterpiece and awesome et cetera...
Still believe in the Indoctrination theory, though
Favourite moment? Umm... Most of it?
Actually, now that I think about it, maybe one of my favourite themes of the game was how it made Shepard more human, and went into his/her psyche with the nightmares and PTSD imaginery/behaviour from Shepard's part. It really made Shepard incredibly tragic, relatable hero, and that's just icing on the cake. Characterisation and character growth is something this game got so, so right.
#3328
Posté 16 mars 2012 - 10:34
#3329
Posté 16 mars 2012 - 10:36
Because, first of all, I believe that the story was admirable for 99.72% of the trilogy (120 hours x 60 minutes = 7200 minutes, 7180 minutes / 7200 minutes = 99.72%). But BioWare has to admit, and everyone, including the apologists, have to admit, the story failed miserably in the last 0.28%.
Eternalsteelfan explains in this enlightening post, http://social.biowar...2779/1#10022779 , that “Mass Effect is a conventional story with conventional expectations. A conventional story, almost all stories, follow a pretty standard plotline: Introduction - Ascending Action - Climax - Descending Action - Resolution... the Citadel sequence is the final part of the descending action and the resolution for both the game and series, the part where the antagonist is finally defeated, the themes and dramatic questions are answered, and the loose ends are tied. Or rather, it should be... the story grows convoluted (once again, this is supposed to be the resolution) at the height of the scene by jarring us out of it with the bizarre, dreamlike sequence... the final choice between three options... creat[e] a massive upheaval of the story world, while being unclear. All of the characters and the entire setting are left to an uncertain and sometimes confusing fate... [n]ew information shouldn't be introduced in a resolution unless it directly resolves something or is quickly resolved itself; definitively, it's the opposite of what a resolution is.” Without a resolution, “Mass Effect 3 completely lacks any sense of ‘ever after.’”
It is this lack of “ever after” that makes the ending so devastatingly bad (and please do not go the post-modern, vague mumbo-jumbo route... BioWare is a game developer not an arthouse). Whether revisionist or non-revisionist, I think all of us are upset because we cannot imagine the future of the Mass Effect universe. What is the universe to be like when the Mass Relays are gone? What is the universe to be like when all synthetics are gone? What is the universe to be like when the difference between organics and synthetics are gone? What is the universe to be like? What is the universe to be like? What is the universe to be like?
Let me tell you why “LOTS OF SPECULATION FROM EVERYONE,” as Mac Walters put it so graciously, is stupid. But here is my spin. As much as the ending is poor in a story point of view, the ending is poor in a marketing point of view. Consider: why would BioWare suddenly create an entirely new universe to base their franchise in? A Mass Effect universe without Mass Effect is not a Mass Effect universe. It is a universe with no unique spin, it is a universe with no emotional attachment from the fans, it is just another universe, an unproven universe. Why would BioWare drive their hugely popular universe, a hugely profitable universe, in a completely new and uncharted direction? Why would BioWare risk so much, and why would EA allow it? Why is the ending a smart marketing choice?
Let me go further. I would argue that the franchise would have been salvageable if the game had ended with Shepard as charred BBQ. I agree that this ending would have been equally as terrible as the current one. However, at least the charred BBQ option preserves the universe that the fans have so grown to love. Because of the additional 20 minutes, the emotional tie developed during the 7180 is nullified. Why develop an ending that forces the players to never again see the universe in the same way? Why take this risk? Why put 10 years of development in the hands of 20 minutes?
If you have any marketing background, please enlighten us. My teenage brain is too primitive and can only think of “any publicity is good publicity.”
[Edited for correct recognition of
Eternalsteelfan ]
Modifié par Hcjung10, 16 mars 2012 - 10:42 .
#3330
Posté 16 mars 2012 - 10:36
But all this just crashed to the ground when I got to the ending. All the game, the whole series, is butchered by the last 10 minutes. How in hell is it possible to be so right during the whole game, and so wrong about its conclusion? How?
The ending should have offered multiple paths, and been coherent with the player choices, with our Sheppard, with what we've put in the game since ME1. Instead we got a unique rainbow-ending, with three choices that make absolutely no sense at all. My Sheppard, and according to this thread, most Sheppard, would actually never choose any of these, he would have preferred bleeding to death. The endings leave the galaxy in a state arguably worse than reapers would have.
There should be a "good" ending; players that have done everything right should be rewarded. And most of all the ending should deal with the main feature of ME3: the characters. You created interesting, lovable ones, that people have learnt to care about and appreciate for years now. And you made us able to pursue a love interest, which is, in ME3 in particular, absolutely brilliantly executed, and that's what the ending should be about: what happen to all of them after the reapers have been defeated.
'Cause, yes, the reapers can obviously be defeated according to the final kid speech. We should get to see how all the different races work together to rebuilt their worlds, what happens to Sheppard and most of all, what happens with his/her love interest in peace time.
The ending should feature independent epilogues centered on Garrus, Tali, Liara, or whosoever Shep romanced. Even BG2 did that! Why in hell, long, explanatory, happy endings are such a taboo in some writter's mind?
Several times during the game, we were able to make our Sheppard express the fact that he fought, not for the galaxy or the greater good, but simply for a very personal matter, the person(s) he loved.
Just ask players, create a poll, I'm certain you would see that 90% of the players would rather sacrifice half the galaxy than abandoning Tali, Garrus and Liara in a damn jungle.
You failed to realize what you achieved with this series, you failed to see why players cared. You've just done the cruelest thing you could have ever done to your fans and our beloved ME universe. You made us care for years, went where any videogame hadn’t went yet in a matter of storytelling, just to stab us in the heart to get yourself a "memorable ending". It’s like you gave us an adorable kitty, which we took care of for years, and today you told us to sit down and see it squashed slowly by a truck. It’s absolutely free of all reasons, rude, cruel and only justified by the will to inflict pain on people. It’s sadistic and exploits the trust relationship between a person and an artist in the most disgusting way possible. You’ve just performed the widest emotional blackmail for the sake of creating buzz. You have no right to do that.
But you will realize the magnitude of your mistake, most players are so dishearten that they won’t ever play the series again, since in the end all is pointless. I wanted to start a new game as soon as could, but now, I just can’t. And money-wise you’ve just shot yourself in the foot and killed future DLC potential, nobody would ever get back for any side mission seeing how it will all ends anyway. Your only way of redemption is a dlc ,canon story-wise, that undo all this mess and rewrite the whole ending. But you’re surely too busy creating new multiplayer map DLCs for a game mode that nobody care of anymore.
#3331
Posté 16 mars 2012 - 10:36
Ill just leave this here
All i needed was for that to play after the scene with Shepard and Anderson, and there, one ending only, and still tons better than what BW came up with. Now just to mod that in.
On another note, one scene that i remembered i clearly loved was the whole grunt fight, i was worried for him damn it, and almost restarted thinking "screw the rachni!! Grunt, im coming for you!"
But well, ya know, then the end comes.
#3332
Posté 16 mars 2012 - 10:36
I am seriously curious about how all your staff feels about this? They put in alot of work with this series, probably having great fun doing so, and then you let them create this sort of end. Did they enjoy that?
And all that clousure that was promised to us, was NOT delivered.
Be proud of your work with ME, but the way you ended it will forever mark the decline of your fanbase. In MY opinion.
#3333
Posté 16 mars 2012 - 10:38
singing Mordin
Grunt lives
Kaidan/Ashley fighting Dr. Eva
say goodbye to all squadmambers (especially LI)
final speach
dreams
Modifié par Vorganov, 16 mars 2012 - 10:38 .
#3334
Posté 16 mars 2012 - 10:39
My favourite moments (most intense) were Mordin's and Legion's sacrifice and the eeepic galactic fleet coming through the Charon relay for the final confrontation with the Reapers, when after tens of hours of meticulous build up of war assets and the hundreds of hours spent in the previous episodes to polish my Shepard and his choices I felt I was close to the epic conclusion of the most epic game I ever played.
Now, after all that epicness, I meet Casper and the traffic lights
I do not think you should do right by your fans demanding different, more polished, more previous choice reflecting endings, however I DO think you should do right by yourselves and consider it, where I stand it's the missing jewel of your countless of hours of creative work and sacrifices which have brought us fans hundreds of hours of amazing entertainment for which again I personally am very grateful.
Btw, Chris, you forgot to register your copy of ME3 :innocent: and how does your copy of ME3 end btw ?
#3335
Posté 16 mars 2012 - 10:39
When you see the kid die ( One of the favs because of how emotional it can make you(or sad))
When you Mordin goes to activate the cure
When you pray with Than
When legion and tali are together on rannoch before his deactivation
When you're having your last chat with anderson
When you're shooting bottles with garrus
Pretty much any speech of encouragement
There's more, I just can't remember them all.
And as for the people complaining about the ending, there has been a 'leak' not confirmed true or even existing, but apparently it's titled 'the truth', it contain new MP characters and supposedly the 'true ending'
Link here --> http://www.gamefront...h-due-in-april/
P.S Dear Bioware guy, If this isn't true...I Guess you'll have no problem leaving my comment here.
#3336
Posté 16 mars 2012 - 10:41
In regards to the ending...If it is changed (the mass relays being destroyed isn't something I can easily decide on feedback for. I can go either way,) and shepard truly is alive, I feel she (I play FemShep, forever and always. Excellent job Jennifer Hale did, as always,) should bear both physical and mental scars of some kind. As my Paragon Femshep pointed out on several occasions, she's just a soldier. She's not perfect and no one could go through what she went through without scars. Plus it gives Garrus, Wrex, and Grunt something to mess with her about. Could be something along the lines of, "Just because I made you an honorary Krogan, doesn't mean you have to start looking like one."
My life interest should be explored a little deeper as well. Definently an Asari daughter =D PLus this paves a potential path into the ME future of another Shepard, abeit one generations removed. Would be interesting to see how the Shepard offspring try or not try to live up to the Shepard legend.
If the galaxy is able to remain connected, the next Council should definently have a human member with completely equal power. This is a no brainer due to humanity, Shepard, saving the galaxy.
Yet another thread that needs to be ended is Harbinger. He is the only other Reaper named and with his ability to Control the Collectors, this leads me to believe he is more powerful than Sovereign was. A potential path along these lines is that the Crucible was flawed. Not all Reapers were destroyed (if one chooses the destroy ending,) and Harbinger and some straggelers manage to escape. This leaves an obvious villain for future DLC.
Please, for the love of the flightless turkies....explain the Keepers. They are organic and the only Organics, besides the primitive races, that the Reapers don't do anything with. Could they be indocrinated creator's of the Starchild?
One topic of confusion for me, if the ending remains as is, is the fate of both EDI and the Geth. While the Starchild said all synthetic life would be destroyed, including the Geth, Shepard "possibly" lives even though she is partly synthetic, thanks to TIM. As both Legion and Tali explained on more than one occasion, the Geth are, in actuality, software. While Legion's sacrifice (by the way, also very moving. I love that guy) gave intelligence to all Geth, not all Geth had platforms (bodies.) Many were still inside their servers. As real world shows, software is not something you can easily get rid of (also looking at you, Terminator 3.) It is very feasible that some Geth survive. Same goes for EDI. She was split between the Normandy and EVA's body. While the body might have died, the program aboard the Normandy could've survived.
In closing, Mass Effect 3 is an excellent game, for all it's flaws (Journal!!!!! Ending!!!) it is definently a game worth play, albeit only once right now. MP is another story. Rest assured that while you (Bioware) may take a hit to your reputation, (depending on the future outcome of this fiasco with the ending) I'm definently still a fan. you're latest ending may have sucked and had plot holes large enough for me to fly the Destiny Ascension through, you guys still write one hell of a story and can capture a gamers attention and have emotions run rampant and I'll always be a fan.
Modifié par Kishala, 16 mars 2012 - 10:41 .
#3337
Posté 16 mars 2012 - 10:41
But my Tali-fanboyism of course leads to any scene with unique Tali dialogue/Rannoch to be brilliant in my opinion.
#3338
Posté 16 mars 2012 - 10:41
Its was also painful to discover that the whole war assets and galactic readiness mechanic, that I spent the whole game accumulating turns out to be nothing more then a gimmick as it never amounts to anything in the final.
#3339
Posté 16 mars 2012 - 10:43
#3340
Posté 16 mars 2012 - 10:43
#3341
Posté 16 mars 2012 - 10:44
Did not like: Sheppard's ending is OK for me (sacrifice it's fitting for him), and also has some sci-fi mistery... but it's a shame that the surviving squadmates and the normandy doesn't have a properly ending. It feels rushed. And a lot of people who LOVE these characters feel that they are betrayed by a rushed ending that lets them lost (not pun intended) somewhere without a properly explanation. I suggest you to listen the fans and give some kind of epilogue to ME3 survivors.
Modifié par Subject One, 16 mars 2012 - 10:45 .
#3342
Posté 16 mars 2012 - 10:45
danielleon wrote...
I don't understand why everyone's complaining about the end, for me it was a perfect ending of the most perfect gaming trilogies I've ever played. So Shepard sacrifised himself in the end. But I have to say.. If he had survived, or any other character that was scripted to die... The game wouldn't be as memorable as the game actually was. So stop complain about the end, and see the game for what it is instead! The game trilogy is a masterpiece
Time and time again it has been pointed out that Shepard living or dying was not the problem. It was the fact that the ending were nothing more than badly thought out illogical nonsense which posed more questions than it answered, which is in complete deference to what Casey Hudson stated very recently that it would be.
The game is a comercial product. We are paying customers. We were, in part, mis-sold that product based on erroneous information. On that basis, as with any product we've paid for, we are perfectly within our rights to complain if it doesn't do what we were told it would do.
We are not viewing a piece of artwork in a gallery. We're buying it. And once bought, it becomes a product like any other purchasable item.
#3343
Posté 16 mars 2012 - 10:46
Subject One wrote...
Favourite moment: Mordin subplot. Such a beautiful character. But there are a lot of character moments through the game that I've enjoyed.
Did not like: Sheppard's ending is OK for me (sacrifice it's fitting for him), and also has some sci-fi mistery... but it's a shame that the surviving squadmates and the normandy doesn't have a properly ending. It feels rushed. And a lot of people who LOVE these characters feel that they are betrayed by a rushed ending that lets them lost (not pun intended) somewhere without a properly explanation. I suggest you to listen the fans and give some kind of epilogue to ME3 survivors.
Yes, epilogue would be good but they won't create new epilogue because this topic is just for divert attention. Deflect our reactions. Nothing more, nothing less.
#3344
Posté 16 mars 2012 - 10:46
However when thinking about the "favorite moment" asked for in the OP I can only say this:
My favorite moment was when your fans opened up the "Retake Mass Effect 3" movement in order to make a difference. In order to make you BW guys see the intensity we felt by playing it all through, then play it through again and then again. I have never seen this in a software game before. It's just like we wish to step out of the game and take the fight to the Reapers ourselves in order to give you BW Mass Effect Universe the ending it deserves.
I salute to you for this accomplishment, now please give your own universe, what it derserves.
#3345
Posté 16 mars 2012 - 10:47
Instead of playing my created characters as myself in games, I like to try to make them as far away from me as possible in terms of appearance, race, gender, species, whatever. Be something else entirely. I like to act on stage or such, so I'm naturally drawn to taking on roles that are completely not me, and playing a dark-skinned female space soldier was just an extreme form of 'not me'. So I never thought of my femShep as being myself, but rather a role I was taking on. I envisioned her as the perfect hero, always the charming, persuasive, peaceful one except in a few very rare moments when something truly irked her, when somebody went too far or so on, just so I wouldn't blank out and mindlessly click the paragon option every time. Some people like playing evil in a game so they can do all the crazy things they would never get away with in real life, but I found it much more fun managing to be the hero I can only strive to be in real life. The one who can talk anyone down from hurting others or themselves, and who everyone looks up to. A messianic figure who on the inside is perfectly human.
In the first two games, Shepard was more or less a blank slate. You could do more or less whatever you wanted with him or her, even if it totally contradicted things from before. Moreover, she rarely shows a whole lot of emotion, but as you really slip into the role you can easily imagine how she must be feeling. To see that pressure, that worry, that fear all come to life in the third game was heartbreaking. Here was a character I created myself, and she was terrified. She had gone through two games without flinching, so it reinforced so hard just what a big threat the reapers were to see her having nightmares, having fear, and most of all, actually flinching. It brought an emotional depth to the series so potent, it was something the medium had never captured before.
After spending the first two games comforting and helping my teammates through their personal struggles, to see that hard work repaid in their respect and support for Shepard was simply beautiful. They brought me back to some of the most emotional moments of my life, and those characters couldn't have felt more alive at those moments. I was just as worried as Shepard about the fate of the galaxy, and those characters made me feel so much better about it. I know they're not real, but it was so realistic that it was outright therapeutic. It was some of the most uplifting stuff I'd ever seen, despite the bleakness of the war.
Shortly before the game's release, a friend and I were talking about whether games had ever made us cry. He of course brought up Final Fantasy 7 and the much-known death that occurs in it as his only example. But that one didn't do anything for me. There was no connection with the character, no feeling that she died because I couldn't protect her, and no buildup or dread of her fate. Just stab, done. Shocking, for sure, but not crying material for me. I mentioned that ME3 would very likely be the first game to make me cry. And thanks to Thane, it was.
I had been romancing Thane through the second and third game up until his death, knowing all along that it wasn't going to end well. Originally I had just ended up with him because he seemed a unique choice compared to all my friends who were romancing Tali or Garrus. I figured I'd try something else, and he really did seem like an interesting character. At first it was intriguing, but as it went on it became truly touching, and it seemed to spark such life in both the dying assassin and the unflinching war vet. They were one moment violent and efficient (helps that I was playing Shep as an infiltrator), and then they sat down and just seemed so happy together, so pleased to have found someone who they can truly just sit and talk to. His words about feeling alive again were simply touching.
When I met Liara in the Shadow Broker dlc, I was wondering if she'd acknowledge that I'd left her for someone else. She has a line, a very harsh one, where she berates Shepard for "trying to be the wife of a dying man" or something similar. I could hear the pain of rejection in her voice, and it actually hurt to hear it. My Shep didn't yell back, I just imagined she was truly shattered inside by it. I wasn't mad at Liara though - she had every right to be upset after all she'd gone through to ensure Shepard's safety.
Yet even so, I stayed with Thane. I told her it wasn't going to work out, but still invited her over to the Normandy. And she gave one of the most beautiful speeches I'd ever heard, one that spoke to both Shepard and my real worries. She told her, simply, not to fear the end, but to enjoy the time that we have, just like an asari who bonds with a shorter-lived partner. Thane himself had earlier expressed the same sentiment, and to hear it from both the dying man and the one I left for him was staggeringly powerful.
Even so, I found myself worried for how it was going to turn out in ME3. I knew he wasn't a squad member, so I was concerned that he would be stricken by the wayside, mostly ignored as we're expected to leave him for one of the main interests, and that he would die in the background somewhere, forgotten. Given that he will die if you pick him as specialist for any task but crew escort in the suicide mission, I felt very much like he was intended all along to be killed off in the second game.
I told Liara we still weren't a thing when I met her again, and certainly felt bad, but I had to see what was going to become of Thane. Meeting him again in the hospital was uplifting, but his decreased health really had me worried. His reassurances and peace were truly heartbreaking, and cemented him as one of the best-written characters in the whole series. But I had to part with him for the time being, hoping that I wasn't screwing anyting up and there wasn't some super-secret drell cure I was missing hidden away on some remote planet.
When the attack came to the citadel, and I heard from him, I knew it wasn't going to end well. He was sick, moving slower than he used to, and these enemies were unlike any we'd fought. I figured he would just get killed off in the background and I was supposed to just accept it as if he wasn't ever a legitimate partner for Shepard anyway. But no, he gets on his feet for one last amazing fight, and is ever noble and selfless even when he's injured. Sure I chased Kai Leng, it was necessary for the mission, but I was secretly wishing there was an option to stay with him until the medics came, even if it would be irresponsible.
When I heard that he was in the hospital, I did get some hope. Would he make it after all? I went straight there, despite, you know, having just killed an ambassador, and when the doctor explained to Shepard that it didn't look good, I felt my heart utterly sink, as if I was about to lose a real person, not just a character. And then... well, I just fell apart at what happened next. His final words reflecting peace and contentment, his son standing by his side in admiration, and the prayer... not for him, but for Shepard herself. In his final moments, he has become the hero that saved the councellor, and his name will be forever redeemed. Kolyat accepted Shepard being there, and will grow up knowing his father was a hero.
And then: "Goodbye Thane. Meet you across the sea." It was the most heartbreaking line and scene in the entire trilogy. Shepard knew it was coming, I knew it was coming, and when it came, it wasn't a writeoff, it was utterly beautiful. I didn't feel like it was a waste to pursue him, even if I'd shrugged off Liara for him, I wanted to be there, loyal to him in his final moments, and it was done so poetically that I was so very glad I made that choice.
So, needless to say, it was the first video game to ever bring out a true, powerful reaction from me. That was real emotion, not manipulation, not shock or annoyance that my favourite character had been killed off. It was a testament to the sheer power of good writing. It sent me from a bit misty-eyed to an incoherent bunch of sobbing and I ran through a whole lot of tissues. And then a few more when I got his after-death message on the Normandy, even though I had already read it in LotSB.
Thane was unique in that he was already dying, and had made peace with everything in his life. So I don't mean to make this sound like killing off our favourite characters is the best way to go - just that if someone's going to die off in something loaded with characters as rich as these, they need to die off perfectly. And that was perfect, Bioware. So thank you. No matter what else happened, I got closure on that, and really nothing else mattered more to me.
EDIT: Oh, and stabbing Kai Leng brutally while saying "That was for Thane!" was probably the only time I'd felt really, truly good about taking revenge on a character. I didn't hesitate a moment to take the renegade interrupt when I saw it. Earlier, I had considered that my ultimate-paragon Shepard might forgive him if given the opportunity, recruit him to her side... until he taunted Thane during one of our fights. Right then it pretty much made me hate him more than any character that has ever existed.
Modifié par Chicken_Vulture, 16 mars 2012 - 10:59 .
#3346
Posté 16 mars 2012 - 10:49
Here's the updated version.Paragon Shepard. Shepard Dies.
social.bioware.com/forum/1/topic/355/index/10049247/1#10049247
#3347
Posté 16 mars 2012 - 10:49
They made a bad ending to a great game series and they will have to live with that. And so will the rest of us.
#3348
Posté 16 mars 2012 - 10:49
The ending was _freaking terrible_ it was _so_ bad it has ruined the entire trilogy for me, that is _really_ hard to do
So one question: _what were you thinking?_ no scrap that, I really don't care.
I'm not going to demand anything from you because that would be foolish, but unless this is put right you are getting no more money from me, ever, don't care what you make I'm not touching it. Hell I can quite comfortably stop buying anything from EA as well.
I don't want a prequel or a parallel story, I don't' wan't an RTS or an iPhone game nor a tie-in book. I just want and ending with some emotional closure that makes at least some sense, that is not much to ask.
Modifié par Mobius-Silent, 16 mars 2012 - 10:51 .
#3349
Posté 16 mars 2012 - 10:51
#3350
Posté 16 mars 2012 - 10:52
SolidisusSnake1 wrote...




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