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On the Mass Effect 3 endings. Yes, we are listening.


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#3351
EvilTreeEntertainment

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This is the first game to ever make me cry (Mordin) - so bonus points to Bioware.

A pointer to most people on here:
True heroes die.
Although I do understand, respect and embrace your want for Shepard to live.
I was hoping to get back to Liara, but I'm relatively happy with the endings, may as well keep in character, anyway - choose to save the galaxy by taking the middle option.

My favourite scene in the whole game though - Femshep and Liara before they hit TIM's base - but BEFORE the sex scene.Oh, and when Liara puts Shepard's name "in the stars".
Loved the emotion. Reminds me of when I was not among the forever-alone crowd.

Now, I'm happy with the endings in the game, but if there were to be any 'fixes' to it - I'd at least add the OPTION for what people here refer to as a "good ending."
But I'd still keep the other endings in the game for those people who are unlucky enough to not reach the EMS requirements
XD

#3352
Adam-Sadface

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Moirai wrote...

danielleon wrote...

I don't understand why everyone's complaining about the end, for me it was a perfect ending of the most perfect gaming trilogies I've ever played. So Shepard sacrifised himself in the end. But I have to say.. If he had survived, or any other character that was scripted to die... The game wouldn't be as memorable as the game actually was. So stop complain about the end, and see the game for what it is instead! The game trilogy is a masterpiece


Time and time again it has been pointed out that Shepard living or dying was not the problem. It was the fact that the ending were nothing more than badly thought out illogical nonsense which posed more questions than it answered, which is in complete deference to what Casey Hudson stated very recently that it would be.

The game is a comercial product. We are paying customers. We were, in part, mis-sold that product based on erroneous information. On that basis, as with any product we've paid for, we are perfectly within our rights to complain if it doesn't do what we were told it would do.

We are not viewing a piece of artwork in a gallery. We're buying it. And once bought, it becomes a product like any other purchasable item.


This x100.

Everything I loved and enjoyed over the trilogy was rendered pointless and soured by the ending.  I haven't touched my xbox since sunday night.  My freshly re-purchased copies of ME1 and 2 which I intended to play through all over again to try out different variables remain untouched.

I simply can't say what my favourite parts where as this deflection cannot take away the devestating dissapointment I feel.

#3353
Cristel

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I loved the entire game, until the last 10 min. The ending ruined it, Shepard deserves better than this.

favourite moment - Anything that involved Kaidans butt.

#3354
Zeliroth

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My opinion:

1) Mass Effect 10/10;
2) Mass Effect 2 10/10;
3) Mass Effect 3 (without the ending) 11/10;
4) Mass Effect 3 (with the ending) 2/10.

Seriusly... The choices I made throughout the entire trilogy only comes down to which color will be the bane of the galaxy... Had nearly 8K war asset points... All in vain. :mellow:

Though in the end I thank BioWare for the awesome experiance! ;)

I liked every moment about the game (apart from the ending), though if I have to pick one then it would be the moments when Shepard gave his/her speach, with some epic music in the background of course.

Modifié par Zeliroth, 16 mars 2012 - 10:56 .


#3355
Fred_MacManus

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Mychosis wrote...

Mass Effect 1 ended and my first thought was " i need to play that again and see what i missed"
Mass Effect 2 ended and my first thought was " i need to play both games again and see what i can do differently"
Mass Effect 3 ended and my first thought was " i cant believe i wasted all those hours trying to change things when none of it ever mattered"
now dont get me wrong, the rest of the game was brilliant, beautiful and alive, but did you outsource the ending?


THIS!

#3356
Subject One

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Polat995 wrote...

Subject One wrote...

Favourite moment: Mordin subplot. Such a beautiful character. But there are a lot of character moments through the game that I've enjoyed.

Did not like: Sheppard's ending is OK for me (sacrifice it's fitting for him), and also has some sci-fi mistery... but it's a shame that the surviving squadmates and the normandy doesn't have a properly ending. It feels rushed. And a lot of people who LOVE these characters feel that they are betrayed by a rushed ending that lets them lost (not pun intended) somewhere without a properly explanation. I suggest you to listen the fans and give some kind of epilogue to ME3 survivors.


Yes, epilogue would be good but they won't create new epilogue because this topic is just for divert attention. Deflect our reactions. Nothing more, nothing less.


I don't expect that they change all the endings based on fan rage. By the way all the Sheppard/ Reapers ending is OK for me. But a real epilogue about the remaining characters/ races and how the war/ sheppard has changed their lives would be nice. And it's possible that Bioware really thinks about it. I'm not angry/ depressed, but it's a shame leave a lot of people that way.

#3357
That EMT 5410

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I'm still trying to wrap my mind around why certain teammate magically got aboard the Normandy and why they were in FTL travel in the first place.

As far as my favorite moment? I loved how I rekindled my romance with Tali, brokered peace between the Quarians and Geth, and gave Tali her homeworld back where they could eventually live without their suits... Then I killed myself depriving Tali of the man she loved and destroyed the mass relays denying her any feasible way to make it back home in her lifetime while at the same time screwing Garus and his people

#3358
Carmen_Willow

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My favorite moment in the game was when my LI from Mass Effect 2, Thane died with his son and me at his bedside. Yes, I was sad, but I felt that the situation had been resolved. He'd made peace with his past, his son and me and was ready to go into the void. It was coherent, consistent and you did Thane proud. I was sad, but not depressed.

The ending just felt futile. The Mass Effect relays are destroyed. Civilization is ending on many worlds and the dark ages are beginning. Billions will die before the cultures rebound. The Reapers won, even when they "lost." The Organics are put back into their safe little boxes for another 55,0000 years or so. Although they support order in truth they ae entropy and as Thane says if you fail to save Koliyat, "Entropy always wins." Thanks for reminding us that every species does the ultimate sacrifice in the end. That's why I was unhappy.

P.S.  I didn't find your company until late 2009.  I loved DA:O so much that I went out and bought every Bioware Game I could. I probably own more Bioware titlles than any other company's titles. Bethesda comes in a distant second  I preordered DA:2  and played Mass Effect, and Mass Effect 2. Then I preordered Mass Effect 3 the collector's edition. Oh and I purchased all the DLC for Origins and DA:2 and most of it for Mass Effect 2. 

However, when DA:3 (or whatever you decide to call it) comes out, I think I will wait this time and see where you go with it before I purchase the game. I will certainly hope for a marvelous game, but I will wait this time just to see.  I'm not threatening or screaming or waving my hands.  I'm just saying that my faith in your company has been trampled on a bit.

[Edited to add postscript]

Modifié par Carmen_Willow, 16 mars 2012 - 11:14 .


#3359
iamthedave3

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EvilTreeEntertainment wrote...
A pointer to most people on here:
True heroes die.


Frodo didn't. In fact, almost nobody in Lord of the Rings died. Are they lesser heroes because they had the gall to survive?

#3360
The Ste

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personally i thought Mass Effect 3 was an awesome game i even liked my chosen ending to destroy the reapers at all cost (as that was my goal from the moment seren killed nihilus back in m.e 1), which included losing edi and the geth who id fought so hard to save an bring peace with the quarians but hey to every action there's a reaction. However i can see and agree with most peoples points that more could have been done with regard to filling in the gaps, exploring what happened to the rest of your squad mates and the overall effects to the current an future situation of the galaxy the cut scene was short an didn't really explain much of the consequence of your decision. Just a minor gripe:-

Bioware awesome game but to find out the two other endings are pretty much the same utter laziness come on part of what made this franchise so good was the variety and complete contrast in decision consequences

i have heard something bout it being some form of indoctrination scequence after the explosion when running for the citadel if this is true then perhaps there is a chance to redeem yourselves and if so ignore my previous gripe and i look forward to the real ending dlc

one last thing aimed at the fans everyone who's actually complaining because shepherd died in most the endings really needs to get over it that's what was expected from day one hero's live but a true legends dies doing what they do best being a legendary thems the rules, shepherd was hero when he single-handedly held off enemy troops during the Skyllian Blitz, shepherd was a hero when he stopped Seren and defeated Sovereign or the Geth Invasion depending on how you wanna look at it, and shepherd was a hero when he and his squad traveled through the omega 4 relay on a mission to stop the collectors and destroy or capture the collector home base again depending on your decision and again he survived against the odds making him a even bigger hero but finally he died saving humanity against his and their greatest foe the reapers making him a true legend through out all time

#3361
Lurchibald

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nikola8 wrote...

 Considering the LOW likelihood of the Normandy escaping the Sol System, and considering there is only one planet in the Sol System with that sort of ecology, it stands to reason that the Normandy crash landed on Earth - which would go along with what Anderson says early in the game that the Reapers were only targeting population centers. Due to the low population of the area that they crashed, it is possible that the area was relatively free from the Reaper invasion.

So if you managed to have Shepard survive, and with the crew potentially crash landing on Earth, Shepard could meet up with them again and have his "happy ending."


Nope.
1. The planet they land on has 2 moons, Earth does not.
2. The normandy still crashes on the planet in it's lush green state in the ending where everything on Earth gets vaporised.

#3362
Cristel

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And again:

THIS ^

#3363
The Ste

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iamthedave3 wrote...

EvilTreeEntertainment wrote...
A pointer to most people on here:
True heroes die.


Frodo didn't. In fact, almost nobody in Lord of the Rings died. Are they lesser heroes because they had the gall to survive?


Heroes dont die becoming heroes but to become a legend a hero must die.

p.s should put that on a tshirt

#3364
Belhawk

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pharsti wrote...

Im now amazed at how good some of the fan made endings out there are, much better than what we were given, even if they do ignore our choices, but hey, the ones we have now also ignore them and theyre still here....

Ill just leave this here


All i needed was for that to play after the scene with Shepard and Anderson, and there, one ending only, and still tons better than what BW came up with. Now just to mod that in.

On another note, one scene that i remembered i clearly loved was the whole grunt fight, i was worried for him damn it, and almost restarted thinking "screw the rachni!! Grunt, im coming for you!"

But well, ya know, then the end comes.


YES, this fan made ending is much better than the 1 that BW did, even thou Shep died.  It didn't leave me depressed , hollow, lost, disappointed, & angry.

#3365
Tyrsah

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Before I get completely carried away, which I plan on doing in true wall of text
fashion, I'd like to say that this neither an attack nor defense of Bioware.
This simply my opinion presented in as neutral and as respectful fashion as
possible. I know Most will not read farther but if you truly are listening Bioware, please take the time because I feel I touch on some very good points.

To begin I'd like to say just how amazing the writing has been over the past 3
mass effect games. If it wasn't for such a captivating story and unavoidable
attachment to the characters I wouldn't be nearly as invested in the outcome of
the trilogy nor as hurt by it.

Yes I say hurt, simply because after finishing the game for the first time all I
could do was stare at the rolling credits with a pit in my stomach. I did my
best to shake the feeling off, walked away from the game and went about my
daily activities as if the emptiness I was feeling was simply a reaction of
having unrealistic expectations for the series. I even reached a point where I
was grasping at any explanation of the endings I could find. Even an
indoctrination/dream possibility crossed my mind (prior to reading the forums
believe it or not). Then it slowly occurred to me that my expectations had not
been that high and I was plainly in denial and grasping at straws to make sense
of what, at the time, I thought was a sham of and ending.



How could the writers have done this to their loyal fans? Or rather, how could
they have done this to their own story? I felt betrayed for both myself and for
Shepherd. If I didn't deserve better, then she sure as hell did. The thought
that just maybe Bioware would fix its grave mistake kept me from becoming truly
rageful. At that time I would have gladly paid for a dlc if it was offered
and forgiven them completely. And then there was sadness, a weighted grief as
realization sunk in that this wasn't some clever writing device to hide the
true ending, nor was it an intentional slap in the face by the writers. It was
simply the end, whether I liked it or not. And as this moment of near acceptance
sank in, I finally realized that I had effectively gone through all 5 stages of
grief, denial, anger, bargaining, depression and finally acceptance.

Above all else, the range of emotions I felt surprised me more than the ending
itself. The writers made me care that much that I felt as though I truly lost
something with the conclusion provided. So, thank you Bioware and all those who
made the Mass Effect universe into what it was. You pulled me in and made me
feel for the galaxy as a whole and for the characters on a very personal level.
If nothing else, my response is a testament to your talents and effort.

Having said that, I can't say in good conscious that I am content with the ending.
What I can say is that I understand it. Once the emotions subsided, I watched
it again objectively and came to several conclusions of my own. They are as
follows:

1. The choices themselves were not meant to be vastly different in presentation,
but in execution. Everyone had their own reasons for selecting their ending and,
if I'm correct, that is the variance that the writers were hoping for.

Sadly, not even I received it that way. I for one was infuriated that this 'Reaper
god' would impose on me only 3 options in which two had me more or less
'cooperating' with the Reapers as a whole. I for one hadn't come all this way
to make nice with the sentient starships that murdered my people and friends
under the guise of salvation. This being my stance, I felt almost forced to
pick destruction even though it would result in mass genocide and the death of
a friend. Even given the high cost, I reminded myself that though I worked so
hard to bring peace to the geth and quarians, that the newly individual AI were
aware, as were all the species, that this was war and sacrifices were unavoidable.
Was it fair? No. But who was I, rather who was Shepherd, to undermine the
sacrifices already made when there was an insurmountable faith placed in her to
bring about the Reapers destruction.

As you can see, my reasoning is my own and more than likely not yours. So if the
writers were trying to evoke a wide range of thought and emotion, which I
believe was exactly their intent, then they more than succeeded.

2. The ultimate sacrifice of our hero was intended to bring an emotional weight to
the climax. This I believe most everyone can agree was accomplished one way or
another.

I cared deeply for Shepherd and those close to her. I felt her pain and emotion
as if they were my own. The cruel fate of the galaxy was mine to bear with her.
Her sacrifice was mine to make. I personally never felt closer to her than at the
end. I'm sure not everyone, maybe not even a majority agree with me. Yet
regardless, we all felt very strong emotions tied to what we believe our
Shepherd deserved out of an ending. And even I don't believe she got it, but I
felt it none the less.

3. The Mass Relays and Citadel were symbols of both connections and Reaper
control.

The obvious symbol being connections as that is the intended purpose of the relays
period. And I think that's why it upset me so much when, regardless of my
choice, they were destroyed. Over three beautifully immersive games, I built
relationships and alliances large and small. Then at the precipice of the
culmination of all my time and effort, I was to see it destroyed, by my own
hand no less. I not only sympathize with those who felt that their seemingly
important choices meant absolutely nothing, I completely empathize. Talk about
feeling betrayed and led on, believing that what you did mattered only to
realize at the very end that you had no power. No one wants their power taken
away, especially when it was very nearly promised to us by spokesmen of this
franchise.

And for the less blatant symbol: Control. It has been mentioned several times
previously throughout the trilogy that the Reapers themselves built both the
relays and a citadel as a means to confine organics on a set path of
development. It seems to me that the writers were showing (beautifully in my
opinion) the casting off of Reaper manipulation and control.

If this was their true intention, then I understand and very nearly applaud it.
However, I believe the same effect could have been achieved if just the citadel
had been destroyed and the relays served as a conduit for the energy without
being destroyed by it. This would cast off the shackles so to speak without
burning the bridges you built. The intent was admirable but poorly executed in
my opinion.

4. Yet another symbol is the catalyst itself which I think was intended to be more
a representation of fate vs. destiny rather than an irritating starchild with
space magic.

Now bear with me. Fate and destiny are different, if only marginally.

Destiny is typically defined as: The predetermined, usually inevitable or irresistible,
course of events.

And Fate is considered to be: That which is inevitably predetermined

Yes, I know. The definitions are very nearly the same, except for destiny not being
set in stone. 'Usually inevitable' does not mean always. And as the starchild
says, "You have choice, more than you deserve. The fact that you are
standing here, the first organic ever, proves it. But it also proves my
solution won't work anymore." And though your options for a new 'solution'
is painfully slim, considering the very definition of destiny, at least you
have that many.

Now does this explanation make it all ok? Yes and no. Yes, for the number of
choices. No, for the number of outcomes. After all, we were led to believe we'd
have very diverse endings based on decisions and play-through thoroughness. Did
they lie to us? Depends on your definition of a lie in my opinion. And yes I
feel lied to. But was I? Just food for thought.

5. Alright, now let's get to some plot holes shall we? Although I said the purpose
of this was neither to defend nor attack Bioware or the writers, but to give my
perception...some things even I can't explain away without some farfetched
creative license. So here goes.

5a. Organic life is fated to create synthetic life which will eventually destroy
all organic life so the best solution was to annihilate/preserve all advanced
life with...guess what...Synthetics.

First time I heard starchild say this, my jaw dropped. Did the 'Reaper god' just
contradict himself? Initially I was convinced he had until I listened to it
again. He went on to explain, "We harvest advanced civilizations, leaving
the younger ones alone [...] Without us to stop it, synthetics would destroy
ALL organics." I know it's not much of an improvement but I least the
starchild isn't a straight-up hypocrite. Right? Don't get me wrong, I still
think the reasoning is loose at best considering how 'beyond our comprehension'
they're supposed to be. Personally, I think this could have been handled way
better.

5b. Mass Relays are destroyed but did they go supernova?

Well, to me it sure looked like it but for my own peace of mind, I'm going to say it
was a different sort of explosion. Supporting evidence? Yea, I have none other
than destroying other systems would achieve no literary or plausible purpose other
than to make what we already feel as pointless, more pointless. If they did go
super nova then what was the point of the game? Congratulations, almost
everyone dies anyway? Please, Bioware say it's not true or for goddess-sake
clarify so we aren't left hanging.

5c. Why did the Normandy and the squad I had with me at the beam ditch Shepherd?

Oh, I'd love to know. Anyone figure it out? No? Well I could speculate all day but
I can't read the writer's mind no matter how much I wish I could, so I won't waste
your time with my thoughts. Is it too much to have had a few second long scenes
that explains that journey from point A. Fighting the Reapers to B. Out running
the Crucible's energy during a Mass Relay jump?

5d. What was the purpose of the Normandy crashing on Gilligan's Island planet?

Well of course it's because...umm...to show...uh...if you consider...hmm...wait!
Maybe it symbolizes new life and new beginnings. Sigh, even if this is true,
that's not what we wanted as an audience. Personally I wanted to see the
Normandy in an air/space assault and ALL of my crew, past and present, fighting
the good fight as I made my sacrifice. Watch them die even, if I was lazy with
my play-through. Is that too much to ask? For initial release, it appears so.

5e. What happened to the intergalactic fleet we spent the whole game building?

I saw a couple explode in the initial blast but does that mean they're all gone?
Who knows? What I really wanted to see were some cut scenes throughout the
battle for Earth, not just at the beginning even though it was awesome. Spread
the awesome! And while you're at it focus on the fleets and ships we gathered
so it feels like we did the side missions for more than just a number.

5f. I AM KROGAN! Okay, not really but please tell me the two or three Krogans and
Turians we see in the cut scenes aren't all that showed up after all that
peacemaking  we did. Mordin sacrificed himself for crying out loud. He
deserves a cut scene with a Krogan/Turian charge. Yes? YES!

Speaking of peace making and sacrifice; Legion deserves some joint flotilla and geth
fleet cooperation. A coordinated team take down of a Reaper? Short, sweet and
satisfying.

5g. In the destruction ending, exactly how did Shepherd survive?

I know she's stubborn but whoa, I didn't know she could make re-entry with no
armor to speak of after surviving the Citadel explosion on sheer will alone!
Needless to say I'm impressed if that's the case but in no way do I find it
believable. Did she get beamed back down? Or never get beamed up? Once again,
who knows? And of course with this
question I know I'm going to attract the ever popular yet controversial
question of... (DRUM ROLL)...

6. Has Shepherd been indoctrinated?

If you want my honest opinion, which for
the moment I assume you do, then my answer is that I want to believe she is,
but honestly, if we look hard enough we will all see whatever we're looking for.
However I don't believe she is indoctrinated because the player can't see her
feet when you aim the camera downward, or because Anderson beat me to the
control panel, or because that's not the pistol I had equipped nor the armor I
had on, or any other of the easily desperate attempts to find proof that can be
chalked up to cinema-graphic oversight. I'm not saying those that believe such
things to be valid support are wrong per say. What I'm saying is that I need
that deep substantial literary proof to back my Shepherd, not circumstantial
evidence. I'm skeptical and I'm ok with that and since I am offering my own
opinion, I of course welcome yours. However, if this assumption, belief,
flight-of-fancy, pipe dream, or whatever else you wish to call it, is not
baseless and turns out be more or less accurate then I question the motives
behind the with-holding of the true ending from its loyal (or once loyal)
fan-base. Is it a ploy for more money via DLC that should have been included
with release of the game? I'd very much like to think that is not the case. I'd
rather believe that the writers and developers decided on a total emersion
approach where they wanted us to be 'indoctrinated' right along with Shepherd.
If that is the case then I look forward to being pleasantly surprised by the
brilliance and bravery of Bioware's Mass Effect team. If on the other hand this
ending is the true final ending then, Bioware, please start taking notes from
your fans. Some of us have an imagination that can carry you past the linear
ending provided us. You truly have a faithful fanbase that has placed a great
deal of faith in you, even now. You have lost many, and as Commander Shepherd
so eloquently put it "There will be casualties. I just wonder how
many."

All in all though the ending is not what I
expected, I have finally pushed past most of the emotion and am happy to say I
reached a relative acceptance of the conclusion. However, just because I
understand it doesn't mean I have to like it. The climax has many issues, but
in the end the story was never mine to tell. It is the writer's tale. Too bad
they made it feel like I had more power than I truly had. Even as an illusion,
the overall story was beautiful and I loved all but 5 minutes of it. 

Modifié par Tyrsah, 16 mars 2012 - 11:12 .


#3366
Aloren

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I loved ME3. I really did. It was almost perfectly crafted.

I liked how you added tons of little things that made it almost perfect. I liked how the Normandy felt alive, with crewmates arguing etc. Most of the missions were also memorable (except maybe the missions on the multiplayer maps) The squadmates were great, the cameos from ME2 squadmates were great too, and even though the game felt a bit shorter, it was still the best game I'd ever played. Some people complained about the 'autodialogue", but I felt it improved the flow of the game while still giving us the dialogue wheel in important conversations. If anything, I felt like the autodialogue stuff were additions that wouldn't have been there if the dialogue wheel were mandatory.

The ending felt kinda rushed, though It didn't bother me that much, I still enjoyed it, and to me, the plotholes seemed too numerous (compared to the rest of the game) to be accidental, so I was kinda hopeful for a different outcome since day one. I was still really sad though. "Manly tears were shed" a dozen times in this game... which never happened in any other game/book/movie etc.

I think the biggest problem of the game as it is now is not even the plotholes during the ending. It's the fact that you were so good at making us care for our characters for three games, that knowing what happens in the end instantly kills the will to restart and see the same (or too close) outcome for another shepard. Some people say they don't want a happy ending but they want their choices to matter more... I know in my case, that's only partly true. I wouldn't mind a similar outcome for my characters if it were happier. Seeing the impact of your choices is great (and it would be great if it went beyond getting the Destiny Ascension instead of a random asari Dreadnought when the fleets arrive), but I guess we should have realistic expectations...

Anyway, to sum up, the game was incredible, but it fails when it comes to making you want to play it again. (and on a different note, MP is great, too bad there are only 3 different sets of enemies).

#3367
gearup2012

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My favourite moment would be the journey on Tuchanka. Looking at the Krogan's ruins just made me felt sad, but at that same time it gave me hope that Krogans can change and rebuild. I was like "hell yeah" when the thresher maw took down the reaper, probably the most bad ass scenes I have ever seen in video games. Of cours, following that would be the death of Mordin. The courage that Mordin had to face death alone, his will to admit, correct his own mistake, knowing that he will die at the end. That was just one of the most heroic moments and the song he was humming at the very last minute was touching...only if he had more time to study some seashells. I would like to say thank you to the whole dev team that made mass effect 3. I am thrown off by the ending (ye, really I love everything up until Shepard walked into the beam) but at the same time I respect the dev team and the ending they deliver. If the rumor about the whole indoctrination theory about Shepard is true and there will be another ending following the 3 choices, then it would be the best twist of all time. The worst happens and the endings came with the disc were the final deals, I would be fine with it too.

#3368
Adam-Sadface

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EvilTreeEntertainment wrote...


A pointer to most people on here:
True heroes die.


Not all the time they don't. And Shepard dying is not the issue.

Modifié par Adam-Sadface, 16 mars 2012 - 11:11 .


#3369
BWGungan

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So my mind still hasn't stopped processing what a mess these endings are.  So before I proceed in typing what conclusion my mind has arrived at, I'm going to put a disclaimer.

I'm going to be using a rather strong, charged word to describe these endings in a minute here.  I just want to make it clear I have never used it before to describe a video game, because quite frankly I never thought it had any place in a discussion about a video game, and other people who used it were being inflamatory... until now. 

So here it is.

These endings not only managed to be so hollow and poorly conceived that they go beyond sucking, to emotionally traumatizing for some people (including me).  These endings are an abortion of everything that came before them, in the most literal sense of the word.  I can no longer feel anything positive about the series.  Its like losing a friend, except where you remember a friend fondly, I no longer feel anything for these games which I put so much care into while playing them.

The fans deserved to see how their Shepard's legacy plays out, even if he does die.  Nevermind the awful deus ex machina that has no place in this series that is the last 15 minutes.

If this is how it ends, you've officially lost a fan.  I will no longer be playing any ME games, because the setting I loved was destroyed with the push of a button.

Modifié par BWGungan, 16 mars 2012 - 11:12 .


#3370
Swordfishtrombone

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Now I'm not all in rage about the ending as so many people seem to be, but there was... room for improvement.

I found the options given in the end lacking - it was odd that the reasoning behind the catalyst's "solution" was that war between synthetics and organics was inevitable, and I could not point out that I had actually proven that claim to be WRONG, by uniting the geth to figth alongside the organics against the reapers - and every indication in game was that the geth and the quarians would be peacefully co-existing in the future.

So why didn't my sheppard point out that the catalyst had been running the harvesting thing for no good reason, because his initial premise was demonstrably wrong?

That was slightly annoying. Another thing I found strange is that if I actually had a choise in the end, I didn't notice it - was there something else to do than to "walk towards the light"? Quite stupidly, I neglected to actually look around to see if there was something else there.

Anyway, the ending I got was confusing, because it looked like a mongrel mix solution; with the relays destroyed, along with some reapers, most reapers retreating, and the survivor scene showing that my squadmates had apparently received some sort of synthetic augmentation.

I thought that the retreat would happen if I took control of the reapers, the relays would be destroyed if I chose to destroy the reapers, and the synthesis solution would leave the relays intact. This is the impression I got from the discussion with the catalyst.

Also, the whole synthesis thing was putting some strain on my ability to suspend disbelief - it seemed too much like magic, in a SciFi universe.

So the aforementioned things are what I see as the flaws of the ending. Though, as I said, I didn't get my panties in a twist about it, didn't feel like slitting my wrists, nor did it make me want to uninstall the game and never play it again.

#3371
That EMT 5410

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To elaborate, the Turians would have eventually died of starvation because their physiology doesn't allow them to eat any of our foods due to their dextro-protein diets.

#3372
SonosI

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Mcfly616 wrote...

I haven't touched my Xbox since beating the game Sunday night....which speaks volumes bcuz I play everyday....I've been to countless midnight release events.....but the anticipation I had for this game was immeasurable. My gf got sick of me talking about it everyday. I couldn't wait to save the galaxy against seemingly impossible odds(Again!). I couldn't wait to see my buddy Garrus and charge into battle with him. I couldn't wait to court Liara. After staying loyal for the first 2 games I still couldn't get enough of her....I love videogames....and the Mass Effect Series I had at the top of the list. Not ever to be touched. Just like there will never be a better basketball player than Michael Jordan, in my eyes, no game series will ever top Mass Effect.....these were my thoughts from the moment I beat ME2 all the way up to March 5th. I got my game. Took my time, talking to every character possible, living in each moment and didn't take any of them for granted. My expectations were being met with flying colors. And then the ending came. And I thought "Omg its Bioware signature twist". Bioware always has a twist in every game. I feel there is plenty of evidence that Shepard is unconcious in the last 10 minutes....however, if this is the end, you have effectively taken the greatest sci fi series ever created and made The Phantom Menace look like a masterpiece. Like I said, I believe its a twist and Bioware already has the ending ready to be released via patch/dlc....but if the control, synthesis, destroy options are the real ending, I have to tell you, just thinking about it makes me feel so heartbroken. It feels like getting dumped by your dream girl via text message and after she comes over to pick up her things, she peels out of the driveway and runs over your dog on the way out....that's the only way I can describe emotions that swell in me and the rage that manifests in me just by even thinking the last 10 minutes is what really happened. I was an English major. I've been writing since middle school. And something that I've been taught and reminded of numerous times over the last 20 years, is that killing your characters off suddenly without closure or explanation is just laziness on behalf of the writer because they can't think of how to progress them. I learned this when I was like 10...and it was drilled into my head year after year whenever I had to write an essay or had a.creative writing assignment. It's okay to kill off characters....but you shouldn't do that until their plot is completely tied up. Shepards story has waaay too many things to finish and clear up, for the current ending to be the real ending. You show him alive for gods sake! I find it surreal that the Bioware team(the only game writers I have complete faith in), would drop the ball at the finish line. If this is the real ending, the only thing I can compare it to is Bioware being an undefeated football team in the Super Bowl with the ball on the goal line and 1 second remaining on the clock. You're going for the win and the title, as well as capping of a perfect season, and all you gota do to go down in history as one of the best teams ever, is just snap the ball and fall a few feet forward....but what you did is snap the ball and literally hand the ball to the defense like "here you go". Yeah its that bad if this is the real ending. To come so far on this perfect journey to just throw it away when youre inches from the finish line. That is not too Shepard-like of you Bioware. Its like wrapping a fresh turd in tin foil to keep it warm, and then giving it to your kid for Christmas....but by the way, this is all IF the current ending is the real ending....which I don't believe it to be....lucky for you guys....now prove me right..sooner rather than later please...I'd like to see all the hard work I put into Liara over the past 5 years be reflected in her belly size dammit lol Ahh wishful thinking....


I was an English major.......?
Ever heard of paragraphing ?

#3373
zoidberg241

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I absolutely loved ME3, there were so many unbelievable moments and I couldn't stop playing.

I think the ending could potentially be the best thing ever, but I can't decide that until some questions are answered, so I'm looking forward to that but the wait is difficult

#3374
Display Name Owner

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I just finished the game last night. I didn't dislike it, I was just a little confused. It felt really brief. I've got no problem with the actual nature of the endings, but I think the execution could have been done differently. The problem was with the Catalyst. For one thing, the fact that it appeared in the form of that boy again was just weird. But the main thing for me was the conversation or lack thereof with it. I think it would have been nice to get to have Shepard challenge it's ideas and ask questions, and to have it give a bit more insight as to what each ending actually means for the galaxy. I mean, I'm still not entirely sure what the implications of Synthesis actually are for the people of the Milky Way.

So basically, my thought is that it just didn't go in depth as much as I would have liked.

#3375
Alexzay

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My favourite moment is full trilogy minus "final". You are such trolles, Bioware)