On the Mass Effect 3 endings. Yes, we are listening.
#3376
Posté 16 mars 2012 - 11:16
As far as my favorite moment goes, god, I don't think I could decide. I love, love, love everything about the game other than the ending(s) and I want you guys to know that you did a great job. Heck, I even liked the multiplayer and I usually hate modes like that. I did love the way my femshep/liara romance was handled, felt like it really was a good idea to stay faithful over the course of all the games. Also, how many times I cried, the game was really well written up until the last 5 minutes and especially moments with Garrus, even Kasumi who had a minor role, were great and a lot of fun to listen to. I could go on, but I guess you get my point, this game would easily make for a fantastic last chapter in the franchise (or at least the parts that involve Shepard), if not for the ending. And I do have to stretch that out because I want you guys to fix that soo bad..I couldn't touch any ME part eversince, let alone any game, that's just how empty and betrayed it made me feel. Just another option would do fine, you don't even have to get rid of the other one, also adding a bit more logic and less plotholes would be nice..and actual impact of our decisions, okay, I'm done.
#3377
Posté 16 mars 2012 - 11:17
Modifié par TNT1991, 16 mars 2012 - 11:18 .
#3378
Posté 16 mars 2012 - 11:17
iamthedave3 wrote...
EvilTreeEntertainment wrote...
A pointer to most people on here:
True heroes die.
Frodo didn't. In fact, almost nobody in Lord of the Rings died. Are they lesser heroes because they had the gall to survive?
Also: Mass Effect is about CHOICES. That is what makes it unique. "Shepard has to... *something*" does not exist the way it does for other games. Not even true heroes have to die. And Shepard certainly doesn't have to, IF the game stays true to what it's all about. If we want him to die, he will. But if we choose an alternative that may cost many lives or if we did things so perfectly that the Catalyst sees its errors (i.e. max renegade or paragon), then he won't die, because that's how we played and that's what the series is about. Choices and their consequences, their up- and downsides, that is the key-element of Mass Effect that was thrown out the window after Harbinger's death ray.
And frankly, if you don't see just how important that is and just how grave a mistake it would be to leave the endings as they are, you aren't as invested in the game as we are; we, who would have wanted to play it over and over again, to see how our decisions would shape and affect the future of the galaxy.
Modifié par JulienJaden, 16 mars 2012 - 11:19 .
#3379
Posté 16 mars 2012 - 11:17
nikola8 wrote...
... would be a monumental task in programming (especially if they wanted to add resolutions for every decision people made over the course of three games). ...
What are talking about? Have you used the UDK? You're adding scenes, and link them together. Granted, you need to take care as far as players choices are made, but this isn't an issue here. The game ended, Shepard died. The next 'scene' would move control to another character. That is actually essentially a fresh start.
#3380
Posté 16 mars 2012 - 11:18
Please,change it...
#3381
Posté 16 mars 2012 - 11:21
I'm a die hard fan of Mass Effect - Bioware has gotten more of my money than I care to admit to. And I was downright rivetted by the story in Mass Effect 3. I really felt every interaction was meaningful, that every person I talked to had something interesting to say - and I enjoyed every minute of my playthrough, even though my Shepard's import mishap left her a little, uhm - different. I felt like I really learned a lot, had so many questions answered..and then came the end, which brought with it just...confusion.
Since I'm hoping this will be found even if someone on the staff is just skimming, I'm going to sum it up:
- The ending didn't give meaning to the interactions I'd been building the entire game. The relationships, the dialogue - nothing inevitably comes of it as far as conclusions go.
- There are general plot holes in the ending sequences - I still can't figure out how my party made it back on the Normandy, let alone the people in my squad, since everyone except Shepard and Anderson supposedly died trying to get into the beam - let alone the whole getting hit by the Reaper laser thing.
- The final three choices only felt like an illusion of choice - at their most basic level, they're the same.
- Lack of epliogue. I know it's fiction. But when I think back to my first playthrough of Mass Effect 1 - I've actually been building these relationships for years. Frankly, I do care, probably more than healthy, about the specifics of each of my party member's lives after the fact. I care how each race faired with the majority of their militairies stranded in a system that wasn't their own. There's a million unfinished details that I really, truly care about, that I feel were left unaddressed.
I dunno. I still love this game and I still love this series. But any DLC that comes out is not going to be something I'm heavily interested in getting, unless it answers a lot of questions that came up there at the end.
Random side note - nice use of microtransactions in multiplayer.
#3382
Posté 16 mars 2012 - 11:27
#3383
Posté 16 mars 2012 - 11:29
#3384
Posté 16 mars 2012 - 11:30
#3385
Posté 16 mars 2012 - 11:30
That EMT 5410 wrote...
I'm still trying to wrap my mind around why certain teammate magically got aboard the Normandy and why they were in FTL travel in the first place.
As far as my favorite moment? I loved how I rekindled my romance with Tali, brokered peace between the Quarians and Geth, and gave Tali her homeworld back where they could eventually live without their suits... Then I killed myself depriving Tali of the man she loved and destroyed the mass relays denying her any feasible way to make it back home in her lifetime while at the same time screwing Garus and his people
Second this. It is not just Sheps death that is making me unhappy, it is what s/he leaves behind.
I romanced Liara and Tali respectively, and now?
Liara lost Shep for the second time now, I can't imagine her being happy ever again and she has about 900 years to live. What kind of prospect is that? She is not a salarian, she will not get over this so easily again. In fact she only was held together after Sheps first death by her desire for revenge on the Broker and completely fell apart afterwards.
I am surely underestimating her, but still I see very dark days ahead of her, which I don't want her to experience.
Tali is even worse. Not only did she lose Shep again as well (though they were not together at that first time), thanks to the destruction of the relays she is stranded in Earths Cluster. Trying to reach the Far Rim and Rannoch just with FTL would take decades, maybe even generations of quarians and that is assuming that they could find enough fuel for that journey, which considering the amount the normandy used up for simple system jumps inside a cluster is fairly unlikely.
Tali will never ever see her homeworld, the homeworld that Shepard fought to give HER, again. So she pretty much lost everything, her lover and her world. We already know she has an affinity to suicide, is it hard to believe she will simply kill herself if confronted with such a prospect?
I really can't see any happyness in the world coming from those endings and that is too much of an bad end for my taste (especially as there is no alternative). I don't mind semi-happy ends, but hell I don't want to feel punched in the gut after playing such a great game.
#3386
Posté 16 mars 2012 - 11:30
#3387
Posté 16 mars 2012 - 11:32
nikola8 wrote...
In order for there to be DLC endings, everyone first needs to understand how DLC works. Basically game designers leave themselves a "back door" in the game where they can tack on the new content. In the case of ME2, for example, they had to have the ability on disc from the beginning to update the Galaxy Map to accommodate new missions. They have to be able to update the character select screen in order to add new squad mates. The problem is, I doubt that Bioware left themselves the "back door" to patch/update the ending. To create DLC endings after the fact, without having planned on them, would be a monumental task in programming (especially if they wanted to add resolutions for every decision people made over the course of three games). There comes a point where something is more trouble than its worth, and to rewrite endings, when it wasn't part of the plan at the beginning would take a ridiculous amount of time and money.
After you beat the game, the game drops you off in the Normandy before the assault on the Cerberus base, after giving a message that you now can complete the DLC. Therefore, I wouldn't be surprised if some of the DLC missions they release provide some additional closure in their own way, but I would HIGHLY doubt that Bioware attempts the undertaking of making new DLC endings given the cost and time associated with it.
Bethesda did it with Fallout 3, which was orignially intended to end after the final mission. It was a horrible letdown ending that made no sense. Their fans (for the moneymen in charge, their customers) were unhappy with it, and the Broken Steel DLC retconned the ending and let you continue the game after finishing the story. Very few people minded the backtracking; they appreciated that Bethesda cared enough (whether about their fans or their future profits) to put right what was generally seen as a blunder. I'll happily wait for a redone ending. I'll even gladly hand over the money for it, despite hating myself a little for doing so. I just want what has been an incredible, emotional series in which I've invested hundreds of hours to end in a satisfying manner. Not end in a clumsy, awkward, makes-no-difference-what-major-decisions-you-made way. I'm not demanding Disney, just a fitting end to an amazing ride. As it is right now, who wants more side missions or MP maps if they can't stand the idea pf playing again, knowing how pointless it all is?
#3388
Posté 16 mars 2012 - 11:32
Ah man I love it!. Reminds me when I found her in the 1st one.
Also Tali Drunk!!!. Thiis..Induction port..
Shepard: Tali, that's a straw.
#3389
Posté 16 mars 2012 - 11:32
My favorite moments.
Everything to do with tali, Liara and Garrus.
Liara's Time Capsule scene.
Thane's death scene.
When Ash was b****ing at Shepard for working with TIM and you get to just about tell her to stfu and get over it, that felt SO good.
#3390
Posté 16 mars 2012 - 11:33
www.zeit.de/digital/games/2012-03/mass-effect-3-ende-protest
#3391
Posté 16 mars 2012 - 11:33
#3392
Posté 16 mars 2012 - 11:34
#3393
Posté 16 mars 2012 - 11:34
Omega Torsk wrote...
Favorite moment? Before the final mission when Shepard recited an appropriate line from Tennyson's "The Charge of the Light Brigade" to Ashley Williams (if he romanced her) after which she tearfully confessed that she didn't want him to go, kissed him, and said "I love you," to which he responds, "I love you, too." Actually, the entire rekindling of the VS romance (if you romanced them in ME1) was an emotional and heartfelt treat throughout the storyline. I felt a wide range of emotions the scale of which I had never experienced with a videogame of all things. I couldn't wait to see what you would do with it at the end! ...and then I saw what you did with it...
I loved that moment too and agree that storyline was mostly well done until this point (had my own emotions similar to your description), but i hated moment seconds after when i realised that this specific moment was the last one Ashley and Shepard ever shared. I really would have wanted to see happy ending where Shepard would have survived and united with Ash. I guess that while this being my favorite moment in the game it served also as the moment when my dreams of "proper ending" came crashing down.
#3394
Posté 16 mars 2012 - 11:34
I love this universe and all the wonderful stories and charecters you introduced. I felt connected to them in a way that no game has ever made me feel before.
Commander Shepard was a wonderful hero or anti hero depending on your choices. He was a wet blanket in those final moments.
You made every choice, every relationship, meaningless. People are buying into ill concieved fanfiction and theorys about reaper indoctrination because they hate your ending THAT much.
The fact that you did this just so the ending was "memorable" is a betrayal of the highest order. If you wanted it to be remembered that you should have embraced the series most long running concept. CHOICE!
I'm under no illusions that you are going to fix this and give us more endings. You have our money and these days thats all that matters to you. I prefer to remember Bioware in its days associated with Interplay. "BY GAMERS FOR GAMERS!"
I've played and loved almost every game Bioware have ever made. But recent history has taught me that you simply cannot be trusted anymore.
#3395
Posté 16 mars 2012 - 11:35
I loved the whole game, until this ending happened. No offense, but it ruined the story of Mass Effect 1-3 for me. Mass Effect 1 and 2 had an giant replay value, Mass Effect 3 has none.. thank's to the ending. I mean.. seriosly: Why did I help all these people back on the citadel? To blow them up? The real Shepard from ME1&2 would have given them time to get out of there! He would have warned the fleet that he is about to destroy the mass effect relays. He wouldn't just listen to an "reaper AI" who says something like "Kill your self, this would be totally paragon" and do so. Also he would have tried to find out what happened to his two teammates, down on earth. He would have tried to contact them. He wouldn't just walk away like he doen't care (for Garrus and his LI. What happened to them? Did they respawn on the Normandy?)Chris Priestly wrote...
In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment?
I read someone of BioWare said something like "We wanted you to speculate about the ending". I have to tell you something about that: I did not pay 90€ / ~ 70$ (?) so I can "speculate". I paid that much money, because I wanted to see how it ends. It's okay that many people, including Shepard, died during the campaign. I've expected this. But it's not okay to get an ending what makes really no sense at all. It feels like the endings of Stargate Universe, LOST, Matrix or Neon Genesis Evangelion (original). You enjoyed the whole story, get to it's ending.. and you just think (sorry, at this point I have to use phrases I learned on the internet, because I don't know what I could write instead) "WTF is just happened?!"
That's not an good ending if nearly every fan out there reacts like this. It is totally normal that you can't make it right for everyone. Someone is allways going to "hate" the way you did it.. but, be honest to yourselfs and look in my signature. There you can find a poll about this ending. 2% of your fans are fine with the way you ended the ME-trilogy.. 98% are not. This isn't about haters or "whining kids", it's about that we loved the ME-franchise, about that we looked forward to the "epic conclusion" you have promised.. and all we got was space magic.
No one likes that, many people feel betrayed and tricked. I am sorry to tell you, but you have lost many fans with this.. and I am sure you will loose more if you don't fix that issue. I still hope for a change.. because that way, I am not sure if I want to play something in the ME universe anymore. Why should I? I was allready disappointed because "Copy&Paste"-Dragon Age 2.. and now there is this.
A few weeks ago, I called BioWare the best game producing company out there. I did this for years. But now..? Now you have lost my trust in you.. and it looks like it isn't just me.
Modifié par oh.Snake, 16 mars 2012 - 11:43 .
#3396
Posté 16 mars 2012 - 11:36
I absolutely loved every minute of it. Sure, there were minor gripes (I wish I'd had a little more control over the conversations on the Normandy with my crew and LI) and a couple of random bugs (people disappearing mid conversation), but on a whole it was just beautiful. It felt different to the others in the trilogy, but not in a bad way. It was darker, but funnier at the same time.
I'd heard all the controversy over the end (how could I not), but avoided spoilers. I was determined that all the negativity I had heard was just the result of a really vocal minority. That everyone was missing something.
Then I got to the last 10 minutes. And, well, I just feel empty. Not angry. The plot holes and contradictions were so obvious (Kaidan and Garrus being on the Normandy) that I just don't belileve Bioware doesn't have something up their sleeve. We were promised closure, but we didn't get it. That just doesn't sound like the Bioware I know. They wouldn't leave us with an ending that, in order to make any sense, you have to have it explained to you by an outside source (someone obviously far smarter than me).
So while I'm sad and a little dissolusioned now, I still have faith that Bioware still has an ace to play.
#3397
Posté 16 mars 2012 - 11:36
Sc2mashimaro wrote...
In case you don't end up noticing the thread I started with this link, these are my final thoughts on the ending:
http://fourwordsfory...ter-to-bioware/
For the record, I thought every moment until Shepard landed on Earth was perfectly conceived and executed. I wouldn't dare ask you to change a thing up until that point. Even on Earth, nothing was unforgivable and everything still had strong emotional power behind it. The link is all of my thoughts on the ending - what worked and didn't work, based around the assumption that this is truly meant to be the end of Shepard's story and that the indoctrination theorists are wrong about Bioware having planned this as an ARG/publicity stunt.
Also, thank you for an incredible game. I regret to say that I can't bring myself to play it again because of the ending, but the parts before the end....they were something else.
Good read and I agree with the whole convergence instead of divergence.
#3398
Posté 16 mars 2012 - 11:36
BioWare please DONT change the ending. I still have faith in you.Mikko182 wrote...
BioWare, please change the ending. I still have faith in you.
#3399
Posté 16 mars 2012 - 11:40
Now, if you guys do have some announcement to make, I would love to have before the point of no return!
#3400
Posté 16 mars 2012 - 11:40
SonosI wrote...
BioWare please DONT change the ending. I still have faith in you.Mikko182 wrote...
BioWare, please change the ending. I still have faith in you.
I agree, don't. Either add to it, or remove it entirely.




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