Glad you're listening, Chris. I can't tell you how much that means to a fan of a video game series and what it does to bolster my image of software developers in general.
While the ending wasn't the worst scenario I could think of, it still felt lacking and certainly wasn't what I expected from doing the right things the entire time and being left with not only a disjointed, illogical plot-based set of factors (see others' post about plot holes, how there's no way your crew would abandon you, etc.), but there was no good,
rewarding ending. I just don't hold with the "the hero has to die" mentality you guys decided to go with.
Of the 3 possible endings allowed in the game (not sure where 16 came from; doesn't matter anyway), I felt like all 3 were a letdown. You guys got it right in ME2, and that brings me to my favorite moment in Mass Effect history: the build-up and resolution of ME2...
that was the type of ending I wanted in 3, but it came in 2. The whole desperate flight to the collector base, the assault on the ship, the way you could lose squadmates depending on your progress and loyalty, and stuff,
that was how I wanted 3 to end. Not with the (dare I say) lame "choices" allowed in 3. There were hundreds of 'really memorable moments' in the entire series, but I will forever remember ME3 as having a disappointing let-down ending if you guys decide to leave it like it is. I don't think you guys did the series justice by ending it the way you did, and I hope you decide to amend it somehow.
At least allow a happy ending for those of us who like that type. At the very least, an option where everyone is gathered around (like in ME2) where they're discussing what they did, their moments together, how they kicked some reaper ass and drove them away from Earth...
that's what I spent 150 hours trying to accomplish.
98% of the game was stellar...best game series I think I've ever played. But that last 2% where we're given some really bad "choices"...not so good. Not the worst ending I can conceive, but definitely not what I wanted.
Modifié par Baramon, 16 mars 2012 - 11:58 .