I must say, I truly enjoyed the game and I actually did not have a problem with the endings at first, although I think I might have misunderstood them.
*Spoilers coming, of course*Basically, when I got to the Reaper Catalyst Guardian Child, I started thinking that this was an indoctrination plot by the Reapers the second I heard my Shepard say "So the Illusive Man was right?". I could even trace it back to when the Illusive Man himself said "Because I need you to believe."
At first I did not really think: "This is all in Shepard's mind, this is his subconscious fighting indoctrination." I simply thought it was a Reaper's VI, a bit like Sovereign's on Virmire, their last line of defense against activation of the Crucible. After all, they do have you shoot out a
power conduit to make it work, which sounded more like sabotage to me than flipping a switch.

I also immediately went to the "blue" choice assuming it would be to destroy the reapers (I had not unlocked Synthesis in this playthrough, as I had disregarded multiplayer and scanning) and found myself confuse to see the control rods from the Illusive Man cutscene. I limped back towards the other side thinking "I won't let them fool me!".
I was also greatly confused to see after this ending that the squadmates that had accompanied me to the final run to the conduit (incredible moment by the way, though I thought the tracker beam was a bit cheap, I tried so hard to avoid it and it just teleported right in front of me!) As many people said, it does seem like they abandonned you, since Anderson "followed you up" and they simply left me for dead and evacuated?

Ultimately, since there was no epilogue I was left thinking that I had been wrong or maybe that since those were solutions presented by the one who controlled the Reapers they seemed to fit his ideals well and thus appeared to be indoctrination suggestions to me? But then again, I did get the "Shepard wakes up in the rubble." ending the second time around.
That time I had also unlocked the synthesis ending, which went completely against my renegade Shepard's statement to the Reaper child that: "The defining characteristic of organic life is that we make our own choices." I found the green ending to go completely against this idea, as I would basically turn all organic life into mini-Reapers, a mesh between organic and synthetic life. After destroying the collector base in the second game, this seemed to be a truly horrible idea.
As for the blue choice, the same reasoning occured to me: indoctrination was widely depicted as an horrible mean of turning your own people against you, yet I was offered to do the same to the reapers. Rather than enslave a race of hybrids between machines and organics to make them go away. (Also, I heard that the Reaper child stays around when you pick this ending as opposed to him disappearing when you chose the red one, which sounds weird to me as he was the previous controller of the Reapers. Shouldn't Shepard take his place?)
Overall, this is my main complaint about the ending, if any, it is that it seemed like a trap to me. A no win situation in a way, I wanted to tell the star child that, as Harbinger puts it, "We will find another way." Perhaps there should have been a different ending for letting the Crucible be destroyed? If you war assets were very low, you would see your fleet decimated as Shepard watched, wounded and helpess. With higher war assets, the outcome would probably be similar but with the reunited races giving one last fight worthy of this cycle?
On a final note, I enjoyed the final battle against the husk pack and the Reaper trooper that is now known as "Marauder Shields", it could actually be challenging on insanity. (Something similar happened to me with Doctor Eva on Mars actually, I was stuck with five bullets in my Paladin heavy pistol trying to take her down and I think this part is based on the number of bullets you put in her rather than damage. If anyone "important" sees this and could pass it along for possible bug fix!)
The battle of wits with the Illusive Man was also satisfying and a nice wink to Saren from the first Mass Effect. But I would have liked a renegade option to intimidate him into redemption rather than shoot him with the interrupt. Something along the lines of: "Do what's right for humanity one last time."
Thanks for reading through this if you did!
Modifié par Meniis, 16 mars 2012 - 12:38 .