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On the Mass Effect 3 endings. Yes, we are listening.


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#3576
MDT1

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Darman wrote...

Chris Priestly wrote...

We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening.


:devil:


"We're listening"... nearly 150 pages and it won't be too hard to get the overall "feedback"
- Now stop listening and REACT


Yeah, the problem isn't that they are not listening, the problem is the lack of reaction. ^^

#3577
happy_diplomat

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^Fighters

#3578
Voodoo2015

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Tylea002 wrote...

The ending had the most emotional moment in a video game of all time, for me. That one shot of the pure terror in Joker's face before the ship exploded was simply powerful and moving. Unfortunately, I had no idea why he was running, and also agree with a lot of the plot problems in the last 20 minutes, but hell a happy ending would not have been better, because Joker fighting for the ship, and then losing it (even though he doesn't technically), was an amazing and powerful image, which doesn't get enough credit due to the sequence it was featured in.



Come on the was no ending just cut sceens.

#3579
Bvenged

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sircaren wrote...

It was pure brilliance.

Until the ending.


... which makes me want to spit logical blood.

I'm playing through the game again to maintain my interest in the multiplayer, but stopping before the last mission so I can make my own up in my head.

#3580
F0L

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I have really enjoyed all the Mass effects, even despite the bugs in ME3.
I do agree with the others, who say the ending didnt feel right.

Im guessing you are planning something as this thread has appeared.
Im hoping Bioware do a spin off type thing, set after the reapers and life continued type of thing.

#3581
RobinEJ

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carnage4u wrote...

Every moment up the last 15 minutes was amazing.. I would find it hard to pick from 10 or so moments that would be my favorite. Even simple stuff like hanging out with garius in the citedal skyline, The heartbreaking moments choosing between geth and Quarians (for those of us that Had to choose)


But the ending is just this huge overwhelming negative blur that overshadows all the other moments I want to remember.

I dont need a happy ending, I need an ending that makes sense and fits with the quality of the games I spent 5 years playing. The last 15 minutes is not when its time to charge gears with the style of storytelling.


EXACTLY! But some of us need alsoo happy endings. Like in ME2 - I can survive with all my friends or not - it's my choice.

#3582
Demonburnt

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majinbuu1307 wrote...

This is like, you romance a woman for 5 years, get to know her, get to know her family, fall in love with her and she falls in love with you, then you ask her to marry you, and she says, wellll......

THEN SHE KICKS YOU IN THE NUTS AND YOU NEVER SEE HER AGAIN!


this,this,this did everyone else get the point?

Or must i repeat what this gentleman said.

Modifié par Demonburnt, 16 mars 2012 - 01:37 .


#3583
mulder1199

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MDT1 wrote...

Darman wrote...

Chris Priestly wrote...

We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening.


:devil:


"We're listening"... nearly 150 pages and it won't be too hard to get the overall "feedback"
- Now stop listening and REACT


Yeah, the problem isn't that they are not listening, the problem is the lack of reaction. ^^


i don't care if my kids listen to me, it's if they take what i tell them and react/act accordingly to what i said.....

as my parents used to say to me 'i'm not talking for my health'

#3584
F0L

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majinbuu1307 wrote...

Still no word? I mean honestly who hasn't beaten mass effect 3 yet? If you haven't you probably don't care as much as we do. LETS GET IT ON! TALK DARN IT!


lol, finished it in 2 and half days. I could'nt stop playing.

#3585
happy_diplomat

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The Fleet action is so darn cool, you all should also try a swing at the Battletech and Wing Commander Franchises as they are relatively open (Would really like you all to get Mark Hamill to voice Blair, lots of people would geek out about it, as he was alright as Joker for a while)

#3586
IEATPENGUINS

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http://www.gamefront...ns-are-right/6/  Bioware i hope you read this article 

#3587
NorthAI

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Does it matter what was loved or not? You killed all of it with the ending. Every single moment that was actually good (which were a lot of them) are now worthless and painful because of the **** ending.

Now you won't even bloody answer us, you arrogant sons of...

... God I loathe you now.

#3588
happy_diplomat

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@MDT1 I really need to make sure all of my Bioware games are registered, I feel like I am in the Boy Scouts again, and the icons represent my merit badge tally, lol

#3589
MajorJoeKickass

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It's good too see that you're are responding and listening, brings my hopes up a bit!

What i liked about ME3 ... There's so many moments that were so great!
Like sitting with Anderson at the end with ''Im Proud of You'' playing in the background were amazing, The awesome showdown between Kai and Thane and making so pissed off at Kai that when you finally get him you say the exact words i screamed at the screen ''Thats for Thane you SOB'' perfect and there just so much more.
I give you one thing about the ending i liked though and that is when Shepard walked towards the power pillar (or W/E it was, the red ending) limping, barley even able to hold his gun, he finds strenght and resolve as he straightens up and walks determended while firing his gun he remembers all the people he's doing this for as the end music clings perfectly in, Brought a tear to my eye i admit even tough i dont think the endings made sense nor had alot of diffrence to them, that atleast one thing i liked about it.

#3590
redfield2

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When Kaidan came to the cabin to see my Shepard.

#3591
Black_Diamond

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 Most of this games is awesome. I loved most of the emotional highs and lows during the story. But the ending is flawed.
1)When mass effect relays blow up, they blow up the system they are in (the arrival dlc). 2) there is a mass effect relay located in sol (the charon relay) and the citadel got moved to earth (me1 and me3). Therefore, when Shep's options all include blowing up relays, and possibly the citadel, the sol system should be blown up as well. It is not as seen in the final moments with the random soldiers and big ben. (me3)
Even if i could get my head around that, there is also the problem with the godchild/ai thing. If it controls the reapers why did Soverign from me1 need to activate the citadel as a relay? By godchild's logic, it should have made the repairs several thousand years ago. Furthermore, as has probably been said, why is there no option to question this thing and convince it of another way? This seems out of Shepard's character given the amount of question and bargaining opportunities given in me1, 2, 3, and their dlc packets.
Next, there is the question of Joker running away from the fight. In the beginning of me2, Shepard ends up having to convince Joker to abandon ship. As Joker has been loyal from the beginning to Shepard, why would he run now? If he's attempting to use the Ilos conduit (me1) or his companions are, why didn't Shepard get the option to try that from the beginning? It seems that it would be in keeping with Joker's character to tell Shepard what ideas he has to surviving. 
Also, Shepard's companions mysteriously get teleported. I had Garrus out as my companion, and he appears in the scene after the Normandy crash lands in the jungle. Where was he in the final scene when Shepard gets up? When does Cortez get time to do pick up and how can they(both companions) get to the ship if Cortez isn't picking them up due to death? Cortez as an alliance pilot should be running interference, not shuttling companions that were suppose to be heading to the beam. 
I respect your initial idea of wanting discussion. However, I believe there is a difference between discussing the future of the ME universe and inflicting the schrodinger's cat paradox on the ME world. I have heard that this is being called "art" in an attempt to defend its lack of direction, so I would like a chance to explain why I disagree. While I think that the game as a whole might be called that, I believe that the ending detracts from the whole in a way that takes from the unity of the work altogether. The unity of the piece is what helps it to be art, either mostly chaotic, harmony, sense, nonsense, etc. This difference is what makes a toddlers banging on pans "noise" and a drummer's solo roll "art". Yes an artist can choose to defy this unity, but is required of them to have a reason and a point to it. Creating more dialogue and memory aren't reasonable justifications in that the game would have been memorable and created dialogue without the ambiguous and paradoxical end. Also, if the point of the ending is a nihilistic one (the philosophy, not the turian), it is violating the premise of this game, which is to make choices and see repercussions. I don't mind if you end up creating another game with this sort of ending if it keeps the same theme throughout the story, but it makes no artistic sense to put it here. In essence, me3 seems a bit like Pictures at an Exhibition, with the last movement cut and a Nokia ringtone substituted in.

Lastly, I would like to point out that there are many unhappy fans of the series (if you haven't seen the forums up in fire for the last week or so). Most of us are attempting to keep civil, but would like to see something done. I have generally liked most of Bioware's products. However, if bioware's change in artistic vision has changed, please at least admit to it. If not, please say something concrete and with a point, not vague. I'm not a business analyst, but I'm pretty sure that enraging the fanbase won't help your product sell. A new ending, with various contridictions and ambiguities fixed, would do much to appease the masses. #RetakeMassEffect

#3592
Gamer2022

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I would like to say this, I love the mass effect seris due to good graphics and the given a choice of good and bad desicions(I esspacily love Mas effect 2 due to letting allies die changing your story a lot more) however when I have completed mass effect 3 my whole world just shatted. It was so depressing that I am not playing it anymore. I am sorry about this but because of this insteand of a happy or sad ending like the preveious mass effect games, its just ruined. Despite this the graphics looked amazing and I hope the bioware company will consider changing the ending to inspire the mass effect fans to play again from start to finish.

#3593
Voodoo2015

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My favorite moment was the picture of Tali talk about last minute change. I laughed myself to death.

The whole game was awesome until the last 5 minutes. The game could have been more in the end.
Allowed the choices you made in ME1 and ME2 play a more important role in the game and a more important role how the game ended.

#3594
coolbeans

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So is this "We're listening" going to be like Ray and gregs letter to the "community" during the Bioware bazaar fiasco?

http://social.biowar...88326/1#1988326

A statement kicked out to apease the pee'd off legions then quitely forgotten about after the furore has died down.

Modifié par coolbeans, 16 mars 2012 - 01:46 .


#3595
Aedera

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F0L wrote...

majinbuu1307 wrote...

Still no word? I mean honestly who hasn't beaten mass effect 3 yet? If you haven't you probably don't care as much as we do. LETS GET IT ON! TALK DARN IT!


lol, finished it in 2 and half days. I could'nt stop playing.


Same but now I can't pick it back up...:(

#3596
happy_diplomat

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@NorthAI I think you are still in the first stage of completing the initial ending, give it some time, roughly around 6 days, and after you play through the game again, pay attention to all the content, as the bad characters talk about control, reapers talk about synthetic and organic fusion, and Hackett/Anderson talk about destruction. Really I see the indoctrination ending being a prelude to make us all aware that the paragon and renegade did not represent good or evil, and that our Shep should represent Paragon, Renegade, and the main Shep is the one that makes the decisions that we would make if we were in Shepards position.

#3597
Helion Tide

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IEATPENGUINS wrote...

http://www.gamefront...ns-are-right/6/  Bioware i hope you read this article 


This is a juvenile article, and is taking far too much about the ending at face value.

It's truly a shame not many people understand what is really happening to Shepard at the "end" of the game.

#3598
RJDio

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Mass Effect 3 is awesome despite the reduced quantity of dialogues in comparison with ME1-2. But the ending make me grieve. :`( It was awful ending. ;( I expected final epic battle for the Earth like in CG trailer with epic cutscenes. The reaper boss.Answers to all questions.And that the decisions made by me throughout all three games predetermine game ending.For example: Something was made incorrectly then someone will die, all has made incorrectly then all will die and reapers win, if everything made correctly then everyone will survive. Like it was in ME2. Instead as a result we have a choice between -blue death, red death and green death. And ending with this spaceboy ruin all gloomy and terrible atmosphere round the reapers.Also the small epilogue is necessary.
And I can't save David Andersona he is my favourite character :`(
Interesting Bioware understands, what they have made? In Stories such for the first time that fans ask to rewrite story ending. Interesting Bioware understands what strong emotional influence on the fans they has done.Unique case, in itself. A similar plot of the Matrix: Revolution too caused disputes but then nobody made petitions to brothers Vachovski and didn't ask them to rewrite the ending. :)

Modifié par RJDio, 16 mars 2012 - 01:53 .


#3599
TheRealMithril

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Xerkysz wrote...

Here are some facts I'm putting together, that if people simply went to their Codex, down to Reapers, and hit Indoctrination, took notes of how it affects you, then looked back on the game, at your nightmares that contain the catalyst and the ghosts (As time passes, they have feelings of "Being watched" and hallucinations of "Ghostly presences"), they would realise it.

The high pitch ringing noise after you get hit by the reaper beam (Organics undergoing indoctrination may complain of headaches or ringing and buzzing in their ears. This is out of the Codex).
The fact that I was in Collector armor when I got hit, woke up in the N7 armor, then destroyed the reapers and woke up in London, back in my collector armor, the fact that I had Garrus and Javik on my squad during the run, yet when I got up and continued moving to the beam after being hit by the reaper, they were no where to be seen, and then Javik gets out of the Normandy after the crash landing? I never knew Javik could get from the earth, to the normandy, in the middle of a dog fight in space, in the short time it takes you to destroy the Mass Relays.

The fact that the Catalyst says...
"You can wipe out all synthetic life if you want, including the Geth. Even you are partly synthetic." (Trying to stop you from destroying them by saying you will die too.) This is where BioWare indoctrinated the player base, not Shepard.

If you choose control/synth, you're not destroying the reapers, which has been the aim of the game since the beginning of the series.

There's also the part where you just get onto the Citadel, and Anderson describes what he see's as you're about to go to it, yet you cannot see him.

The Indoctrination theory has solid facts proving it, and people just need to see it.


You missed a few:

(I know some people don't agree on these, but I stick to my guns on them)

Shepard is the only one in the game who sees the kid. Simply because he doesn't exist. Watching him die in the beginning is just the reapers way of making an emotional bond with him. This is how brainwashing works in reality as well. They are not easily dismissed and marks the ongoing decline of shepard.

In the virtual world you can hear how the reapers are attempting to break through to Shepard (through the static noise) Again, suggests that they are trying to reach him but seem to have lost contact. This part actually provides viable means of combating the reapers as it suggests that they are vulnerable in the virtual world.

This is the most controversial part as many don't agree, but I firmly think I am correct here:

The prothean VI while talking with Shepard eventually recognises Shepard as being indoctrinated and shuts down. At the same time as Leng appears, but his appearance his to hide (divert) that the VI actually referred to Shepard.

Later in the TIM HQ, the VI turns slighty right (actually facing your companion) while asking if he is there to rescue the VI from indoctrinated forces. Shepard believes the question is directed to him, and after a theatrical pause steps in front of your companion and answes 'yes'. To which the VI informs Shepard that his defenses are now shut down and it 'will comply' with Shepard. There is no reason to even make that kind of remark unless Shepard is in fact indoctrinated. Again, the slight angle is there to throw off the player on the matter that the VI sees Shepard as being indoctrinated.

If you have the Prothean companion, he will at one point touch you and make a remark that you have a 'liar' marker in you.

Keep in mind that the protheans base their tech on touch, it is their native tounge (sort of) but even they had trouble with indoctrination, as Javik informs you that they we're betrayed by indoctrinated forces. This tells you that despite all their tech, it is really hard to detect someone who is indoctrinated.

The ending doesn't happen, it is played out on the ground, right after the blast. Shepard never enters the beam. This is what I am angry about. This is a kind of ending found in books, and BioWare in a weak moment of artistry forgot that players want to be entertained.

And I do want my promised 16 endings. We don't have more than one at the moment (and even that is questionable)

Modifié par TheRealMithril, 16 mars 2012 - 01:53 .


#3600
raeting

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http://social.biowar...ndex/10022779/1

I think the above post is valuable to the discussion. Just adding it here.