Xerkysz wrote...
Here are some facts I'm putting together, that if people simply went to their Codex, down to Reapers, and hit Indoctrination, took notes of how it affects you, then looked back on the game, at your nightmares that contain the catalyst and the ghosts (As time passes, they have feelings of "Being watched" and hallucinations of "Ghostly presences"), they would realise it.
The high pitch ringing noise after you get hit by the reaper beam (Organics undergoing indoctrination may complain of headaches or ringing and buzzing in their ears. This is out of the Codex).
The fact that I was in Collector armor when I got hit, woke up in the N7 armor, then destroyed the reapers and woke up in London, back in my collector armor, the fact that I had Garrus and Javik on my squad during the run, yet when I got up and continued moving to the beam after being hit by the reaper, they were no where to be seen, and then Javik gets out of the Normandy after the crash landing? I never knew Javik could get from the earth, to the normandy, in the middle of a dog fight in space, in the short time it takes you to destroy the Mass Relays.
The fact that the Catalyst says...
"You can wipe out all synthetic life if you want, including the Geth. Even you are partly synthetic." (Trying to stop you from destroying them by saying you will die too.) This is where BioWare indoctrinated the player base, not Shepard.
If you choose control/synth, you're not destroying the reapers, which has been the aim of the game since the beginning of the series.
There's also the part where you just get onto the Citadel, and Anderson describes what he see's as you're about to go to it, yet you cannot see him.
The Indoctrination theory has solid facts proving it, and people just need to see it.
You missed a few:
(I know some people don't agree on these, but I stick to my guns on them)
Shepard is the only one in the game who sees the kid. Simply because he doesn't exist. Watching him die in the beginning is just the reapers way of making an emotional bond with him. This is how brainwashing works in reality as well. They are not easily dismissed and marks the ongoing decline of shepard.
In the virtual world you can hear how the reapers are attempting to break through to Shepard (through the static noise) Again, suggests that they are trying to reach him but seem to have lost contact. This part actually provides viable means of combating the reapers as it suggests that they are vulnerable in the virtual world.
This is the most controversial part as many don't agree, but I firmly think I am correct here:
The prothean VI while talking with Shepard eventually recognises Shepard as being indoctrinated and shuts down. At the same time as Leng appears, but his appearance his to hide (divert) that the VI actually referred to Shepard.
Later in the TIM HQ, the VI turns slighty right (actually facing your companion) while asking if he is there to rescue the VI from indoctrinated forces. Shepard believes the question is directed to him, and after a theatrical pause steps in front of your companion and answes 'yes'. To which the VI informs Shepard that his defenses are now shut down and it 'will comply' with Shepard. There is no reason to even make that kind of remark unless Shepard is in fact indoctrinated. Again, the slight angle is there to throw off the player on the matter that the VI sees Shepard as being indoctrinated.
If you have the Prothean companion, he will at one point touch you and make a remark that you have a 'liar' marker in you.
Keep in mind that the protheans base their tech on touch, it is their native tounge (sort of) but even they had trouble with indoctrination, as Javik informs you that they we're betrayed by indoctrinated forces. This tells you that despite all their tech, it is really hard to detect someone who is indoctrinated.
The ending doesn't happen, it is played out on the ground, right after the blast. Shepard never enters the beam. This is what I am angry about. This is a kind of ending found in books, and BioWare in a weak moment of artistry forgot that players want to be entertained.
And I do want my promised 16 endings. We don't have more than one at the moment (and even that is questionable)
Modifié par TheRealMithril, 16 mars 2012 - 01:53 .