On the Mass Effect 3 endings. Yes, we are listening.
#3601
Posté 16 mars 2012 - 01:48
#3602
Posté 16 mars 2012 - 01:49
Bro I need to say no more. Everything you just said, is exactly how I feel a T....EVERYTHING....I myself also thought it was a classic Bioware twist and that Shep was unconcious the last 10 minutes....and like you I feel if it really is supposed be taken at face....Ahh why am even typing this, its like you borrowed my brain and took every thought I had about the ME series and put it into crystal clear words. Thank You. If Bioware really is listening, I really hope they seen your post. Because its all that really needs to be said....
P.S. I know you didn't forget about the fact that you saved the Rachni Queen in ME1 and you expected her to reveal herself with the entire strength of her offspring in our most dire time of need, and as all hope seemed lost and Reapers had victory in hand....or was that just me? Haha saving her amounts to statistic....when that seemingly key decision in ME1 could've materialized into something truly epic in ME3....
#3603
Posté 16 mars 2012 - 01:49
Chris Priestly wrote...
We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.
In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment?
My comment will probably get drowned by the hundreds of replies you will get from everyone else, but for what it's worth here it is.
1 - I loved 99% of the game up to the ending. The build up of tension in the game was astounding and very well done. The enormity of the challenge of defeating the reapers felt overwhelming as it should have.
2 - the ending sucked because none of the choices we made in the game seemed to matter. I don't care if Shepard dies or if the entire crew of the Normandy dies in the end in every single choice. The challenge of defeating the Reapers is enormous and some bitter and heart-breaking sacrifices MUST be made. But three endings which boil down to a copy+paste of each other? It's just weak.
3 - I must have re-played Mass Effect 2 about a hundred times. I don't feel like re-playing Mass Effect even once. I paid 80 dollars and the only thing that is missing from making it worth it, is an ending that makes me feel like replaying it over and over again. I think that's what most game magazine critics that are defending you are missing: replay value. Those jokers play a game once, write a review and then move on to the next one. I don't do that. Mass Effect is the only series of game i played for the last few years ... that and Assassin's Creed. I bought into it and I loved every moment of the ME series. I'd like to have an ending that makes me want to replay the game over and over again. The game critics that are defending Bioware are missing the point because they don't replay the same game over and over again ... we (the ME community) do that.
If nothing else sticks, please, PLEASE give us at least this: ending(s) that makes us want to replay the game over and over again ... because right now that's missing, IMHO.
Thank you for listening to us.
#3604
Posté 16 mars 2012 - 01:49
#3605
Posté 16 mars 2012 - 01:51
If thety can keep track of the survival%age of each squad member from me2 what is stopping them from keeping track of the %age of each choice, red blue or green, in me3?
Ther could be waiting to conpile the data on all regions to see ihow many chpse what choice. If they really are pulling this indoctrination stunt this could be really interesting to see what amount of people kept to their beliefs.
Just a thought on why they keep saying they are waiting on more reactions. Etc
#3606
Posté 16 mars 2012 - 01:51
First seeing the Citadel
Introduction to Garrus (First alien we meet)
Learning about the different races from each of the non human party members.
Talking with Sovereign
learning more about Cerberus
At the Normandy crash site (very personal that one)
Romancing GArrus blowing up the base
Being back with the alliance
Seeing the new Normandy
Killing cerberus
Seeing Aria going through poltical hell on the Citadel
Meeting my old team
Helping legion
Fighting in London
And lastly Garrus kissing Shepard.
I guess it's time for a paragon choice her among all the renagade responses. Seeing it from Biowares point of view, the script for the game was leaked so the game was ruined for many so my belief is that Bioware gives this ending while they come up with another ending. Thats what I think but as a fan I would like some closesure but back on topic, I would say that the whole trilogy helped me see a wider picture of the galactic stage. In the first game I wanted to further humanity, but after meeting and seeing such a wide and diverse range of other sapient spieces I realised just how narrow minded I had been and wanted to learn more about my alien neighbours. The whole transission for human centric to sepieces intergration was a work of writing brillance. I actually found myself caring about the Turians and Quarians. And that would have to be my most memorable moment.
#3607
Posté 16 mars 2012 - 01:51
happy_diplomat wrote...
@NorthAI I think you are still in the first stage of completing the initial ending, give it some time, roughly around 6 days, and after you play through the game again, pay attention to all the content, as the bad characters talk about control, reapers talk about synthetic and organic fusion, and Hackett/Anderson talk about destruction. Really I see the indoctrination ending being a prelude to make us all aware that the paragon and renegade did not represent good or evil, and that our Shep should represent Paragon, Renegade, and the main Shep is the one that makes the decisions that we would make if we were in Shepards position.
There is nothing left to play. "After you play through the game again"? They made damn sure I have no desire at all to play through this ever again. No matter the choices, no matter what (or who) you do, you're boned in the end and every last ending is the exact damn same bull****.
There's no 'first stage' in this. There's just one stage, realizing that the hundreds of hours spent on the franchise so far has done nothing but lead up to the moment where Bioware pulls the rug from under you and then stands there, pointing and laughing.
#3608
Posté 16 mars 2012 - 01:51
Even if the endings are as is, I'm still satisfied. It's an excellent game! I think my favorite moments of the trilogy are the assault on Saren's facility on Virmire, Mordin's loyalty mission, and Cerberus' assault on the Citadel.
#3609
Posté 16 mars 2012 - 01:51
Helion Tide wrote...
This is a juvenile article, and is taking far too much about the ending at face value.
It's truly a shame not many people understand what is really happening to Shepard at the "end" of the game.
Well, the unified theory of indoctrination isn't realy the epiphany that people make it out to be: it makes the Reapers even stupider than they already are and raises painful questions why the game doesn't come out of release with the 'real' ending attached.
Also: I'm not the sharpest tool in the shed but maybe, just maybe, this whole thing is not failure of my understanding but rather a failure of Bioware's execution...
Modifié par Malchat, 16 mars 2012 - 01:52 .
#3610
Posté 16 mars 2012 - 01:51
You already got our opinion - ending is epic fail. What will you do with it?
#3611
Posté 16 mars 2012 - 01:51
What is the point of everything we have done up to now? It was so disheartening and anti-climatic. Everything before the Citadel mission was pure brilliance though. Please, fix the ending, the game has zero replayability with the three endings that are basically the same bar the colour scheme.
#3612
Posté 16 mars 2012 - 01:52
I never had any delusions that Shepard would be sitting on a beach at the end, eating cotton candy, while flaming Reaper bits rained down in the background. I figured it would end badly and I was ready for it. I was prepared even more because of the romance with Garrus. Absolutely amazing...that's the only way I know to describe it. Because of him, I was more than ready to die. I'd cry like a baby but it would be okay.
It was not okay.
Maybe there's something I'm missing. Maybe I don't understand the lore enough. For me there was only ONE choice at the end. Destroy. I spent hundreds of hours on the previous games scanning, mining, side questing, upgrading, and talking in order to save the galaxy from a threat no one believed me about. My Femshep was going to make sure that happened no matter what. All of that hard work, only to see her be abandoned. Pretty much the only problem I have is Joker. Why? He was one of my favorites. Not anymore. If that really is the ending and there are no fixes, I'm going to hate him for leaving. Why did my squad disappear? Why are they magically back on the ship when they were just with me? I'm seriously supposed to believe that a pilot who braved two suicide missions with me and the Citadel fight head on in 1, swooped down and picked them up but not me? That's ignoring the fact that Garrus would never have left to begin with, especially romanced. They got off the crashed Normandy looking just spiffy so they could have easily walked into that beam after me, or to finish the job if they thought Shep was dead, but no....it seems they all ran like cowards.
If the rumors are true and I'm supposed to head cannon the end. No. Just no. I seem to recall my FemShep being on the brink of death to begin with, add to that the fact that she can plummet back to Earth and be seen drawing breath, while 3 of my cowardly teammates are perfectly fine on a gorgeous unknown planet and she has no way of finding out where or a way to get there. Or are the relays really not that important?
I'm angry because I was ready to die, in a way my Shep deserved to die, and that was taken from me. My team should have come after me. Joker should have distracted Harbinger long enough to allow it. The mission was supposed to take priority. Instead of an ending that could have made me cry and made me feel like I accomplished something, I'm stuck trying to head cannon that they never happened, because it makes NO SENSE.
I'll hope that there's something I'm missing.
#3613
Posté 16 mars 2012 - 01:52
#3614
Posté 16 mars 2012 - 01:53
tgz wrote...
I loved this game. I completed it twice in a single week. It was great, except the ending. The first time I thought my rushing through the story and not caring about effective strength or galactic readyness was not enought to secure a satisfying ending. So the second time I explored all the star clusters, completed all search and rescue missions, got the galactic readyness up to 95%, had a final effective strength of more than 5200, and waited for the final moments, only to see the same choices presented again.
I could not choose for minutes, because there was no choice I felt like selecting. All choices cripple the great universe created. I knew Shepard had to die. I myself did not see any other way. But I can't shake the feeling that his/her ultimate sacrifice didn't make a damn difference, because the galaxy that is left behind is like a man saved, who just lost his legs, arms, tongue, sight and hearing. Yeah, sure, he was saved. But his life is over anyway. He's a vegetable.
The final cutscene with the Normandy was outright ridiculous both times (red explosions, green explosions). What was that all about? A new beginning? Of what? Will there be a Mass Effect 4 without mass relays? The protagonist will be the lovechild of Joker and EDI? Come on...
I understand that this saga can not be concluded with "happily ever after". I understand sacrifice is necessary. But make us feel it was worth it. Make us feel that life can go on. That the world is actually saved. Or destroyed. Cause this is neither. And both. And make us feel that our choices made some kind of difference.
I understand it's impossible to write an ending to a saga, that pleases every fan. It's hard to write an ending that pleases most of the fans. But it's like you couldn't come up with anything better. I have yet to hear anyone non-Bioware saying he was satisfied. You've gotta do better than that. And I'm sure you can do better than that.
I don't regret buying this game. But I don't feel like completing it again, I don't even feel like playing it again, and no new team member DLC is going to change that.
So true, so polite, so accurate. Is further explanation needed? Don't think so
#3615
Posté 16 mars 2012 - 01:54
#3616
Posté 16 mars 2012 - 01:54
bwFex wrote...
I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.
I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.
I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.
The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.
When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.
I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.
When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.
When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.
When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.
And then, just like everything else in this trilogy, it was all for nothing.
If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.
Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.
And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.
It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.
No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.
In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.
And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?
It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.
No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.
Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?
Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.
No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.
The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.
And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.
Just make it right.
Keeping this quote alive.
#3617
Posté 16 mars 2012 - 01:54
Chris Priestly wrote...
We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.
In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment?
Every 'mancer moment and conversation with Kaidan of course
Thane and Mordon's deaths where very touching - sad moments. Well written. The part with when killing Lang, "This is for Thane you bastard!" Priceless. Loved it.
#3618
Posté 16 mars 2012 - 01:55
But, like so many others, I had planned to start a ME/ME2/ME3 playthrough and now I just don't want to play any of them due to the unrewarding conclusion. And I have never seen a response such as this to a game's ending. Fallout 3 doesn't come close.
#3619
Posté 16 mars 2012 - 01:55
Golferguy758 wrote...
Just a thought guys as I have already posted my views.
If thety can keep track of the survival%age of each squad member from me2 what is stopping them from keeping track of the %age of each choice, red blue or green, in me3?
Ther could be waiting to conpile the data on all regions to see ihow many chpse what choice. If they really are pulling this indoctrination stunt this could be really interesting to see what amount of people kept to their beliefs.
Just a thought on why they keep saying they are waiting on more reactions. Etc
#3620
Posté 16 mars 2012 - 01:56
Golferguy758 wrote...
Just a thought guys as I have already posted my views.
If thety can keep track of the survival%age of each squad member from me2 what is stopping them from keeping track of the %age of each choice, red blue or green, in me3?
Ther could be waiting to conpile the data on all regions to see ihow many chpse what choice. If they really are pulling this indoctrination stunt this could be really interesting to see what amount of people kept to their beliefs.
Just a thought on why they keep saying they are waiting on more reactions. Etc
Because if it is the indoctrination stunt, they've gotta hold out to see which fans they actually managed to trick.
Modifié par KitePolaris, 16 mars 2012 - 01:58 .
#3621
Posté 16 mars 2012 - 01:58
Not every ending ending well for Shepard is totally fine. Personally I don't even really mind that there are no good outcomes for our hero at all and up until the final confrontation with TIM it's still fine, but the Catalyst, the background revelations and the final three choices make no sense whatsoever within the established ME universe, or even much at all taken by themselves.
The Geth and EDI already disproved the artificial life = ebil theorem; can't have been the first, no? And if the culture that built that preposterous Catalyst is so sure that synthetic life will always destroy organic life (and had advanced enough to build all those mass relays) it must have had its own encounters with rogue AI and if they managed to defeat it, why bother with that massive oxymoron that is this Reaper scheme to begin with? And how does it know which machines are alive and which aren't? Why doesn't it just use its connection to the Reapers to let Shepard shut them off? And how does it insert electronics into all organics, let alone the other way 'round? It all strongly tastes like "It's magic!" And why is the Normandy suddenly in transition -- and with crew members that had just been on Earth a moment ago to boot!?
Not to mention that with all whopping three variations of the ending the Mass Effect universe as we know it is irrevocably over. Which would be fine if one could trust EA or even BW itself to let it rest, but while for Shep & co. all three variations barely differ, if you want to continue with a (any which way somewhat less interesting) universe, you are confronted with the fact that all three would be viable to continue off on, but are too vastly different in their long term implications to account for all of them, so no matter what you'd choose, roughly two thirds of your players would be annoyed.
The whole ordeal with humanity supposedly having huge genetic variation and that being a key to defeating dark energy doesn't really make much sense in real life either, but within the Mass Effect universe both had been well established throughout almost every ME product but ME3, so at least in-universe it would have been a heavily foreshadowed and thus well fitting revelation.
And while I appreciate ME3's more neutral approach to dialog there's no denying ME1+2 were leaning heavily on the Paragon/Renegade duality, so the two choices of either simply stopping the Reapers or letting them reap for the possible greater good would have fit more with the tone of Mass Effect, aside from making more sense.
And as an added benefit that would have presented you with a situation similar to Shepard dying in ME2: If the Reapers win the war future games obviously can't continue from there, so all possible future games would have had a common starting point again.
Personally I'd prefer the Reapers to be an archiving project gone terribly wrong billenia ago (as IMO that would be the most believable), but that admittedly would again present no viable pro-Reaper ending other than controlling them ... which actually wouldn't be that bad if ME3's "good" endings weren't so utterly stupid.
And I'll use this opportunity to state that I hate the (for Reapers uncharacteristically inefficient) brute design.
husks: humans
ravagers: rachni
harvesters: harvesters
marauders: turians
banshees: asari
cannibals: batarians with humans as arm cannons, which is already odd, but feasible considering ME2's husk types.
brutes: krogans that for some incomprehensible reason had their heads replaced by turian skulls. What the...!?
And reestablishing the Collectors as Prothean husks (which they look nothing like) instead of a different, later development strikes me as lazy at best.
As for favorite moments: lots of them in the trilogy, especially in ME3, which really makes it a shame the ending's so awful, but the one that comes to mind immediately is Mordin's sacrifice.
#3622
Posté 16 mars 2012 - 01:58
I've been a loyal fan of Bioware since the days of Neverwinter Nights but no more. Bioware successfully trolled their entire fanbase so they could get more money out them even though the fanbase would have bought any DLC for this game.
The old Bioware is gone and it's time to move on.
Modifié par Morducai, 16 mars 2012 - 01:59 .
#3623
Posté 16 mars 2012 - 01:59
He didn't fall to Earth on the Citadel and breathe...he never got beamed up to the Citadel because he got hit by Harbingers laser and was knocked unconcious. Hence why he breathes in the rubble on Earth. He's in the same spot where he got hit with Harbinger laser....he never make it to the conduit(beam)
#3624
Posté 16 mars 2012 - 01:59
KitePolaris wrote...
Golferguy758 wrote...
Just a thought guys as I have already posted my views.
If thety can keep track of the survival%age of each squad member from me2 what is stopping them from keeping track of the %age of each choice, red blue or green, in me3?
Ther could be waiting to conpile the data on all regions to see ihow many chpse what choice. If they really are pulling this indoctrination stunt this could be really interesting to see what amount of people kept to their beliefs.
Just a thought on why they keep saying they are waiting on more reactions. Etc
Because if it is the indoctrination stunt, they've gotta hold out to see which fans they actually managed to trick.
Nah, they can't react because the moment they do, it's going to be all over the news (yes, their voice does carry more weight in the media than ours combined.)
Obviously they want to keep riding the advertising blitz and move copies while keeping the negativity contained as long as possible.
It's just a stall.
#3625
Posté 16 mars 2012 - 02:00




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