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On the Mass Effect 3 endings. Yes, we are listening.


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#3626
Vikali

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Malchat wrote...

KitePolaris wrote...

Golferguy758 wrote...

Just a thought guys as I have already posted my views.
If thety can keep track of the survival%age of each squad member from me2 what is stopping them from keeping track of the %age of each choice, red blue or green, in me3?

Ther could be waiting to conpile the data on all regions to see ihow many chpse what choice. If they really are pulling this indoctrination stunt this could be really interesting to see what amount of people kept to their beliefs.

Just a thought on why they keep saying they are waiting on more reactions. Etc


Because if it is the indoctrination stunt, they've gotta hold out to see which fans they actually managed to trick.


Nah, they can't react because the moment they do, it's going to be all over the news (yes, their voice does carry more weight in the media than ours combined.)

Obviously they want to keep riding the advertising blitz and move copies while keeping the negativity contained as long as possible.

It's just a stall.


I disagree cause the game finally fully released just yesterday. People are just impatient.

#3627
Mcfly616

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@KitePolaris I thought the same thing...just repost it on every page. Make Bioware see it lol

#3628
SnowyKai

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bwFex wrote...

I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.

I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.

I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.

The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.

When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.

I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.

When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.

When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.

When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.

And then, just like everything else in this trilogy, it was all for nothing.

If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.

Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.

And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.

It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.

No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.

In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.

And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?

It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.

No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.

Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?

Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.

No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.

The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.

And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.

Just make it right.



#3629
Buddy_88

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Here's an interesting Theory on what the ending was or could be about. 
http://social.biowar...index/9727423/1

I must say, if this indoctrination thing were true, I would prasi Bioware for their evil genius!!  However if it's not, which is where I'm leaning right now since I think this might be filled with so much hope from the angered fans, then I hope Bioware  will at least take a good look at it.  If done, I feel like this could be a win-all-round scenario.  Fans get their better ending, Bioware gets fat cash from DLC, and even those that are currently satisfied will be presented with more ME3 content that just adds to their story (which for Bioware, means more CASH)!

Bioware, I know there are a lot of brats and whiners on here making rude remarks and being more childish than professional, but a lot of fans feel deeply upset over the current state of things. Please take notice of some of what I think are really well thought out and creative ideas.  They might be hard to find in all of this feedback, but they are there!

#3630
lasertank

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The journal system is totally hopeless. It gives nothing useful. The status of each sidequest is simply static. It does not update!!. Why the citidel is the only hub for all people? The whole sidequests follow the same pattern. Boring!

#3631
Jade5233

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bwFex wrote...

I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.

I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.

I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.

The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.

When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.

I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.

When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.

When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.

When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.

And then, just like everything else in this trilogy, it was all for nothing.

If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.

Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.

And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.

It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.

No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.

In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.

And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?

It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.

No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.

Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?

Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.

No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.

The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.

And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.

Just make it right.

This post pretty much sums it up for me as well.

A few of my own throughts:
The journal was simply awful.  It doesn't help with quest tracking at all.  It only gave you the original quest but didn't update it as it did in all previous BioWare games and in every other RPG I've ever played.  If I didn't have the Prima Guide, I never would have been able to complete most of the side quests.

The graphics at times were sub-par.  Through intro section on earth the graphics weren't even up to ME2 standards.  After that, the graphics usually looked pretty good.  Kaidan's physique had some really odd muscle structure though.  In future games please refer back to any standard anatomy book for reference on what arm muscles should look like.

Also, the dialogue system was dumbed down from the 3 options that we always had before into 2 polarized options of only Paragon or Renegade.  Perhaps the decreased choice there should have clued me into the end.

Apart from those few things (and apart from ending), the game was amazing.  I was impressed.  It really sounded like you had listened to fan feedback about what the fans liked and didn't like.  The thing I really hated about ME2 was the fact that it felt like no one cared about Shepard.  They only cared about what Shepard could do for them.  Even her friends.  But in ME3, that was drastically different.  I was so happy that Shepard's friends and even new colleagues asked her how she was doing and seemed to truly care about her.
I also love the little inside jokes that were made here and there through the game that showed us that you had been listening to us--joked about the Hammerhead, the Mako, Shepard's dancing, Garrus and his calibrations, etc.  I was very impressed by this evidence that the developers had not only listened to us, but had crafted these observations into the game.

And the storyline (apart from the last 15 min) was amazing.  The characterization and the emotion throughout the game was truly excellent.  I was sad with Mordin's death.  I cried when Thane's son told me that the prayer was for her.  And I truly felt ill when choices I had made in ME2 lead to Tali's death.  But I accepted them as truly moving storytelling and (like the person above said) as a consequence of choices I had made.

I loved how even tiny little quests from the series came together and had an impact in ME3--like Conrad and Rita's sister.  You had to have both complete to get the best outcome in ME3.  Brilliant!

One of the things in ME3 I was truly most anxious about was the romance with Kaidan.  The VS had be so denigraded over the past years and had been largely ignored in ME2.  I had very little hope for the romance in ME3.  But again, the team had surpassed itself.  There is hardly anything more that I could have asked for in the romance with my favorite NPC of all time.  That date scene with him was so sweet--esp him pressing her hand to his cheek and giving it a little kiss.  And the love scene...although it had less heat than the ME1, it had a lot more heart.  I loved how you could see the difference in Kaidan.  How he had let his guard down finally, completely with Shepard.  Could I have asked for another kiss in Act 2?  Sure.  A marriage proposal?  Sure.  I would have loved those.  But with the goodbye scene on earth, I was very happy and satisfied with the love story and was ready to fight the Reapers for not only the survival of the galaxy but for him and for a chance for us to have a happy life together afterward.

I just don't get it.  Why go through ALL of this work and detail?  What was the point?  The final moments of any performance can make or break it, regardless of all that came before.  And this ending RUINS the entire thing.  I know there are people out there that like it.  But look at the polls.  Over 50,000 of your loyal fans on this board voted.  97% are not happy with it.  I completely agree with the analogy about it being like great foreplay, only to be punched in the groin at the end.
It's not a brilliant ending.  Its not a poinant ending.  It smacks of lazy writing and a slap in the face to all of those who have loyally bought your games, defended you when people talked about EA having ruined BioWare.
I feel betrayed to be honest.  All my time, effort, money and good faith have been spit upon with this ending.

#3632
TheJusticeFist

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I actually rather liked the solutions to end the Reaper threat. Although, "Control" just sounds like a really stupid idea, to me at least. The only real problem I have with the ending, is the lack of a proper Epilogue. Seriously, what happened to everyone?

#3633
Voodoo2015

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Helion Tide wrote...

IEATPENGUINS wrote...

http://www.gamefront...ns-are-right/6/  Bioware i hope you read this article 


This is a juvenile article, and is taking far too much about the ending at face value.

It's truly a shame not many people understand what is really happening to Shepard at the "end" of the game.



If BW wanted Shepard to die that's ok, but the BW promised us that all the choices you made during the last 5 years should play a major role at the end. But what do they do, they gave us all the same end however we made ​​our choices in ME1, ME2 and ME3. That's what they write about

#3634
Malchat

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KitePolaris wrote...

I disagree cause the game finally fully released just yesterday. People are just impatient.


Hm, fair point... forgot about staggered global release, thanks for the counterpoint.

#3635
quiff

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First of all, MASSIVE FAN, of Bioware and especially mass effect. Never posted on the forums before though as usually my opinion is voiced by those greater, and often in larger number.

Possible spoilers ahead

still nice to warn even if in spoiler ok forum right?

anyway..... as like i said above, my criticism of the ending of the trilogy, in so far as the last 20 or so minutes go has been voiced far better i ever could, and I would hate to be seen like some spoiled whining brat, so i wont go on about it, ill leave that to the greaters.

However, besides the obvious arguments floating around, I wanted to bring attention to something that dissapointed me with the ending which was sort of everything after the illusive mans base. MAinly the lack of it, and the lack of what i thought epicness.

Lack of it

with london earth, i feel there should have been more. im on second playthrough, so forgive me if i forgot alot of it but i only remember getting to the base, defending rockets, and at the base defending with a turret. if there is dlc i sincerely hope earth gets beefed out with a couple more missions? i know time would be short as the fleet is getting screwed above, but would it not be possible for the normandy to stealth in pre final battle?  

epic fail

this probably melds into the over arching our choices dont matter argument, but i felt the ending lacked as much epicness as it deserved in terms of the space battle and ground cutscenes/ safe zone outpost.

to explain, and again second playthrough so sorry if i forget the amount but, the space battle, all i got from it was a starwars esque 'red 4 standing by, red 7 standing by, simply red standing by' but instaed of pilots you have joker saying who was reporting in, technically not even mentioning everyone, well everyone i got for the final battle. after this there was one volley by each side, the fighter pilots going in, and a tiny glimpse of the normandy. The battle of the universe, and i didnt see shephards mums ship 'dive in front' of the batarian fleet as it were, or the ascension kamikaze into harbinger. which is why the choices thing was mentioned because obviously they couldnt do that if they were already destroyed/didnt exsist etc.

this sort of goes with the london cutscenes, eg you see asari, turian krogan and human and for me in the safe zone i saw wrex, but i didnt see any blue suns, no eclipse heavy mechs protecting the left flank or getting torn down by a brute only for an elcor walking tank yelling 'heroically, die reapers' as he walks into the failing flank guns blazing.

so obviously this wouldnt happen for everyone as its down to war assets required but i did feel like the most epic battle of all time fizzled out abit.

finally with regards to epic, this for me in personal taste bring in the makos and hammerheads, and london didnt look like london, there was bigben in the background, and more red telephone boxes than present day, the rest looked like a car park. minor gripe but living in london my entire life, at least have sign posts saying which famous street im on and a caved in london underground or flooded so thats why the resistance seems not to be using them.

so Bioware, Chris, if you read this, please make earth and the space battle longer, more bloody and more easter eggy.
........... along with all the other crucible kid citadel complaints :)
 

thanks everyone for your time, sorry if someones already posted this, in which case i completely agree Posted Image 

#3636
RobinEJ

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redfield2 wrote...

When Kaidan came to the cabin to see my Shepard.

Yes<3
And so I'd like to be able to choose the ending in which both we lived happily ever after. Bioware why not? Like in AoD? Because Bioware endings must make lots of speculation from everyone?

Modifié par RobinEJ, 16 mars 2012 - 02:19 .


#3637
Golferguy758

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@kitepolaris
That's mypoint. It could be very interesting too see if that really was their plan. To me anyways

#3638
whydoyouwanttoknow

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Chris Priestly wrote...
What was your favorite moment? :)


The entire game up until the last 10 minutes.

#3639
RJDio

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We need something like this + this
+ Small epilogue :)

Modifié par RJDio, 16 mars 2012 - 02:07 .


#3640
C2DD

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im in the entire game was amazing cept the end camp. but the end was okay. bearable id say. amazing if the indoc/hal theory is true

#3641
Merchant2006

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[quote]bwFex wrote...

I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.

I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.

I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.

The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.

When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.

I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.

When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.

When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.

When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.

And then, just like everything else in this trilogy, it was all for nothing.

If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.

Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.

And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.

It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.

No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.

In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.

And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?

It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.

No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.

Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?

Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.

No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.

The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.

And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.

Just make it right.[/quote]
This post pretty much sums it up for me as well.

A few of my own throughts:
The journal was simply awful.  It doesn't help with quest tracking at all.  It only gave you the original quest but didn't update it as it did in all previous BioWare games and in every other RPG I've ever played.  If I didn't have the Prima Guide, I never would have been able to complete most of the side quests.

The graphics at times were sub-par.  Through intro section on earth the graphics weren't even up to ME2 standards.  After that, the graphics usually looked pretty good.  Kaidan's physique had some really odd muscle structure though.  In future games please refer back to any standard anatomy book for reference on what arm muscles should look like.

Also, the dialogue system was dumbed down from the 3 options that we always had before into 2 polarized options of only Paragon or Renegade.  Perhaps the decreased choice there should have clued me into the end.

Apart from those few things (and apart from ending), the game was amazing.  I was impressed.  It really sounded like you had listened to fan feedback about what the fans liked and didn't like.  The thing I really hated about ME2 was the fact that it felt like no one cared about Shepard.  They only cared about what Shepard could do for them.  Even her friends.  But in ME3, that was drastically different.  I was so happy that Shepard's friends and even new colleagues asked her how she was doing and seemed to truly care about her.
I also love the little inside jokes that were made here and there through the game that showed us that you had been listening to us--joked about the Hammerhead, the Mako, Shepard's dancing, Garrus and his calibrations, etc.  I was very impressed by this evidence that the developers had not only listened to us, but had crafted these observations into the game.

And the storyline (apart from the last 15 min) was amazing.  The characterization and the emotion throughout the game was truly excellent.  I was sad with Mordin's death.  I cried when Thane's son told me that the prayer was for her.  And I truly felt ill when choices I had made in ME2 lead to Tali's death.  But I accepted them as truly moving storytelling and (like the person above said) as a consequence of choices I had made.

I loved how even tiny little quests from the series came together and had an impact in ME3--like Conrad and Rita's sister.  You had to have both complete to get the best outcome in ME3.  Brilliant!

One of the things in ME3 I was truly most anxious about was the romance with Kaidan.  The VS had be so denigraded over the past years and had been largely ignored in ME2.  I had very little hope for the romance in ME3.  But again, the team had surpassed itself.  There is hardly anything more that I could have asked for in the romance with my favorite NPC of all time.  That date scene with him was so sweet--esp him pressing her hand to his cheek and giving it a little kiss.  And the love scene...although it had less heat than the ME1, it had a lot more heart.  I loved how you could see the difference in Kaidan.  How he had let his guard down finally, completely with Shepard.  Could I have asked for another kiss in Act 2?  Sure.  A marriage proposal?  Sure.  I would have loved those.  But with the goodbye scene on earth, I was very happy and satisfied with the love story and was ready to fight the Reapers for not only the survival of the galaxy but for him and for a chance for us to have a happy life together afterward.

I just don't get it.  Why go through ALL of this work and detail?  What was the point?  The final moments of any performance can make or break it, regardless of all that came before.  And this ending RUINS the entire thing.  I know there are people out there that like it.  But look at the polls.  Over 50,000 of your loyal fans on this board voted.  97% are not happy with it.  I completely agree with the analogy about it being like great foreplay, only to be punched in the groin at the end.
It's not a brilliant ending.  Its not a poinant ending.  It smacks of lazy writing and a slap in the face to all of those who have loyally bought your games, defended you when people talked about EA having ruined BioWare.
I feel betrayed to be honest.  All my time, effort, money and good faith have been spit upon with this ending.[/quote]

#3642
I RJay I

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Golferguy758 wrote...

Just a thought guys as I have already posted my views.
If thety can keep track of the survival%age of each squad member from me2 what is stopping them from keeping track of the %age of each choice, red blue or green, in me3?

Ther could be waiting to conpile the data on all regions to see ihow many chpse what choice. If they really are pulling this indoctrination stunt this could be really interesting to see what amount of people kept to their beliefs.

Just a thought on why they keep saying they are waiting on more reactions. Etc


That's pretty interesting actually :) I don't think this is the case, but it would be epic if it was.

#3643
harinezumii

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I think the "endings" would be great if they continue the story and give us some answers. Now I see those as a Mass Effect 3 endings not as a whole trilogy endings. 

And the game was full of awesome moments. I cried and laughted more times than I can count.... When I said goodbyes to my crew before we went to the final war... Shooting competition with Garrus, Wrex calling me a sister, crew was actually talking funny things to each others.... Mordins death, Thane's prayer, the last video of Joker and Anderson's faces... Geth world, Shepard's dreams, Liara writes Shepard's name on the stars, Grunt's escape from rachni... And when Kai Leng stole the data on the final Crucible piece, I could literally feel Shepard's disappointment and frustration! 

I really have to give credits to the MUSIC. That added vids and scenes even more emotion. Now whenever I hear Earth song/ piano theme (or whatever they call it) my heart stops beating for few seconds. It's just so powerful and so sad. And I can't stop listening it.

Thank you for this awesome game. I would like to hear more about Shepard soon. Too many guestions to be left hanging like that.

#3644
Team Value

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I loved the fact that you guys listened to our problems with the previous games. I loved the fact that you made a real attempt to make the characters real: they spent time on the citadel and talked to each other and they moved me like no other video game characters ever have. I loved the fact that you made a real attempt to give us the best of both worlds by fusing the best parts of ME1 and ME2 into a unified whole. I loved that you didn't sugarcoat the story--fighting the reapers is serious business and many sacrifices have to be made. I even loved that you spent the time redoing a lot of the textures that were reused in ME1/ME2.

Certainly, the game isn't perfect, but it's obvious you really pulled out all the stops to make it as good as you possibly could.

Then you undercut it all--and sabotaged the entire series--with this travesty of an ending. It may be tiring to you for people to endlessly harp on it, but it is really that bad. I'm not one who expects Tolsoy-level writing in video games, but I certainly don't expect a giant "Screw You!" for an ending...and that's exactly what ME3's ending is. I'm not saying it was deliberate, but that's what it is.

#3645
I RJay I

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Something I'd like to say, is IF the indoctrination theory is true... Which personally I still think is happening. Then I would be perfectly happy to have the free DLC in finishing off the Reapers, but I realised... This means Cerberus could still be out there (if it isn't covered). I would happily pay money to see the ending of Cerberus. It could also be worked into Miranda getting some more screen time, because she was a huge part in ME2, but you only saw her about 4 times in ME3.

Just a thought :)

#3646
BalooTheBear

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I kind of feel everyone has said pretty much everything (on both sides). Bioware can't be unsure as to why we don't like the ending now.

It has had it's full release.

So why isn't anyone answering?

#3647
akuma1973

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Helion Tide wrote...

IEATPENGUINS wrote...

http://www.gamefront...ns-are-right/6/  Bioware i hope you read this article 


This is a juvenile article, and is taking far too much about the ending at face value.

It's truly a shame not many people understand what is really happening to Shepard at the "end" of the game.

Yep, because at the end when Shep lives, it's not the ruins of London he is in, it's the ruins of the platform the Prothean Beacon was on in ME1 back on Eden Prime. Everything was a dream, and Sharon Stone had to come in and try and convince him it wasn't real. And he just needed to wake up. But ShepQuade didn'tand in the end he saved Mars..

#3648
majinbuu1307

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How is Shepard gonna "Control" the reapers, if he dies right away?

#3649
Hellosanta

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I don't favour the endings of ME3, but I don't want to believe indoctrination theory. It sorta kills the characteristic of Shepard, I think. I doubt that Shepard has such shallow/weak will to resist Reaper's attempt (or I just don't want to believe that our super duper hero Shepard is actually no different from any other ordinary human being).
Indoctrination theory just leaves so many questions like why the Reapers didn't try indoctrinate Shepard from the first place and how did they reach Shepard while he/she is being knocked out by aftermath of razor? As far as I know, razor kill/destroys things, it's not some magical indoctrination beam.

#3650
Golferguy758

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Is my little theory right? Probably not, but I thought it's interesting to think about. Largest social experiment ever performed. That sure would be remembered.