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On the Mass Effect 3 endings. Yes, we are listening.


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#3651
Valraine

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The Mass Effect series have always been my favorite since the first day I picked up Mass Effect from the shelf. I couldn't believe my eyes; the universe amazing, it's been flawless and I mean flawless un till the end of Mass Effect 3. We were promised a variety of ways to end it, and I would've expected nothing else but be able to sit down with my crew - like Shepard did with Anderson - and finally realize that it's over. I'm not sure what you thought you would achieve with having Normandy crash far away from Shepard, in the one ending where Shepard *SEEMED* to survive. Why not have the Normandy crash on Earth?

The reason why this is my favorite game of all time (And I'm an old-school gamer, a lot of classics on my list) is because it's so incredibly emotionally engaging, the very reason which brings most people to tears and even to a sickening feeling knowing that you're dead, or alive but far away from your close friends, and then only imagining the grief those characters must be going through. The ending seriously made me depressed, I've tried to play again but I just can't:Just thinking about the ending makes me depressed to no end.

I seriously hope you plan to do something about this, please make an expansion which reveals that the endings were all hallucinations or something. If not for us, then for yourself: it's huge profit. You can even make a book if you're unable to make the expansion / DLC.

As for the game itself, excluding the ending, it was brilliant. By far the best of the series. The way you were reunited with your friends and LI was touching and brought a smile to my face. There was a lot more interaction too, the things these characters said, like Wrex who guessed he didn't have a windowed room cause he wasn't as good of a kisser as Liara! That kind of stuff made me crack, as well as the jokes Garrus and Joker threw up at the cockpit, even when the new character "James Vegas" and Garrus boasted about their accomplishments.

The combat was really nice, too! It allowed me to feel like an actual hero since I could roll around, making me feel equal to Kai Leng instead of being the slow, stereotypical grunt that gets beaten up like John Mcclane in the Die Hard series, but then saves the day with some trick instead of physical prowess. I was going hand to hand with Kai Leng, nothing less than finishing him off with a melee attack was going to suffice! Killing off my favorite Salarian was very testing, but the way you took him out was just... gorgeous. I imagined these sacrifices you were talking about prior to the release meant losing Thane, Mordin, etc. and *OPTIONALLY* Shepard, not the entire destruction of galactic civilization and preventing us from re-uniting with our loved characters.

Though something besides the ending that bothered me was the lack of Harbringer in the game; you only see him once and hear about him once. Not that I think of him being bitter about the things Shepard did, just committed to killing off - or indoctrinating - Shepard, so no time for words! Something these bad guys in movies never seem to learn: just shoot the hero!

Your game will nevertheless be in my favorites for all time, but it will also be the saddest game, too. Sometimes I wish I had never picked up Mass Effect because it will always remind me of the depressing ending of the series, if you would fix that one ending - which I'm sure most of us wont mind and we'll welcome it with open arms - then this game would certainly be one LEGENDARY classic for the rest of all time.

All I could ever asked for was one ending where Shepard survives and is reunited with her LI, possibly even her crew if possible. I want a bunch of blue little babies!

#3652
EAadembroski

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Chris Priestly wrote...

We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
 
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.

In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment? :)




:devil:


Thank you. That is all.

#3653
Geezorbee

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I loved how involved I got to feel in the series up until the ''suicidal-superweapon'' end. Shame Casey turned down so many good ideas, though his choices gave it alot more natural pace.

#3654
phototed

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bwFex wrote...

I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.

I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.

I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.

The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.

When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.

I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.

When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.

When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.

When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.

And then, just like everything else in this trilogy, it was all for nothing.

If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.

Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.

And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.

It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.

No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.

In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.

And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?

It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.

No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.

Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?

Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.

No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.

The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.

And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.

Just make it right.



#3655
FredStober

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Since english isn't my native language I'll just refer to this wonderful quote, which reflects my thoughts completely:

bwFex wrote...

I really have been trying to let myself get over
this nightmare, but since you guys promise you're listening here, I'll
try to just say it all, get it all out.

I have invested more of
myself into this series than almost any other video game franchise in my
life. I loved this game. I believed in it. For five years, it
delivered. I must have played ME1 and ME2 a dozen times each.

I
remember the end of Mass Effect 2. Never before, in any video game I had
ever played, did I feel like my actions really mattered. Knowing that
the decisions I made and the hard work I put into ME2 had a very real,
clear, obvious impact on who lived and who died was one of the most
astounding feelings in the world to me. I remember when that laser hit
the Normandy and Joker made a comment about how he was happy we upgraded
the shields. That was amazing. Cause and effect. Work and reward.

The
first time I went through, I lost Mordin, and it was gut-wrenching:
watching him die because I made a bad decision was damning,
heartbreaking. But it wasn't hopeless, because I knew I could go back,
do better, and save him. I knew that I was in control, that my actions
mattered. So that's exactly what I did. I reviewed my decisions, found
my mistakes, and did everything right. I put together a plan, I worked
hard to follow that plan, and I got the reward I had worked so hard for.
And then, it was all for nothing.

When I started playing Mass
Effect 3, I was blown away. It was perfect. Everything was perfect. It
was incredible to see all of my decisions playing out in front of me,
building up to new and outrageous outcomes. I was so sure that this was
it, this was going to be the masterpiece that crowned an already
near-perfect trilogy. With every war asset I gathered, and with every
multiplayer game I won, I knew that my work would pay off, that I would
be truly satisfied with the outcome of my hard work and smart decisions.
Every time I acquired a new WA bonus, I couldn't wait to see how it
would play out in the final battle. And then, it was all for nothing.

I
wasn't expecting a perfect, happy ending with rainbows and butterflies.
In fact, I think I may have been insulted if everyone made it through
just fine. The Reapers are an enormous threat (although obviously not as
invincible as they would like us to believe), and we should be right to
anticipate heavy losses. But I never lost hope. I built alliances, I
made the impossible happen to rally the galaxy together. I cured the
genophage. I saved the Turians. I united the geth and the quarians. And
then, it was all for nothing.

When Mordin died, it was
heartwrenching, but I knew it was the right thing. His sacrifice was...
perfect. It made sense. It was congruent with the dramatic themes that
had been present since I very first met Wrex in ME1. It was not a cheap
trick, a deus ex machina, an easy out. It was beautiful, meaningful,
significant, relevant, and satisfying. It was an amazing way for an
amazing character to sacrifice themself for an amazing thing. And then
it was all for nothing.

When Thane died, it was tearjerking. I
knew from the moment he explained his illness that one day, I'd have to
deal with his death. I knew he was never going to survive the trilogy,
and I knew it wouldn't be fun to watch him go. But when his son started
reading the prayer, I lost it. His death was beautiful. It was
significant. It was relevant. It was satisfying. It was meaningful. He
died to protect Shepard, to protect the entire Citadel. He took a life
he thought was unredeemable and used it to make the world a brighter
place. And then it was all for nothing.

When Wrex and Eve thanked
me for saving their species, I felt that I had truly accomplished
something great. When Tali set foot on her homeworld, I felt that I had
truly accomplished something great. When Javik gave his inspiring
speech, I felt that I had inspired something truly great. When I
activated the Citadel's arms, sat down to reminisce with Anderson one
final time, I felt that I had truly accomplished something amazing. I
felt that my sacrifice was meaningful. Significant. Relevant. And while
still a completely unexplained deus ex machina, at least it was a little
bit satisfying.

And then, just like everything else in this trilogy, it was all for nothing.

If
we pretend like the indoctrination theory is false, and we're really
supposed to take the ending at face value, this entire game is a lost
cause. The krogans will never repopulate. The quarians will never
rebuild their home world. The geth will never know what it means to be
alive and independent. The salarians will never see how people can
change for the better.

Instead, the quarians and turians will
endure a quick, torturous extinction as they slowly starve to death,
trapped in a system with no support for them. Everyone else will
squabble over the scraps of Earth that haven't been completely
obliterated, until the krogans drive them all to extinction and then die
off without any women present. And this is all assuming that the relays
didn't cause supernova-scaled extinction events simply by being
destroyed, like we saw in Arrival.

And perhaps the worst part is
that we don't even know. We don't know what happened to our squadmates.
We didn't get any sort of catharsis, conclusion. We got five years of
literary foreplay followed by a kick to the groin and a note telling us
that in a couple months, we can pay Bioware $15 for them to do it to us
all over again.

It's not just the abysmally
depressing/sacrificial nature of the ending, either. As I've already
made perfectly clear, I came into this game expecting sacrifice. When
Mordin did it, it was beautiful. When Thane did it, it was beautiful.
Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous
sacrifice had meaning, relevance, coherence, and offered satisfaction.

No,
it's not the sacrifice I have a problem with. It's the utter lack of
coherence and respect for the five years of literary gold that have
already been established in this franchise. We spent three games
preparing to fight these reapers. I spent hours upon hours doing every
side quest, picking up every war asset, maxing out my galactic readiness
so that when the time came, the army I had built could make a stand,
and show these Reapers that we won't go down without a fight.

In
ME1, we did the impossible when we killed Sovereign. In ME2, we began to
see that the Reapers aren't as immortal as they claim to be: that even
they have basic needs, exploitable weaknesses. In ME3, we saw the
Reapers die. We saw one get taken down by an overgrown worm. We saw one
die with a few coordinated orbital bombardments. We saw several ripped
apart by standard space combat. In ME1, it took three alliance fleets to
kill the "invincible" Sovereign. By the end of ME3, I had assembled a
galactic armada fifty times more powerful than that, and a thousand
times more prepared. I never expected the fight to be easy, but I proved
that we wouldn't go down without a fight, that there is always hope in
unity. That's the theme we've been given for the past five years: there
is hope and strength through unity. That if we work together, we can
achieve the impossible.

And then we're supposed to believe that
the fate of the galaxy comes down to some completely unexplained
starchild asking Shepard what his favorite color is? That the army we
built was all for nothing? That the squad whose loyalty we fought so
hard for was all for nothing? That in the end, none of it mattered at
all?

It's a poetic notion, but this isn't the place for poetry.
It's one thing to rattle prose nihilistic over the course of a movie or
ballad, where the audience is a passive observer, learning a lesson from
the suffering and futility of a character, but that's not what Mass
Effect is. Mass Effect has always been about making the player the true
hero. If you really want us to all feel like we spent the past five
years dumping time, energy, and emotional investment into this game just
to tell us that nothing really matters, you have signed your own death
certificate. Nobody pays hundreds of dollars and hours to be reminded
how bleak, empty, and depressing the world can be, to be told that
nothing we do matters, to be told that all of our greatest
accomplishments, all of our faith, all of our work, all of our unity is
for nothing.

No. It simply cannot be this bleak. I refuse to
believe Bioware is really doing this. The ending of ME1 was perfect. We
saw the struggle, we saw the cost, but we knew that we had worked hard,
worked together, and won. The ending of ME2 was perfect. We saw the
struggle, we saw the cost, but we knew that we had worked hard, worked
together, and won.

Taken at face value, the end of ME3 throws
every single thing we've done in the past five years into the wind, and
makes the player watch from a distance as the entire galaxy is thrown
into a technological dark age and a stellar extinction. Why would we
care about a universe that no longer exists? We should we invest any
more time or money into a world that will never be what we came to know
and love?

Even if the ending is retconned, it doesn't make things
better. Just knowing that the starchild was our real foe the entire
time is so utterly mindless, contrived, and irrelevant to what we
experienced in ME1 and ME2 that it cannot be forgiven. If that really is
the truth, then Mass Effect simply isn't what we thought it was. And
frankly, if this is what Mass Effect was supposed to be all along, I
want no part of it. It's a useless, trite, overplayed cliche, so far
beneath the praise I once gave this franchise that it hurts to think
about.

No. There is no way to save this franchise without giving
us the only explanation that makes sense. You know what it is. It was
the plan all along. Too much evidence to not be true. Too many people
reaching the same conclusions independently.

The indoctrination
theory doesn't just save this franchise: it elevates it to one of the
most powerful and compelling storytelling experiences I've ever had in
my life. The fact that you managed to do more than indoctrinate Shepard -
you managed to indoctrinate the players themselves - is astonishing. If
that really was the end game, here, then you have won my gaming soul.
But if that's true, then I'm still waiting for the rest of this story,
the final chapter of Shepard's heroic journey. I paid to finish the
fight, and if the indoctrination theory is true, it's not over yet.

And
if it's not, then I just don't even care. I have been betrayed, and
it's time for me to let go of the denial, the anger, the bargaining, and
start working through the depression and emptiness until I can just
move on. You can't keep teasing us like this. This must have seemed like
a great plan at the time, but it has cost too much. These people
believed in you. I believed in you.

Just make it right.



#3656
Scarpo

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Garrus' romance, Grunt covered in blood. Really, just everything except the last 15 minutes (credits not included).

#3657
Zhen-Lin

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Hold on, I somehow have a feeling that when he ask the question: "What was your favorite moment?" is a way to try to change the subject.

#3658
crappyjazz

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Although I'll likely be called a troll, I loved all of ME3 including the ending.

I would like to see a patch out to tweak the journal however. That was my only negative.

Trying MP this weekend and at least one more run through with a different Shep.

#3659
Harbinger of Fun

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shnellegaming wrote...

Waking up next to Aria



WAT WHERE

#3660
TopcatPlayer

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This sums up how i feel about the ending
http://www.gamefront...fans-are-right/

what were my favourite moments? EVERYTHING other than the end. Seriously i felt like everything was brilliant storywise. It made me cry and laugh and i've never wanted to kill someone more than Kai Leng in my gaming life! It really felt my choices from game 1 and 2 really made a difference and there were heaps of nods to decisions made previously


But the ending just made all the WONDERFUL work u guys did throughout the game seem pointless and it clashed with the theme of free will versus control. The Illusive Man and the Ghost Kid/Reapers are all about control and see the races that evolve every 50k years as chaotic. As a paragon Shep i've argued to every1 that there is a way to co-exist and that everyone should have the freedom to choose to be better even if that choice causes their own destruction (Krogan civil war destroying their world) and that through the pain of making the wrong decisions they can learn not to make the same mistakes. The reapers just say the cycle keeps happening, but isn't that because the races aren't allowed the oppurtunity to change, to evolve, to ascend of their own accord. The use of a device to force that change is akin to the Salarians constantly making decisions for the Krogan population (and you saw where that lead).

The war itself, the lead up, the making of alliances and everything you've done ammounts to nothing, whereas it should have amounted to what ending you attained. The alliances are proof that through common hardships and understanding old grudges can be put aside. Kinda like in Dragon Age with the prejudices, culture clashes, and just different ways of life being put aside for once to collaborate on whats really important, defeating the Reapers. And i dont mean 'splosions type of defeating, i mean my ideology pitted against their ideology, Chaos versus Control. Control means the cycle never ends, Chaos means the possibility of synthetics and organics having conflict again. But Chaos has a leg up on Control, where control cannot change its ways for the betterment of everyone (a theme throughout the game with Cerberus and finding out the Prothean's society being one of control over the lesser species), Chaos can however "choose" (another Mass Effect theme both in narrative and gameplay) to coexist, work together, find another way.
http://www.gamefront...ns-are-right/5/

Unfortunately the ending to Mass Effect 3 has no Chaotic choice, it is a choice of Control nomatter which of the 3 endings (unaffected by previous decisions) you choose.
1. You can destroy, which is just you asserting your authority to get rid of another race of beings, including the Geth which i have sorely tried to liberate since i heard their origins from Tali in ME1.
2. You can merge tech and organic, which is what ive been fighting against since game one, where everyone is promised a kind of weird Invasion of the BodySnatchers style peace. It's not explained clearly at all, will it make everyone husks? You dont get to ask.
Or 3. there was the one i chose, controlling the Reapers, which means the cycle will eventualy continue one day but at least there's peace, everyone lives (i think) and the Geth are still around, and things return to normal for another 50k years... except for the fact there are no longer any mass relays.

Lastly the dialogue at the end was MASSIVELY confusing, and there was no dialogue option for "can you run that by me again?" if the explaination given to you by the weird little boy (why couldn't it have been Harbinger's voice and image like in Arrival? That's just personal taste though but it's never explained, is the kid from his head and if so how, is Shep indoctrinated and dreaming this, what?) made no sense to you whatsoever. The kids dialogue is illogical http://www.gamefront...ns-are-right/3/

The ending below (fan-made) however goes into more detail, using the framework of the original ending but giving some answers to the otherwise skimpy dialogue, AND might i add a more logical 4th choice for most Shepards to make!
http://arkis.deviant...ILERS-289902125

It plays with the current ending quite well and further pushes the end theme that i think Bioware was trying to illustrate but didn't quite hit, the illusion of choice in an orchestrated invironment, namely Indoctrination. Cerberus does it, and i'm not talking about physical indoctrination, i mean psychological, using pride in humanity and natural fear of the unknown into an organisation where they can feel safe in, a false sense of security which they then exploit visciously with their human experiments. It is then rather fitting that the Illusive Man becomes indoctrinated himself, being drawn in by his biggest personal vice.... CONTROL. It's poetic even. The Reapers certainly do it, not just with their mind messages compelling people to act in certain ways, but in the deliciously devious plan of indoctrinating leaders who then call places safe havens and convince people to make peace with the Reapers "Mars Attacks" style where then more people are indoctrinated/harvested, very puppetmasters/bodysnatchers of them (possible one of the many nods to scifi this series has).

Again i'd like to note how surprised i was that nothing felt cut down or orchestrated throughout the majority of the game to facilitate for the many permitations of many different players choices previously. It really felt like MY game i was playing and that everything had weight.... but the ending... i just dont know where it came from.

anyway i hope i've been clear if not concise on this. Other than some kind of extra option DLC for the ending i also wouldn't mind an Earth DLC (nice finally meeting that sniper from the trailer even if i didn't get to talk to him) something involving Anderson and the events of Earth, trying to avoid Reapers and the indoctrinated, who do you trust?! That'd be intruiging and could involve many interesting twisty moments, big triage choices etc. I'd love some kind of gambling DLC to play on the Normandy, I miss Pazzak (KOTOR) and the gambling from game 1 and it'd be worth buying DLC to just wipe the smile off Vega's poker face LOL (might be good to make it Multiplayer too). Some DLC to make the robot dog DO SOMETHING other than scan things LOL

Finally, if the DLC involves Shepard, have him do something in the cut scenes specific to his character like you did with Dragon Age 2. Depending on the weapon or class of Hawke he/she would finish the boss or handle certain cutscenes differently. This would just be kinda cool seeing as though all the Shepards kinda became combatants after the 1st game eg. everyone could hack not just engineers and infiltrators, and this would be a great way of showing their personal touch come through. It's just that, in the cut scene where Kai Leng is getting away i was shouting at the screen "BIOTIC CHARGE!!! I'm a Vanguard, i could catch him easy!"

Lastly, after the ammount of choices involved in the finale of ME2 with the Suicide mission and the results of that being made very clear and alarming i wished there was something more like that (and i actually half expected it too). Other than the ending Mass Effect 3 is an absolutely brilliant game and every one of the developers should be very proud and i think that's the general concensus. We dont want a happy sappy ending, we just want one that takes the decisions we made into account and shows the results/fruits of our labours, be they sour or sweet. There wouldn't be this much outcry if the rest of the game wasn't soooooooo dam good.

Again i HIGHLY recommend visiting the links i have in this post especially the one to the fan written extended ending.
http://arkis.deviant...ILERS-289902125
Anyways that's my opinion, hope you actualy find time to read this.

#3661
Spaceco

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bwFex wrote...

I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.

I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.

I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.

The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.

When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.

I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.

When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.

When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.

When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.

And then, just like everything else in this trilogy, it was all for nothing.

If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.

Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.

And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.

It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.

No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.

In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.

And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?

It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.

No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.

Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?

Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.

No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.

The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.

And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.

Just make it right.


bwFex did a much better job than me at expressing my feelings on this.

Thank you.

Spot on.

Re-quoting for emphasis. 

#3662
JulienJaden

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Voodoo2015 wrote...

Helion Tide wrote...

IEATPENGUINS wrote...

http://www.gamefront...ns-are-right/6/  Bioware i hope you read this article 


This is a juvenile article, and is taking far too much about the ending at face value.

It's truly a shame not many people understand what is really happening to Shepard at the "end" of the game.



If BW wanted Shepard to die that's ok, but the BW promised us that all the choices you made during the last 5 years should play a major role at the end. But what do they do, they gave us all the same end however we made ​​our choices in ME1, ME2 and ME3. That's what they write about


And all those people who think they are extremely clever and adult because they like the ending are really just bashing us.
Does it make you superior in any way that you like the ending? No, it doesn't. If you think it's great the way it is, congratulations.
I, however, have played the series at least as often as you guys did and I think that ending doesn't do it justice.

It's like we speak Mandarin, judging by how often people are telling us that it's good that Shepard died or that it's BioWare's product and they, as the artists, are the only ones who have a say in whether it's changed or not.

We are not just complaining that Shepard dies. And we know it's BioWare's product.
However, we are complaining about the endings' inconclusiveness, its disregard for the game's basic concept, about the lack of unique outcomes when we were explicitly promised such and how poorly written it is, compared to the entire rest of the series. It's like Tolkien writing everything up to Frodo reaching Mount Doom and then finishing his masterpiece by writing: "Then he went inside, Mount Doom exploded and the armies of men plus the entire Fellowship, including Boromir, were stuck in Mordor ever after. Oh, and Frodo may or may not have survived, even though the Mountain exploded around him."

If you read more into the ending as it stands, alright, that's up to you. But to me, it's bad writing. The same endings, with greater detail, more significant differences and with an explicit outlook on how our actions in the past affect the future, would have satisfied me and most of us. We don't want a change just for the sake of getting a good ending. However, with all the problems this ending has and with its lacks, our feedback to BioWare is that they should stick with the Paragon/Renegade idea and the way that opens up additional options, for better or for worse.

Of course, we can't force BioWare to do anything. Again, it's their product. We are entitled to nothing. BUT: The way the free market works, if a consumer isn't satisfied with a product and he neither gets his/her money back, nor is offered something else, said consumer won't buy the company's next product. It is entirely up to BioWare to adress these issues or not, but they have to consider what fallout that might cause.


Also, as for something that was said in the IGN podcast on 'us' (which misses the point of our protest): I never had the intention of forcing some change on everybody. I was under the impression that, if BioWare were to change the ending, they'd offer it as an optional download. Those who are fine with the ending as it stands are happy and everybody else gets what they were promised. BioWare maintains its fanbase, ends the protests and, with our faith restored, we may just be willing to buy whatever BioWare's next ambitious endeavor brings forth.

#3663
Mcfly616

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@Voodoo2015

Your choices still do mean something....if you don't take the ending at face value....if you take it for what it really is....its a classic Bioware plot twist...they are the kings of the plot twist....the blindside the player, and it takes awhile for it to hit them....the last 10 minutes are not real. Shepard is knocked out cold...more to come

#3664
GavinUK86

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my favourite moment was when i heard yet another faunts song starting to play at the end. theyre music just fits the feel of mass effect to a tee. regardless of the god awful endings, i was happy to hear theyre music again.

#3665
Porto71

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The "best ending" of the game wasn't bleak at all! You managed to save earth and the galaxy! That was the whole point of the game...it shows you the heart of a soldier, willing to die so that his friends and the millions that he's never met might live. Sure Shepard dies (or maybe he doesn't), but he does it to save those who couldn't defend themselves. That being said, I would still love an epilogue (the Dragon Age Origins epilogue was fantastic) because I would like some closure about what happened after the battle, but I don't think that the ending was depressing.

And just because all the relays were destroyed does not mean that all of those planets were destroyed...the Crucible used the powers of the relays and the Citadel to either affect synthetics (if you chose to destroy or control) or organics (if you chose to synthesize) so the energy released from the mass relays was very localized...kind of like the virus in ME2 which didn't affect humans or vorcha

#3666
Auterbot

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 Actually, as much as the endings weren't... hrm... as much as I didn't care for them, Mass Effect 3 is still my favorite entry in the series because you guys did so many things right. Like the reaper fights and the LIs from the first and third game (though there are minor complaints about LI intereactions from the second game) I honest just... loved it. It had me emotional when Thane, Mordin, and Legion died. I had to pause the game each time and let that sink it because it REALLY effected me.

Mass Effect 3 is not a bad game, in fact, it's wonderful! I just don't understand the purpose of the ending. Overall, I honestly would give it 4.5/5, fix the ending or something and it's a perfect game to me. I don't think this deserves the negative reviews on Amazon, not by a long shot because you guys did put together a damn good game.

#3667
Mcfly616

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I love how everybody is Reposting bwFex's post....awesome. make them see it lol

#3668
MOIST N FLUFFY

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[quote]bwFex wrote...

I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.

I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.

I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.

The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.

When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.

I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.

When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.

When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.

When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.

And then, just like everything else in this trilogy, it was all for nothing.

If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.

Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.

And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.

It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.

No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.

In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.

And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?

It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.

No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.

Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?

Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.

No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.

The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.

And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.

Just make it right.[/quote]
[/quote]

Reading this was a bit like therapy...
I quite enjoyed the entire scope of the story, albeit with a longing desire for a greater epilogue. The one thing I am expecting is a continuation of this story in some form through DLC, as that is a standard cycle for any game nowadays. So, perhaps if I am patient, there will be more to come. In the meantime, I will continue to shoot the starkid with my pistol even though nothing happens. 

#3669
Commander of the Grey

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Mcfly616 wrote...

@Alistairschica

He didn't fall to Earth on the Citadel and breathe...he never got beamed up to the Citadel because he got hit by Harbingers laser and was knocked unconcious. Hence why he breathes in the rubble on Earth. He's in the same spot where he got hit with Harbinger laser....he never make it to the conduit(beam)


:P No offense but I don't even want to consider that I paid $80 for a collectors edition that has no ending. Crappy endings is one thing...NO ending/a dream is quite another. .....Even if would make sense. :pinched:

#3670
bwFex

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Mcfly616 wrote...

I love how everybody is Reposting bwFex's post....awesome. make them see it lol


Dude, imagine how I feel. This is incredible. I only hope Bioware is paying attention.

Modifié par bwFex, 16 mars 2012 - 02:36 .


#3671
confuciusFinn

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 I created an account just because of how terrible the ending was. As many people have explicitly stated there are several things seriously wrong with the ending. These opinions have been stated inumerable times, but I wanted my own say in this protest so here it goes:
1) The instant travel/teleportation of joker to the sol mass relay (that would take hours), also of your crew instantly appearing on the ship.
2) The fact that everyone turned into a coward in the last ten minutes. Your crew abandons you and Shepard meekly goes out with a whimper--I'm sorry but for the last 200 hours my Commander Shepard has been the ultimate badass and he would've probably pistol whipped the Space-Magic-God-Child in the face and found a better solution.
3) If you read the codex entry, it explicitly states that the Quarian fleet left their food ships on their homeworld, which means that even they would starve, oh and so would every other race that is now crowding a devastated Earth. Basically you guys ended the series with the holocaust of galatic civilization and we could do nothing about it
4) Casey Hudson, you promised a definitive ending to the trilogy. This was a lie and you should either admit you lied to us--there is undeniable evidence of yous stating that the ending would be final and conclusive--or at the very least give us the ending we were promised.
5) Nothing matters. Anything you did in ME1, 2 and 99.9% of 3 was for nothing. The whole trilogy is now pointless and useless. You should have saved us the hundreds of dollars and hours and not have made the dam games if you were going to do this. Instead you made us fall in love with the series and gave us promises that our choices actually mattered. I hope you are proud of yourselves.
6) 
 I don't even know if I have to say anything else. 16 different endings my ass. Besides being shoddy production, poor writing, and filled with plot-holes the size of Kansas all the endings are virtually the same. Oh, and don't give me "well the colors have profound meanings" you gives ripped off Deus Ex and mashed together some superficial sci-fi and metaphysical tropes. We aren't idiots. This is neither deep, nor artistic, it's just terrible.

I can't even begin to express how you have destroyed my most beloved gaming series of all time, and lost my trust. I'm sorry Bioware, speak up soon or you have lost another loyal customer.

#3672
CaptainMonday

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My favourite moment in ME3 has to be the Tuchanka mission (curing the genophage). Mordins sacrifice, Wrex's gratitude, the Threshermaw killing a reaper all mixed together to an epic conclusion of the Krogan story arc that was built up from the first game.

If thats one of the "small" endings, I can't imagine how amazing and epic the overall ending must be!
oh, wait... -.-

#3673
Helion Tide

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Voodoo2015 wrote...

Helion Tide wrote...

IEATPENGUINS wrote...

http://www.gamefront...ns-are-right/6/  Bioware i hope you read this article 


This is a juvenile article, and is taking far too much about the ending at face value.

It's truly a shame not many people understand what is really happening to Shepard at the "end" of the game.



If BW wanted Shepard to die that's ok, but the BW promised us that all the choices you made during the last 5 years should play a major role at the end. But what do they do, they gave us all the same end however we made ​​our choices in ME1, ME2 and ME3. That's what they write about


First, Bioware is allowed to do what they want.  The fact that all these people are outraged about the "end" of ME3 because they wanted a peaceful, "they all lived happily ever after" fairy tale is absurd.  And not all the endings of the game are the same, because only if you take the "end" at face value, will you accept that this is the "end" of the game at all.

Secondly, your choices DID matter.  Right up to the "end", your choices were shaping how the galaxy was uniting underneath your feet.  Right.  Up.  To.  The.  "END".

And last (but not least), I do agree that the delivery method may have been a little lacking in some areas.  For instance, the fact that hardly anyone understands what is truly happening at the end of the game is testament to this.  Hell, I was just as confused as everyone else is at first.  After playing through the end again and reading into the events a lot more in-depth, I was blown away.  But, for what it was, it was brilliant, and I can respect how difficult it would be to create a scenario visually that could attempt to portray what it did.  My hat goes off to Bioware for doing this the way they did, and I commend them for it.  

So, what was my favourite part of ME3, you ask?

The end.

** EDIT **

But, let me be clear:  I will (and DO) share the same qualms and anger that everyone else is, if the game truly IS to be taken for what it is, at face value.  Until then, I will wait impatiently for more.

Modifié par Helion Tide, 16 mars 2012 - 02:42 .


#3674
Vlad_Dracul

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Funny, if you just copied Fallout 3 endings, it would be MUCH better...


(be Renegade)

The Galaxy praved a cruel, inhospitable place and the commander ultimately surrendered to the vices that had claimed so many others. Selfishness, greed, and cruelty guided this lost soul. These were the values that guided a lost soul through countless trials and triumphs.

(sacrifice companion)

It was not until the end of this long road that the commander was faced with that greatest of virtues - sacrifice, but Shepard refused to follow the Ashleys/Kaidans selfless example, instead, allowing a true hero to venture into irradiated control chamber of project crucible and sacrifice her/his own life for the greater good of mankind.

(cooperation with Cerberus goals)

Sadly, when selected by the Illusive Man to be his instrument of annihilation, the Commander agreed. Sentient life will be preserved, but only in its human form. The waters of life flowed at last, but the enslaved Reapers soon eradicated all those deemed unworthy of salvation. The whole Galaxy, despite its progress, became a graveyard.

#3675
Hellosanta

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I'm ok .. with the fact that Shepard dies in any choices. I just want to see some kind of epilogue showing what happens to the galaxy after the war.
And as so many of you have pointed out, what those other species (war assets) that have came to help Earth will do while they are stuck in Earth/Sol system after the destruction of Mass relays? They don't have enough resources to sustain themselves until they reach their systems. The ending just suggests the extinction of at least one or two races here (humanity included). Most things Shepard cares about is basically destroyed by Shepard.
I still can't get over the endings.