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On the Mass Effect 3 endings. Yes, we are listening.


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#3801
Wild_Pandas_Eat_U

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Morrigan5182 wrote...

 Till now I've never posted anything on this side. But this time I'd like to say something:

Don't get me wrong: I love this game (as well as ME1 and ME2) and the ending... well... we all could imagine it would end like this. I'm not really angry about the ending and don't want to link me in to all this "We-hate-Bioware"-Speech. That would be not fair. I think they had their own motive for this ending. Unforgettable etc.

I don't know, if Bioware will rewrite the ending. Oder purchase a DLC to continue the story. (Shepard, if he/she is alive get's rescued by his squad; if only as a DLC etc.)

But I know one thing for sure: I ended the game last night at 01.00 o'clock. Sat there, watched the credits and couldn't believe it. Not that the ending is so bad, it is indeed unforgettable. But it felt like a hollow victory, even if it was for the greater good. The end of my day was lying awake in bed and thinking about it. Thinking about what went wrong, what other choices could be made, what happend to my love. The end left me confusing lie awake the whole night.

I've always loved Bioware's games. Got most of them. The storytelling is incredible, but this time ... I'm not sure, what to think.

Sure, I (and many others too) never forget that ending, but ... there is still hope. Hope to do something, the community can be living better with.

Please Bioware-Team: Give us hope!

Hope that there will be a happily-ever-after at all...

Hope dies last. 

Couldn't have said it better myself!

Mass Effect 3 was overall great! There were too many favorite moments to discuss them all. I REALLY loved Kaidan's romance scene simply because my Shepard and Kaidan said "I love you" to each other. It was amazingly
adorable to me. I also loved the talk with Kaidan before the end mission as well. The endings, however, puzzled me.

Those moments were amazing, and I truly enjoyed the game with the exception of the endings.  Like most fans, I would really like to see endings that reflect our choices.  Also, there should be at least one ending where you destroy the reapers and live to reunite with your LI and crew.

Modifié par Wild_Pandas_Eat_U, 16 mars 2012 - 04:19 .


#3802
Mcfly616

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@MSG1: ahhh I see....yeah them saying that, is getting old

#3803
Genera1Nemesis

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Favorite moment was when my renegade was forced to kill Wrex because I dodn't cure genophage...totally unexpected and I laughed my ass off at the e-mail I got afterwards.

"He died because of a dispute over gambling debts." Priceless.

#3804
Lurchibald

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Casey Hudson may have wanted the ending to be "memorable", to that i say, a kick to the quads is also "memorable" but it doesn't mean you want to remember it, also reposting this as it seemed to get buried....

Another thing is in my ending when the Normandy crashes I had Javik (The Prothean) as a Squadmate, He also climbs out of the crashed Normandy.... Knowing the character of Javik he would have told the crew of the Normandy to **** off and that he was staying to fight the reapers because that is his one and only motivation in the game, he would rather stay and watch the reapers fall and not run like a little girl.

#3805
Genera1Nemesis

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I will also say that this is the first game in history to make me sob like a little girl; and I'm a 34 year old man. Kudos, and more kudos for giving me something I've never experienced before.

Modifié par Genera1Nemesis, 16 mars 2012 - 04:04 .


#3806
Andrexxx

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bwFex wrote...

I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.

I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.

I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.

The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.

When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.

I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.

When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.

When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.

When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.

And then, just like everything else in this trilogy, it was all for nothing.

If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.

Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.

And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.

It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.

No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.

In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.

And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?

It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.

No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.

Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?

Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.

No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.

The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.

And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.

Just make it right. 



#3807
Modokun

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bwFex wrote...

I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.

I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.

I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.

The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.

When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.

I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.

When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.

When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.

When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.

And then, just like everything else in this trilogy, it was all for nothing.

If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.

Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.

And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.

It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.

No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.

In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.

And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?

It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.

No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.

Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?

Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.

No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.

The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.

And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.

Just make it right. 


For anyone who cares to read this, this will be my first and last post on the BSN.

I was going to write up my feelings regarding the end, which bits of the story meant the most to me, and why they meant so much. I was going to write about the love, the hate, the anger, the joy, the bits that made me laugh, and the bits that literally brought tears to my eyes. I was going to... until I found someone who had already written everything that I was feeling, and could write it better than I could possibly hope to.

So I will say something else.

I am a 27 year old gamer from Australia and I am new to Mass Effect. I have been gaming for 20 years. I first started playing mass effect 7 weeks ago for the story alone, since then, I have finished number 1 three times, number 2 twice, and number 3 once... all while working a full time job and running a family with my wonderful wife. Mass Effect has been the defining experience of my gaming life. It deeply saddens me to say that I will most likely never play a single Mass Effect game ever again .

I personally have never really enjoyed the combat of Mass Effect. I never enjoyed the hacking, the circuit breaking, The triangle guiding. Truth be told, I found them tedious. I didnt enjoy driving the mako, I loathed the flying vehicle in ME2 DLC. I hated the sniper rifles in ME1, I don't like the ammo management in numbers 2 and 3 and I definitely didnt enjoy the gun management of number 1 when I felt like I was upgrading my tools of war on every third corner.

You may not agree with me, I am sure most don't. Before you start calling me a whiney troll... Do you know what I rate these games out of 100 (excluding the ending)?

I rate them a solid 100. Why? Because a videogame has never come close to making me genuinely feel. Hell, ME didnt come close, it achieved it. I know this statement is somewhat hard to understand to many people, especially non gamers... but here is the thing about the Mass Effect.

If you play Mass Effect, you dont think about the story, you genuinely feel it.

When I finished ME3, I sat there for a couple of hours, and didn't know what to say or what to do. Over the last six days, I have tried to get into games. Whether a bioware game, an EA game, or another publishers game, I just cant do it. To say there is a disconnect between gaming and me right now, is to say that the sun shines during the day, and the moon glows at night. Call me melodramatic sure, but this is how I feel.

I thank you for giving my Shepard a universe, I thank you for letting my Shepard shape it. I just wish you let my Shepard finish it he would have, instead of making that decision for me.

Modifié par Modokun, 16 mars 2012 - 04:07 .


#3808
Jerrybnsn

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My favorite parts of ME3:

Starting the game on some unkown Earth city being tried for war crimes that I had no idea what they were talking about. Apparently I killed hundreds of thousands of living beings, but it couldn't have been too big of a deal because everyone I was bumping into was so in awe and happy to see me. It was just that feeling of "Yeah, whatever. Where's my crew, the baddest known team in the galaxy, and where's MY ship not the Alliance's. Yeah, like I would turn over that bad boy to you guys?". And then when the Reapers attacked and everyone was like "Save us Shepard! Save us!"....and I give one of the most inspiring speeches the Alliance Federation has ever known. I...can't remember what that speech was, something about fighting...anyway, they were totally in awe of my Shepard once again. Great way to start a game.

#3809
WilliamDracul88

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At least, dear Bioware People, you should say NOW if there is going to be a continuation to the "end" you provided OR NOT. Just that. YES or NO. It's not so hard to type it down, you see.

#3810
Morrigan5182

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 @ wild_pandas_eat_u (Besides: Cool name! lol)
Thanks! I can't think straight since playing the end scene. The game was later released here, so I heard from the discussion before, but I've never imagined, it would be so ... Can't find words for that. I'm kind of sad right now.  :(

This game series - like DA - was the best game I've ever played. The squad is for me like my own friends! But now... As said before: It feels a bit hollow.

#3811
kurgenthegreat

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One of my favourite moments in ME3: Mordin's last scene where he releases the genophage cure while quietly and nervously singing to himself.

About the ending: I was afraid that it would ruin the entire series for me (like Battlestar Galactica did) but I can live with it. My Shepard sacrificed herself to save the galaxy and gave all species - organic or inorganic - a chance to evolve further. It was a fitting conclusion to her journey.

#3812
Lurchibald

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ERWERman wrote...

Damn, just make a slide show ending like Bethesda did in Fallout: New Vegas and give as a conclusion we deserve... Is it that hard? Creative liberties are one thing but seeding false info about the game during the marketing campaign is something totally wrong (legally, Bioware broke the law).
I liked the games and the ending would have been OK if this was not an open world trilogy. Besides, the ending was not original at all, this is like a Hyperion book + Evangelion anime hybrid ending...


You know... you may actually be onto something there... At least here in Australia that may be the case (possibly not, but still..), Not that I would bother to do anything I'll just not buy their games any more, though bioware might want to get their legal department to look into it.

www.accc.gov.au/content/index.phtml/itemId/815335 wrote...

There are laws in place to protect you from false, misleading and deceptive selling practices.

What is misleading & deceptive conduct?

There is a very broad provision in the Australian Consumer Law that prohibits conduct by a corporation that is misleading or deceptive, or would be likely to mislead or deceive you.

It makes no difference whether the business intended to mislead or deceive you—it is how the conduct of the business affected your thoughts and beliefs that matters.

If the overall impression left by an advertisement, promotion, quotation, statement or other representation made by a business creates a misleading impression in your mind—such as to the price, value or the quality of any goods and services—then the conduct is likely to breach the law.


Modifié par Lurchibald, 16 mars 2012 - 04:09 .


#3813
SquareBomb

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wryterra wrote...

fhalliday03 wrote...

@masseffect so why the deppresive ending? can u comment on that?

@dior4m Well, we will be making more comments about it soon: http://ow.ly/9HqA4

It's cooooomiiiiiing...! I just wish people had been a wee bit more patient and less shouty.


It's in their hands. They just need to give a date. That'll calm a lot of people right down. 

All we have at the moment is 'we're listening'. Listening is fundamentally a passive activity. It means they're not *doing* anything. 


Calming people down is a good thing, but this is the same company that puts out games with day one DLC.
The same company that says this:
"He [Casey Hudsen] confirms that your degree of success on these missions will help decide what happens in the game's ending..." Phil Kollar of Game Informer, issue 219.

So forgive me if I don't care what is "ccooooomiiiiiing." Fhalliday03 is right. They're not doing anything.

#3814
WilliamDracul88

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Modokun wrote.

I am a 27 year old gamer from Australia and I am new to Mass Effect. I have been gaming for 20 years. I first started playing mass effect 7 weeks ago for the story alone, since then, I have finished number 1 three times, number 2 twice, and number 3 once... all while working a full time job and running a family with my wonderful wife. Mass Effect has been the defining experience of my gaming life. It deeply saddens me to say that I will most likely never play a single Mass Effect game ever again .

I personally have never really enjoyed the combat of Mass Effect. I never enjoyed the hacking, the circuit breaking, The triangle guiding. Truth be told, I found them tedious. I didnt enjoy driving the mako, I loathed the flying vehicle in ME2 DLC. I hated the sniper rifles in ME1, I don't like the ammo management in numbers 2 and 3 and I definitely didnt enjoy the gun management of number 1 when I felt like I was upgrading my tools of war on every third corner.

You may not agree with me, I am sure most don't. Before you start calling me a whiney troll... Do you know what I rate these games out of 100 (excluding the ending)?

I rate them a solid 100. Why? Because a videogame has never come close to making me genuinely feel. Hell, ME didnt come close, it achieved it. I know this statement is somewhat hard to understand to many people, especially non gamers... but here is the thing about the Mass Effect.

If you play Mass Effect, you dont think about the story, you genuinely feel it.

When I finished ME3, I sat there for a couple of hours, and didn't know what to say or what to do. Over the last six days, I have tried to get into games. Whether a bioware game, an EA game, or another publishers game, I just cant do it. To say there is a disconnect between gaming and me right now, is to say that the sun shines during the day, and the moon glows at night. Call me melodramatic sure, but this is how I feel.

I thank you for giving my Shepard a universe, I thank you for letting my Shepard shape it. I just wish you let my Shepard finish it he would have, instead of making that decision for me.




That.

#3815
Lili_oups

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Chris Priestly wrote...

 What was your favorite moment? :)




:devil:

You destroyed these moments of  joy by killing all the places-moments-characters-races...in overall the whole galaxy by destroying the mass relays

I still HOPE and pray that the whole thing till harbinger comes at you is a dream-assuming control

Modifié par Lili_oups, 16 mars 2012 - 08:51 .


#3816
Sir Fluffykins

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Forgive me for Posting again, but there was one thing I actually didn't like during the main game. To be clear, this wasn't BAD, I just didn't like it., that being >>>Diana Allers<<<.

Who in the world would hire a reporter who slurs her words and comes across stoned? I guess she was hired because of the Tank Top XD.

I forgot about her, but in replaying I remember how much she rubs me the wrong way, even though I lost War Assets I kicked her off the ship when she hit on me. >_<

#3817
Captiosus77

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KunamiMata wrote...

I loved Thessia. Without getting into specifics (spoilers and all that), it gave a real change in tone to the game. For the first time, I felt pretty helpless. Prior to that, I felt like nothing could stop Commander Shepard on this crusade. Then, BAM! Thessia. I love it when a game makes me feel things. Happy, sad, angry, whatever else.


While I agree with this sentiment overall, in terms of gameplay, Thessia was one of my biggest disappointments. We had just come from a major story arc for the Turians and Krogan that involved multiple missions on Palavan's moon (sorry, forgot the name) and Tuchanka. We just had up to three distinct quests on Rannoch for the Quarian/Geth conflict.

We get to Thessia, the homeworld of a race that has played as an important a role in the entire franchise as the Turians and Krogan, and get one single mission. The mission can't even be considered a story arc because it doesn't go beyond that one single quest; You get it, you do it, you're done and you rarely speak of it again. Not only is it one single quest, it's one of the shortest "Priority:" quests in the game, barely longer than some of the side quests. The entire planet boiled down to three hallways and a pseudo-boss fight.

To me, Thessia ranks right up there with the endings as feeling rushed. Emotionally, the feeling of the main event that occurred on Thessia (Shepard's defeat and subsequent dismay) is memorable, but the actual time spent on Thessia is forgettable, unlike Rannoch, Palavan or Tuchanka.

Modifié par Captiosus77, 16 mars 2012 - 04:13 .


#3818
Godsofwar44

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Chris Priestly wrote...

We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
 
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.

In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment? :)




:devil:

Oooo hmm I suppose my favorite moments as a whole would boil down to three moments
Your Squadmate giving his/her life to complete the misson on virmire sorta made me tear up when i first saw it. SPOLIERS just if anyone has not beaten Mass Effect 3 yet. Legion Questioning Tali does he have a soul and then she answers yes and im going thats really depressing but it was a great moment! then finally Jack Waking up from cryo and just reacking havoc! it was one the most badass intros to any charcther i have ever seen in a video game!  I just have one question i suppose for you Chris and it really is not about the ending which  i wish it was a little more explained. Anyway are there any plans for a space flight simulator set in the mass effect universe complete with Joystiq and all ? :innocent:

#3819
Abe-kun

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Only bad thing in ME3 was the face import error which I believe will be fixed soon so it wont be a problem someday and the ending. Between those two I got nothing more but good memories and fun time playing ME3.

If you can fix those two problems you got my vote fot Goty...

#3820
Simotech

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eghbdgdsgh wrote...

At least, dear Bioware People, you should say NOW if there is going to be a continuation to the "end" you provided OR NOT. Just that. YES or NO. It's not so hard to type it down, you see.


this

#3821
XSpectreGreyX

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I have to admit, other than Liara not talking enough (even though I romanced her), all the scenes were perfect, other than the ending. The ending basically threw away the characters, because nothing really happens with them, and after building such a connection with them, for them just to do nothing left a sour taste in my mouth. While I don't expect you guys to flash 10 years into the future with Shepard and Liara's "little blue children", I would at least like some closure regarding my relationships with the characters.

#3822
Gnarlesee

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Good to know

#3823
Will Moor

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Its hard to pick which moment I liked best, because almost all of them til the end of the game were amazing. So instead I will just say that I was very very grateful to be able to put myself in Shepard's shoes. Sometimes life can be a bit...unpleasant and its nice to be able to escape from that with an amazingly fun game series like the ME series. It will always be one of my all time favorite game series (most of my favorite series seem to come from BioWare incidentally).

But now for the sappy-happy rant. Anyone who doesn't want to read gay mushiness may want to stop reading.

My favorite new addition with ME3 was FINALLY getting to give my Manshep a proper male/male romance. I haven't completed the one with Steven Cortez yet (and I look forward to it), but the one with Kaidan Alenko was almost perfect. It was very sweet, a wonderful end to the long wait. My Manshep was pining for Alenko for years (all my Mansheps were gay or bi in my mind and they ALWAYS saved Kaidan on Virmire, even the bisexual one who had started romancing Ashley, in the end he couldn't let Kaidan die and poor Ashley has never survived past ME1 in ANY of my complete play-throughs) and that scene at the cafe was so well done, it was such a beautiful way to end the looong wait and the secret yearning in my Manshep's heart. Both actors did such a great job with that, though I have to give extra props to Mark Meer, because he did that as well as Raphael Sbarg did, but he is the one who had clear cut, gay dialogue and he sounded so sincere, no hesitation in his voice at all. And I got more from that romance than I was expecting. I honestly thought that the cafe dialogue would be THE moment we got, but then that rather delicious love scene happened (thanks for doing so well on those body models and textures for the males, btw). Then as if that wasn't enough, My Manshep and his beloved Kaidan shared a sweet kiss and some tender words on earth. Two men deeply in love, kissing right in front of all of those Alliance soldiers. THAT made me actually applaud as it played out.

So thanks for that Bioware! You finally came through with the same sex male romance and even gave us two options! And its clear you have been listening to those of us who wanted fully gay options too (though I personally was always fine with the bisexual ones). So thank you for that as well. I look forward to seeing how the Steve Cortez romance plays out. I like that character a lot, dude had a husband and everything and wasn't ashamed to admit it, plus Vegas really liked and respected him.

So now, to make the romances completely perfect would be to let my Manshep have the option of defeating the reapers in a style that matched who he is (one where he actually kicks their butts on HIS terms rather than on their's and tells that little boy space ghost to kiss his *** and the relays do not have to be destroyed and galactic civilization doesn't have to come to an end) and then getting to spend the rest of his life in retirement with his LI. ;) For now, the game ends for me at the point in the shuttle before we run at Harbinger. I no longer play past that point. lol I would have it be after taking down Cerberus, but if I did that, I would miss the Kaidan/Shep kiss!

Modifié par Will Moor, 16 mars 2012 - 04:16 .


#3824
Archonsg

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Morrigan5182 wrote...

@ Archonsg:

Loved your ending!! That is an ending no one could ever forget!!


Thank you. It'll be buried and ignored though. Like many, many good comments on this thread. Personally i think that Mr Priestly is doing a great job trying to defuse the situation, but in all honesty, many of us are just grasping at straws. From my fanfics, to indoctrination theories to stuff way out of left feild. 

Then there are those who say " we don't get it! the ending is perfect .. IF...*convoluted explanations given.* 
It doesn't change the fact that the product we needed such drastic "straw grasping", for not just a handful but a good portion of their customers to go "uhhh, what did I just see just now? This is it?" 

Even if its all a "joke" as some defenders want to present the current endings as, that the endings was done so intentionally,  and we'll get a "real" ending later, it was done in poor taste and shows the level of arrogance EA / Bioware marketing has towards their paying customers. 

I'll say this one more time. The ending as it is, those last 10 to 15 minutes are so filled with contradictory images, so filled with illogical and non-plausible events not to mention taking EVERYTHING the player has done right up to that point and going "Nope, not going to use them. Your Shepard lived because we allowed it, and he/she will die because we demand it." (to paraphrase Sovereign) is just wrong. 

Modifié par Archonsg, 16 mars 2012 - 04:20 .


#3825
DoctorCrowtgamer

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eghbdgdsgh wrote...

At least, dear Bioware People, you should say NOW if there is going to be a continuation to the "end" you provided OR NOT. Just that. YES or NO. It's not so hard to type it down, you see.


The only way we will get a new ending is if we hurt them enough that EA will make them do it and it may be a mnth or two before that happens but I am sure it will happen if we stick to our guns.  They knew the ending was bad the only reason they did it was to troll us because they wanted to put us in our place so they will never fix it if left on their own.  Our best hope is that Ea owns them now and Ea doesn't want to lose sales.

Hold the line people.