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On the Mass Effect 3 endings. Yes, we are listening.


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#3826
XSpectreGreyX

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Lili_oups wrote...

Chris Priestly wrote...

 What was your favorite moment? :)




:devil:

You destroyed these moments of  join by killing all the places-moments-characters-races...in overall the whole galaxy by destroying the mass relays

I still HOPE and pray that the whole thing till harbinger comes at you is a dream-assuming control


Me too. I mean, Shepard wakes up at the end, so I just assume that it was a dream or hallucination (I killed all synthetics, so if it were true, Shepard should be dead), and there are rumors of a future DLC called The Truth which will give the true ending. I ghope so :(

#3827
Conspicuous Cake

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eghbdgdsgh wrote...

Modokun wrote.

I am a 27 year old gamer from Australia and I am new to Mass Effect. I have been gaming for 20 years. I first started playing mass effect 7 weeks ago for the story alone, since then, I have finished number 1 three times, number 2 twice, and number 3 once... all while working a full time job and running a family with my wonderful wife. Mass Effect has been the defining experience of my gaming life. It deeply saddens me to say that I will most likely never play a single Mass Effect game ever again .

I personally have never really enjoyed the combat of Mass Effect. I never enjoyed the hacking, the circuit breaking, The triangle guiding. Truth be told, I found them tedious. I didnt enjoy driving the mako, I loathed the flying vehicle in ME2 DLC. I hated the sniper rifles in ME1, I don't like the ammo management in numbers 2 and 3 and I definitely didnt enjoy the gun management of number 1 when I felt like I was upgrading my tools of war on every third corner.

You may not agree with me, I am sure most don't. Before you start calling me a whiney troll... Do you know what I rate these games out of 100 (excluding the ending)?

I rate them a solid 100. Why? Because a videogame has never come close to making me genuinely feel. Hell, ME didnt come close, it achieved it. I know this statement is somewhat hard to understand to many people, especially non gamers... but here is the thing about the Mass Effect.

If you play Mass Effect, you dont think about the story, you genuinely feel it.

When I finished ME3, I sat there for a couple of hours, and didn't know what to say or what to do. Over the last six days, I have tried to get into games. Whether a bioware game, an EA game, or another publishers game, I just cant do it. To say there is a disconnect between gaming and me right now, is to say that the sun shines during the day, and the moon glows at night. Call me melodramatic sure, but this is how I feel.

I thank you for giving my Shepard a universe, I thank you for letting my Shepard shape it. I just wish you let my Shepard finish it he would have, instead of making that decision for me.




That.



#3828
Morrigan5182

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@ Archonsg: Even if they bury and ignore it: I will always remember it. Had tears in my eyes. *dry tears*

#3829
ilego

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Chris Priestly wrote...

We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
 
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.

In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment? :)




:devil:


I will say a few things:

1. Kinect Voice is even better then it is for the Dashboard
2. Don't let EA's buyout of Bioware Change your gamemaking style
3. Like the Game So Far

#3830
DoctorCrowtgamer

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Lurchibald wrote...

ERWERman wrote...

Damn, just make a slide show ending like Bethesda did in Fallout: New Vegas and give as a conclusion we deserve... Is it that hard? Creative liberties are one thing but seeding false info about the game during the marketing campaign is something totally wrong (legally, Bioware broke the law).
I liked the games and the ending would have been OK if this was not an open world trilogy. Besides, the ending was not original at all, this is like a Hyperion book + Evangelion anime hybrid ending...


You know... you may actually be onto something there... At least here in Australia that may be the case (possibly not, but still..), Not that I would bother to do anything I'll just not buy their games any more, though bioware might want to get their legal department to look into it.

www.accc.gov.au/content/index.phtml/itemId/815335 wrote...

There are laws in place to protect you from false, misleading and deceptive selling practices.

What is misleading & deceptive conduct?

There is a very broad provision in the Australian Consumer Law that prohibits conduct by a corporation that is misleading or deceptive, or would be likely to mislead or deceive you.

It makes no difference whether the business intended to mislead or deceive you—it is how the conduct of the business affected your thoughts and beliefs that matters.

If the overall impression left by an advertisement, promotion, quotation, statement or other representation made by a business creates a misleading impression in your mind—such as to the price, value or the quality of any goods and services—then the conduct is likely to breach the law.



Man I wish we had a law like that in the us,then i could get my $80 back.

#3831
Dlaskin9218

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Archonsg wrote...

Morrigan5182 wrote...

@ Archonsg:

Loved your ending!! That is an ending no one could ever forget!!


Thank you. It'll be buried
and ignored though. Like many, many good comments on this thread. 
Personally i think that Mr Priestly is doing a
great job trying to defuse the situation, but in all honesty, many of us are
just grasping at straws. From my fanfics, to indoctrination theories to stuff
way out of left feild. 

Then there are those who say " we don't get
it! the ending is perfect .. IF...*convoluted explanations given.*

It doesn't change the fact that the product we got
needed such drastic "straw grasping", for not just a handful but a good portion of their customers to go "uhhh, what did I just see just now?
This is it?" 

Even if its all a "joke" as some
defenders want to present the current endings as, that the endings was done so intentionally,  and we'll get a "real" ending later, it was done
in poor taste and shows the level of arrogance EA / Bioware marketing has
towards their paying customers. 

I'll say this one more time. The ending as it is,
those last 10 to 15 minutes are so filled with contradictory images, so filled
with illogical and non-plausible events not to mention taking EVERYTHING the
player has done right up to that point and going "Nope, not going to use
them. Your Shepard lived because we allowed it, and he/she will die because we
demand it." (to paraphrase Sovereign) is just wrong.



As I've said before, I'm just as upset about how the endings were delivered as anyone else. However, if the "real" ending is going to be coming out in DLC (hopefully free. I don't feel it's right to charge people extra for what they already payed for), then it would be ideal, at least to me. Honestly, we all seem to love (or have loved) the franchise. Do we really want the fight to be over?

#3832
Vasparian

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When I find out if the endings will be remedied... I might have a favorite moment of ME3.

#3833
stargatefan1990

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Lili_oups wrote...

Chris Priestly wrote...

 What was your favorite moment? :)




:devil:

You destroyed these moments of  join by killing all the places-moments-characters-races...in overall the whole galaxy by destroying the mass relays

I still HOPE and pray that the whole thing till harbinger comes at you is a dream-assuming control


i can share in your feelings i cannot go back and play mass effect 1/2/3 or read the books because i know how it all ends if this is the real ending then i will be alot more careful about buying bioware games in the future

#3834
originaljayfig

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I really do appreciate that you are listening to our concerns chris and are willing to talk about them. This was by far the best in the series and to pick one moment would be difficult because there are so many but I guess ending the war with the  quarian and geth was great and also catching tali and garrus together was also a great moment because it was such a surprise. While the ending did have problems it wasn't that bad it just created more questions and left a feeling that something was missing. This was supposed to be the end of shepard's story but it left us with much more questions and I mean does shepard survive in one of the endings if thats the case then there is more to shepards story. It would be nice to find out what happens to everyone of the crew because they are an intricle part to shepards story. I really do hope that you give us dlc to rectify the problem and Ill be willing to pay to get that sense of completion. Even though it was one hell of a ride I do find it hard to give it another play through because of how it ends. I enjoy all your games and hope to enjoy them for years to come. Posted Image

#3835
Chronor

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I appreciate Chris coming to the forums, but the question asked seems... bs.

Presumably BW et al. is well aware about the horrid ending, so why ask a response to what we liked about the game? I'm with the majority in that the game was great & phenomenal up until the end. Many great moments. But to ask us to set aside the ending for a moment is... well... evasive.

There is a real disconnect here with regards to the current ending. Due to the emotional and personal investment of the players, the ending had a very substantial negative impact. What we should get from Chris and BW is just some sort of explanation rather than these PR-type stall tactics.

PS - Part of me wish that "indoctrination" theory might be true. BUT that's a shi**y move to pull on the players. If there's a DLC that proves the theorists right, it better be free.

PPS - ME3 was advertised as a conclusive end to the Shephard story, which most people understand to mean Shepard AND company. Clearly it's not.

#3836
Asclepus

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Raven Snow wrote...


Archonsg wrote...

 Mass Effect has been the best game experience I have had for a long time. But if we are still doing analogies, this is what I thought of the whole series as it is.

(You will have Cake)

You are told that you'll have cake.
But first you'll have to bake it. What kind of cake depends on you. What icing, filling, how rich, soft, fruity or just choke full of chocolate or nuts really depends on what you want to put in. 

So you go about baking that cake.

You spent hours, getting everything just right and pop it into the oven.

You hear the timer go off and boy does it smell great!You open the oven but shock and horror; you only see threecrusty slices of bread. 

One spread with Strawberry Jam, one with a slice of cheese and one with a slice of ham.

"Where's my cake?!" You say, then notice a note beside the oven.

"We wanted to make sure you remember this event like no other. Doesn't matter if there's no cake; you had fun and anticipation making it." 

Surprise!

This is ME3 as it stands. 



This, it's so accurate!


And when you empty the pan, there is this carved on the bottom:

"However, if you would still like your cake, you may purchase it one slice at a time through downloadable content."

I don't think in this instance that we can kid ourselves. They say they are listening, but what they are actually doing is a delaying tactic in hopes that the furor will go away, the passions will die and those making an effort to hold their feet to the fire will simply give up from lack of support, time, energy, etc. There is a difference between hearing  and listening. I hear many things, I pay attention to only some of them, and that, my friends, is listening. When I make an effort to do something about a given 'noise' in some manner or when I respond decisively, that is listening. Listening leads to action. Show me action, biowars, and I will believe you're listening to me. For now, let me show you in what way I have decided to listen and respond to your actions: I will not preorder another Bioware game. Period. Full stop. And because of the actions you have failed to take to date, I will also wait until the games you do produce (that I still think I might want) will be purchased after 10-12 months and the prices have dropped...or longer if need be.

I'm afraid that in the business world, money is the only sound a company really listens too. That clinking of coins that grows fainter and fainter is the only sound which seems to get their attention all too many times. My Mass Efffect experience has been a wild ride, from beginning to end, however the ending can be summed up in a similar manner. Your roller coaster ride has come to an end, you're cruising into the station to get out, waiting on the next chance when the track ends, fifteen feet of blank space is there and all the cars plunge into a pit while the various carnies circle around, taunting you with the possibility of rope...if you pay for it.

#3837
Genera1Nemesis

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"Life's a journey, not a destination." Thank you Bioware for giving me an amazing journey; and I only hope that this isn't the last Mass Effect game....if it isn't, then I totally see the justifications of why you ended it the way you did....if there isn't a Mass Effect 4 in the plan, then yes, you need to add something to the ending to give more closure.

#3838
Dodgeman

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i lol'd so hard when i saw this pic, regarding the choices in the end

http://cdn2.gamefron...ces-matter1.jpg

#3839
WilliamDracul88

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In my humble (European Feet and buyer of a lot of "Special Edition"s) opinion, we should stick to DEMAND AN ANSWER NOW. That is all. Keeping saying "oh, hey, great work, ending sucks" it's not helping because its not new. Everybody thinks that the game is great. 97% of people (or more, or less, who cares? But A LOT for sure) thinks that and ALSO that THE ENDING MUST BE CHANGED. So, the only sensible thing to do, because we can't "force" them to do what we want, is DEMAND THEM TO ANSWER IF THEY ARE GOING TO CHANGE IT OR NO.
I don't know the rest, but I would be pleased enough just KNOWING WHAT TO EXPECT.

#3840
Mhgasa

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Im pretty sure that the reaction they have received regarding the endings, wasnt what they intended or expected and defnitely wasnt how they would want mass effect to be remembered.
They might have thought it worked really well and when it didnt, there really is no shame in seen things in a new light and decide to change things. People seem to think that its an either or, either they admit defeat or they stand strong.

People around here must live some pretty strange lives if they never change their mind about something after a constructive discussion. Thats not caving in or admitting defeat, its called getting wiser and its what adults usually do when there is a disagreement.

If they disagree thats fine, but if they decide to change things its not a defeat or a sellout.

#3841
KunamiMata

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Modokun wrote...

When I finished ME3, I sat there for a couple of hours, and didn't know what to say or what to do. Over the last six days, I have tried to get into games. Whether a bioware game, an EA game, or another publishers game, I just cant do it. To say there is a disconnect between gaming and me right now, is to say that the sun shines during the day, and the moon glows at night. Call me melodramatic sure, but this is how I feel.


I know exactly how you feel. Exactly how you feel. It broke me up all day the day that I beat it. I couldn't find enjoyment playing or doing anything else. The most I could do was sleep and go to work and try not to think about it. Try as I might though, it was still there, at the front of my mind. I'm loathe to admit it, but I got home from work that day, lied in bed, and once everything got quiet and I was alone with my thoughts, I cried.

And it wasn't because of a sad ending. It was because it felt so unresolved and I'm not 100% sure if it ever will be. The uncertainty kills me. I'd like to believe in the indoctrination theory, in BioWare brilliantly holding out for the real ending in DLC, in my Shepard seeing her proper finish, regardless of whether she lives or dies. But really, I don't know. They've left me feeling empty and desperate. It feels silly saying that about a video game, but it's goddamned true. And what sucks is that it doesn't depress me for the right reasons, but all the wrong ones.

I've finally brought myself to play the multiplayer some, in lieu of going through the campaign again. I want to, but I also really don't.

Modifié par KunamiMata, 16 mars 2012 - 04:27 .


#3842
phatboidan07

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 In response to the polarizing ending of Mass Effect 3, I would like to thank Bioware for providing an ending suited for a legend that of Commander Shepard. There may be some small aspects of the story that "bugged" me personally, but overall I throughly enjoyed the game. I may have reacted to the ending a little different from what I'd expected, but after reading this article: kotaku.com/5892074/why-mass-effect-3s-ending-doesnt-need-changing-spoilers I developed some perspective on what Bioware wanted us to interpret. 

Not to spoil the ending too much, but this what guided my interpretation of ME3's memorable ending: "There are things beyond the choice of man; things that he cannot change. However, at the end of Shepard's conclusion, he still had choice." 

Thank you, Bioware. 

#3843
Will Moor

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For me the entire series was BEYOND stellar until the very end. As I
said in my previous post, at least for now (barring a possible DLC that
changes the ending) I stop playing just before the squad gets out of the
shuttle on their way to TRY to outrun Harbinger's laser.

I do
wish there wasn't quite as much hostility directed at Bioware, because
sometimes too much of that can actually backfire on consumers. I have
seen that happen before. I think the voicing of our complaints can be
done with respect and they would still have an impact. Bioware would
still listen, I think.

Edit:  I must add that I vehemently disagree with the article linked to us by Phatboidan07.  I don't really need a nihilistic moral lesson about the limits of man in my science fiction and fantasy role playing games.  That article does NOT make me appreciate the ending better.  

Modifié par Will Moor, 16 mars 2012 - 04:24 .


#3844
TopcatPlayer

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jeweledleah wrote...

TopcatPlayer wrote...

And this unfortunately doesn't explain the later stuff with Joker.... hrmmmm, how they gonna retcon/explain that?


Shepard imagining that people, he/she cares most for, escaped and landed in paradise >_>


still doesn't make sense, he's destroyed/indoctrinated if he chose the blue or green, only red has him fight the indoctrination process and wake up in the rubble of London.

#3845
Gary Boix

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By far the most disappointing, ending to any tale ever. The game is utterly brilliant, then the end just leaves your soul weeping...what was the point of having choices throughout the entire trilogy? What was the point of ignoring all common sense (destroy the relays really?) what was the point of uniting the galaxy then stranding them in earth space? why did I burn thousands of hours in this game? why did I even bother with paragon when all the endings are terrible, poorly conceived, and completely ridiculous? We waited extra time, paid for the Collector's Edition for this?

The whole point is that this was supposed to be 'Our' story not your crappy story! In my movie Shep doesn't die! Period, maybe beat up a bit, but doesn't die! My Shepard gets the girl! My Shepard gets to hang with what's left of his/her team! My Shepard friggin wins!!!!!!!

Fix this with a PATCH NOW PLEASE!!!!!!!!!!!! or I will NEVER buy another EA / BioWare ANYTHING EVER AGAIN!

I realize this threat may not carry much weight, as I am a tiny insect with a tiny voice compared to the ridiculous monster that EA is, or that even BioWare is.

Realize this, I have money, I bought your product based on a promise that this product would give me a choice to build a movie and character to my liking, and my choices would have consequences in the next version of that product. It was revolutionary...magical even.

I went on this ride with you because I believed in what you were selling. With the final product it feels to me that BioWare is enjoying my hundreds of dollars, along with many other peoples hundreds of dollars (across three versions of the game plus collector's ed. money), and now that the ride is over instead of a hug and a thank you, I've been flipped the 'bird' and laughed at while you shove my money, that I can't have back, in my face.

I implore you to please fix this grievous error in judgement, correct the story's ending so we can have one that doesn't suck, give us back our choice, free of charge no less, or this tiny insect will do what we all would have done if we realized this was to be the end result. I will vote on your company with my wallet, and I WILL vote NO!

You say you're listening? Then prove it! Don't just sit there, react to the people that put you where you are! Your biggest fans, who also happen to be your biggest financial backers, your friends. The friends that went on a fun journey WITH you to create a story that was amazing! My Story, Our Stories, Your Story..

Thank You.

#3846
Keltikone

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You Bioware fellas should really go play Journey (thatgamecompany) if you want to experience how an ending can emotional, enigmatic and relevant to the entire game.

It also made sense with no plot holes. :)

#3847
Jerrybnsn

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XSpectreGreyX wrote...

I have to admit, other than Liara not talking enough (even though I romanced her), ....I would at least like some closure regarding my relationships with the characters.


"Liara not talking enough"?  I didn't romance her and she was propositioning herself to me at almost every chance she got.  Meanwhile, Ashely, who I did romance in the first game and was true to her in the second (very hard with Miranda around) barely said squat to me the whole game.  And then towards the end she and Vega end up having a wild night together.  I played it cool, but you could tell Shepard just wanted to vent them both out of the airlock after that point.  I couldn't even get a response as to why she was cool to me in this game.  Should have went with the blue chick.

#3848
omgBAMF

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Archonsg wrote...

Thank you. It'll be buried and ignored though. Like many, many good comments on this thread. Personally i think that Mr Priestly is doing a great job trying to defuse the situation, but in all honesty, many of us are just grasping at straws. From my fanfics, to indoctrination theories to stuff way out of left feild. 

Oh really...?


Archonsg wrote... 
 (Version 1.01b Paragon Shepard Dies)

Been thinking about the ending a bit more and about that first one I came up with. And thought it was pretty weak. So here’s another attempt, though this time Shepard dies. 

*note : Most people Should get this ending. I do have a “Paragon Shepard Lives” ending scenario floating up in my noggin but that will be done another day, maybe. :)

Also my version of events scraps everything right after the combined Galactic fleet enters Earth space, assumes the player has completed all side quests and has at least 3300 EMS. Why only 3300. I feel that “forcing” players to play Multi-player just to get the “best” possible ending is rubbish.

Higher EMS just skews a slightly different cut scene of your ground troops.
Higher EMS = more varied troops based on which races you have recruited to the cause.  
The trigger on what causes Shepard to  live or die however I’ll post later.

This ending also assumes you have saved every companion in ME2 (just mentally edit them out if you got yours killed) and Assumes that certain paths are followed in ME3. Again you can mentally edit those characters out of the cut scenes if yours are absent or dead. Liara assumed to be LI and Shepard to be male. (just switch him for her if your Shepard is female) Also this is an entire “re-write” of events in London.  

So no, I don’t follow the Shepard was indoctrinated” school of thought. Sorry shep-zombie fans. And no Star Child crap either. Sorry Bioware.

Scenario: 

Cut Scene

Combined Galactic ground forces consisting of all the forces and assets Shepard has gathered. Krogan on Keiosaur mounts charging, Geth and Quarian engineers setting up hack proof auto turrets, mercs fighting dirty in hand to hand, pistol shot to the face combat, Turian and Human infantry and armor supported by Asari commandoes and Grissom Academy (Jack!) Biotics form a linked shield system and together they all carve a path and finally take down the Guardian at the Conduit.

Shepard and team go in, and it’s a race find the master control and open the Citadel Arms so that that Crucible can dock. 

Shepard and team fights way to Citadel central command room which EDI helps to pin point. Within the Citadel itself Shepard faces a combined force of indoctrinated Cerberus forces and reaper forces. 

Midpoint : Cut Scene. 

Harbinger’s holo appears and in the course of talking to it. Player learns that the Citadel is not only a huge mass relay, it is also the Reaper’s command and control centre from which the reapers direct their systematic “cycles” and that means it’s also one big galactic broadcasting device and that some ancient race finally figured this out and came up with the Crucible which is essentially one big “signal booster” . This old race figured out that you can send a kill switch from the Citadel but such a signal would only effects its local space for the kill switch to work, the signal needs to be sent simultaneously across the galaxy using the Mass Relays as piggy back signal towers. 

Shepard also learns that the Reapers were once AI meant to protect a race, created at a time when there was another war of organics and Synthetics. The AI’s primary directive was to Protect and dictate the race’s war efforts. In the course of time the AI decided that to win the war against Synthetics, organics had to become Synthetics themselves and thus the Reapers and Cycles came about.

Harbinger shows nothing but disdain for Shepard, for all organics. It demands that Shepard submit as it is the only way to salvation that it is the only logical outcome. 

Shepard tells it to go to hell. 

Harbinger then tells Shepard that Organic life in this Cycle had become too much of a problem, that order was disrupted when Sovereign was destroyed and later the planned entry point in Batarian space blocked. That it has decided that the best solution for the current situation is for the galaxy to reboots itself and life and the Cycle can start anew. 

Shepard is confused by what it meant till Admiral Hackett communicates that reports are coming in that EVERY Mass Relay is powering up, gathering Charge at a rate that would when would make each relay go critical and cause Ultra Super Novas in every system that holds a Mass Relay.  Everyone is shocked and horrified by the implications. Harbinger gloats that order will be restored and the Cycle can start anew again. 

Shepard Speech.

Chooses final Squad members and assigns the rest to rear guard to cover his back and come up behind when they can.

Player fights to last checkpoint. 

Meets Illusive man who holds the final key to unlocking the Citadel. Illusive man tries takes control of Shepard’s implants. Makes Shepard shoots both squad members and they are out of combat (not dead …yet)

If Love interest is in squad however, Shepard finds strength to resist after he shoots the first squad member and the illusive man tries to make Shepard shoot his LI. (Love has to count for something ya?) 

Boss Fight. One on One 
Shepard vs Illusive man or two vs one if Shepard is with LI

Shepard wins, Illusive Man slumps to the ground. Seemingly lifeless.

Cut Scene.

Harbinger arrives too late at the Conduit but starts blasting at ground troops. (poor EMS = more die, not just nameless troops but Jack, Grunt, Wrex and any other non-squad companions from previous games at the scene, we will however assume high EMS for this cutscene) More Reaper Destroyers land with Harbinger and starts blasting as well.  Jack plays mother hen and orders Asari commandoes around to help bolster the linked shields so that ground forces can hold ground. She refuses to leave but realise her shields cannot withstand a direct hit from a Reaper canon. Reluctantly leaves when Miranda tells her, “Shepard will find a way, he always does.”

Meanwhile on the Citadel, Shepard with EDI’s help shuts down the Relay Nova sequence and finds the kill switch.

Harbinger’s Avatar appears one last time, but this time it shows fear. It knows death is imminent and it doesn’t want to die. 
Harbinger admits that perhaps its assessment is wrong and gives Shepard a choice, instead of killing every reaper, Shackle them. Each Reaper would then be Humanity’s tool and weapon against anything or anyone, organic or synthetic. Through them, Humanity would achieve power unimaginable and through humanity’s control of the reapers, order be imposed on all organic life. (Renegade Choice of course) 

Shepard refuses. 
Takes the Paragon path and triggers the kill switch. 
THE CITADEL DOES NOT BLOW UP, BREAK APART OR GETS DESTROYED. 
The signal goes off and Every Reaper in Earth Space flatlines, including Harbinger.

Now that the Earth space is safe and cleared of Reapers, the Crucible goes through its docking sequence shedding its protective armor anddocks. 

(I ALWAYS hated that part in the original Ending. WHAT Military Genius decides to try and dock a “soft” target in the middle of a fire fight while your “air space” isn’t clear of bogies and hostiles? You still have REAPERS around the Citadel firing Reaper beams left and right and you want to advertise “hey guys  over here …SHOOT ME!!!”)

(Final moments)

Garrus : “So Shepard, do the honours?”

Shepard: “I thought you’d do it, I mean, isn’t that why you calibrate stuff so much?”

Garrus : “The guns. Are. On. The. Normandy Shepard.” ”But now that you mentioned it, why not? I could never resist pushing big red buttons. Uhhh There is a big red button right?” 

EDI. : “No Garrus. Just your standard VI overlay”  

Garrus : “Pity. Well Palaven isn’t free of Reapers yet while we stand here talking.” *reaches up and touches controls*

*Signal beam goes out to the Charon Relay, Relay pulses then shoots out beam to other Relays.”
RELAYS ARE NOT DESTROYED. 

Pretty colour signal rings Galactic map display depicting each relay receiving and sending the kill switch out. Reapers across the Galaxy flatlines. Cheers from groundtroops in Palaven, Asari on Thessia, everywhere, troops emerge bloodied but not beaten. 

*Everyone in room cheers*

Ashley : “We did it! We finally did it! Its all because of you Shepard, I am sorry I doubted ….”

*Rapid auto gun fire. Shepard’s Shields flare then in slow motion, HEAD SHOT*

Liara : “Goddess! Noooooooo…”

*everyone turns to see a shakily Illusive man standing with a modified machine pistol in hand .. Everyone unloads their weapons into Illusive man. All except Liara who is cradling Shepard and crying. 

*Fade to black.*

*scene opens 5 years later. We see a small Asari child playing in the grass on Thessia laughing and giggling with another Asari child. She turns when she hears someone approaches and it is Liara and Matriarch Aethyta. One of the girls run up to Liara.*

Child : “Mother, Aria here says that everyone is nice to me only because my father is famous. Why do you never talk of him?

Liara : “Oh Hannah, *breathes in deeply* your father was the most important man in the galaxy. He is why we still have Thessia, our home.”

Hannah : “Aria says he’s human. Aria’s mother says humans are at best centuary flings. I don’t understand ….*looks up and sees Liara in tears* I am sorry mommy. I didn’t mean to make you cry. *stays silent for a few seconds* What was he like, my father?”

Liara : “He was …he was….*sobs*

Aethyta : “ He was  a man. Had a quad on him for sure but he had heart, he….."

*scene cuts to Garrus at SPECTRE Academy*

Garrus : “ … was not just a SPECTRE, he was THE SPECTRE. I was there when he took down Saren, when at the time we Turians still thought all humans were only good for canon fodder."

Spectre trainee: “Bbut sir, surely he could not outshoot you.”

Garrus : *touches side of his face* You see this, got this from a Gunship’s rocket in Omega. Shepard took it down, with small arms and saved my life. No, I learned from the best and that was Shepard.  I learned that no matter how good you are, nothing is better than a true friend guarding your back and Shepard was …”

*scene cuts to Wrex and Grunt*

Wrex : “….an Honorary Krogan because I made him so! Ahhahahh!”

Grunt : “Bah, I knew that before you. You were there, he fought beside me on my Rites of Passage and at the time he said he was “my krant” *does finger air quotes* …huh. When that Thresher Maw popped up and he didn’t flinch, just stared down that big ass rifle of his and shot, I knew then, that he’s no one’s Krant. That I was lucky to be in his.”

Krogan : “Clan Utnev says The Shepard is human and they spit on humans.”

Wrex and Grunt : “SHEPARD IS URDNOT! Shepard is why our women are whole again! We will stomp on Utnev and make them say SHEPARD IS …”

*scene cuts to Tali. ALL Qurians have their helmets off*

Tali : “ ….the most compassionate man I know.” 

Quarian girl : *giggles* what is it like travelling with the humans? With Shepard?

Tali: “Trying. Often you just want to shoot them. *she grins* sometimes I don’t get them but when I see Shepard I see the best humanity has to offer. Let me tell you of a story about a Quarian named Lia’Vael nar Ulnay a young quarian girl on her pilgrimage. She went to the citadel but before long, her money was stolen, she was beaten and people spat on her. All because she was Quarian. We met her while a Csec officer and a Volus had her held for questioning and NO ONE wanted to help. Shepard did. He cared. He didn’t see us as Quarians or aliens but as people. As someone of worth and Lia was someone worth helping. I asked him afterwards, why did he helped. He just said “Its what I do.”

Quarian girl : “Was he dreamy? *giggles*

Tali : “Uhhh what? …Shepard was …”

*scene cuts to Aethyta*

Aethyta : “…. Many things to many people. But most of all he was hope. He never stopped trying. They took away his ship, they took away his command they took everything that he was but they could not take away his spirit. Your mother loves him very much because of that spirit. Hell, if she didn’t already claim him, I would have been tempted to myself! Bet I can teach him a thing or two…” 

Liara : “Aethyta!”

*Hannah climbs into Liara’s lap*

Hannah : “He sounds wonderful. I wished he was here.”

Liara : *wraps arms around Hannah and hugs her tightly* “We all do, little dove, we all do.”

*FADE TO BLACK*

END CREDIT ROLL.



Bump.

This is some good stuff... great headcannon.

#3849
Keltikone

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Dodgeman wrote...

i lol'd so hard when i saw this pic, regarding the choices in the end

Posted Image


Heh, good call

#3850
StripedStocking

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bwFex wrote...

I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.

I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.

I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.

The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.

When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.

I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.

When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.

When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.

When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.

And then, just like everything else in this trilogy, it was all for nothing.

If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.

Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.

And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.

It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.

No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.

In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.

And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?

It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.

No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.

Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?

Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.

No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.

The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.

And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.

Just make it right. 


^This is absolutely perfect.