When you overdo it in the barHarbinger of Fun wrote...
WAT WHEREshnellegaming wrote...
Waking up next to Aria
On the Mass Effect 3 endings. Yes, we are listening.
#3926
Posté 16 mars 2012 - 05:08
#3927
Posté 16 mars 2012 - 05:09
And, if there is a real ending still to come, my favorite moment will become the current ending sequence, because of how masterfully they trolled us with it.
#3928
Posté 16 mars 2012 - 05:11
[quote]Tairram wrote...
[quote]Neuthung wrote...
[quote]TheLastThought wrote...
[quote]Stygian1 wrote...
[quote]StripedStocking wrote...
[quote]
bwFex wrote...
I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.
I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.
I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.
The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.
When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.
I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.
When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.
When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.
When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.
And then, just like everything else in this trilogy, it was all for nothing.
If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.
Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.
And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.
It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.
No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.
In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.
And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?
It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.
No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.
Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?
Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.
No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.
The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.
And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.
Just make it right.
[/quote]
^This is absolutely perfect.
Agree with everybody. Just read this of bwfex
[/quote]
This
[/quote]
I double agree, its as if all the hard work bioware put into this universe they got lazy at the end. For a game that prides it self on decision making (ME2's was perfect, I literally decided who could sruvive and die) the fact that all of the decisions I made in ME1-3 were irrelivant in the end is pretty dumb. Still the greatest story ive ever had unfold before my eyes, but the lack of creativity in the last 15 or so minutes of the game astounds me.
#3929
Posté 16 mars 2012 - 05:11
What have you done? What do you get? You wanted we're actively discussing the game, now what? You have to admit the failure of the final Mass Effect. Repent and try to fix it. We love Mass Effect and Bioware. We hope for the best, because without hope we are like robots, so you said, didn't you? The vast majority of players expressed their opinion, now is your turn. Prove that you haven't left us in the darkness, the story of Shepard and Mass Effect deserves to be written jointly by all the people who do care about it.
[Personaly, I like the thoughts about beach party on the Earth, with whole team and the others. Everybody is happy. talks. drinks, dances and at the end Shepard and his lover watch the sky, there is the Shooting Stars and the last one has an arc trajectory like the name Mass Effect]
Thank You.
Modifié par alex-great, 16 mars 2012 - 05:12 .
#3930
Posté 16 mars 2012 - 05:11
Archonsg wrote...
omgBAMF wrote...
Oh really...?Archonsg wrote...
Thank you. It'll be buried and ignored though. Like many, many good comments on this thread. Personally i think that Mr Priestly is doing a great job trying to defuse the situation, but in all honesty, many of us are just grasping at straws. From my fanfics, to indoctrination theories to stuff way out of left feild.
Well, I'll speak for myself, since I can only assume what others are doing, right or wrong. One of the reasons why I'm writing this stuff is because at face value, the ending killed almost all desire to want to play ME3. Well, I'll still maybe play some multi-player, that is still fun.
But seriously, for the "popular" indoctrination explanation to work, Shepard never left earth and is laying there on the ground where Harbinger's beam hit him.
Unless of course, he can survive being spaced, this time without full pressurised armour, survive re-entry into Earth's atmosphere and then ignore terminal velocity and impact when he hits rubble.
But that is just my logic at work there.
Even so. It is still plausible as long as we discount everything that happens in game immediately after Shepard is hit by the beam. (or rather was hit by energy backlash from a close miss. A direct hit would have vaporised him don't you think?)
Don't you think that this "mind f*ck" as someone else so eloquently puts it, by Bioware giving a product as is, arrogantly wrong?
Except the "Indoctrination Theory" fails just as hard as the real ending when you remember the Prothean VI can detect indoctrination, and it doesn't flag when it sees you.
#3931
Posté 16 mars 2012 - 05:12
[quote]Frank0605 wrote...
[quote]Tairram wrote...
[quote]Neuthung wrote...
[quote]TheLastThought wrote...
[quote]Stygian1 wrote...
[quote]StripedStocking wrote...
[quote]
bwFex wrote...
I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.
I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.
I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.
The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.
When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.
I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.
When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.
When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.
When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.
And then, just like everything else in this trilogy, it was all for nothing.
If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.
Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.
And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.
It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.
No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.
In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.
And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?
It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.
No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.
Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?
Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.
No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.
The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.
And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.
Just make it right.
[/quote]
^This is absolutely perfect.
Agree with everybody. Just read this of bwfex
[/quote]
This
[/quote]
I double agree, its as if all the hard work bioware put into this universe they got lazy at the end. For a game that prides it self on decision making (ME2's was perfect, I literally decided who could sruvive and die) the fact that all of the decisions I made in ME1-3 were irrelivant in the end is pretty dumb. Still the greatest story ive ever had unfold before my eyes, but the lack of creativity in the last 15 or so minutes of the game astounds me.
[/quote]
#3932
Posté 16 mars 2012 - 05:12
So I just want to share my thoughts about what I would consider a good ending for Mass Effect 3. (I am not a native speaker. If my english is weird sometimes, sorry
(The game what Bioware created is awesome! Every single game what they created in the last decade is amazing! Ah you know what I just spit it out: MASS EFFECT 3 is their f*cking MASTERPIECE! If they decide not to change the ending, no matter, it remains the same masterpiece in my eyes.)
Well, allow me to write it down. Just ideas.
I think Mass Effect 3 need some vastly different and distinct endings.
So, I think at the END of the trilogy, the game doesn't need that space kid. It's just destroys the lore of the Reapers existence entirely. So cut out everything after Anderson dies.
Oh yes, and that means Shepard doesn't have to choose anything at the end. That's the point!!!
Why? Because, our earlier choices will determine the actual ending of our saga. And that's it. No space kid, no last decisions. Just what Shep did in the last couple of hours. And YES, If you want to see the other endings of Mass Effect 3 you have to play the game again, with a different Shepard. Not just quick load, and let's see the other one.. No. no.nonono... That would be too easy. You already made your choices, just like in the end of Mass Effect 2, here comes what happens next:
1, VERY BAD ending: What you guys at Bioware created. Minor tweaks of course would be necessary, but that shouldn't be a problem. First of all, cut out the Joker sequence. No need for that. Shepard dies alongside Anderson. The Citadel will blow up, the Reapers will die, Earth will be incinerated. And because every single Mass Relay in the galaxy is going to be destroyed, that means one thing. Every solar system, every species in the known universe is going to be completely destroyed. That's it. THE VERY BEST BAD ENDING.
2, BAD ending: Same scene. Shepard dies alongside Anderson. But the Citadel and every Mass relay will be intact. Of course the Reaper army will destroy the entire galactical armada, and they will finish what they started. The cyle of our destruction will continue. New scene: 50.000 years later: A new alien species discovers the memory box what Liara created. And when the Shepard VI tries to warn them about the Reapers, in that moment, they hear that terrible sound. They look up to the sky, but it's too late, the Reapers are already returned! (Admit it, it's a bad ending, but it's god damn epic!)
3, GOOD Ending: This is the hardest part. Because you have to show us, what we did in the game mattered. In this ending Shepard will survive the war or not. And to survive the war, he/she needs two criteria. 1, High enough Paragon or Renegade score, and high enough EMS score. If the Paragon and Renegade scores are not high enough, he/she dies, but the good ending still plays if the EMS score is high enough. So here are the variations:
3/A: Shepard is dead. Now you have to show what he/she has accomplished. The major decisions are the most important.
1, Krogan-Turian conflict: cured Genophage, or not (peace or war)
2, Quarian - Geth conflict: peace, Geth survived, Quarian survived
3, Rebuilt Citadel, rebuilt Thessia, Rebuilt Earth
4, the crew! some minor things about what happened with them, Liara wrote a book about the protheans, Tali built a new home on Rannoch, James earned the N7 title, etc.... (the guys at Bioware know this better than me.)
3/B: Shepard is alive. The first 4 are the same. And we have a 5th one!
5, Shep and his/her Love interest! Yes this is probably the hardest part. Because there are so many of them. That makes the story more exicting and adds replayability to it!
So there it is! My ideas, and opinion about what I consider a great, satisfying, most of all worthy ending for Mass effect 3.
Secret ending for New Game Plus: If Shep is alive: High enough paragon, or high enough Renegade score will determine his/her life after the war.
1, high enough Renegade score: He/She is a new Admiral in the Alliance fleet!
2, high enough Paragon score: He/she is the new human represantative in the Citadel council!
(Imagine the fans reaction! .... Yeah that's what I am talking about!)
Pure epicness, pure awesomeness!
I just wrote this down because Bioware doesn't deserve our hatred. They need our support, and new ideas! They worked hard to create an awesome experience. And I think they just did that.
Opinions?
#3933
Posté 16 mars 2012 - 05:13
Modifié par XenoAlbedo, 16 mars 2012 - 05:14 .
#3934
Posté 16 mars 2012 - 05:13
bwFex wrote...
I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.
I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.
I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.
The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.
When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.
I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.
When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.
When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.
When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.
And then, just like everything else in this trilogy, it was all for nothing.
If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.
Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.
And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.
It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.
No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.
In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.
And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?
It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.
No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.
Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?
Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.
No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.
The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.
And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.
Just make it right.
Bioware, please read THIS!!! This is how we feel!
#3935
Posté 16 mars 2012 - 05:14
I enjoyed when Shepard gets ticked off and decides to take (another) reaper out on foot.
Modifié par Zepheera, 16 mars 2012 - 05:14 .
#3936
Posté 16 mars 2012 - 05:14
Neuthung wrote...
So... Are we going to be getting a reply from a BW rep, or did they create this just to herd complaints into one spot?
It's the typical PR machine at work. Herd and distract the "malcontents" while sympathetic third parties begin a semi-sanctioned smear campaign. The smear campaign is already happening across gaming publications. Anyone who dislikes the ending is being written off as anti-art, anti-video game, entitled or spoiled, or otherwise "just don't get it".
Oh, I "get it" alright. And that's the problem. I "get" the entire universe so much that it only highlights the fact that these endings are out of place and nonsensical. To imply that I'm intellectually unable to understand the ending is an insult, not only to myself but also to my various literature teachers and professors who taught me the elements of cohesive story writing.
#3937
Posté 16 mars 2012 - 05:14
And by fixing, I don't mean adding a few bit here and there... I mean a complete overhaul, starting from the annoying dodge the red beam... Why bother me with that, if in the end i'll be hit no matter what. Land then shoot me right away instead...
#3938
Posté 16 mars 2012 - 05:15
Zepheera wrote...
I had to go back and reread the OP... was pretty sure that this was a thread about what you LIKED about the game.
I enjoyed when Shepard gets ticked off and decides to take a reaper out on foot.
That was awesome. I also liked how you could renegade interrupt that Reaper and just blow him to hell midsentence.
#3939
Posté 16 mars 2012 - 05:15
Too much rage for that terrible ending ... and it hasn't calmed down.
#3940
Posté 16 mars 2012 - 05:15
DESTRAUDO wrote...
I think the ending was well crafted. I think it carried enough ambiguity to make it something worth discussing and debating. However, the ending did indeed happen. The indoctrination theories are grasping heavily at straws, totally ignore anything that would be considered a hit against the credibility of their logic.
As opposed to applying logic and science to the actual ending and not use "space magic"?
Mass relays exploding. We all can agree that the mass relays went KABOOM!
Making things explode requires force. A set ammount of momentum / kinectic energy.
Relays can survive a Super Nova undamaged.
How much energy does it then take to rip one up and fling parts of it out.
I posted on that other thread cause and effects of a Super Nova and the power a Nova does. To have a Relay "blow up" regardless of how "controlled" theose explosions are, still requires xxx amount of power to bend / break a structure which all a Super Nova did was "push it out of position". Exploding Relays BAD science in any point of view.
Ashley and Javik charged with Shepard. They got away unharmed with fully intact armor, while everyone else lies dead or dying? Then magically appears in the Normandy that for some reason decides to run off and jump through a Relay before they were destroyed?
The list goes on.
The ending IS NOT well crafted.
#3941
Posté 16 mars 2012 - 05:16
jkflipflopDAO wrote...
Except the "Indoctrination Theory" fails just as hard as the real ending when you remember the Prothean VI can detect indoctrination, and it doesn't flag when it sees you.
Fundamentally flawed logic. Not being indoctrinated for the entire game =/= not being indoctrinated by the end of the game.
#3942
Posté 16 mars 2012 - 05:16
AJanitor wrote...
bwFex wrote...
I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.
I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.
I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.
The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.
When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.
I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.
When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.
When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.
When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.
And then, just like everything else in this trilogy, it was all for nothing.
If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.
Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.
And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.
It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.
No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.
In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.
And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?
It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.
No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.
Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?
Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.
No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.
The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.
And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.
Just make it right.
This.
Yep, they got you good. "We're listening to your feedback, really we are, now let's fish for compliments to deflect away what we just said we're listening to." You know, the people criticising the ending have said time and time again what we loved about ME3, and specifically cite all those reasons as why the endinG stung so bad.Zepheera wrote...
I had to go back and reread the OP... was pretty sure that this was a thread about what you LIKED about the game.
I understand the spin control elsewhere, but tagging it on to this post is kinda like saying "we're listening, now please shut up."
Modifié par spacefiddle, 16 mars 2012 - 05:21 .
#3943
Posté 16 mars 2012 - 05:16
jkflipflopDAO wrote...
Archonsg wrote...
omgBAMF wrote...
Oh really...?Archonsg wrote...
Thank you. It'll be buried and ignored though. Like many, many good comments on this thread. Personally i think that Mr Priestly is doing a great job trying to defuse the situation, but in all honesty, many of us are just grasping at straws. From my fanfics, to indoctrination theories to stuff way out of left feild.
Well, I'll speak for myself, since I can only assume what others are doing, right or wrong. One of the reasons why I'm writing this stuff is because at face value, the ending killed almost all desire to want to play ME3. Well, I'll still maybe play some multi-player, that is still fun.
But seriously, for the "popular" indoctrination explanation to work, Shepard never left earth and is laying there on the ground where Harbinger's beam hit him.
Unless of course, he can survive being spaced, this time without full pressurised armour, survive re-entry into Earth's atmosphere and then ignore terminal velocity and impact when he hits rubble.
But that is just my logic at work there.
Even so. It is still plausible as long as we discount everything that happens in game immediately after Shepard is hit by the beam. (or rather was hit by energy backlash from a close miss. A direct hit would have vaporised him don't you think?)
Don't you think that this "mind f*ck" as someone else so eloquently puts it, by Bioware giving a product as is, arrogantly wrong?
Except the "Indoctrination Theory" fails just as hard as the real ending when you remember the Prothean VI can detect indoctrination, and it doesn't flag when it sees you.
Precisely.
Like I siad, we are all grasping at straws. Me I rather "re-write" the end to something that makes more sense and gives clousure.
#3944
Posté 16 mars 2012 - 05:18
My favorite moment was Hackett's response when Shepard asks "Why me?" about 2/3 of the way through the game.
Made me swell with pride.
As for the endings: I liked them. The Normandy crash is a little jolting (whaaat?) because it has no context, and I'm happy with the Synthesis idea -- very BSG. But in the end I realized I don't actually want to know what the Crucible does. And I don't want to know what happens next.
So I made my own "fan edit" ending, which basically rolls the credits just after Anderson dies and before we find out what the Crucible does.
It's here, if you want to see:
Shepard's story was my story. And I loved every single second of it. Thanks, BioWare. I mean it.
FemShep FTW
#3945
Posté 16 mars 2012 - 05:18
#3946
Posté 16 mars 2012 - 05:18
Caz Neerg wrote...
Let's be reasonable here. It took me a few days, but think about it; can anybody take an honest look at the first 95% of the game, and really think that the team that created that actually thought the current ending was in any way appropriate? It *has* to be a fake-out, with a real ending still to come, because nothing else fits the facts.
And, if there is a real ending still to come, my favorite moment will become the current ending sequence, because of how masterfully they trolled us with it.
I hope you're right about the fake-out.
And I can say that in that case, the ending sequence becomes my insta-favourite as well, just because of the expert trolling. Seriously though, if they actually pull the indoctrination card, I'm the happiest gamer in the Milky Way.
Well, a girl can dream...
#3947
Posté 16 mars 2012 - 05:18
death & sacrifice
in his/her last moments, he/she should call for his/her love hearring on the radio how she/he suffers from a attack or a badly wound ... the last words should be "i love you forever Liara/Tali etc
CGI of ruined planets, loosing the war against the reapers (Earth, Thessia, Palavan)
Rebuilding of the cities
living & warhero
big f****** medal
big f***** emotional speech to all the remaining races in the galaxy
a run in a bar with all your teammates you survived this war and cheering to the claimed future and the lost ones
a truly happy end with your love on the represantive planet in about ... 5 years or so?
------
more space battle cutscences with asari & quarian/geth fleets
more emontional cutscences with your love interest
more space and planets - where are all the ruins of the great cities of the galaxy? where are the trully free explonational planets
and so on .....
make it please f********** epic so we can truly dont forget this masterpiese of scifi (iam talking of all 3 mass effects', regardless if the game has become more and more "less" like the first one)
thx
dojo
#3948
Posté 16 mars 2012 - 05:19
Chris Priestly wrote...
We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.
In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment?
On the mass effect 3 endings. Yes, we are listening.
Yet you change the subject to "What was your favorite moment?"
If people are upset because the endings disregard an entire trilogy, hours of gameplay, money spend on games,merchandise, dlc's.
So you want to know my true favrite ME moment?
It was the day i bought my ME3 edition thinking that my choices in ME and ME2 would matter in the end.
That there was a way for shepard to survive or even miss it up en yes even shepard to die.
But that moment was clearly an illusion.
So if you have any respect for this community let us discuss the problem whit the ending
and not derail from this problem.
I hope you read this as words of concern, and not as haterd towards you or bioware.
Modifié par FOX216BC, 16 mars 2012 - 07:33 .
#3949
Posté 16 mars 2012 - 05:19
Caz Neerg wrote...
jkflipflopDAO wrote...
Except the "Indoctrination Theory" fails just as hard as the real ending when you remember the Prothean VI can detect indoctrination, and it doesn't flag when it sees you.
Fundamentally flawed logic. Not being indoctrinated for the entire game =/= not being indoctrinated by the end of the game.
Fast indoctrination produces a husk. Shepard is most definitely not a husk.
#3950
Posté 16 mars 2012 - 05:19
For goodness' sake, this has been addressed how many times? Everything seems fine until the laser 'hits' you. It's only after that everything seems dreamlike. Which, by the way, is after the VI encounter. Well after it, as he talks with the VI on TIM's hideout and for all you know the VI got corrupted by whatever TIM did to it. I mean, it's a Prothean VI and the Geth got 'hacked' by the Reapers, why not a VI?jkflipflopDAO wrote...
Archonsg wrote...
omgBAMF wrote...
Oh really...?Archonsg wrote...
Thank you. It'll be buried and ignored though. Like many, many good comments on this thread. Personally i think that Mr Priestly is doing a great job trying to defuse the situation, but in all honesty, many of us are just grasping at straws. From my fanfics, to indoctrination theories to stuff way out of left feild.
Well, I'll speak for myself, since I can only assume what others are doing, right or wrong. One of the reasons why I'm writing this stuff is because at face value, the ending killed almost all desire to want to play ME3. Well, I'll still maybe play some multi-player, that is still fun.
But seriously, for the "popular" indoctrination explanation to work, Shepard never left earth and is laying there on the ground where Harbinger's beam hit him.
Unless of course, he can survive being spaced, this time without full pressurised armour, survive re-entry into Earth's atmosphere and then ignore terminal velocity and impact when he hits rubble.
But that is just my logic at work there.
Even so. It is still plausible as long as we discount everything that happens in game immediately after Shepard is hit by the beam. (or rather was hit by energy backlash from a close miss. A direct hit would have vaporised him don't you think?)
Don't you think that this "mind f*ck" as someone else so eloquently puts it, by Bioware giving a product as is, arrogantly wrong?
Except the "Indoctrination Theory" fails just as hard as the real ending when you remember the Prothean VI can detect indoctrination, and it doesn't flag when it sees you.
There's plenty of solutions to your 'dilemma'.




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