On the Mass Effect 3 endings. Yes, we are listening.
#4001
Posté 16 mars 2012 - 05:41
#4002
Posté 16 mars 2012 - 05:42
Archonsg wrote...
Caz Neerg wrote...
It just means things pick back up from where they "really" left off, the charge to the light beam. This whole situation is like a magic show; you get an entertainer showing you something so inconsistent with reality as you know it, that despite the fact that you are seeing it, you still know it isn't really happening. The ending as it stands is inconsistent with the reality of who Shepard is, and if taken at face value, it is inconsistent with the reality of how talented the Mass Effect team is. It has to be indoctrination, because nothing else fits the facts.
And you guys are fine with Bioware / EA doing this? They might "pick up" on it since it does sort of give them a "way" out but honestly, I see more problems with the Indoctrination theory that logically would mean Shepard is compromised and whatever you do is "wrong."
Better for them just to admit their mistake, based on released material, they had intended this ending to be the "real" one. They just didn't think it through and dipped thier writer's pens too deep into "space fantasy".
The real solution. Rewrite London to reflect player choices. Re-evaluate just what EMS does and make it count. MAKE the player's choices count.
I think people are ok with it because it's the lesser of two evils. What you're suggesting might not even be possible with DLC. So people are just saying that the indoctrination ending + DLC is a lesser of an evil than a terrible ending.
#4003
Posté 16 mars 2012 - 05:42
Chances of buying a DLC for ME Trilogy? None Why bother...
Replay to get better (or different) ending? Why bother? all ends in naaahhhhh...
Relive a story of triumph, comradeship, and hope? Nahhh there is no hope, and triumph is fleeting and your friends are stranded with no hope of return on the wrong side of the galaxy...Why bother...
Even though you made friends with robots you can kill them all? That was a LOT of work to befriend those tin cans...really? The story talks of tolerance then the only choice is kill/control your synthetic buddies (talking Geth here) or land lock the whole galaxy...really? what the?
Casey approved this? really? I though Canadians were supposed to be happy / polite people (all the ones I know are, even the french ones
Please fix this, make me believe in our fine Canadian friends once more
#4004
Posté 16 mars 2012 - 05:43
#4005
Posté 16 mars 2012 - 05:43
CosmicD wrote...
I'm gonna keep it short, cause you can analyze everything to death and I just want to write down an oppinion after just finishing the game.
I have a double feeling about it. On one side, the ending is somehow pointless because synthetics are blaming synthetics to destroy their creation and then they are proceeding by doing the same ? This seems a bit insignificant because "the cycle" which must end is also an artificially created idea that the reapers come up with just to keep "synthetics" from overpowering them eventually.. i guess.
So there is nothing universally mystic about it.
I'm glad it's not the american type ending where the hero is still alive and everything is cool. I like the fact that the destruction of the reapers brings the universe in a new age, and you have a choise to begin that new age with no synthetics, or everything but the mass relays intact.
For all you know, Sheperd controls the reapers and send them back into the dark space and intructs them to watch youtube movies for all eternity, while I don't see a problem for the future and why it should technically "reset" every life in the galaxy.
The ending appears to suggest that he reapers are somehow superior, that they are the guardian of the galaxy or something like that, so the impact of the "end of the cycle" is to me, only so vast because they have such a big grip on the galaxy with their mass relays, we don't really lose that much, we can just start anew locally with the technology which is still preseved.
If you know that organics using robots and "synthetic" intelligence to aid them is a thing of the present real life and there's not something inherently evil from that (asides from some robophobic people that thinks robots are something to be scared off) Then you could speculate that the ending only throws us back a few steps but not all the way.
I feel that there's only going to be a problem when people like the illusive man is going to become powerhungry and abuse this relationship. So I chose to control the reapers, cause if you destroy them, earth gets destroyed as well, which is a much more impact than being cut off from the galaxy for a few years or centuries. FLT is something the reapers can't take from us so to destroy the reapers isn't a good action and synthesis would just destroy organic life as it was, which is still more significant than the "take control" part.
"I'm glad it's not the american type ending"
Stereotypes are not a pleasant way to express yourself. Other than that, you've got a good discussion going here.
#4006
Posté 16 mars 2012 - 05:43
AR1Ska wrote...
I was expecting a dull ending like a fight with a super boss. But the ending of the game is amazing (the creation of a new form of life) !
People are not burdened with brain activity can not understand it.
Bioware, dont listen stupid people
Oh c'mon... I'm sure you can troll better.
#4007
Posté 16 mars 2012 - 05:43
Also, you guys are saying "IT'S ABOUT THE JOURNEY NOT THE DESTINATION!"
Well, people are going to be mad if they bought a train ticket for 180+ bucks and spent 5 years on the train, just for the destination to be 100 miles an hour straight into a brick wall.
___
I cried twice while playing mass effect 3.
The first time was when Mordin sacrificed himself. That was written nothing short of brilliantly.
The 2nd time was when I realised that I waited 5 years for the crappy ending I got.
I basically got conned into the synergy ending cause I didn't fully understand that I had the take a branched off path for the other 2, and it didn't help with all that limping crap going on. Was under the assumption that I went in the middle beam and then chose what to do. Even then got a crappy ending with 7200+ war assets and 99-100% readiness.
Anyways, I thought the whole thing went to hell the second Harbinger blasted shepard. This is my first problem. Harbinger was made extremely menacing throughout ME2 and all he does in 3 is blast shepard and fly off. That's right the main villian in ME2 has less than a minute on-screen in 3.
Then you have the showdown with The Illusive Man. I was expecting an epic fight after seeing the art book, but do I get that? No, Shepard talks him to death. I was expecting a fight with him in his new husk form, and when he was beaten/dead then Harbinger would fly in and possess him just like Saren. Also I wish that throughout the game TIM would become more and more deformed instead of just at the last minute. Instead Maruader Shields was the final boss fight.
Finally, the choices are all over the damn place. You know what I expected at the end of it all, 2-3 choices; destroy the reaper, replace harbinger as the reaper leader and take them back to dark space to fufill a higher purpose, and maybe something else.
I expected Shepard to survive most the endings, then after your hardwork......you get a long 10-20 minute DETAILED ending. Look at Dragon Age 1, once you beat the game, you get a detailed ending on what everyone and everything did after the final fight. Made Allistar the king? Well he found peace by traveling around the countryside and became a king of the people. Didn't kill the dragon guarding the urn? Well the temple got destroyed and the urn was never recovered.
Romance Tali in ME2 and 3, well you get an ending that barely makes sense and watch as her and the rest of the crew crash on the planet and it's assumed she starves to death.
What did Zaeed do after the whole Reaper ordeal? Well you get an ending that barely makes sense and watch as the normady
crew crash on a planet where it's assumed that Tali and Garrus starve to death.
What happened to Wrex and the Krogan, did their kind stay peaceful? Well you get an ending that barely makes sense and watch as the normady crew crash on a planet where it's assumed that Tali and Garrus starve to death.
How did Quarian colinization go? Well you get an ending that barely makes sense and watch as the normady
crew crash on a planet where it's assumed that Tali and Garrus starve to death.
Hell, I was expecting at the very least a Fallout Esque ending where it's narrated and you see pictures of what happened, especially after being built up after 3 games. Well instead, you get an ending that barely....etc. I expected to see full cutscenes after 3 games on what happened later, well I got a cutscene all right.
Modifié par Tarrock, 16 mars 2012 - 05:47 .
#4008
Posté 16 mars 2012 - 05:44
bwFex wrote...
...Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing...
This.
#4009
Posté 16 mars 2012 - 05:44
#4010
Posté 16 mars 2012 - 05:44
Gary Boix wrote...
Even though you made friends with robots you can kill them all? That was a LOT of work to befriend those tin cans...really? The story talks of tolerance then the only choice is kill/control your synthetic buddies (talking Geth here) or land lock the whole galaxy...really? what the?
.......
I honestly dont think you guys have thought out your positions at all.
#4011
Posté 16 mars 2012 - 05:45
You could have played Shepard as a right bastard who didn´t care about anyone but the main man himself.
What would that Shepard do would he sacrifice himself to save the entire universe? Hell no he would try his best to make sure he came out alive and with the best deal possible for himself and as such saving the Galaxy from the reapers might not have happened.
Or another Option you played Shepard like i played him carefully searching every planet for recurses and armies trying your best to broker peace between all the races in the galaxy to unite them against the Reapers.
That Shepard wouldn´t have taken those options the Citadel offered him instead he would have said here´s a fourth option i have proven that Synthetics and organics can live together in harmony by uniting the Geth and the Quarians after 300 years of war they now live in harmony, I have helped nurture a relationship between EDI and Joker a Synthetic and an Organic, so how about I just shut the Reapers and ONLY the Reapers down, walk away from here retire with Liandra and you do us all a favor and leave us alone from now on and let us deal with our own problems?
Well unfortunately with the 3 button ending, thats not possible as it basically removes all consequences of what ever actions you took in the game.
Basically what it does is saying: Don´t like this ending? Well it doesn´t matter you can always reload the last mission and make a different choice and so you get a different ending.
Another thing it also do is GREATLY diminishing the replay value of the game since in a sense whats the point of replaying it? It doesn´t matter what choice you made through out the game because in the end it all comes down to three choices that you can freely chose from no matter what you might have done.
So that´s my reason as to why i dn´t like the ending.
#4012
Posté 16 mars 2012 - 05:45
Archonsg wrote...
Caz Neerg wrote...
It just means things pick back up from where they "really" left off, the charge to the light beam. This whole situation is like a magic show; you get an entertainer showing you something so inconsistent with reality as you know it, that despite the fact that you are seeing it, you still know it isn't really happening. The ending as it stands is inconsistent with the reality of who Shepard is, and if taken at face value, it is inconsistent with the reality of how talented the Mass Effect team is. It has to be indoctrination, because nothing else fits the facts.
And you guys are fine with Bioware / EA doing this? They might "pick up" on it since it does sort of give them a "way" out but honestly, I see more problems with the Indoctrination theory that logically would mean Shepard is compromised and whatever you do is "wrong."
Better for them just to admit their mistake, based on released material, they had intended this ending to be the "real" one. They just didn't think it through and dipped thier writer's pens too deep into "space fantasy".
The real solution. Rewrite London to reflect player choices. Re-evaluate just what EMS does and make it count. MAKE the player's choices count.
If our only options are being left with what we have, or having been trolled with the indoctrination pre-ending, I'll take being trolled, and be happy about it. They might give us more, but there is no way in hell they will actually change the part that is there. The indoctrination theory is win-win, whether they planned it originally or not, there is tons of support for it in game, and it allows them to satisfy most of the fans while protecting themselves from accusations of caving to "entitlement."
#4013
Posté 16 mars 2012 - 05:45
My Mass Effect
Suffice it to say I am HUGE fan of the Mass Effect universe and games. I have spent many hours meticulously playing Mass Effect 1 and 2 creating multiple save files with varying outcomes all in preparation for the release of Mass Effect 3. To say I was excited about the release of Mass 3 is an understatement so when zero hour finally arrived I eager popped the game in my 360 imported my "canon" game save from previous Mass Effect games and began playing. I was immediately impressed, sure you have the technical bells and whistles that make the game look and play a bit better than previous titles but that’s only cosmetic, it’s always been about the story for me. Seeing the brutality of your enemy, the desperation of the people they affect, and the hope/despair of the characters I have come to know over the past 6 years was/is engrossing. As I played I also became worried (as is customary of me when I play Mass Effect games) about what happens to my Shepard. This is a character that is in effect a digital avatar of myself. He's not just another stock character whose destiny is pre-ordained. His choices are my choices his fate is directly tied to the decisions I make over the course of the series. There is a lot more stock put into a character that you create then some random goon you merely guide through a stories beginning, middle and end. So as usual I let the curiosity get the better of me and I mined the internet for some as spoiler free as possible ending info just to give me an idea of what I was up against. In the past I often came across lists of actions/choices that can be taken to ensure you get the best/worst ending possible I often used them as a heads up road map to help me plan out the end game without actually knowing what in full happens. But what I found for Mass Effect 3 sent chills down my spine, message board after message board of not angry people but genuinely depressed people... Uh Oh.
Choice as it were is an illusion
I've always said that Mass Effect is a series that gives back what you are willing to put into it. It’s very possible to simply blast through the games making minimal choices and see "an" ending, but for those willing to put the effort in they are rewarded with more options for the best possible outcome, a reward for the hard work. That said the power of Mass Effects story has always been about choice, few games give you the ability to mold a story in the way Mass Effect does. Some of those choices are more passive, some significant others heart wrenching and difficult but I always felt that no matter what I was doing every decision I made would pay off in the end. So it came as a bit of a shock to me to find that most of the decisions I made prior to Mass 3 come across as mere window dressing in the game. Yes there are encounters with past characters, some closure for others, and even some tragedy but by the end you find that none of it actually mattered. In point of fact the choices I made throughout Mass Effect 3 proper (some I actually agonized over) have no impact on the end game events. Truly difficult decisions I made throughout the game are suddenly rendered moot points in the last 5 minutes. Choice as it were, a staple of the series and the corner stone by which it was built is suddenly and inexplicably removed from the equation. You are instead presented with mere "options" that all do terrible things to everyone and none of them are decisions I would make. It’s as if everything I did across 3 games was for naught in that sense there is no payback for the effort no reward and that is upsetting.
Do the ends justify the means
Some will argue that what happens in the end is artistic vision and is further intended to imply that sometimes there are no good or bad options there are only options even if they all have horrible consequences. Others might argue that its designed to be ambiguous leaving the end up to the players own imagination of what happens next. I agree that a game maker certainly has say in how the events of a game or series unfolds, and also agree that end choices shouldn't always be so black and white and that player imagination is important, but in the case of Mass Effect there is a distinction. As I said before few games offer the player the kind of choice and power to mold the story in a way he or she sees fit this in effect gives the player a certain sense of ownership people have become invested in this, it matters to them, they care. This isn't just some canned story that begins and ends and your just along for the ride taking in the sights and sounds. It’s as much the players vision as it is the developers vision which as it turns out is both Mass Effects greatest strength and weakness and where the problem ultimately lies. Bioware had a vision for the end, the fans had a vision for the end and between the two it seems that a middle ground would have been found. Granted no matter what they did someone would have been angered or upset, but the final decision seems to have simply blown up upsetting darn near everyone. Was this a carefully thought out design choice or was this a miscalculation about just how invested people were in the series. For me that is hard to say, but I do know how I feel. Pretty darn rotten. Bioware threw a curve ball; people expected a payoff that simply didn't come. There is no good ending, there is no bad ending, it’s not even a cliffhanger its simply an ending and one with very little distinction. What a player whose first game in the series is Mass 3 sees after blasting through the game in 12 hours is almost exactly the same as what a person who has spend hundreds of hours across multiple games sees. That just seems like an injustice to me.
Closure... Hardly
I have seen petitions to change the ending, I have seen posts from people making up their own endings, I have seen both sound and off the wall theories as to what’s "really going on" and I have seen people literally crying over what happens. How Bioware handles this is unknown at this point. Do they have a master plan? Is this all part of the "experience" leading to a gottcha moment? Or is this simply the end? Furthermore how will DLC be handled, what sort of story could it possibly tell, given the circumstances will it even matter? or be relevant? Who knows only Bioware, but one thing is for sure there are many lingering questions, and many upset people right now. Personally I can't help but feel sad, so many possibilities for how the trilogy could have ended so many plausable scenarios so much planning and playing on my part and none of it mattered. If I'm honest for the first time in the series I have very little desire to play Mass Effect anymore its been hard for me to even keep playing Mass Effect 3 knowing what I know. Do I feel betrayed by all this? No, the Mass Effect series has been a great ride for me, and yes I still think Mass Effect 3 is a brilliant and amazing game worth every penny it just could have ended on a much much better note.
The future is not set in stone, but its pretty darn close
The game was billed as the end of Shepards journey and I accepted that early on. No matter the outcome, life or death this was the last game I would ever play as Shepard, but I always took solace in knowing that Bioware would leave a back door open. The universe would survive to face a new threat in a future saga with a new hero to be our avatar. The way things play out however it seems on the face of it to be the end of everything. The idea of a future Mass Effect game or trilogy down the road seems very very distant at this point. Prequels possibly but what would be the point, we all know there ends. Books, comics, a movie? All almost certain to happen but those mediums are cold marketing ploys; they will not be the games, we can't control anything in those. DLC, it'll happen but to what extent. Its possible that a back door still exists, this is SciFi afterall, but sadly unless this is all part of a grand plan and somthing is cooking back at Bioware the end game circumstances as they stand now make more user controlled Mass Effect that advances the story forward all but impossible. That is a staggering thing to say, and I think that more than anything is what upsets me the most. No more Mass Effect... Gah that just sounds wrong. Mass Effect has been one of this generations greatest stories SciFi or otherwise and one of if not my favorite game series ever so its hard to imagine Bioware or anyone for that matter coming up with something as rich or engrossing again. As of right now it saddens me to see the Mass Effect series go away, and pains me even more to see it go away like this. But such is a running theme in Mass Effect, there is always hope.
#4014
Posté 16 mars 2012 - 05:45
DESTRAUDO wrote...
I think the ending was well crafted. I think it carried enough ambiguity to make it something worth discussing and debating. However, the ending did indeed happen. The indoctrination theories are grasping heavily at straws, totally ignore anything that would be considered a hit against the credibility of their logic.
1)The entire indoctrination theory is based on the idea that at some point shepard loses control. Some suggest that the rubble at the end means he was still in london and that it was all an indoctrination dream after he was hit by the reaper beam. Why would the reapers bother to engage in that, when they could just fire a second beam, or stomp on his half dead corpse.
2)People suggest that Anderson getting to the control room before you also indicated it is a dream/indoctrination. In the game Anderson specifically states that he was dropped off by the beam somewhere different to you. He was also in a lot better condition than you, and from the timeline of events only beat you to the control room by 30-60 seconds. The fourth wall reality though is that he had to be in the room before you because that was how they wanted the three way conversation between you two and the illusive man to play out, and by they i mean devs, not reapers.
3)As for the ending, i chose to blend organic and synthetic life. I thought the tech/synthetic pattern on jokers skin at the end was pretty awesome to boot. Why did i choose that ending? Because it was the best ending. It brought an end to all war between organics and synthetics now and in the future. I did it for the same reason Mordin sacrificed himself to cure the genophage, for the same reason legion sacrificed himself to raise the geth to a new level. If any of the people complaining played towards paragon, what makes your shepard deserving of a cheat out of the consequences of the situation. If you want that cheat, blow up all synthetic life in the galaxy. Blow up the get you saved, and blow up EDI while you are at it. You get to live at the end but you wiped out at least 2 races to do it. That to me is not the paragon option, that is two counts of genocide. Taking control of the reapers is better, you are not wiping out the geth, but you still enslaving a machine race.
The last thing i want to hit on is some of the bizarro world scenarios people are coming up with. The universe is doomed and all the fleets are trapped and they will all die of starvation. Where does this even come from? The leaps of negative logic required to come to these conclusions are staggering.
I have seen it painted as being the end of the mass effect universe. Not in the least.
4)In the mass effect universe, FTL drives are capable of doing at least 12 light years per day cruising. Any time you make a trip on the galaxy map that does not involve a mass relay you are using this drive system. While it would be long haul, you could get to the krogan dmz in about a year. You would not have to, but i will get to that in a moment. The point here is that at the very least, there would be dozens and dozens of systems within easy range of the fleet. Days travel tops, so stranded or starved for resources they are not. And that is not even considering what would happen when they have the necessity to improve the speed and efficiency of their standard ftl drives.
Not that it matters. Even presuming you took what i think is the worst ending, blowing up the reapers, the destruction of the mass relays is at best, a minor inconvenience. There are pockets of super advanced tech in the galaxy, for example where all the galaxys greatest minds gathered to build the crucible. In me2 an asari barmaid casually referred to the asari needing to get off their ass and start building mass effect relays. I think it is well within the abilities of the current cycle to get the relay system back up in a not unreasonable volume of time. I mean they built the crucible in what was in theory a couple of months tops, a mass relay is not beyond their abilities. And if you controlled the reapers or fused organic with synthetic then i would happily speculate that the reapers would have the knowledge to construct mass relays.
Yes, the ending changed the mass effect universe immeasurably. It did not end it. I would LOVE to see some prologue DLC, or a MMO set in the mass effect universe some time before or after these events but i was honestly very happy with the ending i got and i would be really disappointed if the devs cave and rewrite it.
1. Because it makes total sense that Shepard is able to breathe in rubble in space with no helmet...
2. The problem is that there is only one path to that room.
3. So Saren was right all along? http://www.youtube.c...TNEeGxg#t=1m33s
4. FTL wouldn't work
Thats not days, also, space is very empty, they would have to reach a planet every 50 hours to discharge their FTL drives (otherwise everyone on board a ship would fry, read your codex) and larger ships have to discharge their cores more often... oh, and they would need fuel....Mass Relay Codex entry wrote...
They are enormous structures scattered throughout the stars, and can create corridors of virtually mass-free space allowing instantaneous transit between locations separated by years or even centuries of travel using conventional FTL drives.
Modifié par Lurchibald, 16 mars 2012 - 05:48 .
#4015
Posté 16 mars 2012 - 05:46
Modifié par TheRealMithril, 16 mars 2012 - 05:47 .
#4016
Posté 16 mars 2012 - 05:46
Instead, most of the supporters simply post pointless ad hominem attacks such as the one below. All part of the PR doublespeak.
AR1Ska wrote...
People are not burdened with brain activity can not understand it.
Bioware, dont listen stupid people
We're being pegged as stupid, yet some of the most intellectual posts I've read regarding any game, or any story, have been written by people championing for a new ending. Meanwhile the most inane posts I've read have been by the people who supposedly like the endings - the very people calling us stupid.
Modifié par Captiosus77, 16 mars 2012 - 05:49 .
#4017
Posté 16 mars 2012 - 05:47
1. "Saving the Galaxy"- Except you dont...
If you choose the Renigade option you destroy all senthetics and most other advanced tech. kill yourself, the Reapers and the Geth. And probably the Quarian and Vlus since their suits will probably not fucntion anymore....and probably the everyone in your fleet since I imagine thier ships have some pretty essential advanced tech on them. So you essentially kill everyone you were trying to save. Ok ok, well thats Renigade Shep and he is not a nice guy right? What about the other two choices? Turns out those kill everyone too. No matter which ending you choose the Mass Relays are destroyed. In the Arrival DLC we are shown the exlosion from this is comparable to a super nova and would kill everything in the system of the explosion. That means everyone in a system with a Relay is killed. Well how many people are in a Relay system at the time? Abosolutely everyone! Nearly every sentiant species is taking part in the battle over earth right now and would thus be kill in the explosion from the Sol Relay.
Okay for the sake of argument lets assume these were "special mass relay explosions" that didn't kill people. You are still left with EVERYONE IN THE GALAXY haning out in the Sol system with no Mass Relay to jump them home. There will not be enough resources left in our wartorn system to support everyone. More then likely anyone left alive would end up eventually killing each other for the recources in this small cluster they are no trapped in.
2."We wil need the other races and all their ships to every stand a chance at defeating the Reapers"
When Anderson said that at the begining I was really excited. I could feel the adeniline of what was to come, me gathering my many friends, allies, contacts and favor I had been accumulating for the last 2 games, to take part in the battle of the end times. And essentually that is what most of the game was. This was good. However, when it came down to the final battle it felt like the size of my fleet didn't really matter. Techniqually the alliacne navy and the krogan probably would have met the "minimum requirement" to fight the Reapers. I am not sure exactly how to remidy this, maybe some parts during the battle where Shepard has to command certain fleet to do certain tactical actions in the battle which certain fleets would be better or worse at, simular to assign jobs to squad mates at the end of ME2. Again not sure how to fix this, but it just seems that in a game about gathering allies to form a fleet, the ending should be more centered around the performance of that fleet based on how it was constructed.
3. "Blow up the Death Star, CREDITS ROLL!"
To me this was the biggest factor in what made the ending of ME3 Awkward.
Story telling has a certain structure.
In other words the story is
1. Set Up: This introduces characters, setting and plot. Mass Effect did this absolutely fine.
2. Up set: There is a source of conflict that furnishes a plot and creates interest for the reader, observer or in this case player. In the Mass Effect story line as a whole the conflict is the invasin of the Reapers.
3. Reset: At some point the conflict all comes together in what in known as the "Climax" this is usually considered the "good part" or at least the most exciting. In Mass Effect the Climax would be the final battle with the Reapers and Shepard choice on the Crusible.
4. Resolved: This is the little bit the come after the Climax that kind of wraps it all together nicely for the viewer. Think of the original Starwars. Luke blows up the Deathstar, this is the climax. But the credits do not immediately role, you have the scene where Luke and Han are given medal to show their heroism. It is a sort of easing out of the story for the audiance, a chance to wind down gently form the emotional highpoint of the climax.
Why is all this Important?
It is important becase ME3 skipped step 4, in ended on the Climax rather then the Resolution. Imagine Lord of the Rings for a moment. You have everything leadering up to the momumental moment, where the ring is destroyed and suddenly.... THE END, credits role! Wouldn't you be like..."Wait? What happened to everyone else? What about Gandalf and Aragorn and...? How did Frodo and Sam get home? Did Sauron die?....
That is what happens at the end of ME3, Shep makes her (Jen Hale forever) choice and defeat the reapers. We are shown the Relays exploding and Joker crash landing somewhere in a jungle. The END!.. At which point the player mind becomes filled with all sorts of questions. What about all the Ships battling over Earth? Do the human retake Earth now? Are they even able to rebuld? Are the other species able to return home now? How will Government work with the Citadel gone? What happend to your freinds and crew now?(random jungle somewhere is not an answer) AND MOST IMPORTANT QUESTION OF ALL!!!
How did my actions, my choices and my life (as commander Shepard) change these outcomes for everyone. What mass effect did my being have on this Galaxies recovery after the Reapers were gone?
I think this is the question everyone wants answered. Now maybe this is how to do that maybe it isn't, but my suggestion on how to fix this one problem specically would be to add some scenes after you make your choice. Some follow up stuff. Just some scenes of races/ charcters and what happened to them afterward. These scenes could be carefully crafted dialog between people in them or perhaps they could be narrated by one or more of the main characters.
Anyway there were my thoughts for what they are worth. Maybe you will agree, maybe not. Who knows end of the day I am just a guy who wants a Volus grenadier as a party member.
Modifié par Nrrslim, 16 mars 2012 - 06:10 .
#4018
Posté 16 mars 2012 - 05:48
AR1Ska wrote...
I was expecting a dull ending like a fight with a super boss. But the ending of the game is amazing (the creation of a new form of life) !
People are not burdened with brain activity can not understand it.
Bioware, dont listen stupid people
Yes listening to stupid people is a bad idea, sadly however many people who disliked the ending have produced strong intelligent arguments on why they had issues. Also we just want closure on the topics, I Don't care if the ending is unchanged, just give me something though.
Back to the inital topic, i tried to pinpoint the most memorable moment in the game however I just can't come up with a favorite moment. When Shepard's LI says I love you after the romance scene really plucks at my heart strings. The game is truly a masterpiece.
#4019
Posté 16 mars 2012 - 05:50
AR1Ska wrote...
I was expecting a dull ending like a fight with a super boss. But the ending of the game is amazing (the creation of a new form of life) !
People are not burdened with brain activity can not understand it.
Bioware, dont listen stupid people
You are either a troll, a hipster, or both. Go watch eva and expand your mind or something.
#4020
Posté 16 mars 2012 - 05:50
Some kind of prologue even just a written one like DA:O would be fine I guess just something as to how life starts to shape after the fight.
...that's just about it. Oh and where were my damn Rachni?! If they are on my war assets I want to see them in the battle I was disappointed I didn't the first time. These things alone will make me a happy player again so any more ideas from everyone else would just be a plus.
#4021
Posté 16 mars 2012 - 05:51
CosmicD wrote...
I'm gonna keep it short, cause you can analyze everything to death and I just want to write down an oppinion after just finishing the game.
I have a double feeling about it. On one side, the ending is somehow pointless because synthetics are blaming synthetics to destroy their creation and then they are proceeding by doing the same ? This seems a bit insignificant because "the cycle" which must end is also an artificially created idea that the reapers come up with just to keep "synthetics" from overpowering them eventually.. i guess.
So there is nothing universally mystic about it.
I'm glad it's not the american type ending where the hero is still alive and everything is cool. I like the fact that the destruction of the reapers brings the universe in a new age, and you have a choise to begin that new age with no synthetics, or everything but the mass relays intact.
For all you know, Sheperd controls the reapers and send them back into the dark space and intructs them to watch youtube movies for all eternity, while I don't see a problem for the future and why it should technically "reset" every life in the galaxy.
The ending appears to suggest that he reapers are somehow superior, that they are the guardian of the galaxy or something like that, so the impact of the "end of the cycle" is to me, only so vast because they have such a big grip on the galaxy with their mass relays, we don't really lose that much, we can just start anew locally with the technology which is still preseved.
If you know that organics using robots and "synthetic" intelligence to aid them is a thing of the present real life and there's not something inherently evil from that (asides from some robophobic people that thinks robots are something to be scared off) Then you could speculate that the ending only throws us back a few steps but not all the way.
I feel that there's only going to be a problem when people like the illusive man is going to become powerhungry and abuse this relationship. So I chose to control the reapers, cause if you destroy them, earth gets destroyed as well, which is a much more impact than being cut off from the galaxy for a few years or centuries. FLT is something the reapers can't take from us so to destroy the reapers isn't a good action and synthesis would just destroy organic life as it was, which is still more significant than the "take control" part.
I agree with this; and my take on it was that Catalyst feared that if a synthetic lifeform became too powerful, it might even be able to take control of the Reapers and they'd be powerless to stop them. I don't agree wtih their methods; but they only show up when the current generation has reached the apex of artificial intelligence; hence the laws in place against developing them in the first place. Cerberus was doing AI experiments throughout despite these laws, so the Reapers acted when they percieved that the threat was looming.
I do believe that the ending needs to be re-cut, and perhaps with an added epilogue because I really want to know if my party members live out their lives in peace....it felt rushed with little to no explanation of the ramifications of our actions. The motives of the Reapers was pretty cool, I thought: and again I didn't think their methods were justified I understood that synthetics could adapt and evolve at a much faster rate than oranics; and I'm not just alking about the Geth or EDI, but anything else someone like TIM might cook up in their quest for power.
#4022
Posté 16 mars 2012 - 05:51
Captiosus77 wrote...
People who dislike the endings have written countless lengthy, mature, well reasoned responses as to why. I have only seen a handful of people who like the endings write at equal measure to defend them.
Instead, most of the supporters simply post pointless ad hominem attacks such as the one below. All part of the PR doublespeak.AR1Ska wrote...
People are not burdened with brain activity can not understand it.
Bioware, dont listen stupid people
We're being pegged as stupid, yet some of the most intellectual posts I've read regarding any game, or any story, have been written by people championing for a new ending. Meanwhile the most inane posts I've read have been by the people who supposedly like the endings - the very people calling us stupid.
I guess this people have never seen us with toolsets if they did they wouldn't be calling us that. <_<
#4023
Posté 16 mars 2012 - 05:51
michal9o90 wrote...
You know guys what i think.
THIS WHOLE STORY AFTER THIS LASER ATACK FROM REAPERS IS JUST SHEPARD FIGHT IN HIS/HER MIND!
You know why, because in the best story when you take, rigth side, destroy reapers, "Shepard is weaking up on ground", and THAT IS IMPOSSIBLE, BECAUSE THE WHOLE CITADEL IS BLOW UP, and the CENTER OF EXPLOSION IS WHERE WAS SHEPARD!
SO the best logical solution is that: this is only figth with the indoctrination from reapers, and only if you choose destroying reapers, then the shepard is waking up and now will be true ending.
That is my opinion after ending of the game. And i think BW did it specially, and now they send out the real ending.
What did you guys think about it??
Please stop spamming everybody with this. It's great that you have build up a desperate conspiracy theory to grasp onto in lieu of accepting this horrible ending, but please stop trying to ram it down everybody's throats. If we don't believe the indoctrination ending, it's because we believe that new developments (especially Final Hours app) negate it as a possibility - not because we haven't been exposed to it enough. Goddess knows we have.
Again, please stop. It's getting sad. Focus instead on giving to Child's Play and staying vocal on Bioware's various outlets to push for a better ending.
#4024
Posté 16 mars 2012 - 05:52
AGogley wrote...
I hated the ending. It offered closure but also killed replay value and doesn't want to make me buy and DLC (I mean why bother?).
Closure? Where'd you find that in the mess of an ending. Share some please...
#4025
Posté 16 mars 2012 - 05:53
LarkGal wrote...
bwFex wrote...
...Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing...
This.
This X2.




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