On the Mass Effect 3 endings. Yes, we are listening.
#4376
Posté 16 mars 2012 - 09:43
#4377
Posté 16 mars 2012 - 09:44
LuxVenture17 wrote...
Don't normally post on forums that involve venting one's subjective opinion... but the ending (singular) was the biggest let-down I've experienced in my twenty years of gaming experience. Choices did not matter in the final level or the outcome. The entire time I was doing London, I kept expecting my armies of Krogan troops and Geth friends to come to my aid at any moment--alas, no. Throw in the technicolor endings that are in no way related to the choices I made over hundreds of hours of gameplay across the trilogy, and you have one very unhappy consumer of your art/product, Bioware.
Just one more voice asking for you to deliver the ending the trilogy deserved.
Couldn't have said it better myself.
#4378
Posté 16 mars 2012 - 09:45
- To get a "good" ending, multiplayer was forced on me; I've never been a MMO or multiplayer of anything fan and therefore I don't really like the idea of being forced into these things.
- while the combat part of the game was really enjoyable and action was fast-paced... I felt that Mass Errect 3 is alittle unbalanced in terms of its it's RPG elements and shooter elements. While the series started as an RPG with shooter elements, it has since Mass Effect 2, became a shooter with some RPG elements. What I felt to be missing from the game was the lack of option to explore and to take a break from all the action; sometimes I just want to chill and enjoy the vista. But unfortunately, I can't do get besides in the Normandy and Citadel....missions are too fast paced and the camera angle is not suited for admiring the scenery.
- the ending, starting with the appearance of the Catalyst and the non-sensical epilogue. Specifically the lack of variation we get with the endings. I'm sure many other player will think this; but I was under the impression that all te choices you've made throughout the series would, as it had along the ride, culminate in a wide gamut of endings for the series so that Mass Effect would be a true, choose your own adventure and make your own future that of game.
#4379
Posté 16 mars 2012 - 09:45
https://docs.google.com/spreadsheet/viewanalytics?formkey=dC1yWGc1UEdxT1g3VWhjMHowQWh1bUE6MQ#gid=0
Modifié par D2000R, 16 mars 2012 - 09:46 .
#4380
Posté 16 mars 2012 - 09:46
#4381
Posté 16 mars 2012 - 09:47
#4382
Posté 16 mars 2012 - 09:47
#4383
Posté 16 mars 2012 - 09:48
[quote]xaurabh123 wrote...
[quote]Karanduar wrote...
[quote]TheMerchantMan wrote...
Ah, finally. I've been stalking the forums for the last two days waiting for the ability to post.
Anyways. Thank you Mr. Priestly for at least letting us know you are listening about the ending, it worries me, of course, because I would prefer you were doing something, or at least keeping something back, whereas listening seems to just prove that you weren't prepared for this, and I had hoped Bioware was better than that.
The problem with asking "what we enjoyed" before the end, is that the end has for all extensive purposes made the rest of the series unenjoyable. All the good we have done is ultimately futile in all of the possible end games. That hurts, and it means I can't revisit them.
I think perhaps the moment with the strongest impact on me, was the death of Legion. His act of messanic sacrifice to bring his people full sentience was touching in itself but when combined with his final question to Tali, and her answer "The answer is yes.". I was moved, moved more deeply than I have ever been before, it was cathartic and meaningful. I stood up and clapped in admiration, fought tears because it was simply beautiful.
I felt the same way when Mordin sacrificed himself for the good of the Krogans, while he hummed that silly song of his, bravely facing death to right his wrongs. It was conflicting, it was heart-wrenching, it made me feel as though I was there, that I wanted my shepard to go up and save him, but I knew I couldn't, he couldn't, It made me feel like I was truly inside the world.
But because of the ending you gave us. You have robbed these moments of their meaning. This is true regardless of what we ultimately choose.
If we choose the blue ending, which if I have any trust in your writer's abilities, I must imagine was a trap (though not necessarily the indoctrtination theory I'm sure you've heard much about), because the cognitive dissonance of Shepard when he is told about it, after just arguing with TIM that control was too risky is too maddeningly unsensical otherwise. And thus Legion and all other synthetics like him will be destroyed anyways.
If we choose the green, then it renders his sacrifice, as well as Mordin's sacrfice completely unnecessary, you turn two of the most moving moments in the game into things that are painful to watch afterwards, because all I want to say is "No, you don't need to, no there is another way" and that is all supposing that the Synthesis ending is indeed good. To me it sounds exactly like the drivel we heard from Saren, a further indictment towards my theory that the final moments of the game, were if not a dream, most certainly a trick.
Finally, if we choose the red, it destroys all the Geth and AI , rendering his sacrifice just as moot.
And even if someone how there were one, say the Blue in which Legion's sacfice could indeed have meant something, it is still meaningless because the Mass Relays are destroyed. The one thing that made this series what it was, the single most identifiable feature is destroyed, and yes, that makes sense for one of the endings, it's powerful and emotional, but when it is true of all the endings, it means that no matter what the sacrifices of Mordin, Legion, Thane, and Ashley. Indeed all of their sacrifices meant nothing, because humanity and the rest of the galaxy's races are a best sent back to the dark ages and at worst destroyed utterly.
The geth will not survive the end, the quarians will not survive the end, humanity does not survive the end, the turians do not survive the end. Not with any semblece of what you've fought for.
What's worse is that, supposing you meant for this to happen, supposing this end really was exactly what you intended to create, a dark and grim afterlook, one that culiminates not in joy but in a gut-wrenching sorrow. Then you were so close to creating it, but instead through the way you culiminated the final scene with the normandy and the Stargazer epilogue.
You missed the oppurtunity to make a haunting, dark, but ultimately inspirational ending. If you had simply used your discarded Chekov's Gun. Liaria's time capsule. No matter how you played, Liara introduces this time capsule. No?
If you had wished for a no-win scenario, you could have discarded the entire end and simply let Shepard die. Humanity lose. The entire galaxy die. But that time capsule, would have made the ending brilliant. Brought the epilogue from tacked on and confusing to meaningful and inspiring. Life will go on, this will be the final cycle.
Instead, we get a message that seems to say to us, "everything you did" is meaningless, and that hurts.
Which reminds me, Liara was always my favourite character but where you took her in Mass Effect 3 brought her above and beyond, she developed in ways I never expected, I can truly say by the end of the game, I wished as though she were real. The moments like the time capsule, and of Thessia, and comforting her, these sorts of things gave me absolute chills.
But where do I go from here? I won't accept, nay can't accept that she is off on some other planet where she will never hear from me, of me, or at least of my death. Her story concluding with death in some far-flung planet, never having known that I saved the galaxy. Indeed, that is something overlooked on the forums, there is absolutely no way that without FTL communication, Joker, or any of the Normandy crew, indeed the entire galaxy would know that the Reapers had been defeated. Any world that hasn't been hit already will simply have to writhe in panic, the ones that have, at best know something has happened and at worst think they are the last organic life in the galaxy.
That's mind-numbingly bad. That invalidates the epilogue's ending even with the most cheery disposition. That reaches far beyond simple plot hole and into unforgivable mistake.
Anyways. Sorry, I'm still sore Bioware. But know this.
I'm not angry because I think you have failed, no. Mass Effect 3 is a triumph, as angry as I am about the ending, I reccomend any fan of the series buys the game, it is a masterpiece. It is a symphony, a beautiful end to the most engaging world I have ever been a part of, I am disappointed because that triumph is spoiled in the very last moments of the game, by something which throws away all that we cared for, all that you had done so well, all that truly made the series great. In favour of something that felt as though, and as the Ipad app now proves was, the result of hasty comprimise, misunderstanding and rushing.
Rather than the send-off we receive, we get mixed messages, mixed signals, convulted story elements and deus ex machina, where we already had a deus ex machina, the catalyst was already a god from the machine in the story, to make it literal seems like meta-humour gone terribly wrong.
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Quoting this as well in the off chance the important folks at Bioware read it.
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Nothing to add...
[/quote]
[/quote]
This.
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This (period)
#4384
Posté 16 mars 2012 - 09:48
#4385
Posté 16 mars 2012 - 09:49
#4386
Posté 16 mars 2012 - 09:49
Stygian1 wrote...
Fuel?
The fuel thing is just a stupid minigame with no relevance. In space,there is no atmosphere that slown down ships without a active drive. All that is needed is to reach a certain speed(and this just to make the travel short) and then,when arriving at the homeworld,to slowdown. Its not that a space ship just stops inbetween like a car because it ran out of fuel.
They program their ships to go to their planets,go in their pads,and then awake when they reach it.
Simple as that.
Modifié par tonnactus, 16 mars 2012 - 09:53 .
#4387
Posté 16 mars 2012 - 09:49
ilanaisatree wrote...
Any moments in the entirety of the Mass Effect series that I might have remembered fondly were rendered meaningless in the last 10 minutes. I suppose if anything could still have any impact on me, it would be Thane's death after the citadel attack. I cried then, and I reloaded the save and revisited it several times so that I could cry some more, as if I had my own drell memory. But after his death, the game chose to pretend he didn't exist. I couldn't even keep a picture of him in my cabin. That filled me with so much bitterness I almost wanted to throw my Shepard's life away saving the galaxy.
Until the "ending." Everything having to do with the reapers and saving the galaxy feels completely meaningless now due to the "ending." It was a slap in the face to loyal fans who were promised that their actions would mean something. It was unforgettable alright. But not in a good way.
There was no closure. There were plotholes everywhere. The child was such a saccharine touch it made me retch. If it really was reaper indoctrination, they should've chosen someone I actually cared about. The scene with the Normandy fleeing and crash-landing was utterly ridiculous. The grandfather telling a story? Incredibly lame and of no personal significance.
Use characters I actually care about. What really happens to my crew? What happens to the fleet I put together? What happens to all the races? Reunite Shepard with her LI, whether in death or not. Oh, and recognize that Thane still is an LI even though he's dead, and he's waiting for me, across the sea.
Give us closure. Make it fulfilling. Make it personal.
Just a note, but the only reason it's the "last 10 minutes" is because Shepard moves so slowly. Yes he/she is injured, but still, lets make him/her walk to the end of a really long hallway that has nothing in it to look at or do other than dead bodies...
#4388
Posté 16 mars 2012 - 09:50
tatteballos wrote...
LuxVenture17 wrote...
Don't normally post on forums that involve venting one's subjective opinion... but the ending (singular) was the biggest let-down I've experienced in my twenty years of gaming experience. Choices did not matter in the final level or the outcome. The entire time I was doing London, I kept expecting my armies of Krogan troops and Geth friends to come to my aid at any moment--alas, no. Throw in the technicolor endings that are in no way related to the choices I made over hundreds of hours of gameplay across the trilogy, and you have one very unhappy consumer of your art/product, Bioware.
Just one more voice asking for you to deliver the ending the trilogy deserved.
Couldn't have said it better myself.
I already posted here once, but i really agree with what this person said as well.
EDIT:
Also, this too, although my shep was a man, LI Liara...the point it still the same.
ilanaisatree wrote...
Any moments in the entirety of the Mass
Effect series that I might have remembered fondly were rendered
meaningless in the last 10 minutes. I suppose if anything could still
have any impact on me, it would be Thane's death after the citadel
attack. I cried then, and I reloaded the save and revisited it several
times so that I could cry some more, as if I had my own drell memory.
But after his death, the game chose to pretend he didn't exist. I
couldn't even keep a picture of him in my cabin. That filled me with so
much bitterness I almost wanted to throw my Shepard's life away saving
the galaxy.
Until the "ending." Everything having to do with the
reapers and saving the galaxy feels completely meaningless now due to
the "ending." It was a slap in the face to loyal fans who were promised
that their actions would mean something. It was unforgettable alright.
But not in a good way.
There was no closure. There were plotholes
everywhere. The child was such a saccharine touch it made me retch. If
it really was reaper indoctrination, they should've chosen someone I
actually cared about. The scene with the Normandy fleeing and
crash-landing was utterly ridiculous. The grandfather telling a story?
Incredibly lame and of no personal significance.
Use characters I
actually care about. What really happens to my crew? What happens to
the fleet I put together? What happens to all the races? Reunite Shepard
with her LI, whether in death or not.
Give us closure. Make it fulfilling. Make it personal.
Modifié par rfarmer7, 16 mars 2012 - 09:54 .
#4389
Posté 16 mars 2012 - 09:50
Mass Effect 3 was profoundly emotionally moving. It made me cry nine times. After the first few times, I started a notepad file to keep track, so I wouldn't forget any weepy moments! Here they are, since, while these moments were not always enjoyable, I think they were very well-done and examples of brilliant writing, cinematics and voice acting. 1) Death of the boy on Earth at the start; 2) death of Lt. Victus; 3) heroic death of Mordin curing the genophage (loud, body-shaking sobs here, going on for some time; possibly the most moving moment any entertainment medium has made me experience); 4) Thane's death; 5) "Blue rose of Illium" getting her poetic message from her dead krogan husband (Charr, was it?); 6) Samara being prepared to kill herself to avoid killing her daughter; 7 & 8) happened in the Geth consensus, at two recorded memories of quarians who stood up for the geth (an unnamed female and someone the geth called "Creator Magara"); 9) crying in relief when I realised I'd persuaded the quarian fleet not to fire on the geth.
Another aspect of the game that I really enjoyed was Shepard's romance with Kaidan. My Shepard had fallen in love with him in Mass Effect 1 and stayed faithful to him in the second game. While things were rocky at times in Mass Effect 3, and there were a few aspects of the romantic arc or moments in conversations that could, in my opinion, have been done better, on the whole I found it very emotionally satisfying. I am so glad that Bioware included romances in the game and that the writers, cutscene makers, and voice talent gave Kaidan and Shepard some serious love.
Speaking of voice talent, Jennifer Hale was particularly outstanding as Shepard at the very end, when she was on her last legs. When she was lying there towards the end, covered in blood, with Anderson's body beside her, and the sound of Hackett's voice came over her comm, the way she responded, asking what he wanted her to do, showed that she was a consummate soldier, always willing to give every last shard of her being to serve and defend as soon as the call came.
At times, I think there should have been more conversational choice. Shepard was sometimes rail-roaded into saying things that I wouldn't have chosen and that I didn't find particularly coherent for her as a character. This didn't happen in a majority of cases, just sometimes. Whenever it did happen, it distanced me from the game, making me feel that Shepard wasn't my character.
The ending... I'm not angry. I'm just confused. I don't know what just happened. I don't know how whatever happened made any sense. I don't know what made Bioware want to write whatever just happened. I just feel hollow. When the first two games ended, I felt trumphant. Heroic. Now, at the end of the trilogy, I feel hollow. So many things weren't explained. So little fits together coherently. Maybe the "Catalyst" sequence was all a hallucination and Shepard ended the game bleeding out a metre from that console with Hackett calling her name.
How did Kaidan get on the Normandy? Not that I'm unhappy to see him alive, but I don't think it makes any sense for him to be there. He was right beside Shepard in the final mission. Was he found while Shepard was unconscious? In which case Shepard should have been found too. He would never have left her behind. Was he knocked out and found after she woke up? But then she would have seen him when she woke. I just don't get that at all.
Getting back to the ending... Assuming it wasn't a hallucination, what was the luminous Catalyst child? Why would it have wanted any of those three endings? (Or are there more? My EMS was 4200 at the end.) Why did Shepard have the power to choose? If the Catalyst could somehow enact galaxy-wide change, why couldn't it also choose for itself? Did it let Shepard choose because she got further than any organic before? Is it part of a race that created the Reapers? Is it, itself, organic or synthetic - or ascended to some kind of pure energy being from either of these sources? What's so awful about "chaos" (seems like a very vague, non-specific problem to motivate something as complex as the 50,000 year cycle)? Why does it so firmly believe that synthetic life will always want to wipe out organic life when the geth didn't want this? What did the-
So. Many. Questions. I could write three more paragraphs of questions and not even be close to finished asking what on earth was going on.
I really enjoyed everything up to the ending. Until then, I felt Mass Effect 3 was the crowning jewel of the series. But the ending itself? I just don't understand.
It should also be noted that all my thoughts and feelings posted here arise just from my own playthrough. Via the forum, I've learned of other things that I don't agree with, such as the poor treatment of romance arcs (if you can call them that) for Thane and Jacob. I am very surprised that a Shepard who romanced Thane doesn't get more of a chance to mourn for him, that he doesn't show up as her final flashback, etc. I am dumbfounded that Jacob still falls in love and has a child with that doctor (can't remember her name right now) even if you romanced him in ME2. I didn't choose to romance him, but what a slap in the face to those who did. Bioware, you put the choice to romance him in the game in ME2. Then, in ME3, it's like you just laughed and said "sorry, guess you chose the wrong romance, suckers!" I am glad my Shepard got a great romance with Kaidan, but you really dropped the ball on some of the others.
Those are as many thoughts as I care to write about for now. Now to read hundreds of pages of other folks' reactions...
Modifié par Estelindis, 16 mars 2012 - 09:55 .
#4390
Posté 16 mars 2012 - 09:51
The game was filled with so many great moments. I absolutely loved it. The following list is not all inclusive of my favorites, just the ones that sprung to mind. Imagine if it were from the entire trilogy.
Bromancing Garrus was AWESOME!
Liara creating a time capsule and feeling the need to put Shepard in it, and the things she said! So great!
The goodbyes, wow! All great.
Even the redemption of how Ashley was handled in ME2, it really fit. I could see where she was coming from. And, her relationship was so much better developed than it ever was before.
Seeing the effect we had on Jack, freaking great.
As always, knowing that Shepard is pretty much the only person Wrex would call a friend.
Getting to resolve the Genophage and how Mordin was placed so well into the storyline for it.
So much awesome in one game. I think that is what made the end hurt the most, the talent of your writers is obvious, it is just hard to believe that they would ever call this the ending to one of the most respected sci-fi franchises out there and the first great trilogy that actually carried your decisions all the way through, until the end.
Heck, I'll even add it in there because it's more praise for you guys and you've heard a lot of criticism. Even the multiplayer was fun. I didn't expect it to be, but it really is. It's mostly optional, I won't metagame to get the "perfect" ending. But, I am willing to play an hour or 2 to get my score up. It makes sense, for the most part.
Right now though, the words "we are listening" are just that, words. I can't wait to see the results if you truly are. You have managed to listen to all of our concerns and do your best to improve upon our concerns in the past games in the next game or even in the next DLC (Shadow Broker is by far one of the best DLC missions I've ever played). I hope you can continue to do so. I don't want you to change your creative vision, I'm ok with it. I would just like some answers to the obvious questions. I also think it's crazy to not have an epilogue, for goodness sake, you had an epilogue for Dragon Age: Origins and it was a (basically) standalone game. For good or ill, I want to know what happened after, how did Shepard impact those around him and even the galaxy.
I believe you will deliver. I think you either planned this or that you will react to it (eventually) in the proper way. If you planned this, it's just cruel. A lot of panic over nothing if you wanted us to think that was the real ending. The mods and community representatives know how much we love this universe and its characters, of course they knew we would freak out about the ending. Maybe they didn't guess the extent, but they knew the passion almost everyone here has.
Also, I wanted to thank you for finally acknowledging our response to the endings. I know it took a while because of the coordination it takes to effectively respond to a large and organized group of upset fans. The silence is deafening for us and madness ensues for many.
#4391
Posté 16 mars 2012 - 09:51
You can just click on the bioware logo under the thread to see all Bioware posts. So the answer is no.Neuthung wrote...
I haven't kept up with the entirety of the thread, have any BW employees posted a word since the OP? It kind of seems strange they call for a conversation and then don't participate.
#4392
Posté 16 mars 2012 - 09:51
#4393
Posté 16 mars 2012 - 09:52
Here are the endings I would have liked to have seen. There are spoilers ahead. They're a bit rough, but I only came up within them in about 20 minutes so bear with me.
Paragon:
90% or higher paragon level: You convince the Illusive Man to fight back against the Reapers. He wins control and regains his humanity. The Reapers agree to leave the galaxy alone to fend for itself and leave for a new galaxy.
89% to 71% paragon level: You fail to convince the Illusive man to fight back against the Reapers. You are given a choice as a result: sacrifice yourself so that the reapers will leave the galaxy or fight them. If you fight them, you will live but all the Mass Relays are destroyed.
Renagade:
90% or higher renagade level: You kill the Ilusive man outright. You take control of the Reapers, ordering them to fly themselves into the nearest star. It's a free galaxy, and you're now the top dog...
89% to 71% renagade: You try to kill the Illusive man but fail. In the attempt, he kills Anderson and the Reapers turn on Earth. Earth and the Mass Relays are pretty much wiped out but in the end, you're able to gain control of the Reapers and convince them leave the rest of the galxy alone.
Bad Ending:
Can't make up your mind? You pay for it in the end. You try to kill the Illusive man but fail. He kills Anderson, and the Reapers continue their purge of the galaxy.
I'm sure these ideas could be refined and made better, and I hope that a free patch will be released at some point with better endings.
#4394
Posté 16 mars 2012 - 09:52
The story had heart, with Garrus, and Wrex comrades that Shepard would go to war with (and he did) to LI which in my file was Tali, every moment she said that she loved Shepard made me smile and of course gave hope that my actions and choices mattered and that I could win this war for those characters.
Throughout the game, I began to wonder. 'If I am going to war on Earth, why are there no YMIR, LOKI or FENRIS mechs like ME2? The reapers are dropping Brutes and we just raided a Cerberus facility, could we not salvage some ATLAS mechs for some support?'
Intense action, memorable and heartfelt moments all boiled down to a poor ending, I would have prefered a happy ending, but that's just me. I can only speculate that some writers enjoy the tragic ending as a fan, I would have preferred Shepard to live, to be with Tali and celebrate with his old crew. I know there are rumours of a DLC ending, which if it gives me the ending that I want, then I will take it. I just don't feel that I should have to.
#4395
Posté 16 mars 2012 - 09:54
#4396
Posté 16 mars 2012 - 09:55
Wingzero87 wrote...
Throughout the game, I began to wonder. 'If I am going to war on Earth, why are there no YMIR, LOKI or FENRIS mechs like ME2?
Reapers were able to control the geth who are far more complex then this mechs.
#4397
Posté 16 mars 2012 - 09:57
#4398
Posté 16 mars 2012 - 09:59
#4399
Posté 16 mars 2012 - 10:01
tonnactus wrote...
Wingzero87 wrote...
Throughout the game, I began to wonder. 'If I am going to war on Earth, why are there no YMIR, LOKI or FENRIS mechs like ME2?
Reapers were able to control the geth who are far more complex then this mechs.
#4400
Posté 16 mars 2012 - 10:01
"That was for Thane, you SOB'
Grunt Lives
Everything with tali + Rannoch
Thane's last moment of epicness.
Everything with Garrus, my buddy.
Everythign with Liara.
many many more moments.
Modifié par Dragonsrayne, 16 mars 2012 - 10:12 .




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