On the Mass Effect 3 endings. Yes, we are listening.
#4426
Posté 16 mars 2012 - 10:16
[quote]e2m2 wrote...
[quote]xaurabh123 wrote...
[quote]Karanduar wrote...
[quote]TheMerchantMan wrote...
Ah, finally. I've been stalking the forums for the last two days waiting for the ability to post.
Anyways. Thank you Mr. Priestly for at least letting us know you are listening about the ending, it worries me, of course, because I would prefer you were doing something, or at least keeping something back, whereas listening seems to just prove that you weren't prepared for this, and I had hoped Bioware was better than that.
The problem with asking "what we enjoyed" before the end, is that the end has for all extensive purposes made the rest of the series unenjoyable. All the good we have done is ultimately futile in all of the possible end games. That hurts, and it means I can't revisit them.
I think perhaps the moment with the strongest impact on me, was the death of Legion. His act of messanic sacrifice to bring his people full sentience was touching in itself but when combined with his final question to Tali, and her answer "The answer is yes.". I was moved, moved more deeply than I have ever been before, it was cathartic and meaningful. I stood up and clapped in admiration, fought tears because it was simply beautiful.
I felt the same way when Mordin sacrificed himself for the good of the Krogans, while he hummed that silly song of his, bravely facing death to right his wrongs. It was conflicting, it was heart-wrenching, it made me feel as though I was there, that I wanted my shepard to go up and save him, but I knew I couldn't, he couldn't, It made me feel like I was truly inside the world.
But because of the ending you gave us. You have robbed these moments of their meaning. This is true regardless of what we ultimately choose.
If we choose the blue ending, which if I have any trust in your writer's abilities, I must imagine was a trap (though not necessarily the indoctrtination theory I'm sure you've heard much about), because the cognitive dissonance of Shepard when he is told about it, after just arguing with TIM that control was too risky is too maddeningly unsensical otherwise. And thus Legion and all other synthetics like him will be destroyed anyways.
If we choose the green, then it renders his sacrifice, as well as Mordin's sacrfice completely unnecessary, you turn two of the most moving moments in the game into things that are painful to watch afterwards, because all I want to say is "No, you don't need to, no there is another way" and that is all supposing that the Synthesis ending is indeed good. To me it sounds exactly like the drivel we heard from Saren, a further indictment towards my theory that the final moments of the game, were if not a dream, most certainly a trick.
Finally, if we choose the red, it destroys all the Geth and AI , rendering his sacrifice just as moot.
And even if someone how there were one, say the Blue in which Legion's sacfice could indeed have meant something, it is still meaningless because the Mass Relays are destroyed. The one thing that made this series what it was, the single most identifiable feature is destroyed, and yes, that makes sense for one of the endings, it's powerful and emotional, but when it is true of all the endings, it means that no matter what the sacrifices of Mordin, Legion, Thane, and Ashley. Indeed all of their sacrifices meant nothing, because humanity and the rest of the galaxy's races are a best sent back to the dark ages and at worst destroyed utterly.
The geth will not survive the end, the quarians will not survive the end, humanity does not survive the end, the turians do not survive the end. Not with any semblece of what you've fought for.
What's worse is that, supposing you meant for this to happen, supposing this end really was exactly what you intended to create, a dark and grim afterlook, one that culiminates not in joy but in a gut-wrenching sorrow. Then you were so close to creating it, but instead through the way you culiminated the final scene with the normandy and the Stargazer epilogue.
You missed the oppurtunity to make a haunting, dark, but ultimately inspirational ending. If you had simply used your discarded Chekov's Gun. Liaria's time capsule. No matter how you played, Liara introduces this time capsule. No?
If you had wished for a no-win scenario, you could have discarded the entire end and simply let Shepard die. Humanity lose. The entire galaxy die. But that time capsule, would have made the ending brilliant. Brought the epilogue from tacked on and confusing to meaningful and inspiring. Life will go on, this will be the final cycle.
Instead, we get a message that seems to say to us, "everything you did" is meaningless, and that hurts.
Which reminds me, Liara was always my favourite character but where you took her in Mass Effect 3 brought her above and beyond, she developed in ways I never expected, I can truly say by the end of the game, I wished as though she were real. The moments like the time capsule, and of Thessia, and comforting her, these sorts of things gave me absolute chills.
But where do I go from here? I won't accept, nay can't accept that she is off on some other planet where she will never hear from me, of me, or at least of my death. Her story concluding with death in some far-flung planet, never having known that I saved the galaxy. Indeed, that is something overlooked on the forums, there is absolutely no way that without FTL communication, Joker, or any of the Normandy crew, indeed the entire galaxy would know that the Reapers had been defeated. Any world that hasn't been hit already will simply have to writhe in panic, the ones that have, at best know something has happened and at worst think they are the last organic life in the galaxy.
That's mind-numbingly bad. That invalidates the epilogue's ending even with the most cheery disposition. That reaches far beyond simple plot hole and into unforgivable mistake.
Anyways. Sorry, I'm still sore Bioware. But know this.
I'm not angry because I think you have failed, no. Mass Effect 3 is a triumph, as angry as I am about the ending, I reccomend any fan of the series buys the game, it is a masterpiece. It is a symphony, a beautiful end to the most engaging world I have ever been a part of, I am disappointed because that triumph is spoiled in the very last moments of the game, by something which throws away all that we cared for, all that you had done so well, all that truly made the series great. In favour of something that felt as though, and as the Ipad app now proves was, the result of hasty comprimise, misunderstanding and rushing.
Rather than the send-off we receive, we get mixed messages, mixed signals, convulted story elements and deus ex machina, where we already had a deus ex machina, the catalyst was already a god from the machine in the story, to make it literal seems like meta-humour gone terribly wrong.
[/quote]
Quoting this as well in the off chance the important folks at Bioware read it.
[/quote]
Nothing to add...
[/quote]
[/quote]
This.
[/quote]
This (period)
[/quote]
#4427
Posté 16 mars 2012 - 10:17
#4428
Posté 16 mars 2012 - 10:17
[quote]Altolicus wrote...
[quote]e2m2 wrote...
[quote]xaurabh123 wrote...
[quote]Karanduar wrote...
[quote]TheMerchantMan wrote...
Ah, finally. I've been stalking the forums for the last two days waiting for the ability to post.
Anyways. Thank you Mr. Priestly for at least letting us know you are listening about the ending, it worries me, of course, because I would prefer you were doing something, or at least keeping something back, whereas listening seems to just prove that you weren't prepared for this, and I had hoped Bioware was better than that.
The problem with asking "what we enjoyed" before the end, is that the end has for all extensive purposes made the rest of the series unenjoyable. All the good we have done is ultimately futile in all of the possible end games. That hurts, and it means I can't revisit them.
I think perhaps the moment with the strongest impact on me, was the death of Legion. His act of messanic sacrifice to bring his people full sentience was touching in itself but when combined with his final question to Tali, and her answer "The answer is yes.". I was moved, moved more deeply than I have ever been before, it was cathartic and meaningful. I stood up and clapped in admiration, fought tears because it was simply beautiful.
I felt the same way when Mordin sacrificed himself for the good of the Krogans, while he hummed that silly song of his, bravely facing death to right his wrongs. It was conflicting, it was heart-wrenching, it made me feel as though I was there, that I wanted my shepard to go up and save him, but I knew I couldn't, he couldn't, It made me feel like I was truly inside the world.
But because of the ending you gave us. You have robbed these moments of their meaning. This is true regardless of what we ultimately choose.
If we choose the blue ending, which if I have any trust in your writer's abilities, I must imagine was a trap (though not necessarily the indoctrtination theory I'm sure you've heard much about), because the cognitive dissonance of Shepard when he is told about it, after just arguing with TIM that control was too risky is too maddeningly unsensical otherwise. And thus Legion and all other synthetics like him will be destroyed anyways.
If we choose the green, then it renders his sacrifice, as well as Mordin's sacrfice completely unnecessary, you turn two of the most moving moments in the game into things that are painful to watch afterwards, because all I want to say is "No, you don't need to, no there is another way" and that is all supposing that the Synthesis ending is indeed good. To me it sounds exactly like the drivel we heard from Saren, a further indictment towards my theory that the final moments of the game, were if not a dream, most certainly a trick.
Finally, if we choose the red, it destroys all the Geth and AI , rendering his sacrifice just as moot.
And even if someone how there were one, say the Blue in which Legion's sacfice could indeed have meant something, it is still meaningless because the Mass Relays are destroyed. The one thing that made this series what it was, the single most identifiable feature is destroyed, and yes, that makes sense for one of the endings, it's powerful and emotional, but when it is true of all the endings, it means that no matter what the sacrifices of Mordin, Legion, Thane, and Ashley. Indeed all of their sacrifices meant nothing, because humanity and the rest of the galaxy's races are a best sent back to the dark ages and at worst destroyed utterly.
The geth will not survive the end, the quarians will not survive the end, humanity does not survive the end, the turians do not survive the end. Not with any semblece of what you've fought for.
What's worse is that, supposing you meant for this to happen, supposing this end really was exactly what you intended to create, a dark and grim afterlook, one that culiminates not in joy but in a gut-wrenching sorrow. Then you were so close to creating it, but instead through the way you culiminated the final scene with the normandy and the Stargazer epilogue.
You missed the oppurtunity to make a haunting, dark, but ultimately inspirational ending. If you had simply used your discarded Chekov's Gun. Liaria's time capsule. No matter how you played, Liara introduces this time capsule. No?
If you had wished for a no-win scenario, you could have discarded the entire end and simply let Shepard die. Humanity lose. The entire galaxy die. But that time capsule, would have made the ending brilliant. Brought the epilogue from tacked on and confusing to meaningful and inspiring. Life will go on, this will be the final cycle.
Instead, we get a message that seems to say to us, "everything you did" is meaningless, and that hurts.
Which reminds me, Liara was always my favourite character but where you took her in Mass Effect 3 brought her above and beyond, she developed in ways I never expected, I can truly say by the end of the game, I wished as though she were real. The moments like the time capsule, and of Thessia, and comforting her, these sorts of things gave me absolute chills.
But where do I go from here? I won't accept, nay can't accept that she is off on some other planet where she will never hear from me, of me, or at least of my death. Her story concluding with death in some far-flung planet, never having known that I saved the galaxy. Indeed, that is something overlooked on the forums, there is absolutely no way that without FTL communication, Joker, or any of the Normandy crew, indeed the entire galaxy would know that the Reapers had been defeated. Any world that hasn't been hit already will simply have to writhe in panic, the ones that have, at best know something has happened and at worst think they are the last organic life in the galaxy.
That's mind-numbingly bad. That invalidates the epilogue's ending even with the most cheery disposition. That reaches far beyond simple plot hole and into unforgivable mistake.
Anyways. Sorry, I'm still sore Bioware. But know this.
I'm not angry because I think you have failed, no. Mass Effect 3 is a triumph, as angry as I am about the ending, I reccomend any fan of the series buys the game, it is a masterpiece. It is a symphony, a beautiful end to the most engaging world I have ever been a part of, I am disappointed because that triumph is spoiled in the very last moments of the game, by something which throws away all that we cared for, all that you had done so well, all that truly made the series great. In favour of something that felt as though, and as the Ipad app now proves was, the result of hasty comprimise, misunderstanding and rushing.
Rather than the send-off we receive, we get mixed messages, mixed signals, convulted story elements and deus ex machina, where we already had a deus ex machina, the catalyst was already a god from the machine in the story, to make it literal seems like meta-humour gone terribly wrong.
[/quote]
Quoting this as well in the off chance the important folks at Bioware read it.
[/quote]
Nothing to add...
[/quote]
[/quote]
This.
[/quote]
This (period)
[/quote]
Just wanted to add my support to this post. It is a very well written response that explains many of my own reasons for being disappointed and proud of the game in a far better way than I would probably manage.
[/quote]
Just like with everyone else, adding my support in the hope that BIOWARE read this..
#4429
Posté 16 mars 2012 - 10:17
Aside from the crude device to introduce the final choice, the lack of closure regarding the consequences of Shep's decisions and squadmates' fates, the production team's descent into pseudo-intellectual pretentiousness, inconsistencies with lore, and the bleak hopelessness, all of which are valid. My beef is that there was a missing choice necessary to complete with the overarching theme of the trilogy "The Survival of Life"
In evolutionary biology, there are two paths to survival for life.
Selflessness or Selfishness which in my mind map to Paragon or Renegade more or less
The lack of end game choice is severe for paragon players.
The humanistic moral world view for paragon Shepard is that 1) intelligent life left to its own devices will make a right choice to ensure the best possible outcome; 2) collection of the knowledge or the power to play god corrupts the wielder and is ultimately destructive towards life. (We see this in Saren, TIM, Miranda's father, the krogan uplift and genophage, quarian creation and attempt to destroy the geth, and ultimately the catalyst and the reapers themselves); 3) thus don't play god and together we'll figure it out eventually.
So the whole trilogy was setting up for a potential sacrifice at the end, foreshadowed by the paragon outcomes of Mordin and Legion's stories. But when the time came Shepard had only three choices
1) Destroy (play god by killing all synthetics)
2) Control (become god and the ultimate arbiter of life and death through the reapers)
3) Synthesis (play god in making a new order of life)
The only right choice for a paragon (Reject Godhood) isn't on there. Paragon Shepard knows all the above choices will lead to disaster.
Cheers
#4430
Posté 16 mars 2012 - 10:18
TheBandit554 wrote...
I don't know how much flame I'll get for this or if I'll get banned, but I have to ask you "fans" this:
Who the ****K gave YOU the right to spam, bother, and make fun of Bioware just because they made a game, that YOU LOVED, with an ending you didn't like?
Do you not realize the possibility for DLC? The possibility for future Mass Effect games? You people are so self-righteous, but when you finally get your way, are you going to be satisfied? How will you look at your self when they make more content you love? Maybe the staff were right to be sarcastic, with you rating their amazing game low just because of the ending. Where was this upheaval at ME1 and ME2's linear endings? All three took you to the same end, the same resolution.
Lay off and be patient you entitled pricks
What makes you think that we want to pay to get an ending that we didn't get for €80, screw it they deserve the hurt.
#4431
Posté 16 mars 2012 - 10:18
Xannerz wrote...
Asef Dimakiir wrote...
Thanks, appreciate it. Didn't know if it was a good idea to post this or not, but why the hell not. Take a look at something a friend of mine showed me: http://bit.ly/AiB1Hi
That was proven to be a fake.
Yeah. Starchild is Starchild. He may or may not be Harbinger messing with your head, but the developers certainly did not refer to this character as Harbinger... At least not in any official capacity that I've seen.
Doesn't mean that the theory isn't interesting and doesn’t have any merit, just that it really doesn't have any hard proof to support it being more than just a theory.
#4432
Posté 16 mars 2012 - 10:19
TheBandit554 wrote...
I don't know how much flame I'll get for this or if I'll get banned, but I have to ask you "fans" this:
Who the ****K gave YOU the right to spam, bother, and make fun of Bioware just because they made a game, that YOU LOVED, with an ending you didn't like?
Do you not realize the possibility for DLC? The possibility for future Mass Effect games? You people are so self-righteous, but when you finally get your way, are you going to be satisfied? How will you look at your self when they make more content you love? Maybe the staff were right to be sarcastic, with you rating their amazing game low just because of the ending. Where was this upheaval at ME1 and ME2's linear endings? All three took you to the same end, the same resolution.
Lay off and be patient you entitled pricks
You should read this forbes article -
http://www.forbes.co...ible-consumers/
Heres a good excerpt that points out whats wrong with calling the people complaining "entitled"
As far as I can tell, it basically comes down to this: being a smart consumer is more than just voting with your wallet. Half the time it’s too late for that. It’s easy to say “Well, if you don’t like the product, don’t buy it” but it doesn’t really work that way in practice.
Complicating matters further, many gamers upset by this game are long-time BioWare fans. They want the game to be good. They want the next BioWare title to be good. They wanted the last one to be good, too. Maybe at some point a lot of people will stop buying these games, but that’s hardly a win for anybody. Shouldn’t we be contemplating best-case scenarios?
Complaining isn’t a bad thing, either. Voters do it all the time in the realm of politics but an angry voter is considered “active” in politics, not “entitled” to good government.
Isn’t it better to complain? Isn’t it better to try to make a change than to simply give up? Isn’t it better for developers and consumers alike to communicate this sort of thing rather than to just give up on one another?
If you ran a restaurant and the food you served wasn’t any good, would you prefer to have your customers leave and never come back or would you prefer to hear their complaints and give you a second chance? Would you mockingly refer to them as “entitled” restaurant-goers? For that matter, are people who eat at your restaurant entitled to a good meal?
Anyways, I don’t mean to go on and on about this, but it really is a strange label to apply to customers. Of course the customer isn’t always right, but unless you have a captive market or a state-granted monopoly, you’re still pretty beholden to the people who buy your goods. If consumer exit exists, you’d better have a contingency plan.””
#4433
Posté 16 mars 2012 - 10:19
1) Control the Reapers
2) Destroy the Reaper
3) Join with the Reaper
#4434
Posté 16 mars 2012 - 10:20
A favorite moment is hard to isolate. I appreciate the many other comments listing several key moments. If I had to pick just one - right now, I would go with Mordin sacrificing himself to cure the genophage. For Mordin to give his life to essentially undue his life's work... a breathtaking use of the hero's journey, using one's last life-breath to reverse one's own legacy, to overcome one's own hubris, one's own evil... to even acknowledge the fault... tremendous. Better, even, than the Skywalker redemption.
And, let me just say that the facet of the ending that seems to have folks most cheesed off - that Shep must sacrifice her/himself, is pitch perfect. There are some foibles in the ending, but all explainable, all reasonable, and (at least in all the “good” endings, with adequately high EMS) not necessarily depressing, depending upon one’s interpretations and assumptions. And, thanks for leaving something open to the imagination. Depending on the ending selected, or really with any of the “good” endings selected, one can reasonably see some kind of further existence for Shep… maybe not bodily, but that just opens up the science fiction iris a little wider. As the post-credit dialogue implies, there’s a galaxy of amazing potential out there… and a bigger universe beyond. And, thanks, in advance, for whatever you might do in DLC - if you have anything on par with Shadow Broker or Arrival, you’ll get my $$.
So, thanks for an excellent game, for a conclusion worthy of such an excellent narrative.
#4435
Posté 16 mars 2012 - 10:20
We need the 'wrap party' bar scene, or something of the same vibe. Where we have all of the surviving friends together and safe, liquor is flowing, and we can gab with them all night long. Turn the Normandy's mess deck into a party.
I didn't put this much time and get this emotionally involved to take part in an artsy ambiguous ending.
#4436
Posté 16 mars 2012 - 10:21
My favorite moments of the game is a tie between the shepard/liara goodbye kiss. So sad and magical. and the biggest shock ever: tail committing suicide. I really had to stop playing and ask myself ‘what have I done?’
#4437
Posté 16 mars 2012 - 10:21
Xannerz wrote...
Asef Dimakiir wrote...
Thanks, appreciate it. Didn't know if it was a good idea to post this or not, but why the hell not. Take a look at something a friend of mine showed me: http://bit.ly/AiB1Hi
That was proven to be a fake.
Bah? Really. Well, I feel lame now. I couldn't find it anywhere when I searched it myself. :| Well, thanks for clarifying I suppose. -- Still, the theory makes the most sense to me than any. The rage needs to settle down a bit, be patient. I think bioware'll come through. Like I said, their devs are quite passionate about their games. Hell, I remember back when I used to be involved in that silly twitter RP they would often come and talk to us. They've delivered you three incredible games in an amazing trilogy. Don't get the pitchforks and torches just yet. Note that Chris said they would like to wait a little while until more people have beaten the game before discussing it a bit more indepth.
Regardless, the game itself -- the journey was probably the most engrossing game experiences I've ever played. I can understand why people are so passionate and angry about it, but don't let it ruin the entire game for you -- and be a bit patient. You never know.
And honestly can you say the game was NOT worth the money you paid for? The 99% of the amazing and that 1% of the game that you didn't like? Give Bioware some credit. They did make a masterpiece here. And it will be memorable, regardless of the ending. The fact that it made me think about what was happening and try and come to my own conclusions -- pay attention even -- rather than have it spoonfed to me (which is what alot of people were complaining about ironically enough -- simplification.) is something I actually respect. Yes, it was depressing and heartbreaking for me too, but it should be. This is the galaxy at stake. Even with all the effort and force gathered against the reapers we all knew we all wouldn't come out of this unscathed; this was never going to be a complete happy ending. Though I do believe we -will- see a conclusion.
Again -- have a little faith in the people that brought you the game you enjoyed in the first place so much.
(Though, I'm sure this will fall on deaf-ears. Meh.)
#4438
Posté 16 mars 2012 - 10:22
#4439
Posté 16 mars 2012 - 10:22
I'd welcome if people don't generalize and avoid to use insults toward anyone in this forum. Not everyone is yelling at Bioware here. Individuals have a right to voice their opinions. I agree the politeness is much needed but let's try to keep it as such on both sides, TheBandit554.TheBandit554 wrote...
Who the ****K gave YOU the right to spam, bother, and make fun of Bioware just because they made a game, that YOU LOVED, with an ending you didn't like?
#4440
Posté 16 mars 2012 - 10:24
Neuthung wrote...
TheBandit554 wrote...
I don't know how much flame I'll get for this or if I'll get banned, but I have to ask you "fans" this:
Who the ****K gave YOU the right to spam, bother, and make fun of Bioware just because they made a game, that YOU LOVED, with an ending you didn't like?
Do you not realize the possibility for DLC? The possibility for future Mass Effect games? You people are so self-righteous, but when you finally get your way, are you going to be satisfied? How will you look at your self when they make more content you love? Maybe the staff were right to be sarcastic, with you rating their amazing game low just because of the ending. Where was this upheaval at ME1 and ME2's linear endings? All three took you to the same end, the same resolution.
Lay off and be patient you entitled pricks
I'll be pretty damned happy that they listened to their fans and allowed us to finish the brilliant game with an ending it deserved. Now get off your high horse and enough with the insults, it doesn't help that the side asking for endings is the side giving the rational arguments, the most rude posts I've seen in the past week and a half have all been from people telling us to stop asking for something we want.
I completely agree with you, the ones being rude and harrassing are the ones saying that nothing should be done. The rest are just pointing out what they see as flaws to an otherwise great game.
#4441
Posté 16 mars 2012 - 10:24
- Wrex calling Shepard a sister, which was the first moment to make me tear up and solidified my desire to cure the genophage.
- Mordin's sacrifice. First moment where I actually cried. In any video game.
- Shepard remembering Kaidan after her second dream - it is a quiet moment, but these moments were what made Shepard feel more human to me and closer to my own visualization of the character. She was not only an amazing soldier but a person struggling with loss and weariness.
- Joker saluting Shepard and giving her "the respect she deserves" after the citadel coup. I don't know if this always happens, or just when you don't let the VS come along.
- Legion's self-actualization. Second time I've cried in a video game.
- Liara's project and her goodbye on earth.
- Anderson and Shep's final talk - that scene and the song "An end, once and for all" were the last wonderful things in the game, and they both certainly packed an emotional punch
I really think this game has beautiful, profound, heartbreaking moments, but like so many others have said (see the amazing posts by bwFex or theMerchantMan as definitive points of reference), the ending pretty much took the series and turned it into something I couldn't recognize or care about anymore. I didn't know how the devs were going to finish Shepard's story, but even after the leaked script fiasco, I still had hope that they were going to deliver something amazing because they hadn't let me down before. I remember how I felt during the endings of ME1 & ME2 and thought this game's ending would blow them both out of the water. But it felt lazy and nonsensical and completely out of line from the rest of the series. A cheap showdown with a literal deus ex machina was all we were fighting toward? I still feel in shock over it, and I finished the game last Friday.
Modifié par Terraforming2154, 16 mars 2012 - 10:39 .
#4442
Posté 16 mars 2012 - 10:25
Pangloss0 wrote...
ME3 was incredible! Already on a third full play-through, and this from someone who has to burn the midnight oil for every minute of play time. While the illusion of control through the dialogue wheel was blunted, the storytelling was excellent. This beat the heck out of any other rpg - at least tied all the greats, if it didn’t exceed them, which I really think it did. This was a more mature ending than one expects - and that makes it great.
A favorite moment is hard to isolate. I appreciate the many other comments listing several key moments. If I had to pick just one - right now, I would go with Mordin sacrificing himself to cure the genophage. For Mordin to give his life to essentially undue his life's work... a breathtaking use of the hero's journey, using one's last life-breath to reverse one's own legacy, to overcome one's own hubris, one's own evil... to even acknowledge the fault... tremendous. Better, even, than the Skywalker redemption.
And, let me just say that the facet of the ending that seems to have folks most cheesed off - that Shep must sacrifice her/himself, is pitch perfect. There are some foibles in the ending, but all explainable, all reasonable, and (at least in all the “good” endings, with adequately high EMS) not necessarily depressing, depending upon one’s interpretations and assumptions. And, thanks for leaving something open to the imagination. Depending on the ending selected, or really with any of the “good” endings selected, one can reasonably see some kind of further existence for Shep… maybe not bodily, but that just opens up the science fiction iris a little wider. As the post-credit dialogue implies, there’s a galaxy of amazing potential out there… and a bigger universe beyond. And, thanks, in advance, for whatever you might do in DLC - if you have anything on par with Shadow Broker or Arrival, you’ll get my $$.
So, thanks for an excellent game, for a conclusion worthy of such an excellent narrative.
Not to be rude but I don't think you understand why people are mad. SO many people have said they expected Shep to die, the problem is that there is no closure for a game that was supposed to tie everything together.
#4443
Posté 16 mars 2012 - 10:26
#4444
Posté 16 mars 2012 - 10:26
#4445
Posté 16 mars 2012 - 10:26
TheBandit554 wrote...
I don't know how much flame I'll get for this or if I'll get banned, but I have to ask you "fans" this:
Who the ****K gave YOU the right to spam, bother, and make fun of Bioware just because they made a game, that YOU LOVED, with an ending you didn't like?
Do you not realize the possibility for DLC? The possibility for future Mass Effect games? You people are so self-righteous, but when you finally get your way, are you going to be satisfied? How will you look at your self when they make more content you love? Maybe the staff were right to be sarcastic, with you rating their amazing game low just because of the ending. Where was this upheaval at ME1 and ME2's linear endings? All three took you to the same end, the same resolution.
Lay off and be patient you entitled pricks
To quote the new "site rules and code of conduct": Anyone posting a personal attack on staff, moderators or other Community
members will, at the sole discretion of staff or moderators, be banned
from the BioWare Social Network without notice and is no longer
welcomed.
I really wish the moderators of these forums would start enforcing the code of conduct.
#4446
Posté 16 mars 2012 - 10:26
Terraforming2154 wrote...
The game has some really amazing moments. For me:
- Wrex calling Shepard a sister, which was the first moment to make me tear up and solidified my desire to cure the genophage.
- Mordin's sacrifice. First moment where I actually cried. In any video game.
- Shepard remembering Kaidan after her second dream - it is a quiet moment, but it was these moments like that that made Shepard feel more human to me and closer to my own visualization of the character as not only an amazing soldier but a person struggling with loss and weariness.
- Joker saluting Shepard and giving her "the respect she deserves" after the citadel coup. I don't know if this always happens, or just when you don't let the VS come along.
- Legion's self-actualization. Second time I've cried in a video game.
- Liara's project and her goodbye on earth.
- Anderson and Shep's final talk - that scenes and the song "An end, once and for all" were the last wonderful things in the game, and they both certainly packed an emotional punch
I really think this game has beautiful, profound, heartbreaking moments, but like so many others have said (see the amazing post by bwFex as a pretty definitive point of reference), the ending pretty much took the series and turned it into something I couldn't recognize or care about anymore. I didn't know how the devs were going to finish Shepard's story, but even after the leaked script fiasco, I still had hope that they were going to deliver something amazing because they hadn't let me down before. I remember how I felt during the endings of ME1 & ME2 and thought this game's ending would blow them both out of the water. But it felt lazy and nonsensical and completely out of line from the rest of the series. A cheap showdown with a literal deus ex machina was all we were fighting toward? I still feel in shock over it, and I finished the game last Friday.
I think you also sum this up brilliantly, first time I have ever truely felt like i was part of the game.
#4447
Posté 16 mars 2012 - 10:27
TheBandit554 wrote...
I don't know how much flame I'll get for this or if I'll get banned, but I have to ask you "fans" this:
Who the ****K gave YOU the right to spam, bother, and make fun of Bioware just because they made a game, that YOU LOVED, with an ending you didn't like?
Do you not realize the possibility for DLC? The possibility for future Mass Effect games? You people are so self-righteous, but when you finally get your way, are you going to be satisfied? How will you look at your self when they make more content you love? Maybe the staff were right to be sarcastic, with you rating their amazing game low just because of the ending. Where was this upheaval at ME1 and ME2's linear endings? All three took you to the same end, the same resolution.
Lay off and be patient you entitled pricks
Hey... Who you calling a ******? Everybody who doesn't agree with you? You're entitled to your opinion. Can you lay off with the insults while you do so?
#4448
Posté 16 mars 2012 - 10:27
It's not that the ending was sad, it's that it seems completely random and does not reflect and choice.
#4449
Posté 16 mars 2012 - 10:30
#4450
Posté 16 mars 2012 - 10:30
And I think I should also mention, that I originally have been at the BSN for quite some time, and participated in many discussions, but eventually tired of the sexism, rude, disgusting comments and melodrama and had my account deleted and moved on.
So I never really was up to date with the development of ME3 as I usually would have been had I remained in the forums, I started my game relatively unspoiled. And I loved it. The interactions and cinematics in ME3 are stunning, the conflicts, the tension is always present, Shepard finally seems to show reactions and emotions that what is happening around them, plus the characters are beautifully written. The combat is more fun than ever and I enjoy the
multiplayer immensly.
But I didn’t feel the need to re-register at the BSN to praise ME3. I came back for the sole reason to add my voice to those who are just angered and disappointed by the ending(s) you have chosen to conclude a series that has meant so much to so many of us. And because you insult our intelligence by teasing us with false informations about future content and dismiss the concerns and opinions of 10s of thousands of your fans.
The problem with the ending you chose is not that it is vague or leaves room for interpretation, but that such a design-choice might work in a completely linear game, (like say Red Dead Redemption, or Assassin’s Creed) in which the player just controls the movements of the character, but none of the events within the game. But it does not work in a game that lets you roleplay the protagonist and lets you decide how the events of the game unfold to a certain degree. And taking the huge life-changing choices into consideration that have been available over the course of the three Mass Effect – games, it doesn’t work at all.
Besides your so called ambigious, vague ending is filled with so many plotholes and lore-inconsistencies that it is an insult to your fans who have been with you since ME1. Many before me have reasonably and carefully listed all those
illogical errors that are within the ending, so I’m not going to repeat them. The Indoctrination-theory is my last straw of hope for this ending, it’s the only theory that makes sense out of this incomprehensible mess of an ending.
But what I am going to say is, that the goal to make people speculate and makes Mass Effect memorable just failed completely. Because the three endings, if you even want to call them multiple endings, negate everything that has been established before them. All the choices, all the questions all what we have been learning prior to that point become absolutely meaningless.
Do the quarians and geth unite or did you side with one party over the other?
Are the krogan cured or did you sabotage the cure?
Did you hand over the collectorbase to TIM or not?
Did you rewrite the Geth-heretics or not?
Have you killed the Rachni-Queen or did you let her live?
No matter what you chose, it doesn’t matter. You will get the same outcome no matter your character was paragon or renegade. And here comes the part that makes the whole thing so incredibly laughable: By stripping away every free
choice or real conclusion in the end, you have alienated so many of your loyal fans that they do not wish to replay your games. Because all which made the replay-value so high, the different paths, different solutions, different outcomes within the three games, become absolutely pointless. It doesn’t matter if you’ve done everything you could to screw things up or carefully played every mission and took every conversation, maxed your paragon/renegade points, it doesn’t matter if you played diplomatic or caused everybody to shirk away from your cause, it doesn’t matter if you unite or alienate. Not one choice within the three games plays any role within the ending. NONE.
So yeah, now we might be angry and frustrated, but it will fade, because in the end, if nothing changes, we put the ME-games away, let them dust and we all continue our lives, find different games we are eager to play, and here comes the important part:
Your game will be forgotten because all replay-value has been stripped away with the ending, and nobody sees the point in trying to play a new Shepard with different choices, because why should they? Not ONE choice plays any part in the ending. So people won’t play the series again. Because why invest hundreds of hours in three games if you know that no matter how you play it, it always will end the same? Why go and take a ride in an emotional rollercoaste that makes you laugh, cry and fear with the characters just to have it crash again? I don’t think anybody really feels like experiencing that again.
But I’ll tell you what people actually will NOT forget:
That Bioware insulted our intelligence, gave us false promises of a sensible conclusion to a series we have invested much time and emotions in and then dismissing our arguments, anger and frustration and the massive backlash as
„polarisizing“.
If that is actually what you wish your game to be remembered as, I applaud you. Good work. You’ve lost the trust and loyality of thousands and thousands of fans who will be VERY weary and careful to buy your next products. Who are
slapped across the face by a ending that nullifies anything within in the games they grew to love and be so invested in.
The only thing that can turn this around, is now the reaction of Bioware to their fans. Now is the time to SHOW us that you are actually listening, and do not simply give us false promises and disregard our input in the end. If you do not play this right now, you will loose many, and I mean MANY of your fans. Me included.
Also, I’ll leave this very good quote here, just as food for thought:
"If gamers were going to be asked to use their imaginations they could
have done that without spending $50 and Shepard would have lived, taken back
Earth, had more than 30 hours of content and had far deeper romances than were
available with nudity because imagination doesn’t have a censor with bras and
panties."
—
— Tara Swadley, “Mass Effect 3 Ending Responses From Casey Hudson Unsatisfactory”, Honolulu Examiner."
Modifié par Leninsaurus, 16 mars 2012 - 10:34 .




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