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On the Mass Effect 3 endings. Yes, we are listening.


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#4451
SpuDSheraM

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I must add, firslty I am glad this thread shows that I am not the only who felt this way about the ending, but also that The Alliance News Net on twitter before the game launched was brilliant!
Had me hooked and so geared up for the game!
Wish we had had the option to sniper from big ben though :P

#4452
Asef Dimakiir

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SpuDSheraM wrote...

Terraforming2154 wrote...

The game has some really amazing moments. For me:
- Wrex calling Shepard a sister, which was the first moment to make me tear up and solidified my desire to cure the genophage.
- Mordin's sacrifice. First moment where I actually cried. In any video game.
- Shepard remembering Kaidan after her second dream - it is a quiet moment, but it was these moments like that that made Shepard feel more human to me and closer to my own visualization of the character as not only an amazing soldier but a person struggling with loss and weariness.
- Joker saluting Shepard and giving her "the respect she deserves" after the citadel coup. I don't know if this always happens, or just when you don't let the VS come along.
- Legion's self-actualization. Second time I've cried in a video game.
- Liara's project and her goodbye on earth.
- Anderson and Shep's final talk - that scenes and the song "An end, once and for all" were the last wonderful things in the game, and they both certainly packed an emotional punch

I really think this game has beautiful, profound, heartbreaking moments, but like so many others have said (see the amazing post by bwFex as a pretty definitive point of reference), the ending pretty much took the series and turned it into something I couldn't recognize or care about anymore. I didn't know how the devs were going to finish Shepard's story, but even after the leaked script fiasco, I still had hope that they were going to deliver something amazing because they hadn't let me down before. I remember how I felt during the endings of ME1 & ME2 and thought this game's ending would blow them both out of the water. But it felt lazy and nonsensical and completely out of line from the rest of the series. A cheap showdown with a literal deus ex machina was all we were fighting toward? I still feel in shock over it, and I finished the game last Friday.


I think you also sum this up brilliantly, first time I have ever truely felt like i was part of the game.



Agreed. Out of everything in the game I enjoyed most was just that all my squadmates actually acknowledged eachother. They had relationships and rivalries with each other on a consistant basis beyond just involving Shepard. It was pretty much the biggest thing I hoped for in ME3 and it completely delivered. Kinda shocked me even how much they delved into the relationship between Shepard and his crew, as well as his crew with eachother. Even small things like walking into the lounge and seeing Garrus chatting (or bragging) with a naive crew member or talking to Liara. Awesome.

#4453
Damien Nightwind

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wook77 wrote...

TheBandit554 wrote...

I don't know how much flame I'll get for this or if I'll get banned, but I have to ask you "fans" this:

Who the ****K gave YOU the right to spam, bother, and make fun of Bioware just because they made a game, that YOU LOVED, with an ending you didn't like?

Do you not realize the possibility for DLC? The possibility for future Mass Effect games? You people are so self-righteous, but when you finally get your way, are you going to be satisfied? How will you look at your self when they make more content you love? Maybe the staff were right to be sarcastic, with you rating their amazing game low just because of the ending. Where was this upheaval at ME1 and ME2's linear endings? All three took you to the same end, the same resolution.

Lay off and be patient you entitled pricks


To quote the new "site rules and code of conduct": Anyone posting a personal attack on staff, moderators or other Community
members will, at the sole discretion of staff or moderators, be banned
from the BioWare Social Network without notice and is no longer
welcomed.


I really wish the moderators of these forums would start enforcing the code of conduct.


Glad to see i'm not the only one that thinks posts like this should be stopped. Yes alot of people are mad about the endings, but the majority of them are also being polite and just voicing their complaints, they arent insulting and harrassing people like that poster was.

#4454
FOX216BC

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breyant wrote...

I liked the ending and I'm ok with leaving it the way it is, but all I want to know is why my crew mates that got hit by harbinger were clearly dead and then post-game walked out of the crashed ship on an unknown planet. That's the only part really bothering me. Is this a mistake or are you alluding something?


If you'r ok with an ending that makes nosense, why do you care about these crew mates?
They are part of the nonsense ending now.

#4455
ImAFckingDragn

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This article pretty much sums up my problem with the ending.

http://www.gamefront...-fans-are-right

Up until the last ten minutes of the story, this game was an A. Then ending brought it down to a C for me. That last ten minutes took it from my favorite Mass Effect game to my least favorite Mass Effect game. =/

I'm sorry, I really wanted to love it, but I just didn't.

#4456
Tony Redgrave

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sparkyo42 wrote...

TheBandit554 wrote...

I don't know how much flame I'll get for this or if I'll get banned, but I have to ask you "fans" this:

Who the ****K gave YOU the right to spam, bother, and make fun of Bioware just because they made a game, that YOU LOVED, with an ending you didn't like?

Do you not realize the possibility for DLC? The possibility for future Mass Effect games? You people are so self-righteous, but when you finally get your way, are you going to be satisfied? How will you look at your self when they make more content you love? Maybe the staff were right to be sarcastic, with you rating their amazing game low just because of the ending. Where was this upheaval at ME1 and ME2's linear endings? All three took you to the same end, the same resolution.

Lay off and be patient you entitled pricks


What makes you think that we want to pay to get an ending that we didn't get for €80, screw it they deserve the hurt.


If asking for what we were promsied is beeing entitled, then yes I'll be entitled.
When tens of thousands of fans, paying customers, cry foul at the same time it shouldn't be that hard to realize that they screwed up. And they did screw up, they lied to us promising one thing and deliverd the completely polar opposite. Instead of a conclusion and closure we got confusion in a nonsensical mess.

We just don't want to see the game franchise we love so much go down in memory as the brilliant trilogy that was ruined by the most abysmal ending in any game to date.

Mass Effects deserves better and we know they could do so much better.

Modifié par Spaz85, 16 mars 2012 - 10:34 .


#4457
darthnick427

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mdolsen wrote...

stysiaq wrote...

bwFex wrote...

I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.

I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.

I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.

The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.

When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.

I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.

When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.

When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.

When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.

And then, just like everything else in this trilogy, it was all for nothing.

If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.

Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.

And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.

It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.

No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.

In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.

And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?

It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.

No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.

Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?

Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.

No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.

The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.

And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.

Just make it right. 


requoted, because it is everything I think, but told the way I'm unable to.


Here here.


Yeah. this sums up my feels very well

#4458
V-rcingetorix

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Greetings listener at BioWare;

First of all, I will keep this short. The game: except for the ending, Best. Game.Ever. Fix the end with DLC or something, and I will extol the bountiful generosity and genius of BioWare.

Second, my faves: Heroic Thane/Mordin Death, appropriate Tali death (if occurs), Wrex charge on Tuchanka; Tali planning her living room window; and most of all:

Galactic Fleet arriving, all species spoiling for a fight and in one cohesive package. This is one of the most delicate ideas to get right in any media, here it was done, and done well.

Thank you for many happy hours (10 playthroughs on ME1, and 17 playthroughs on ME2). Fix the ending (I comprehend this is Shepards last hurrah), preferably with a good sunset, maybe the Commander being an Admiral overseeing the rebuilding of Earth? I'll call it square if you could do that, and look with interest to any future games you create =D

#4459
nightShadex

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[quote]SpuDSheraM wrote...

[quote]orangedragon1384 wrote...

[quote]Altolicus wrote...

[quote]e2m2 wrote...

[quote]xaurabh123 wrote...

[quote]Karanduar wrote...

[quote]TheMerchantMan wrote...

Ah, finally. I've been stalking the forums for the last two days waiting for the ability to post.

Anyways. Thank you Mr. Priestly for at least letting us know you are listening about the ending, it worries me, of course, because I would prefer you were doing something, or  at least keeping something back, whereas listening seems to just prove that you weren't prepared for this, and I had hoped Bioware was better than that.

The problem with asking "what we enjoyed" before the end, is that the end has for all extensive purposes made the rest of the series unenjoyable. All the good we have done is ultimately futile in all of the possible end games. That hurts, and it means I can't revisit them.

I think perhaps the moment with the strongest impact on me, was the death of Legion. His act of messanic sacrifice to bring his people full sentience was touching in itself but when combined with his final question to Tali, and her answer "The answer is yes.". I was moved, moved more deeply than I have ever been before, it was cathartic and meaningful. I stood up and clapped in admiration, fought tears because it was simply beautiful.

I felt the same way when Mordin sacrificed himself for the good of the Krogans, while he hummed that silly song of his, bravely facing death to right his wrongs. It was conflicting, it was heart-wrenching, it made me feel as though I was there, that I wanted my shepard to go up and save him, but I knew I couldn't, he couldn't, It made me feel like I was truly inside the world.

But because of the ending you gave us. You have robbed these moments of their meaning. This is true regardless of what we ultimately choose.

If we choose the blue ending, which if I have any trust in your writer's abilities, I must imagine was a trap (though not necessarily the indoctrtination theory I'm sure you've heard much about), because the cognitive dissonance of Shepard when he is told about it, after just arguing with TIM that control was too risky is too maddeningly unsensical otherwise. And thus Legion and all other synthetics like him will be destroyed anyways.

If we choose the green, then it renders his sacrifice, as well as Mordin's sacrfice completely unnecessary, you turn two of the most moving moments in the game into things that are painful to watch afterwards, because all I want to say is "No, you don't need to, no there is another way" and that is all supposing that the Synthesis ending is indeed good. To me it sounds exactly like the drivel we heard from Saren, a further indictment towards my theory that the final moments of the game, were if not a dream, most certainly a trick.

Finally, if we choose the red, it destroys all the Geth and AI , rendering his sacrifice just as moot.

And even if someone how there were one, say the Blue in which Legion's sacfice could indeed have meant something, it is still meaningless because the Mass Relays are destroyed. The one thing that made this series what it was, the single most identifiable feature is destroyed, and yes, that makes sense for one of the endings, it's powerful and emotional, but when it is true of all the endings, it means that no matter what the sacrifices of Mordin, Legion, Thane, and Ashley. Indeed all of their sacrifices meant nothing, because humanity and the rest of the galaxy's races are a best sent back to the dark ages and at worst destroyed utterly.

The geth will not survive the end, the quarians will not survive the end, humanity does not survive the end, the turians do not survive the end. Not with any semblece of what you've fought for.



What's worse is that, supposing you meant for this to happen, supposing this end really was exactly what you intended to create, a dark and grim afterlook, one that culiminates not in joy but in a gut-wrenching sorrow. Then you were so close to creating it, but instead through the way you culiminated the final scene with the normandy and the Stargazer epilogue.
You missed the oppurtunity to make a haunting, dark, but ultimately inspirational ending. If you had simply used your discarded Chekov's Gun. Liaria's time capsule. No matter how you played, Liara introduces this time capsule. No? 
If you had wished for a no-win scenario, you could have discarded the entire end and simply let Shepard die. Humanity lose. The entire galaxy die. But that time capsule, would have made the ending brilliant. Brought the epilogue from tacked on and confusing to meaningful and inspiring. Life will go on, this will be the final cycle.

Instead, we get a message that seems to say to us, "everything you did" is meaningless, and that hurts.

Which reminds me, Liara was always my favourite character but where you took her in Mass Effect 3 brought her above and beyond, she developed in ways I never expected, I can truly say by the end of the game, I wished as though she were real. The moments like the time capsule, and of Thessia, and comforting her, these sorts of things gave me absolute chills.

But where do I go from here? I won't accept, nay can't accept that she is off on some other planet where she will never hear from me, of me, or at least of my death. Her story concluding with death in some far-flung planet, never having known that I saved the galaxy. Indeed, that is something overlooked on the forums, there is absolutely no way that without FTL communication, Joker, or any of the Normandy crew, indeed the entire galaxy would know that the Reapers had been defeated. Any world that hasn't been hit already will simply have to writhe in panic, the ones that have, at best know something has happened and at worst think they are the last organic life in the galaxy.

That's mind-numbingly bad. That invalidates the epilogue's ending even with the most cheery disposition. That reaches far beyond simple plot hole and into unforgivable mistake.

Anyways. Sorry, I'm still sore Bioware. But know this.

I'm not angry because I think you have failed, no. Mass Effect 3 is a triumph, as angry as I am about the ending, I reccomend any fan of the series buys the game, it is a masterpiece. It is a symphony, a beautiful end to the most engaging world I have ever been a part of, I am disappointed because that triumph is spoiled in the very last moments of the game, by something which throws away all that we cared for, all that you had done so well, all that truly made the series great. In favour of something that felt as though, and as the Ipad app now proves was, the result of hasty comprimise, misunderstanding and rushing.

Rather than the send-off we receive, we get mixed messages, mixed signals, convulted story elements and deus ex machina, where we already had a deus ex machina, the catalyst was already a god from the machine in the story, to make it literal seems like meta-humour gone terribly wrong.
[/quote]

Quoting this as well in the off chance the important folks at Bioware read it. 

[/quote]

Nothing to add...

[/quote]
[/quote]

This.

[/quote]



This (period)

[/quote]

Just wanted to add my support to this post.  It is a very well written response that explains many of my own reasons for being disappointed and proud of the game in a far better way than I would probably manage.

[/quote]

Just like with everyone else, adding my support in the hope that BIOWARE read this..

[/quote]

Quote for support as well. This MUST be read. If I were to create a time capsule of the fall of ME3, i would include this. It is magnificently written and well thought out. READ BIOWARE.

#4460
Dasi

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merylisk wrote...

I wouldn't have minded being railroaded into one ending if it had been a LOGICAL, WELL-WRITTEN, SATISFYING ending.


^A-freaking men.

#4461
Aanlen

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[quote]xXAtariXx wrote...

[quote]Altolicus wrote...

[quote]e2m2 wrote...

[quote]xaurabh123 wrote...

[quote]Karanduar wrote...

[quote]TheMerchantMan wrote...

Ah, finally. I've been stalking the forums for the last two days waiting for the ability to post.

Anyways. Thank you Mr. Priestly for at least letting us know you are listening about the ending, it worries me, of course, because I would prefer you were doing something, or  at least keeping something back, whereas listening seems to just prove that you weren't prepared for this, and I had hoped Bioware was better than that.

The problem with asking "what we enjoyed" before the end, is that the end has for all extensive purposes made the rest of the series unenjoyable. All the good we have done is ultimately futile in all of the possible end games. That hurts, and it means I can't revisit them.

I think perhaps the moment with the strongest impact on me, was the death of Legion. His act of messanic sacrifice to bring his people full sentience was touching in itself but when combined with his final question to Tali, and her answer "The answer is yes.". I was moved, moved more deeply than I have ever been before, it was cathartic and meaningful. I stood up and clapped in admiration, fought tears because it was simply beautiful.

I felt the same way when Mordin sacrificed himself for the good of the Krogans, while he hummed that silly song of his, bravely facing death to right his wrongs. It was conflicting, it was heart-wrenching, it made me feel as though I was there, that I wanted my shepard to go up and save him, but I knew I couldn't, he couldn't, It made me feel like I was truly inside the world.

But because of the ending you gave us. You have robbed these moments of their meaning. This is true regardless of what we ultimately choose.

If we choose the blue ending, which if I have any trust in your writer's abilities, I must imagine was a trap (though not necessarily the indoctrtination theory I'm sure you've heard much about), because the cognitive dissonance of Shepard when he is told about it, after just arguing with TIM that control was too risky is too maddeningly unsensical otherwise. And thus Legion and all other synthetics like him will be destroyed anyways.

If we choose the green, then it renders his sacrifice, as well as Mordin's sacrfice completely unnecessary, you turn two of the most moving moments in the game into things that are painful to watch afterwards, because all I want to say is "No, you don't need to, no there is another way" and that is all supposing that the Synthesis ending is indeed good. To me it sounds exactly like the drivel we heard from Saren, a further indictment towards my theory that the final moments of the game, were if not a dream, most certainly a trick.

Finally, if we choose the red, it destroys all the Geth and AI , rendering his sacrifice just as moot.

And even if someone how there were one, say the Blue in which Legion's sacfice could indeed have meant something, it is still meaningless because the Mass Relays are destroyed. The one thing that made this series what it was, the single most identifiable feature is destroyed, and yes, that makes sense for one of the endings, it's powerful and emotional, but when it is true of all the endings, it means that no matter what the sacrifices of Mordin, Legion, Thane, and Ashley. Indeed all of their sacrifices meant nothing, because humanity and the rest of the galaxy's races are a best sent back to the dark ages and at worst destroyed utterly.

The geth will not survive the end, the quarians will not survive the end, humanity does not survive the end, the turians do not survive the end. Not with any semblece of what you've fought for.



What's worse is that, supposing you meant for this to happen, supposing this end really was exactly what you intended to create, a dark and grim afterlook, one that culiminates not in joy but in a gut-wrenching sorrow. Then you were so close to creating it, but instead through the way you culiminated the final scene with the normandy and the Stargazer epilogue.
You missed the oppurtunity to make a haunting, dark, but ultimately inspirational ending. If you had simply used your discarded Chekov's Gun. Liaria's time capsule. No matter how you played, Liara introduces this time capsule. No? 
If you had wished for a no-win scenario, you could have discarded the entire end and simply let Shepard die. Humanity lose. The entire galaxy die. But that time capsule, would have made the ending brilliant. Brought the epilogue from tacked on and confusing to meaningful and inspiring. Life will go on, this will be the final cycle.

Instead, we get a message that seems to say to us, "everything you did" is meaningless, and that hurts.

Which reminds me, Liara was always my favourite character but where you took her in Mass Effect 3 brought her above and beyond, she developed in ways I never expected, I can truly say by the end of the game, I wished as though she were real. The moments like the time capsule, and of Thessia, and comforting her, these sorts of things gave me absolute chills.

But where do I go from here? I won't accept, nay can't accept that she is off on some other planet where she will never hear from me, of me, or at least of my death. Her story concluding with death in some far-flung planet, never having known that I saved the galaxy. Indeed, that is something overlooked on the forums, there is absolutely no way that without FTL communication, Joker, or any of the Normandy crew, indeed the entire galaxy would know that the Reapers had been defeated. Any world that hasn't been hit already will simply have to writhe in panic, the ones that have, at best know something has happened and at worst think they are the last organic life in the galaxy.

That's mind-numbingly bad. That invalidates the epilogue's ending even with the most cheery disposition. That reaches far beyond simple plot hole and into unforgivable mistake.

Anyways. Sorry, I'm still sore Bioware. But know this.

I'm not angry because I think you have failed, no. Mass Effect 3 is a triumph, as angry as I am about the ending, I reccomend any fan of the series buys the game, it is a masterpiece. It is a symphony, a beautiful end to the most engaging world I have ever been a part of, I am disappointed because that triumph is spoiled in the very last moments of the game, by something which throws away all that we cared for, all that you had done so well, all that truly made the series great. In favour of something that felt as though, and as the Ipad app now proves was, the result of hasty comprimise, misunderstanding and rushing.

Rather than the send-off we receive, we get mixed messages, mixed signals, convulted story elements and deus ex machina, where we already had a deus ex machina, the catalyst was already a god from the machine in the story, to make it literal seems like meta-humour gone terribly wrong.
[/quote]

Quoting this as well in the off chance the important folks at Bioware read it. 

[/quote]

Nothing to add...

[/quote]
[/quote]

This.

[/quote]



This (period)

[/quote]
[/quote]

This.. Just. This. Wonderfully written. Please Bioware. Make Mass Effect enjoyable for me to play again. Now I just feel sad whenever I think about my favorite dreamworld.

#4462
SpuDSheraM

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Loved Liara's time capsule.. so emotional :(

#4463
Jackem_Kross

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There is a lot of great and breathtaking moments during the game but that end is like from another world and have a lot of plot holes. I know this is here more than thousand times but I can´t help myself...

And about EDI...Am I the only one who think that she was scary?

#4464
Dasi

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[quote]Aanlen wrote...

[quote]xXAtariXx wrote...

[quote]Altolicus wrote...

[quote]e2m2 wrote...

[quote]xaurabh123 wrote...

[quote]Karanduar wrote...

[quote]TheMerchantMan wrote...

Ah, finally. I've been stalking the forums for the last two days waiting for the ability to post.

Anyways. Thank you Mr. Priestly for at least letting us know you are listening about the ending, it worries me, of course, because I would prefer you were doing something, or  at least keeping something back, whereas listening seems to just prove that you weren't prepared for this, and I had hoped Bioware was better than that.

The problem with asking "what we enjoyed" before the end, is that the end has for all extensive purposes made the rest of the series unenjoyable. All the good we have done is ultimately futile in all of the possible end games. That hurts, and it means I can't revisit them.

I think perhaps the moment with the strongest impact on me, was the death of Legion. His act of messanic sacrifice to bring his people full sentience was touching in itself but when combined with his final question to Tali, and her answer "The answer is yes.". I was moved, moved more deeply than I have ever been before, it was cathartic and meaningful. I stood up and clapped in admiration, fought tears because it was simply beautiful.

I felt the same way when Mordin sacrificed himself for the good of the Krogans, while he hummed that silly song of his, bravely facing death to right his wrongs. It was conflicting, it was heart-wrenching, it made me feel as though I was there, that I wanted my shepard to go up and save him, but I knew I couldn't, he couldn't, It made me feel like I was truly inside the world.

But because of the ending you gave us. You have robbed these moments of their meaning. This is true regardless of what we ultimately choose.

If we choose the blue ending, which if I have any trust in your writer's abilities, I must imagine was a trap (though not necessarily the indoctrtination theory I'm sure you've heard much about), because the cognitive dissonance of Shepard when he is told about it, after just arguing with TIM that control was too risky is too maddeningly unsensical otherwise. And thus Legion and all other synthetics like him will be destroyed anyways.

If we choose the green, then it renders his sacrifice, as well as Mordin's sacrfice completely unnecessary, you turn two of the most moving moments in the game into things that are painful to watch afterwards, because all I want to say is "No, you don't need to, no there is another way" and that is all supposing that the Synthesis ending is indeed good. To me it sounds exactly like the drivel we heard from Saren, a further indictment towards my theory that the final moments of the game, were if not a dream, most certainly a trick.

Finally, if we choose the red, it destroys all the Geth and AI , rendering his sacrifice just as moot.

And even if someone how there were one, say the Blue in which Legion's sacfice could indeed have meant something, it is still meaningless because the Mass Relays are destroyed. The one thing that made this series what it was, the single most identifiable feature is destroyed, and yes, that makes sense for one of the endings, it's powerful and emotional, but when it is true of all the endings, it means that no matter what the sacrifices of Mordin, Legion, Thane, and Ashley. Indeed all of their sacrifices meant nothing, because humanity and the rest of the galaxy's races are a best sent back to the dark ages and at worst destroyed utterly.

The geth will not survive the end, the quarians will not survive the end, humanity does not survive the end, the turians do not survive the end. Not with any semblece of what you've fought for.



What's worse is that, supposing you meant for this to happen, supposing this end really was exactly what you intended to create, a dark and grim afterlook, one that culiminates not in joy but in a gut-wrenching sorrow. Then you were so close to creating it, but instead through the way you culiminated the final scene with the normandy and the Stargazer epilogue.
You missed the oppurtunity to make a haunting, dark, but ultimately inspirational ending. If you had simply used your discarded Chekov's Gun. Liaria's time capsule. No matter how you played, Liara introduces this time capsule. No? 
If you had wished for a no-win scenario, you could have discarded the entire end and simply let Shepard die. Humanity lose. The entire galaxy die. But that time capsule, would have made the ending brilliant. Brought the epilogue from tacked on and confusing to meaningful and inspiring. Life will go on, this will be the final cycle.

Instead, we get a message that seems to say to us, "everything you did" is meaningless, and that hurts.

Which reminds me, Liara was always my favourite character but where you took her in Mass Effect 3 brought her above and beyond, she developed in ways I never expected, I can truly say by the end of the game, I wished as though she were real. The moments like the time capsule, and of Thessia, and comforting her, these sorts of things gave me absolute chills.

But where do I go from here? I won't accept, nay can't accept that she is off on some other planet where she will never hear from me, of me, or at least of my death. Her story concluding with death in some far-flung planet, never having known that I saved the galaxy. Indeed, that is something overlooked on the forums, there is absolutely no way that without FTL communication, Joker, or any of the Normandy crew, indeed the entire galaxy would know that the Reapers had been defeated. Any world that hasn't been hit already will simply have to writhe in panic, the ones that have, at best know something has happened and at worst think they are the last organic life in the galaxy.

That's mind-numbingly bad. That invalidates the epilogue's ending even with the most cheery disposition. That reaches far beyond simple plot hole and into unforgivable mistake.

Anyways. Sorry, I'm still sore Bioware. But know this.

I'm not angry because I think you have failed, no. Mass Effect 3 is a triumph, as angry as I am about the ending, I reccomend any fan of the series buys the game, it is a masterpiece. It is a symphony, a beautiful end to the most engaging world I have ever been a part of, I am disappointed because that triumph is spoiled in the very last moments of the game, by something which throws away all that we cared for, all that you had done so well, all that truly made the series great. In favour of something that felt as though, and as the Ipad app now proves was, the result of hasty comprimise, misunderstanding and rushing.

Rather than the send-off we receive, we get mixed messages, mixed signals, convulted story elements and deus ex machina, where we already had a deus ex machina, the catalyst was already a god from the machine in the story, to make it literal seems like meta-humour gone terribly wrong.
[/quote]

Quoting this as well in the off chance the important folks at Bioware read it. 

[/quote]

Nothing to add...

[/quote]
[/quote]

This.

[/quote]



This (period)

[/quote]
[/quote]

This.. Just. This. Wonderfully written. Please Bioware. Make Mass Effect enjoyable for me to play again. Now I just feel sad whenever I think about my favorite dreamworld.

[/quote]

Just this. This Needs to be carried on.

#4465
SpuDSheraM

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Jackem_Kross wrote...

There is a lot of great and breathtaking moments during the game but that end is like from another world and have a lot of plot holes. I know this is here more than thousand times but I can´t help myself...

And about EDI...Am I the only one who think that she was scary?


Haha I love EDI. So want a AI like that myself (I wish)
Anyway, i admit she got a bit weird when she started asking all these deep questions, but the way she changed and flooded ceberus with zetabytes(?) of porn..! <3

Also loved the inside joke with Garrus "strangley enough, these guns still need calibrating" 

#4466
Rothgar49

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I just completed ME3 again 2nd time. I still can't get the ending. It still leaves me feeling a great sadness and regret. But the journey was truly epic, even if the destination sucked out loud.

Watching (listening too) Martin Sheen/TIM struggle against the reapers. epic

#4467
AlexanderHO85

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TheBandit554 wrote...

I don't know how much flame I'll get for this or if I'll get banned, but I have to ask you "fans" this:

Who the ****K gave YOU the right to spam, bother, and make fun of Bioware just because they made a game, that YOU LOVED, with an ending you didn't like?

Do you not realize the possibility for DLC? The possibility for future Mass Effect games? You people are so self-righteous, but when you finally get your way, are you going to be satisfied? How will you look at your self when they make more content you love? Maybe the staff were right to be sarcastic, with you rating their amazing game low just because of the ending. Where was this upheaval at ME1 and ME2's linear endings? All three took you to the same end, the same resolution.

Lay off and be patient you entitled pricks


Well first of all me beeing a customer of bioware gives me a right to complain on a bad product, i have bought a large amout of computer games over my years, and mass effect 3 is so far the one i am going to remember most, because of a poor ending, the ending made me feel cheated out of my money, and as a customer i dont like that at all. Most people complains are sound and grown up, but there will always be people who rant to much.

There is no question that bioware will make DLCs for ME3, but will the do something about the ending?
As far as i can remember Mass Effect 3 is the last one. If bioware makes a new ending i will feel that bioware listens to its customers and i will be satisfied, this will make me buy bioware products again.
Most people rate a game based on how the entire game is, and yes it is fully possible for a ending to change a persons opinion on the game.
The endings of ME1 and 2 are quite short yes, but they didnt leave me with so many questions as ME3 did.

If the ending is some sort of fancy bioware PR stunt, then it went all wrong and they should stop it right away and just tell people if there will be a ending or not, its good customer service.

And please stop with the cursewords and calling people pricks, its bad behavior.

(sorry about the english)

#4468
Sohhla

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MissNet wrote...

VerdantSF wrote...

MissNet wrote...

My hopes was crushed once, I don’t think I can survive another painful experience. 
Unfortunately, in current state ME3 has zero replay value to me. I can’t play even previous two games, hell, I can’t play at all. 
That's it.
Best regards,
*sorry for mistakes, not native speaker

Don't worry, your post was very thoughtful and conveyed your points clearly.  I felt the same way.  I was willing to not only play ME3 again, but was even considering a run through all three games again.  Until the very end.  Everything that we fought for, everything that the Mass Effect series had built up to, came crashing down.  Never before has an ending clashed so drastically with everything that came before.  Free will, self-determination, unity among diverse cultures, peace between synthetic and organic, all of it was tossed aside by that  horrid Star Child.

Thank you.
I think i need hug again. Or one-two little kittens. [smilie]http://social.bioware.com/images/forum/emoticons/unsure.png[/smilie]
I can comprehend the reasons of the Reapers, but can't comprehend the reasons of Bioware.
Bioware >> Reapers. 

 
First time posting here...

Since ME1 I had only one Shep, that I imported to ME2 and last week ME3. I delayed starting ME3 to find out how to correctly import my Shep's face instead of guessing it, because otherwise it just wouldn't feel right.
I accidentally read a spoiler that maybe Mordin would die, and I was really worried during all the Tuchanka missions. When he died I force-closed the game because I though "WTF DID I DO WRONG?? WHY DID HE DIE???".
It was painful to watch the Geth killing the Quarians. As soon as the cutscene finished I loaded an old saved game to try to prevent this from happening, and I was really happy when I was able to do it. 
After playing for around 30 hours, I was thinking about stop singleplayer and focus on multiplayer to gain more war assets/galactic readiness, but I just couldn't wait to see the conclusion of my Shep's history. I decided that I would finish the story and then have fun on multiplayer, downloading/buying DLCs whenever they were released.

And unfortunately, that's what I did...

I've been reading this and other threads since yesterday and many people said the same things you said, but my reaction was actually the opposite. I really hated the ending, but instead of wanting to remove ME from my computer I decided to install ME1 again and make another Shep.

My hope is that by the time I reach the ending of ME3 again BW will have done something about it and both my Shep's will have an ending they deserve. Meanwhile, I'll experience all the awesome moments from these three games again, romance Tali (the other Shep romanced Ashley) and put Mordin on my party more frequently.

And, if I reach the final mission again and find out that the ending is still the same... Well, I'll chooose this to be my ending. That way, at least ONE of my choices will have made some difference...

#4469
Teacher50

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V-rcingetorix wrote...

Greetings listener at BioWare;

First of all, I will keep this short. The game: except for the ending, Best. Game.Ever. Fix the end with DLC or something, and I will extol the bountiful generosity and genius of BioWare.

Second, my faves: Heroic Thane/Mordin Death, appropriate Tali death (if occurs), Wrex charge on Tuchanka; Tali planning her living room window; and most of all:

Galactic Fleet arriving, all species spoiling for a fight and in one cohesive package. This is one of the most delicate ideas to get right in any media, here it was done, and done well.

Thank you for many happy hours (10 playthroughs on ME1, and 17 playthroughs on ME2). Fix the ending (I comprehend this is Shepards last hurrah), preferably with a good sunset, maybe the Commander being an Admiral overseeing the rebuilding of Earth? I'll call it square if you could do that, and look with interest to any future games you create =D


Yea, I'll buy in to that too.

#4470
SpuDSheraM

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Akael_Bayn wrote...

Quick, deflect the topic to something positive!

...yeah, we're not stupid, you know?
Don't give us this "We don't want to spoil things for people who aren't done BS. 

How about a straight answer about where all the many and varied endings we were promised went?



Image IPB

“There are many different endings. We wouldn’t do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets?”

“Mass Effect 3 is all about answering all the biggest questions in the lore, learning about the mysteries and the Protheans and the Reapers, being able to decide for yourself how all of these things come to an end.”

“Every decision you've made will impact how things go. The player's also the architect of what happens."

“You'll get answers to everything. That was one of the key things. Regardless of how we did everything, we had to say, yes, we're going to provide some answers to these people.”



#4471
Dasi

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SpuDSheraM wrote...

Akael_Bayn wrote...

Quick, deflect the topic to something positive!

...yeah, we're not stupid, you know?
Don't give us this "We don't want to spoil things for people who aren't done BS. 

How about a straight answer about where all the many and varied endings we were promised went?



Image IPB

“There are many different endings. We wouldn’t do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets?”

“Mass Effect 3 is all about answering all the biggest questions in the lore, learning about the mysteries and the Protheans and the Reapers, being able to decide for yourself how all of these things come to an end.”

“Every decision you've made will impact how things go. The player's also the architect of what happens."

“You'll get answers to everything. That was one of the key things. Regardless of how we did everything, we had to say, yes, we're going to provide some answers to these people.”




i remember that. Shows how gullible we are doesn't iit :/

#4472
MissMaster_2

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[quote]Dasi wrote...

[quote]Aanlen wrote...

[quote]xXAtariXx wrote...

[quote]Altolicus wrote...

[quote]e2m2 wrote...

[quote]xaurabh123 wrote...

[quote]Karanduar wrote...

[quote]TheMerchantMan wrote...

Ah, finally. I've been stalking the forums for the last two days waiting for the ability to post.

Anyways. Thank you Mr. Priestly for at least letting us know you are listening about the ending, it worries me, of course, because I would prefer you were doing something, or  at least keeping something back, whereas listening seems to just prove that you weren't prepared for this, and I had hoped Bioware was better than that.

The problem with asking "what we enjoyed" before the end, is that the end has for all extensive purposes made the rest of the series unenjoyable. All the good we have done is ultimately futile in all of the possible end games. That hurts, and it means I can't revisit them.

I think perhaps the moment with the strongest impact on me, was the death of Legion. His act of messanic sacrifice to bring his people full sentience was touching in itself but when combined with his final question to Tali, and her answer "The answer is yes.". I was moved, moved more deeply than I have ever been before, it was cathartic and meaningful. I stood up and clapped in admiration, fought tears because it was simply beautiful.

I felt the same way when Mordin sacrificed himself for the good of the Krogans, while he hummed that silly song of his, bravely facing death to right his wrongs. It was conflicting, it was heart-wrenching, it made me feel as though I was there, that I wanted my shepard to go up and save him, but I knew I couldn't, he couldn't, It made me feel like I was truly inside the world.

But because of the ending you gave us. You have robbed these moments of their meaning. This is true regardless of what we ultimately choose.

If we choose the blue ending, which if I have any trust in your writer's abilities, I must imagine was a trap (though not necessarily the indoctrtination theory I'm sure you've heard much about), because the cognitive dissonance of Shepard when he is told about it, after just arguing with TIM that control was too risky is too maddeningly unsensical otherwise. And thus Legion and all other synthetics like him will be destroyed anyways.

If we choose the green, then it renders his sacrifice, as well as Mordin's sacrfice completely unnecessary, you turn two of the most moving moments in the game into things that are painful to watch afterwards, because all I want to say is "No, you don't need to, no there is another way" and that is all supposing that the Synthesis ending is indeed good. To me it sounds exactly like the drivel we heard from Saren, a further indictment towards my theory that the final moments of the game, were if not a dream, most certainly a trick.

Finally, if we choose the red, it destroys all the Geth and AI , rendering his sacrifice just as moot.

And even if someone how there were one, say the Blue in which Legion's sacfice could indeed have meant something, it is still meaningless because the Mass Relays are destroyed. The one thing that made this series what it was, the single most identifiable feature is destroyed, and yes, that makes sense for one of the endings, it's powerful and emotional, but when it is true of all the endings, it means that no matter what the sacrifices of Mordin, Legion, Thane, and Ashley. Indeed all of their sacrifices meant nothing, because humanity and the rest of the galaxy's races are a best sent back to the dark ages and at worst destroyed utterly.

The geth will not survive the end, the quarians will not survive the end, humanity does not survive the end, the turians do not survive the end. Not with any semblece of what you've fought for.



What's worse is that, supposing you meant for this to happen, supposing this end really was exactly what you intended to create, a dark and grim afterlook, one that culiminates not in joy but in a gut-wrenching sorrow. Then you were so close to creating it, but instead through the way you culiminated the final scene with the normandy and the Stargazer epilogue.
You missed the oppurtunity to make a haunting, dark, but ultimately inspirational ending. If you had simply used your discarded Chekov's Gun. Liaria's time capsule. No matter how you played, Liara introduces this time capsule. No? 
If you had wished for a no-win scenario, you could have discarded the entire end and simply let Shepard die. Humanity lose. The entire galaxy die. But that time capsule, would have made the ending brilliant. Brought the epilogue from tacked on and confusing to meaningful and inspiring. Life will go on, this will be the final cycle.

Instead, we get a message that seems to say to us, "everything you did" is meaningless, and that hurts.

Which reminds me, Liara was always my favourite character but where you took her in Mass Effect 3 brought her above and beyond, she developed in ways I never expected, I can truly say by the end of the game, I wished as though she were real. The moments like the time capsule, and of Thessia, and comforting her, these sorts of things gave me absolute chills.

But where do I go from here? I won't accept, nay can't accept that she is off on some other planet where she will never hear from me, of me, or at least of my death. Her story concluding with death in some far-flung planet, never having known that I saved the galaxy. Indeed, that is something overlooked on the forums, there is absolutely no way that without FTL communication, Joker, or any of the Normandy crew, indeed the entire galaxy would know that the Reapers had been defeated. Any world that hasn't been hit already will simply have to writhe in panic, the ones that have, at best know something has happened and at worst think they are the last organic life in the galaxy.

That's mind-numbingly bad. That invalidates the epilogue's ending even with the most cheery disposition. That reaches far beyond simple plot hole and into unforgivable mistake.

Anyways. Sorry, I'm still sore Bioware. But know this.

I'm not angry because I think you have failed, no. Mass Effect 3 is a triumph, as angry as I am about the ending, I reccomend any fan of the series buys the game, it is a masterpiece. It is a symphony, a beautiful end to the most engaging world I have ever been a part of, I am disappointed because that triumph is spoiled in the very last moments of the game, by something which throws away all that we cared for, all that you had done so well, all that truly made the series great. In favour of something that felt as though, and as the Ipad app now proves was, the result of hasty comprimise, misunderstanding and rushing.

Rather than the send-off we receive, we get mixed messages, mixed signals, convulted story elements and deus ex machina, where we already had a deus ex machina, the catalyst was already a god from the machine in the story, to make it literal seems like meta-humour gone terribly wrong.
[/quote]

Quoting this as well in the off chance the important folks at Bioware read it. 

[/quote]

Nothing to add...

[/quote]
[/quote]

This.

[/quote]



This (period)

[/quote]
[/quote]

This.. Just. This. Wonderfully written. Please Bioware. Make Mass Effect enjoyable for me to play again. Now I just feel sad whenever I think about my favorite dreamworld.

[/quote]

Just this. This Needs to be carried on.

[/quote]

This,

#4473
Xantec

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Pretty much ditto what everyone else is saying, plus my two cents:
While the emotional self sacrificing end of Shepard is heart wrenching, I can live with it (although I'd like to see a possibe ending where s/he lives happily every after). The thing that bugs me the most about the Mass Effect 3 ending is that it leaves WAY to much left unanswered.

The triology should be able to stand on its own without any DLC, which will be needed to wrap Mass Effect 3 up in any satisfactory manner. Mass Effect 1 was fine, and Mass Effect 2 is OK (LotSB and Arrival are borderline). But Mass Effect 3, in my opinon, is completely broken in this respect. And this is very, very bad as it is supposed to be the end of the trilogy. The story is remarkably incomplete at the end, with the fate of the literal galaxy left unknown. It's like what if the Lord of the Rings ended with Frodo jumping into the fires of Mount Doom, or Star Wars A New Hope with Luke jumping into the pit with Palpatine, and then the stories stopped right there with no explaination or idea of what happened to any of the other particulars of people or places.

While I am loathe to ask for it, BioWare, please patch the ending to, at the very least, give us a text crawl explaining what happens to everyone (friends, races, cultures, planets etc). The way you've left everyone hanging in the wind only speaks badly of you as a company, as it feels you were more worried about hitting a release date than actually finishing the game before release.

Favorite cutscenes: the Thresher Maw vs Reaper on Tuchanka and the Fleets engaging the Reapers above earth.
Favorite moments: The whole Rannoch quest, especially the interplay between Tali and Legion at the end of the quest line. Liara building her time capsules detailing the current cycle of events, bringing her character full circle.

Modifié par Xantec, 16 mars 2012 - 11:10 .


#4474
Archie621

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http://arkis.deviant...ILERS-289902125

How it should've ended
I reckon we get a refusal DLC or patch that gives us refusal dialogue options

Modifié par Archie621, 16 mars 2012 - 10:48 .


#4475
Wingzero87

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tonnactus wrote...

Wingzero87 wrote...

Throughout the game, I began to wonder. 'If I am going to war on Earth, why are there no YMIR, LOKI or FENRIS mechs like ME2?


Reapers were able to control the geth who are far more complex then this mechs.


You raise a valid point