Had me hooked and so geared up for the game!
Wish we had had the option to sniper from big ben though
SpuDSheraM wrote...
Terraforming2154 wrote...
The game has some really amazing moments. For me:
- Wrex calling Shepard a sister, which was the first moment to make me tear up and solidified my desire to cure the genophage.
- Mordin's sacrifice. First moment where I actually cried. In any video game.
- Shepard remembering Kaidan after her second dream - it is a quiet moment, but it was these moments like that that made Shepard feel more human to me and closer to my own visualization of the character as not only an amazing soldier but a person struggling with loss and weariness.
- Joker saluting Shepard and giving her "the respect she deserves" after the citadel coup. I don't know if this always happens, or just when you don't let the VS come along.
- Legion's self-actualization. Second time I've cried in a video game.
- Liara's project and her goodbye on earth.
- Anderson and Shep's final talk - that scenes and the song "An end, once and for all" were the last wonderful things in the game, and they both certainly packed an emotional punch
I really think this game has beautiful, profound, heartbreaking moments, but like so many others have said (see the amazing post by bwFex as a pretty definitive point of reference), the ending pretty much took the series and turned it into something I couldn't recognize or care about anymore. I didn't know how the devs were going to finish Shepard's story, but even after the leaked script fiasco, I still had hope that they were going to deliver something amazing because they hadn't let me down before. I remember how I felt during the endings of ME1 & ME2 and thought this game's ending would blow them both out of the water. But it felt lazy and nonsensical and completely out of line from the rest of the series. A cheap showdown with a literal deus ex machina was all we were fighting toward? I still feel in shock over it, and I finished the game last Friday.
I think you also sum this up brilliantly, first time I have ever truely felt like i was part of the game.
wook77 wrote...
TheBandit554 wrote...
I don't know how much flame I'll get for this or if I'll get banned, but I have to ask you "fans" this:
Who the ****K gave YOU the right to spam, bother, and make fun of Bioware just because they made a game, that YOU LOVED, with an ending you didn't like?
Do you not realize the possibility for DLC? The possibility for future Mass Effect games? You people are so self-righteous, but when you finally get your way, are you going to be satisfied? How will you look at your self when they make more content you love? Maybe the staff were right to be sarcastic, with you rating their amazing game low just because of the ending. Where was this upheaval at ME1 and ME2's linear endings? All three took you to the same end, the same resolution.
Lay off and be patient you entitled pricks
To quote the new "site rules and code of conduct": Anyone posting a personal attack on staff, moderators or other Community
members will, at the sole discretion of staff or moderators, be banned
from the BioWare Social Network without notice and is no longer
welcomed.
I really wish the moderators of these forums would start enforcing the code of conduct.
breyant wrote...
I liked the ending and I'm ok with leaving it the way it is, but all I want to know is why my crew mates that got hit by harbinger were clearly dead and then post-game walked out of the crashed ship on an unknown planet. That's the only part really bothering me. Is this a mistake or are you alluding something?
sparkyo42 wrote...
TheBandit554 wrote...
I don't know how much flame I'll get for this or if I'll get banned, but I have to ask you "fans" this:
Who the ****K gave YOU the right to spam, bother, and make fun of Bioware just because they made a game, that YOU LOVED, with an ending you didn't like?
Do you not realize the possibility for DLC? The possibility for future Mass Effect games? You people are so self-righteous, but when you finally get your way, are you going to be satisfied? How will you look at your self when they make more content you love? Maybe the staff were right to be sarcastic, with you rating their amazing game low just because of the ending. Where was this upheaval at ME1 and ME2's linear endings? All three took you to the same end, the same resolution.
Lay off and be patient you entitled pricks
What makes you think that we want to pay to get an ending that we didn't get for €80, screw it they deserve the hurt.
Modifié par Spaz85, 16 mars 2012 - 10:34 .
mdolsen wrote...
stysiaq wrote...
bwFex wrote...
I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.
I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.
I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.
The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.
When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.
I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.
When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.
When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.
When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.
And then, just like everything else in this trilogy, it was all for nothing.
If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.
Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.
And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.
It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.
No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.
In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.
And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?
It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.
No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.
Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?
Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.
No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.
The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.
And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.
Just make it right.
requoted, because it is everything I think, but told the way I'm unable to.
Here here.
merylisk wrote...
I wouldn't have minded being railroaded into one ending if it had been a LOGICAL, WELL-WRITTEN, SATISFYING ending.
Jackem_Kross wrote...
There is a lot of great and breathtaking moments during the game but that end is like from another world and have a lot of plot holes. I know this is here more than thousand times but I can´t help myself...
And about EDI...Am I the only one who think that she was scary?
TheBandit554 wrote...
I don't know how much flame I'll get for this or if I'll get banned, but I have to ask you "fans" this:
Who the ****K gave YOU the right to spam, bother, and make fun of Bioware just because they made a game, that YOU LOVED, with an ending you didn't like?
Do you not realize the possibility for DLC? The possibility for future Mass Effect games? You people are so self-righteous, but when you finally get your way, are you going to be satisfied? How will you look at your self when they make more content you love? Maybe the staff were right to be sarcastic, with you rating their amazing game low just because of the ending. Where was this upheaval at ME1 and ME2's linear endings? All three took you to the same end, the same resolution.
Lay off and be patient you entitled pricks
MissNet wrote...
Thank you.VerdantSF wrote...
Don't worry, your post was very thoughtful and conveyed your points clearly. I felt the same way. I was willing to not only play ME3 again, but was even considering a run through all three games again. Until the very end. Everything that we fought for, everything that the Mass Effect series had built up to, came crashing down. Never before has an ending clashed so drastically with everything that came before. Free will, self-determination, unity among diverse cultures, peace between synthetic and organic, all of it was tossed aside by that horrid Star Child.MissNet wrote...
My hopes was crushed once, I don’t think I can survive another painful experience.
Unfortunately, in current state ME3 has zero replay value to me. I can’t play even previous two games, hell, I can’t play at all.
That's it.
Best regards,
*sorry for mistakes, not native speaker
I think i need hug again. Or one-two little kittens. [smilie]http://social.bioware.com/images/forum/emoticons/unsure.png[/smilie]
I can comprehend the reasons of the Reapers, but can't comprehend the reasons of Bioware.
Bioware >> Reapers.
V-rcingetorix wrote...
Greetings listener at BioWare;
First of all, I will keep this short. The game: except for the ending, Best. Game.Ever. Fix the end with DLC or something, and I will extol the bountiful generosity and genius of BioWare.
Second, my faves: Heroic Thane/Mordin Death, appropriate Tali death (if occurs), Wrex charge on Tuchanka; Tali planning her living room window; and most of all:
Galactic Fleet arriving, all species spoiling for a fight and in one cohesive package. This is one of the most delicate ideas to get right in any media, here it was done, and done well.
Thank you for many happy hours (10 playthroughs on ME1, and 17 playthroughs on ME2). Fix the ending (I comprehend this is Shepards last hurrah), preferably with a good sunset, maybe the Commander being an Admiral overseeing the rebuilding of Earth? I'll call it square if you could do that, and look with interest to any future games you create =D
Akael_Bayn wrote...
Quick, deflect the topic to something positive!
...yeah, we're not stupid, you know?
Don't give us this "We don't want to spoil things for people who aren't done BS.
How about a straight answer about where all the many and varied endings we were promised went?
“There are many different endings. We wouldn’t do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets?”
“Mass Effect 3 is all about answering all the biggest questions in the lore, learning about the mysteries and the Protheans and the Reapers, being able to decide for yourself how all of these things come to an end.”
“Every decision you've made will impact how things go. The player's also the architect of what happens."
“You'll get answers to everything. That was one of the key things. Regardless of how we did everything, we had to say, yes, we're going to provide some answers to these people.”
SpuDSheraM wrote...
Akael_Bayn wrote...
Quick, deflect the topic to something positive!
...yeah, we're not stupid, you know?
Don't give us this "We don't want to spoil things for people who aren't done BS.
How about a straight answer about where all the many and varied endings we were promised went?
“There are many different endings. We wouldn’t do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets?”
“Mass Effect 3 is all about answering all the biggest questions in the lore, learning about the mysteries and the Protheans and the Reapers, being able to decide for yourself how all of these things come to an end.”
“Every decision you've made will impact how things go. The player's also the architect of what happens."
“You'll get answers to everything. That was one of the key things. Regardless of how we did everything, we had to say, yes, we're going to provide some answers to these people.”
Modifié par Xantec, 16 mars 2012 - 11:10 .
Modifié par Archie621, 16 mars 2012 - 10:48 .
tonnactus wrote...
Wingzero87 wrote...
Throughout the game, I began to wonder. 'If I am going to war on Earth, why are there no YMIR, LOKI or FENRIS mechs like ME2?
Reapers were able to control the geth who are far more complex then this mechs.