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On the Mass Effect 3 endings. Yes, we are listening.


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#4501
Jamie9

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BWGungan wrote...

It occurs to me that this ending is straight out of Deus Ex: HR.

Option 1: Favour anti-augments (Blue).
Option 2: Favour augments (Green).
Option 3: Blow everything up and let it sort itself out (Red).

DE:HR wasn't a perfect game, but it was good.  It was also a linear narrative with almost no player choice involved the whole way through beyond your approach to combat.


Ironically, DE:HR was the game I played and I finished it 2 days prior to starting ME3 :(

But DE:HR then had Adam narrate why he picked his choice, which provided me that closure. Plus it was Adam's story. This story isn't just about Shepard, it's been about his squad, his enemies, the whole shebang.

#4502
Pangloss0

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Neuthung wrote...

Pangloss0 wrote...

ME3 was incredible! Already on a third full play-through, and this from someone who has to burn the midnight oil for every minute of play time. While the illusion of control through the dialogue wheel was blunted, the storytelling was excellent. This beat the heck out of any other rpg - at least tied all the greats, if it didn’t exceed them, which I really think it did. This was a more mature ending than one expects - and that makes it great.

A favorite moment is hard to isolate. I appreciate the many other comments listing several key moments. If I had to pick just one - right now, I would go with Mordin sacrificing himself to cure the genophage. For Mordin to give his life to essentially undue his life's work... a breathtaking use of the hero's journey, using one's last life-breath to reverse one's own legacy, to overcome one's own hubris, one's own evil... to even acknowledge the fault... tremendous. Better, even, than the Skywalker redemption.

And, let me just say that the facet of the ending that seems to have folks most cheesed off - that Shep must sacrifice her/himself, is pitch perfect. There are some foibles in the ending, but all explainable, all reasonable, and (at least in all the “good” endings, with adequately high EMS) not necessarily depressing, depending upon one’s interpretations and assumptions. And, thanks for leaving something open to the imagination. Depending on the ending selected, or really with any of the “good” endings selected, one can reasonably see some kind of further existence for Shep… maybe not bodily, but that just opens up the science fiction iris a little wider. As the post-credit dialogue implies, there’s a galaxy of amazing potential out there… and a bigger universe beyond. And, thanks, in advance, for whatever you might do in DLC - if you have anything on par with Shadow Broker or Arrival, you’ll get my $$.

So, thanks for an excellent game, for a conclusion worthy of such an excellent narrative.


Not to be rude but I don't think you understand why people are mad. SO many people have said they expected Shep to die, the problem is that there is no closure for a game that was supposed to tie everything together. 


First, that's not at all rude - but thanks for the cordiality.  Second, I didn't discount anyone else's discontent, but I do have a very different take on the ending than those who are displeased.  I'll also say that I don't think that those displeased with the end are monolithic - that is, I have read and can understand various complaints.  I just don't share most of them, and none of them ruined the ending for me.

As for closure, let me offer this: in the context of a game that took on fundamentally existential questions, it strikes me that there is simply no such thing as closure.  Closure is, itself, largely illusory.  No matter what, unless BioWare gave us an extended prologue that followed through to every character's demise, there would always be an open road ahead, full of potential, good and bad.  Even beyond that, the galaxy would go on, open-ended.  What makes the ending for me is that it brought Shep's story to a close, but blew the door open for the remaining story of the galaxy, and the greater universe beyond.

I can respect that may not suit everyone’s taste. As the Romans said, de gustibus non est disputandum - there is no disputing taste.

Cheers, and thanks, again, for the civil discussion.

#4503
BWGungan

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Jamie9 wrote...

BWGungan wrote...

It occurs to me that this ending is straight out of Deus Ex: HR.

Option 1: Favour anti-augments (Blue).
Option 2: Favour augments (Green).
Option 3: Blow everything up and let it sort itself out (Red).

DE:HR wasn't a perfect game, but it was good.  It was also a linear narrative with almost no player choice involved the whole way through beyond your approach to combat.


Ironically, DE:HR was the game I played and I finished it 2 days prior to starting ME3 :(

But DE:HR then had Adam narrate why he picked his choice, which provided me that closure. Plus it was Adam's story. This story isn't just about Shepard, it's been about his squad, his enemies, the whole shebang.


Oh yeah for sure.  The ending in DE:HR fit just fine.  I had noooo problem at all getting closure with those.

#4504
RejectedDemo

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BWGungan wrote...

It occurs to me that this ending is straight out of Deus Ex: HR.

Option 1: Favour anti-augments (Blue).
Option 2: Favour augments (Green).
Option 3: Blow everything up and let it sort itself out (Red).

DE:HR wasn't a perfect game, but it was good.  It was also a linear narrative with almost no player choice involved the whole way through beyond your approach to combat.

Yes, I'm glad someone else was able to see that. 

Our ending should have been because of the choices we made. And if you are going to take our choices and throw them out the window, could we at the very least have a happy ending?

Why make characters you care about if the story is going to be so tragic? I could handle Mordin dying because he died a damned hero! See? That right there? That was great writing! The ending, not so much. People want a story that answers all of their questions, not a story that leaves them with an empty feeling.

#4505
Teacher50

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BWGungan wrote...

rag3ous wrote...

If there's like dlc with a whole new character on earth after the fact, I'm cool with that. Mass effect 4 with a new cast and you're part of a fleet of ships of the different races looking for new homes because their's is too far away = shut up and take my money.

But I've said this before and I'll say it again. Having Garrus at the beam with me and then showing up on the Normandy alive, and looking unharmed, and with no explanation is not cool. That part needs to be filled in. In fact I'd rather that was cut entirely and I could just assume Garrus and everyone else died in the final battle, that at least makes sense and forms a cohesive narrative. Characters showing up magically somewhere else is bad story telling.

I can live without a long epilogue or a happy ending, they would be nice but are not necessary. Even the space child/citadel is okay. I do expect a solid narrative though, and that scene is just not good story telling.


Not mine.  These endings (if final) killed the franchise:  It went out in a blaze of cliche and hearbreak.


^ Same here. There should be a range of endings to fit the story, plot, effort expended.

#4506
ADelusiveMan

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RejectedDemo wrote...

Our ending should have been because of the choices we made. And if you are going to take our choices and throw them out the window, could we at the very least have a happy ending?

Why make characters you care about if the story is going to be so tragic? I could handle Mordin dying because he died a damned hero! See? That right there? That was great writing! The ending, not so much. People want a story that answers all of their questions, not a story that leaves them with an empty feeling.


My thoughts exactly.

#4507
BWGungan

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Pangloss0 wrote...

Neuthung wrote...

Pangloss0 wrote...

ME3 was incredible! Already on a third full play-through, and this from someone who has to burn the midnight oil for every minute of play time. While the illusion of control through the dialogue wheel was blunted, the storytelling was excellent. This beat the heck out of any other rpg - at least tied all the greats, if it didn’t exceed them, which I really think it did. This was a more mature ending than one expects - and that makes it great.

A favorite moment is hard to isolate. I appreciate the many other comments listing several key moments. If I had to pick just one - right now, I would go with Mordin sacrificing himself to cure the genophage. For Mordin to give his life to essentially undue his life's work... a breathtaking use of the hero's journey, using one's last life-breath to reverse one's own legacy, to overcome one's own hubris, one's own evil... to even acknowledge the fault... tremendous. Better, even, than the Skywalker redemption.

And, let me just say that the facet of the ending that seems to have folks most cheesed off - that Shep must sacrifice her/himself, is pitch perfect. There are some foibles in the ending, but all explainable, all reasonable, and (at least in all the “good” endings, with adequately high EMS) not necessarily depressing, depending upon one’s interpretations and assumptions. And, thanks for leaving something open to the imagination. Depending on the ending selected, or really with any of the “good” endings selected, one can reasonably see some kind of further existence for Shep… maybe not bodily, but that just opens up the science fiction iris a little wider. As the post-credit dialogue implies, there’s a galaxy of amazing potential out there… and a bigger universe beyond. And, thanks, in advance, for whatever you might do in DLC - if you have anything on par with Shadow Broker or Arrival, you’ll get my $$.

So, thanks for an excellent game, for a conclusion worthy of such an excellent narrative.


Not to be rude but I don't think you understand why people are mad. SO many people have said they expected Shep to die, the problem is that there is no closure for a game that was supposed to tie everything together. 


First, that's not at all rude - but thanks for the cordiality.  Second, I didn't discount anyone else's discontent, but I do have a very different take on the ending than those who are displeased.  I'll also say that I don't think that those displeased with the end are monolithic - that is, I have read and can understand various complaints.  I just don't share most of them, and none of them ruined the ending for me.

As for closure, let me offer this: in the context of a game that took on fundamentally existential questions, it strikes me that there is simply no such thing as closure.  Closure is, itself, largely illusory.  No matter what, unless BioWare gave us an extended prologue that followed through to every character's demise, there would always be an open road ahead, full of potential, good and bad.  Even beyond that, the galaxy would go on, open-ended.  What makes the ending for me is that it brought Shep's story to a close, but blew the door open for the remaining story of the galaxy, and the greater universe beyond.

I can respect that may not suit everyone’s taste. As the Romans said, de gustibus non est disputandum - there is no disputing taste.

Cheers, and thanks, again, for the civil discussion.


Except that the destruction of the mass relays pretty much guarantees mass extinction on a galactic scale, and is arguably worse than what the Reapers were doing (culling the herd).  The only difference is that they won't be back in 50k years.

Ultimately, the ending literally destroys the galaxy that people fell in love with throughout the entire series.  It is literally no longer the thing they loved, and rebuilding is not going to fix that (even if by some chance any of the existing races survived the chain supernovas that engulfed the entire galaxy).  It will never be the same again.

Modifié par BWGungan, 16 mars 2012 - 11:19 .


#4508
Noahlot2

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My favorite moment was when I brought peace between the Geth and Quarians, thus proving for all time that synthetic and organics can live together peacefully without having to destroy, enslave, or integrate - thus making the final scene with baby Jesus on a spaceship not make any sense.

#4509
Teacher50

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ADelusiveMan wrote...

RejectedDemo wrote...

Our ending should have been because of the choices we made. And if you are going to take our choices and throw them out the window, could we at the very least have a happy ending?

Why make characters you care about if the story is going to be so tragic? I could handle Mordin dying because he died a damned hero! See? That right there? That was great writing! The ending, not so much. People want a story that answers all of their questions, not a story that leaves them with an empty feeling.


My thoughts exactly.


That would work but I was hoping for better...

#4510
PorcelynDoll

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^
so This.

I felt physically sick to my stomach by the ending. Nothing I ever did mattered at all. I was so confused. Why did I even bother uniting tthe galaxy at all? We might as well have just laid down and died.
I went through 1 and 2 so many times to make my femsheps absolutely perfect. Exactly what I wanted them to have done and be. You gave me my Garrus, who I think is the best character in a game ever and set the romance up so brilliant and beautifully just to smash it to pieces with the garbage you call an "ending". Why would you do this? It hurts so much. It feels like you guys just gave me and other loyal fans and customers a big F You. If this is all just a set up or a joke it's not funny. If it isn't I don't think I can ever trust your company ever again. You'll have soured me on any future projects you put out and right now I can't even look at your past games the same way.

#4511
Sonicsnak3

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Definitly my favourite moment was on Rannoch against the Reaper! You guys at BioWare created PURE EXCELLENCE in the Mass Effect trilogy, I just want you to know that. Your all awesome and Im keeping my fingers crossed that you have a really sneaky/cool plan in store for those of us upset by the blunt ending of the finale. Does not discredit the previous games entirely like some have stated but what it does dismiss is Choice*. I know theres 3 different options but those do not count, at all. Please Chris + BioWare i have not lost hope in you!

#4512
Spikko

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This game is just awesome. Really. Good job.

#4513
SupremeLegate

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When I finished ME1 I wanted to go back and play again and make different choices. When I finished ME2 I not only wanted to go back and play again with new choices, I wanted to go back and replay ME1 and play straight through.

When I got ME3 I figured I would, play my 3 versions of Shepard and then go all the way back to ME1 and play it straight through. Instead, I played through twice, and the second time was simply for the Shepard/Liara romance.

I still have the urge, the desire, to go back and start a new character in ME1 and play straight though. But I can't bring myself to do it because I know I will be disappointed with the ending, the reason for which has been pointed out multiple times in this and other threads.

So, to anyone asking why I think the ending is 'wrong' and needs to be 'fixed,' the answer is simple: It makes me NOT want to play the series over again.

#4514
Beakerbite

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I loved every moment of ME3 right up until the end.  I laughed and cried countless times and felt the heavy burden of a galactic war.  I saw loss and hope everywhere and knew what the stakes were.  I hated the Reapers and Cerberus for everything they'd done, and felt ready and excited when it was time to take the fight to them.

But the ending was a complete fail.  You took the mysterious and powerful Reapers and instead of explaining them, replaced them with an even more unexplainable character.  This time, it wasn't something mysterious that I pondered though, it just felt like sweeping a rug under a larger one.  There is no real information about the Star Child to even begin to discuss, anything could work.  A blank piece of paper is just as interesting as the Star Child.

Than there's the fact that, no matter the choice, I can't save the mass relays.  My choice at the end is a moot point.  I've set back galactic civilization millenia, and destoyed all of the alliances I fostered.  There was no real reasoning behind why the relays were destroyed, they just were.

Shepard's sacrifice was also incredibly unimportant.  The only concluison I get to my decision is a very terse cutscene where the Reapers either leave or fall down, and then a R/B/G nova follows the Nomandy.  That's not closer, and it's also not thought provoking.  Again, there's nothing to grasp onto to begin discussion and thought.

And that final scene with the Normandy crash landing where?  And apparantly after losing all of his engines in space was able to bring the Normandy to a safe crash landing?  Yeah that's what I want, all of my loyal crew and team stranded on a remote island, destroying all of their personal hopes and dreams I had listened to over the course of the game.

#4515
RejectedDemo

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Teacher50 wrote...

BWGungan wrote...

rag3ous wrote...

If there's like dlc with a whole new character on earth after the fact, I'm cool with that. Mass effect 4 with a new cast and you're part of a fleet of ships of the different races looking for new homes because their's is too far away = shut up and take my money.

But I've said this before and I'll say it again. Having Garrus at the beam with me and then showing up on the Normandy alive, and looking unharmed, and with no explanation is not cool. That part needs to be filled in. In fact I'd rather that was cut entirely and I could just assume Garrus and everyone else died in the final battle, that at least makes sense and forms a cohesive narrative. Characters showing up magically somewhere else is bad story telling.

I can live without a long epilogue or a happy ending, they would be nice but are not necessary. Even the space child/citadel is okay. I do expect a solid narrative though, and that scene is just not good story telling.


Not mine.  These endings (if final) killed the franchise:  It went out in a blaze of cliche and hearbreak.


^ Same here. There should be a range of endings to fit the story, plot, effort expended.

^I agree.

I didn't even get to see Tali with me which was stupid. She was on my team along with my Shep's best friend Liara. Where did they go? There was NO explanation! Also, when my Shep was thinking of people, Tali didn't cross his mind?

You know what? Forget this. I'm going to go write some fan fic and make my own ending. XD!

#4516
zerokku

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wac2791 wrote...

We're a good 180 pages in, but I wanted to respond directly to the post: I really appreciate you letting us know that you're taking in what we fans are saying. It really means a lot to me that this isn't just us spouting off for no reason at all. I absolutely loved ME3 99.9% until that one little issue with things going kinda crazy at the end. I trust you know what's best for your product, and I am personally looking forward to what the future brings for this game! 



Not to be cynical, but its quite possible this is exactly what they're doing. Trying to assuage the current anger and disappointment with "We're listening" in hopes that after a while it will taper off. Standard PR tactic. In which case we are just spouting off for no reason.

Its part of why I've said if nothing is done about the ending than I won't buy anything Bioware develops again.

#4517
Scorpgul

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Pangloss0 wrote...

Neuthung wrote...

Pangloss0 wrote...

ME3 was incredible! Already on a third full play-through, and this from someone who has to burn the midnight oil for every minute of play time. While the illusion of control through the dialogue wheel was blunted, the storytelling was excellent. This beat the heck out of any other rpg - at least tied all the greats, if it didn’t exceed them, which I really think it did. This was a more mature ending than one expects - and that makes it great.

A favorite moment is hard to isolate. I appreciate the many other comments listing several key moments. If I had to pick just one - right now, I would go with Mordin sacrificing himself to cure the genophage. For Mordin to give his life to essentially undue his life's work... a breathtaking use of the hero's journey, using one's last life-breath to reverse one's own legacy, to overcome one's own hubris, one's own evil... to even acknowledge the fault... tremendous. Better, even, than the Skywalker redemption.

And, let me just say that the facet of the ending that seems to have folks most cheesed off - that Shep must sacrifice her/himself, is pitch perfect. There are some foibles in the ending, but all explainable, all reasonable, and (at least in all the “good” endings, with adequately high EMS) not necessarily depressing, depending upon one’s interpretations and assumptions. And, thanks for leaving something open to the imagination. Depending on the ending selected, or really with any of the “good” endings selected, one can reasonably see some kind of further existence for Shep… maybe not bodily, but that just opens up the science fiction iris a little wider. As the post-credit dialogue implies, there’s a galaxy of amazing potential out there… and a bigger universe beyond. And, thanks, in advance, for whatever you might do in DLC - if you have anything on par with Shadow Broker or Arrival, you’ll get my $$.

So, thanks for an excellent game, for a conclusion worthy of such an excellent narrative.


Not to be rude but I don't think you understand why people are mad. SO many people have said they expected Shep to die, the problem is that there is no closure for a game that was supposed to tie everything together. 


First, that's not at all rude - but thanks for the cordiality.  Second, I didn't discount anyone else's discontent, but I do have a very different take on the ending than those who are displeased.  I'll also say that I don't think that those displeased with the end are monolithic - that is, I have read and can understand various complaints.  I just don't share most of them, and none of them ruined the ending for me.

As for closure, let me offer this: in the context of a game that took on fundamentally existential questions, it strikes me that there is simply no such thing as closure.  Closure is, itself, largely illusory.  No matter what, unless BioWare gave us an extended prologue that followed through to every character's demise, there would always be an open road ahead, full of potential, good and bad.  Even beyond that, the galaxy would go on, open-ended.  What makes the ending for me is that it brought Shep's story to a close, but blew the door open for the remaining story of the galaxy, and the greater universe beyond.

I can respect that may not suit everyone’s taste. As the Romans said, de gustibus non est disputandum - there is no disputing taste.

Cheers, and thanks, again, for the civil discussion.


''but blew the door open for the remaining story of the galaxy, and the greater universe beyond.''

I don't know how you can say that with the mass relays destroyed in ALL 3 ENDINGS. According to Arrival the shockwave from the destruction of a Mass relay wipes out the planets in its cluster. So why should the galaxy miraculously survive this time. This is what made us so mad. All 3 endings screws you over not to mention the most important questions remain unanswered. Like who created the Reapers, how long have they existed, why didn't they simply destroy the syntheticsc instead of harvesting the organics keeping them ''safe'' from their AI creations. Its a BIG mess. Well nothing will change the ending now anyway all I am hoping for is Mass Effect 4 or another game in the franchise that clarifies what the hell that last scene was whether it was an illusion or whatever you have to agree Anderson and Shep making it to the beam while the radio repeats twice that no one made and party members that should have been dead magically appearing on the Normandy looks lame. If this is the last ME then I will be disappointed.

#4518
RejectedDemo

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Beakerbite wrote...

I loved every moment of ME3 right up until the end.  I laughed and cried countless times and felt the heavy burden of a galactic war.  I saw loss and hope everywhere and knew what the stakes were.  I hated the Reapers and Cerberus for everything they'd done, and felt ready and excited when it was time to take the fight to them.

But the ending was a complete fail.  You took the mysterious and powerful Reapers and instead of explaining them, replaced them with an even more unexplainable character.  This time, it wasn't something mysterious that I pondered though, it just felt like sweeping a rug under a larger one.  There is no real information about the Star Child to even begin to discuss, anything could work.  A blank piece of paper is just as interesting as the Star Child.

Than there's the fact that, no matter the choice, I can't save the mass relays.  My choice at the end is a moot point.  I've set back galactic civilization millenia, and destoyed all of the alliances I fostered.  There was no real reasoning behind why the relays were destroyed, they just were.

Shepard's sacrifice was also incredibly unimportant.  The only concluison I get to my decision is a very terse cutscene where the Reapers either leave or fall down, and then a R/B/G nova follows the Nomandy.  That's not closer, and it's also not thought provoking.  Again, there's nothing to grasp onto to begin discussion and thought.

And that final scene with the Normandy crash landing where?  And apparantly after losing all of his engines in space was able to bring the Normandy to a safe crash landing?  Yeah that's what I want, all of my loyal crew and team stranded on a remote island, destroying all of their personal hopes and dreams I had listened to over the course of the game.

Dude, totally agree with you! 

It's like those shows where the main character has a dream or something and yeah "guess what! None of that happened!" It's the same thing they are doing here. Except replace dream with a story some guy is telling a kid. :blink:

Yeah, no. Bad. Writing. 

#4519
dayswolfe

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In ME 1 where you had to pick between Kaiden and Ashley, that was a hard choice.

In ME 2 where all kinds of people could get killed, but you could make a choice and save them, I liked that.

In ME 3, Mordin's story was poignant; seeing Grunt covered in blood was pretty wicked awesome, more so because I never expected him to survive. Garrus and Shepherd shooting targets in the Citadel, that was good.

I will say that the majority of my choices were paragon, with a slight few renegade ones just to add a little Han Solo flavour. But when Kai-Leng killed Thane, never before was my choice more solidified than, no matter what happened, I was going to kill Kai-Leng. If there was a paragon choice, if the citadel could be saved if I just let him live, it wasn't going to happen. So it was pretty epic when you get to stab him.

And, like a lot of people, the ending felt rushed and had too many gaping holes. I can accept a dead Commander Shepherd. But give him a 300 ending, a Saving Private Ryan ending, a Braveheart ending. Or have him choose to accept dying, but another squad member jumping in his place (for paragon choosers). But the whole Catalyst character thrown in there at the end... During his whole sequence, my reaction was like: "Whaaaaaa...."

I will accept that this is the ending. That's okay. I just don't feel like there was much closure. And for something with so much buildup, it was a let down. That's okay, that's life. But it's like the movie Stranger Than Fiction --- Yeah, Shepherd should die. That would make it epic. But maybe he's the kind of character that should be able to win - in the end... Even if it's just the bar with Garrus... Heck, pull a Last Samurai - where the narrator doesn't know what happened to Nathan Algren, but he'd like to think he finally found some peace....

#4520
Damien Nightwind

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The problem with making a good ending to be DLC is that dlc should be additional to the story, not a major part of it. Especially not if you have to pay extra for it. You dont read a book and find that the last 10 pages are missing and get told "Yeah to see what happens at the end, you need to buy these extra pages."

#4521
scrapmetals

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Your icon is TIM. That... bothers me.

As for my favorite moment, you don't get to know that, nor do you deserve to know it, until you make this right.

But I believe you will. I remember EA and Prince of Persia.

#4522
Mr.BlazenGlazen

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It's one thing to listen Chris. But how will you react?

Are you going to listen and actually collaborate with us or is bioware going to pull a DA2, stick their fingers in their ears, and say "LALALA CAN'T HEAR YOU!"?

#4523
Ekebes

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pottypenguin wrote...

Chris Priestly wrote...

We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
 
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.

In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment? :)




:devil:


I’m not sure if anyone has realized this yet but this thread topic is a PR piece. Reread the OP it’s completely ambiguous. It uses words but says nothing unless you read between the lines. It offers no timeline, promises, or guarantees. It does not acknowledge or admit to a problem even existing. It downplays the problem by referring to it as a “debate” diminishing negativity. By using “debate” it throws the issue onto the community opposed to Bioware. Which means it’s also being deflective. It’s also deflective in that the moderator asks us to post something positive about the series. If these post are for Bioware to gauge the so called “debate” why are we filling it with off topic talk? To make it easier for Bioware to find our issues? No, it’s there to promote a positive outlook in hopes that more people will reach the acceptance stage.

Bioware already knows what the issues are. I mean there is no way that Bioware has people reading threads form every gaming forum about the discontent with ME3s ending? There’s also no way that anyone from Bioware has read any of the hundreds of post about the problematic ending on this forum? And, there Is no way Bioware can have any idea what the major issues are because they’ve only been covered hundreds of times? Right? Wrong! Bioware has stated multiple times that they pay close attention to what’s going in their community.

Bioware has already hired a PR firm or has it’s own internal PR team. They simply will use every PR tactic to skirt around the issue. These post are nothing more than a delay tactic. They will attempt to deplete everyone’s resolve. The only time they need is time to build on their PR implementation and to evaluate how it’s effecting their bottom line. They will do nothing unless they fail to force general appeasement and/or there’s any significant impact on their current and future earnings.

The fact is that the time to implement any change would most likely take months. Bioware has no quick fix for this problem. It’s sad that ego, pride, and money are such strong motivators for Bioware. Bioware is just like any other company, all you are to them is the plastic and paper in your wallet, and they have no problem replacing your wallet with another’s. The only way to get our point across would be to flood the market with used ME3 games.

Isn’t also nice that the boards aren’t as full of why the ending sucks threads. I wouldn’t use “debate” because consensus is more accurate.


True. It's time to ACT, Bioware. The longer the wait, the wider the word spreads. This is NOT what you want.

#4524
Grayvern

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The end of Mass Effect 3 made me feel bad but not in the same way as the first story ending that I remember affecting me emotionally, Martin the Warrior, but in the same way as when I found out Van Buren was cancelled.

That the end doesn't make logical sense in a universe clearly inspired by one that does, Revelation Space, is another matter.

#4525
ThaDPG

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Nothing I can say that hasn't been said a million times (probably literally) about the endings, they just didnt tie anything together at all. But I would have to say my favorite moments were me and Garrus shooting bottles on top of the citadel, and then my Sheperd and Tali declaring their love for each other on Rannoch right before the big battle with the Reaper there.