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On the Mass Effect 3 endings. Yes, we are listening.


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#4526
Wesker1984

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Damien Nightwind wrote...

The problem with making a good ending to be DLC is that dlc should be additional to the story, not a major part of it. Especially not if you have to pay extra for it. You dont read a book and find that the last 10 pages are missing and get told "Yeah to see what happens at the end, you need to buy these extra pages."


Book and games doens't compare togheter. After all i know another game where the full ending came as a DLC, POP. So we have a closure DLC with POP.

#4527
Abispa

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BWGungan wrote...

Except that the destruction of the mass relays pretty much guarantees mass extinction on a galactic scale, and is arguably worse than what the Reapers were doing (culling the herd).  The only difference is that they won't be back in 50k years.

Ultimately, the ending literally destroys the galaxy that people fell in love with throughout the entire series.  It is literally no longer the thing they loved, and rebuilding is not going to fix that (even if by some chance any of the existing races survived the chain supernovas that engulfed the entire galaxy).  It will never be the same again.


And that's what blows me away, but not in a good way. When the mass relays are destroyed, they basically simulate super novas and destroy the system they're in. That means the Turian, Krogan, Asari, Quarian homeworld are destroyed along with Earth. Any member of those races that survived did so only because they lived in colony worlds outside their home systems.

I ASSUME that the Normandy managed the escape with, possibly, the major cast members, but the destruction of the mass relays have destroyed a universe that I THOUGHT was going to be a backdrop for future games. I knew this was to be the last SHEPARD game, but I understood that Bioware was creating a universe we could visit in other games. Sorry, but I'm not a fan of prequels.

#4528
merylisk

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I understand that you wanted to leave the galaxy and its fate somewhat open-ended, or open to interpretation. But there is a difference between doing that, and just having an ending that feels incomplete and unsatisfying.

Imagination is great, but you can't just write a half-assed ending and then be like "lol use your imagination to fill in the rest! LOTS OF SPECULATION FOR EVERYONE LOL"

If the ending made sense it would be fun to imagine what came next. But having to figure out what the balls even HAPPENED in the first place is just poor storytelling, no way around it.

#4529
Giga Drill BREAKER

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I don't think they are listing tbh

#4530
Lynk Dragonhart

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The game was perfect up until the last 5 minutes of the game. You've always given us control of how we end the game weather we die or we live. In this game all the options were all the same with a slight difference. I know there is an ending in which Shepard supposedly "lives" but you only see him taking one breath. That doesn't tell much. Us fans want to see how everything we did since the first Mass Effect affects the galaxy when we end the game. We don't want to see that all the sacrifice Shepard did through the series ends in more sacrifice. We want to see what happens to and how the other races react once the reapers are defeated. We want to see Shepard get back to his crew and what he chooses to do after that. We want to know what happens to the people on the Citadel.
I would be willing to pay for a DLC with a better ending in which of course, Shepard lives and we see more of what happens after the reapers are gone or destroyed.
But the game is perfect. Just fix the ending for us please. We didn't spend hundreds of hours on the entire series to be disappointed at the end...
Thankyou for listening.

#4531
LdyBelial

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Wow... I have to say -- reading your posts! Extremely touching. It is good to know I am not alone! That many of you feel the same heartbreak.

I think what really kills me? The playability factor. With ME1 and 2 I could play and play and play them. ME3 -- has an awesome story! I would love to play it again many times! But -- alas, I simply cannot face that ending ever again. It has nothing to do with anything we've ever done. It is completely derailing. It is a sad, depressing end to what otherwise was an awesome story.

I am heartbroken...

#4532
Quickdraw

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Me3 was a emotional roller-coaster with ups and downs all over, the 4 deaths i had were tearjerkers and totally well made, why the anderson dialogue at the end was cut is beyond me i could have happily ended on that.

Grunt surviving was shocking i really thought i doomed him. the side quests seemed to be a step back this time fact i could do everything in under 30hours was very surprising and i ran around trying to find everything i could in the game, spending hours wandering the citadel.

After investing so much time into the franchise my only disappointment was with the choices and catalyst. Just felt the ending should have given so much closure and it totally failed, giving even more confusion right at the end.

If you explain it to people then maybe they would understand it a lot better but at this current time people. i figured the next game would be a prelude as there's so much story to be told even there, but all the relays gone damn i feel bad for everyone at earth. what happened to the rest of the fleet once its fired you don't see much of it at all.

I can understand that our choices did influence the game through being assets but apart from that don't see much else. After watching it just filled me with disappointment, it was only with the indoc theory i did my second play through on insanity with my sentinel, considering there was a comment it was meant to be harder than me2 i found it to easy.

i wouldn't mind if Shepard died, it would be a worthy death but i would like to see all the influence ive had during the 3 games in a recap before the credits.


one of my favourite so far.

Not sure how ill enjoy mass effect without Shepard, can only cross that bridge when i cross it.

#4533
Scorpgul

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I wonder what they will show at PAX now, goddamn it Bioware I am losing sleep everyday because of this now lol

#4534
zerokku

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Wesker1984 wrote...

Damien Nightwind wrote...

The problem with making a good ending to be DLC is that dlc should be additional to the story, not a major part of it. Especially not if you have to pay extra for it. You dont read a book and find that the last 10 pages are missing and get told "Yeah to see what happens at the end, you need to buy these extra pages."


Book and games doens't compare togheter. After all i know another game where the full ending came as a DLC, POP. So we have a closure DLC with POP.


Just because POP did it, doesn't mean it was acceptable and should be done.

#4535
stargatefan1990

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Lynk Dragonhart wrote...

The game was perfect up until the last 5 minutes of the game. You've always given us control of how we end the game weather we die or we live. In this game all the options were all the same with a slight difference. I know there is an ending in which Shepard supposedly "lives" but you only see him taking one breath. That doesn't tell much. Us fans want to see how everything we did since the first Mass Effect affects the galaxy when we end the game. We don't want to see that all the sacrifice Shepard did through the series ends in more sacrifice. We want to see what happens to and how the other races react once the reapers are defeated. We want to see Shepard get back to his crew and what he chooses to do after that. We want to know what happens to the people on the Citadel.
I would be willing to pay for a DLC with a better ending in which of course, Shepard lives and we see more of what happens after the reapers are gone or destroyed.
But the game is perfect. Just fix the ending for us please. We didn't spend hundreds of hours on the entire series to be disappointed at the end...
Thankyou for listening.


This! :)

#4536
mustardshake57

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Endings = :(
Facing down a reaper all by lonesome = awesome

#4537
stargatefan1990

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LdyBelial wrote...

Wow... I have to say -- reading your posts! Extremely touching. It is good to know I am not alone! That many of you feel the same heartbreak.

I think what really kills me? The playability factor. With ME1 and 2 I could play and play and play them. ME3 -- has an awesome story! I would love to play it again many times! But -- alas, I simply cannot face that ending ever again. It has nothing to do with anything we've ever done. It is completely derailing. It is a sad, depressing end to what otherwise was an awesome story.

I am heartbroken...


This aswell! i was looking forward to playing mass effect 1 Reading the books and playing 2 and 3 again but after that ending i can barely find it in me to get into another game TBH because i feel like il emotionally invest just for nothing

#4538
sargon1986

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Chris Priestly wrote...

We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
 
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.

In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment? 


My favourite moment? The epic, satisfying and fulfilling ending when I finally finished ME3, not only it provided closure but also answered all the questions I had!

Oh wait...

#4539
Scorpgul

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LdyBelial wrote...

Wow... I have to say -- reading your posts! Extremely touching. It is good to know I am not alone! That many of you feel the same heartbreak.

I think what really kills me? The playability factor. With ME1 and 2 I could play and play and play them. ME3 -- has an awesome story! I would love to play it again many times! But -- alas, I simply cannot face that ending ever again. It has nothing to do with anything we've ever done. It is completely derailing. It is a sad, depressing end to what otherwise was an awesome story.

I am heartbroken...


Yh like sink in 150 hours just to die at the end. I got the game thinking I was going to play a minimum of 4 times to see everything. Part of me wants to start all over again from ME1 but then again I ask myself if its worth it

#4540
VAIOMANIAC

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This thread is Biowares damage control don´t be fooled we have our own pr guy warning us against these tactics

social.bioware.com/forum/1/topic/355/index/10084349/1#10084349

#4541
OldPapaRich

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I commented many times during my campaign playthrough that I felt Mass Effec 3 was damn near perfect. I still feel that way. Without beating the dead horse, I just felt utterly unfulfilled by the ending. By itself, this is not that huge of a deal. However, we are talking about the completion of a trilogy of games that was totally fulfilling along the way. The expectations were at an all time high. Some many "endings" in the story were expertly handled. It seems strange that the final ending was not.

#4542
akipi00

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[quote]xXAtariXx wrote...

[quote]Altolicus wrote...

[quote]e2m2 wrote...

[quote]xaurabh123 wrote...

[quote]Karanduar wrote...

[quote]TheMerchantMan wrote...

Ah, finally. I've been stalking the forums for the last two days waiting for the ability to post.

Anyways. Thank you Mr. Priestly for at least letting us know you are listening about the ending, it worries me, of course, because I would prefer you were doing something, or  at least keeping something back, whereas listening seems to just prove that you weren't prepared for this, and I had hoped Bioware was better than that.

The problem with asking "what we enjoyed" before the end, is that the end has for all extensive purposes made the rest of the series unenjoyable. All the good we have done is ultimately futile in all of the possible end games. That hurts, and it means I can't revisit them.

I think perhaps the moment with the strongest impact on me, was the death of Legion. His act of messanic sacrifice to bring his people full sentience was touching in itself but when combined with his final question to Tali, and her answer "The answer is yes.". I was moved, moved more deeply than I have ever been before, it was cathartic and meaningful. I stood up and clapped in admiration, fought tears because it was simply beautiful.

I felt the same way when Mordin sacrificed himself for the good of the Krogans, while he hummed that silly song of his, bravely facing death to right his wrongs. It was conflicting, it was heart-wrenching, it made me feel as though I was there, that I wanted my shepard to go up and save him, but I knew I couldn't, he couldn't, It made me feel like I was truly inside the world.

But because of the ending you gave us. You have robbed these moments of their meaning. This is true regardless of what we ultimately choose.

If we choose the blue ending, which if I have any trust in your writer's abilities, I must imagine was a trap (though not necessarily the indoctrtination theory I'm sure you've heard much about), because the cognitive dissonance of Shepard when he is told about it, after just arguing with TIM that control was too risky is too maddeningly unsensical otherwise. And thus Legion and all other synthetics like him will be destroyed anyways.

If we choose the green, then it renders his sacrifice, as well as Mordin's sacrfice completely unnecessary, you turn two of the most moving moments in the game into things that are painful to watch afterwards, because all I want to say is "No, you don't need to, no there is another way" and that is all supposing that the Synthesis ending is indeed good. To me it sounds exactly like the drivel we heard from Saren, a further indictment towards my theory that the final moments of the game, were if not a dream, most certainly a trick.

Finally, if we choose the red, it destroys all the Geth and AI , rendering his sacrifice just as moot.

And even if someone how there were one, say the Blue in which Legion's sacfice could indeed have meant something, it is still meaningless because the Mass Relays are destroyed. The one thing that made this series what it was, the single most identifiable feature is destroyed, and yes, that makes sense for one of the endings, it's powerful and emotional, but when it is true of all the endings, it means that no matter what the sacrifices of Mordin, Legion, Thane, and Ashley. Indeed all of their sacrifices meant nothing, because humanity and the rest of the galaxy's races are a best sent back to the dark ages and at worst destroyed utterly.

The geth will not survive the end, the quarians will not survive the end, humanity does not survive the end, the turians do not survive the end. Not with any semblece of what you've fought for.



What's worse is that, supposing you meant for this to happen, supposing this end really was exactly what you intended to create, a dark and grim afterlook, one that culiminates not in joy but in a gut-wrenching sorrow. Then you were so close to creating it, but instead through the way you culiminated the final scene with the normandy and the Stargazer epilogue.
You missed the oppurtunity to make a haunting, dark, but ultimately inspirational ending. If you had simply used your discarded Chekov's Gun. Liaria's time capsule. No matter how you played, Liara introduces this time capsule. No? 
If you had wished for a no-win scenario, you could have discarded the entire end and simply let Shepard die. Humanity lose. The entire galaxy die. But that time capsule, would have made the ending brilliant. Brought the epilogue from tacked on and confusing to meaningful and inspiring. Life will go on, this will be the final cycle.

Instead, we get a message that seems to say to us, "everything you did" is meaningless, and that hurts.

Which reminds me, Liara was always my favourite character but where you took her in Mass Effect 3 brought her above and beyond, she developed in ways I never expected, I can truly say by the end of the game, I wished as though she were real. The moments like the time capsule, and of Thessia, and comforting her, these sorts of things gave me absolute chills.

But where do I go from here? I won't accept, nay can't accept that she is off on some other planet where she will never hear from me, of me, or at least of my death. Her story concluding with death in some far-flung planet, never having known that I saved the galaxy. Indeed, that is something overlooked on the forums, there is absolutely no way that without FTL communication, Joker, or any of the Normandy crew, indeed the entire galaxy would know that the Reapers had been defeated. Any world that hasn't been hit already will simply have to writhe in panic, the ones that have, at best know something has happened and at worst think they are the last organic life in the galaxy.

That's mind-numbingly bad. That invalidates the epilogue's ending even with the most cheery disposition. That reaches far beyond simple plot hole and into unforgivable mistake.

Anyways. Sorry, I'm still sore Bioware. But know this.

I'm not angry because I think you have failed, no. Mass Effect 3 is a triumph, as angry as I am about the ending, I reccomend any fan of the series buys the game, it is a masterpiece. It is a symphony, a beautiful end to the most engaging world I have ever been a part of, I am disappointed because that triumph is spoiled in the very last moments of the game, by something which throws away all that we cared for, all that you had done so well, all that truly made the series great. In favour of something that felt as though, and as the Ipad app now proves was, the result of hasty comprimise, misunderstanding and rushing.

Rather than the send-off we receive, we get mixed messages, mixed signals, convulted story elements and deus ex machina, where we already had a deus ex machina, the catalyst was already a god from the machine in the story, to make it literal seems like meta-humour gone terribly wrong.
[/quote]

Quoting this as well in the off chance the important folks at Bioware read it. 

[/quote]

Nothing to add...

[/quote]
[/quote]

This.

[/quote]



This (period)

[/quote]
[/quote]

This summarizes how I feel better than if I were to write a response myself.

#4543
mustardshake57

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besides ending being so crappy, second worst part is the problems i'm having connecting to the servers

#4544
Scrydragon

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 Hated the endings like everyone else.  http://www.gamefront...fans-are-right/  sums up all of my feelings in a nice, coherent package.  Plot-holes, logical inconsistencies (wait. . . . the catalyst is a sentient synthetic. . . why would he allow for his own destruction given that self-preservation is a very consistent trait across all forms of life? etc.), lack of choice, doesn't follow Mass Effect themes (a real big issue with me) . . . .  you get the idea.  I was especially disappointed that Anderson died ignominously next to Shepard.  As a character, he really deserved better.  Have him die heroically saving someone, or have him survive to mourn Shepard -- just don't have him die like that.

I loved the rest of the game though.  The rest of the writing was marvelous.  Good things:
Mordin's heroic sacrifice?  I hated saying goodbye, but it was completely and utterly in character for him at that point.  The writing shines through on that.  I honestly wanted more singing (it was just such a treat in ME2 !), but the token humming was enough of a reference that I was appeased.
Garrus's awkward, yet charming romance was a winner.  It still entertains, and given a bit more romantic development/progression in the relationship where it wasn't all awkward, the awkward bits didn't get old.  I'm happy that I had more than one or two romantic moments.  Hearing Garrus whoop and holler like a little kid on the top of the Citadel made me smile, so I stayed with the decision to deliberately miss my shot.

Ashley Williams rolling around on the floor with a hang-over?  YES.  I'm not sure what the renegade responses were like, but the paragon options for this scene were FABULOUS.  I was laughing so hard at this scene that I caused some family members to come check out what I was laughing at.

EDI?  Great in general and I enjoyed laughing at her jokes.  Finding out that she spammed Cerberus with tons of porn was hilarous.  For some reason, she had a much greater comedic presence than Joker.

EDI and Joker.  Playing matchmaker for these two was probably one of the weirdest things ever, but it worked.  It really did work well, and it feels completely natural now that I've done it.  The natural progression of events between these two was easily seen, and this relationship, along with EDI's own character progression gave the Quarian-Geth conflict more context.  Legion helped start the idea that the Geth weren't just brainless computer monsters, but the EDI-Joker relationship really cemented the idea that artificial intelligences could be people in their own right and codify their own behavior, much like how humans have.

Settling the Quarian-Geth conflict.  I felt this was well written.  Initially in ME1, the Geth were written as monsters.  With the admirals firing on the Geth command ship with Shepard still inside, I was shown that the actions of just a few individuals can color the impressions of an entire culture or even an entire species.  This changed the perspective on the Quarian-Geth conflict.  I would have liked a little stronger moderate Quarian "voice" or presence in the questline so that the average Quarian who didn't want the conflict at all could have been felt, but I was happy that the Geth were no longer faceless monsters.  It was very satisfying and in character for the Mass Effect themes to be able to settle the conflict so that both sides could co-exist.

Wrex's cameo and Primarch Victus.  The different quests and their interactions made you feel the desperation of the Krogan Wars, and the desperation of encountering the reapers that brought them together.  The history development was especially nice -- it felt real, and not just a footnote any longer.

The Krogan female.  I positively loved her.  She might have been sick, but she isn't weak.  And she isn't afraid to say and do what I was thinking.  It was wonderful to have someone voice the thought that perhaps in order to go forward, the actions of the past need to be left in the past.

The Illusive Man.  He was a well-written villian.  I REALLY, REALLY wanted to shoot him in the head after seeing what he did at Sanctuary.  But at the end, with the paragon route, the confusion that the Illusive Man felt about his own thinking, his own choices, was perfectly echoed within me.  It was done magnificently.  He honestly believed that he had been doing good, not realizing that he had played into the Reaper's waiting tentacles the entire time.  By the time he shot himself in the head, the only thing I could do is pity and mourn him.  Well played, Bioware.

Those are just merely the few things I can think off the top of my head.


Please, PLEASE, rewrite the endings to this epic.  And yes, I do mean epic.  Everything else has been executed so magnificently that the ending doesn't do it justice, and doesn't suit the writers at all.  I cringe to think of all of the fabulous writing and acting that has been so callously been stuffed into a box and shoved under the bed with the current endings.  It's okay if you don't want Shepard to survive (although, I really would have liked that beach house with Garrus.); just write endings that do the story justice.

#4545
nosferatu94

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my 2 cents... i've only completed the game once so far and chose the "synthesis" ending and was totally blown away by it in a good way. i wasn't mad or disappointed. honestly after playing me2 i kinda figured shepard would die but that doesn't mean i wouldn't mind a more fullfilling ending at least in regards to what happened to everyone else. but i have faith in you bioware and i stand by ur decision with the game's ending. i've been a fan of ur company since kotor and i will remain one until the day i embrace the goddess. as it stands the mass effect trilogy is my all time favorite game series period. thank u for crafting a truly unique game experience.

#4546
amelonbread

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bwFex wrote...

darthnick427 wrote...

mdolsen wrote...

stysiaq wrote...

bwFex wrote...

I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.

I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.

I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.

The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.

When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.

I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.

When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.

When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.

When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.

And then, just like everything else in this trilogy, it was all for nothing.

If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.

Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.

And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.

It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.

No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.

In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.

And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?

It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.

No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.

Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?

Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.

No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.

The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.

And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.

Just make it right. 


requoted, because it is everything I think, but told the way I'm unable to.


Here here.


Yeah. this sums up my feels very well


I know those feels, man.


All of the awards.

This could have been a story where people finally came together and earned peace for once. Shepard needs to wake up in the rubble and finish it.

#4547
Tatanka_Iyotake

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My favorite moment was ME2...

#4548
Hudathan

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Lynk Dragonhart wrote...

You've always given us control of how we end the game weather we die or we live.

Since when? The climax to each Mass Effect game has always been the same event seen from slightly different perspectives with slightly different details, but no matter what you do you can't choose what ending you can get. Sovereign will always attack the Citadel at the end of ME1, you will always kill the Reaper at the end of ME2. The only time something 'funny' happens is if you lose everyone including Shepard at the end of ME2, and that's just a soft ending that doesn't count towards a legitmate save. It's not like you can decide to not be a Spectre in ME1 and join Saren's cause. It's not like you can ditch the Suicide Mission and just not go. Mass Effect has always been the illusion of choice within a larger narrarative and this game is no different.

#4549
RejectedDemo

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Damien Nightwind wrote...

The problem with making a good ending to be DLC is that dlc should be additional to the story, not a major part of it. Especially not if you have to pay extra for it. You dont read a book and find that the last 10 pages are missing and get told "Yeah to see what happens at the end, you need to buy these extra pages."

Yeah, that is a great point.

Honestly, I dunno about you guys (and gals) but the ending felt like a kick in the nuts for me personally.

#4550
Mr_Doctor_Cross

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OK, I'd like to express my opinion on these matters.

Spoilers ahead.

Fist of all,no other form of media has ever take me on such an emotional roller coaster as this series, i have never been so emotionally investedin a game.

So much so that i believe it to be called just a game is an injustice, It is truly an experience.

As soon as I started Mass Effect 3, I was in awe at the shear magnitude of size, depth the thought that went into this truly amazing and beautiful game.
The crew conversing with each other over the com system just felt so natural and we finally see Shepard's worries and humanity finally showing through.
The sense of urgency, danger and despair I felt while playing was amazing.
I was seriously choked up as Shepard had his final conversation with each of his squad halfway through the final mission.

 But I Digress.
 Now the final scene and choice.
It struck me as odd, that the reapers get beaten by something so simple,and Shepard's ultimate finale should finish with basically no closure.(Even with the bonus scene which lightened the blow slightly.)
It's like every choice that has been made through out the entire series,meant basically nothing and made no difference to the end whatsoever.

I mean if Shepard defiantly has to die, I feel not only should he have a better death but there should have been some kind of remembrance epilogue, some kind of funeral for the man who saved the galaxy, or even
if he did survive it;s the last time we are going to see him so he needs a solid end. In my opinion it need more closure.

Not only that but some kind of closure for the love interest of choice, it's an integral part of the whole series. I chose Ashley and stayed loyal throughout Mass Effect 2, and when Ash and Shep finally got
back together after like 3 years of dieing and being apart, The final payoff for being loyal was a quick love scene -which was nothing compared to Liara's- and that was pretty much it, excluding the final emotional conversation on earth.

However, for there to be no aftermath after the final choice seemed quite depressing and frustrating, frustrating in a way that, even though Shepard died, then he came back to life, now he may have died again.
Whoever the Love Interest is, seems to have forgotten about him, and just looks happily over the horizon, when i thought she should be grieving or trying to find his body or something that resembles grief orsadness.

 Also the Normandy using a mass relay.Why? was it running and if so...why? But not only does it try to escape, It also had time to drop down into reaper controlled earth and pick up the entire squad.
Now call me crazy but if that could happen why can't they save Shepard, or at least send the squad or someone after him.
There is also lore plot holes that other members have brushed on, such as the galactic army being stranded in the Sol cluster, Or the mass relay explosion being big enough to wipe out most of the other systems.

 The final thing i wanted to bring up is how there is truly so much to collect and do in Mass Effect 1 through to Mass Effect 3 that i haven't noticed any important import rewards.
For example: Collection all the turian insignias or the matriarchs writings, how about mining every single planet in ME2.

Not only that but the sheer amount of choices leading up to ME3.
Hundreds of hours spent playing, gathering and exploring for no noticeable pay off.
  I mean people who skipped the first two games will still get the exact same end as all the people who have been
playing since the original was released.(I assume they will get less character involvement or content). Just seemed a little unfair.

Basically it's the final game with Commander Shepard and I wanted tosee his story end with closure and the respect he rightfuly deserves.

Regardless of whether Bioware decides to take any of the changes proposed by anyone or keep the game as they intended.

I would just like to express an overwhelming Thank You to Bioware for the best series I have ever played.

And i hope my opinion counted for something.

-Scott

Modifié par Scott_Cross, 16 mars 2012 - 11:45 .