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On the Mass Effect 3 endings. Yes, we are listening.


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#4551
Chernaya

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I'm not mad at the ending"s", rather disappointed. They had very little variety and leave many questions unanswered, as well as some things that seem extremely unlikely that are left unexplained. As many have said, it also felt like the same conclusion no matter what, and suddenly the choices we made so carefully don't really seem to matter in the end. I'm not sure if it was a part of the plan all along to leave such things in the air and to have them answered later in separate forms of media... but you would had to have expected the uproar it would cause until then, if that was the case.

I enjoyed this game immensely, despite the confusing and strange ending it left me with. It was the most emotional and real feeling entry in the series, and I could not put down my controller. The character writing was by far the best so far. A couple characters that bored me to tears in the first game (namely Kaidan and Liara) suddenly became deep, thoughtful, and emotional. The conclusion leaves me confused, but I am still satisfied. I would never object to having something come out that would grant closure to the characters, or that would make more sense of what exactly happened, though.

As far as what I loved - it was the emotion this game was successful at stirring up in me as I played. Every death scene had my heart dropping, the romance scenes had me smiling, and the fights had me on my toes. Good job. I'm hopeful that you have a nice surprise up your sleeves for the small (but important) part of the game that didn't quite click with me. Though if not, I still wouldn't regret playing.

Modifié par EionaCousland, 16 mars 2012 - 11:42 .


#4552
RejectedDemo

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Hudathan wrote...

Lynk Dragonhart wrote...

You've always given us control of how we end the game weather we die or we live.

Since when? The climax to each Mass Effect game has always been the same event seen from slightly different perspectives with slightly different details, but no matter what you do you can't choose what ending you can get. Sovereign will always attack the Citadel at the end of ME1, you will always kill the Reaper at the end of ME2. The only time something 'funny' happens is if you lose everyone including Shepard at the end of ME2, and that's just a soft ending that doesn't count towards a legitmate save. It's not like you can decide to not be a Spectre in ME1 and join Saren's cause. It's not like you can ditch the Suicide Mission and just not go. Mass Effect has always been the illusion of choice within a larger narrarative and this game is no different.

Not true.

In Mass Effect 2 you had control over your ending. You could either do all the loyality missions and make it out alive or you could not and it really is a suicide mission. People die on you if you lose their loyality or if you make bad decisions. Yes, the ending is there, the collectors are stopped but at what cost? That all depends on what you did as Shepard. What makes ME3 any different dude?

#4553
Joe920

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I have loved this series from the moment I started playing ME. My favorite moments are too numerous to count, but if I had to name one it would have to be the first 5-10 minutes playing each game.
I mean, the time spent discovering the ME universe (controls, characters, weapons, etc.)

Although, I am hoping for one more awesome moment...the one where my Shep can have the ending that this hero deserves...

#4554
Jamie9

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Hudathan wrote...

Lynk Dragonhart wrote...

You've always given us control of how we end the game weather we die or we live.

Since when? The climax to each Mass Effect game has always been the same event seen from slightly different perspectives with slightly different details, but no matter what you do you can't choose what ending you can get. Sovereign will always attack the Citadel at the end of ME1, you will always kill the Reaper at the end of ME2. The only time something 'funny' happens is if you lose everyone including Shepard at the end of ME2, and that's just a soft ending that doesn't count towards a legitmate save. It's not like you can decide to not be a Spectre in ME1 and join Saren's cause. It's not like you can ditch the Suicide Mission and just not go. Mass Effect has always been the illusion of choice within a larger narrarative and this game is no different.


This is a disanalogy. ME1 and ME2 had to have certain events happen, or else subsequent games in the trilogy would be impossible to write. ME3 did not have this problem, indeed this was acknowledged in a fair few interviews, and could have easily had radically different endings.

#4555
LdyBelial

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Quickdraw wrote...

Me3 was a emotional roller-coaster with ups and downs all over, the 4 deaths i had were tearjerkers and totally well made, why the anderson dialogue at the end was cut is beyond me i could have happily ended on that.

Grunt surviving was shocking i really thought i doomed him. the side quests seemed to be a step back this time fact i could do everything in under 30hours was very surprising and i ran around trying to find everything i could in the game, spending hours wandering the citadel.

After investing so much time into the franchise my only disappointment was with the choices and catalyst. Just felt the ending should have given so much closure and it totally failed, giving even more confusion right at the end.

If you explain it to people then maybe they would understand it a lot better but at this current time people. i figured the next game would be a prelude as there's so much story to be told even there, but all the relays gone damn i feel bad for everyone at earth. what happened to the rest of the fleet once its fired you don't see much of it at all.

I can understand that our choices did influence the game through being assets but apart from that don't see much else. After watching it just filled me with disappointment, it was only with the indoc theory i did my second play through on insanity with my sentinel, considering there was a comment it was meant to be harder than me2 i found it to easy.

i wouldn't mind if Shepard died, it would be a worthy death but i would like to see all the influence ive had during the 3 games in a recap before the credits.


one of my favourite so far.

Not sure how ill enjoy mass effect without Shepard, can only cross that bridge when i cross it.


Nice vid! 

It reminded me of some things I loved about ME3.  I really, really, really want to love this game so badly!!!  If only the endings weren't so horrible!!!  Waaaaah!!!  <-- me crying. 

I loved that Doctor Chakwas was back and we had a bit more converstations.  I loved that EDI and Joker fell in love!  I loved how Jack had grown... she looked awesome.  How she cared about her biotics students was heartwarming.  In my version Garrus and Tali were getting close -- it touched me deeply getting these glimpses in to the lives of the crewmates. 

Wow...  the story was so awesome!!!  All the way up until the end....  Heartbroken again....

#4556
AlterWanderer

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Most things I have to say about the ending have already been said.
ME3 is a great game, but even if I play it again, I'll stop after Andersons last words!

Modifié par AlterWanderer, 16 mars 2012 - 11:50 .


#4557
TheProfessor234

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I just wish the Catalyst was Morpheus from the Matrix.

#4558
RinuCZ

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Scott_Cross wrote...
 The final thing i wanted to bring up is how there is truly so much to collect and do in Mass Effect 1 through to Mass Effect 3 that i haven't noticed any important import rewards.
For example: Collection all the turian insignias or the matriarchs writings, how about mining every single planet in ME2.

If I remember correctly, resources you have harverstered in previous game were converted into war asserts.

Modifié par RinuCZ, 16 mars 2012 - 11:49 .


#4559
bq67798

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I'm still waiting on an official response, "we are listening" is not a response to the question, we need a definitive positive or negative on whether a new end is coming. Bioware could have avoided all the crap if they had said from the get-go "we are releasing a new ending later due to leaks trololol" instead of dangling a carrot in front of us and never letting us have it.

#4560
Bellendaine

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LdyBelial wrote...

I loved that Doctor Chakwas was back and we had a bit more converstations.  I loved that EDI and Joker fell in love!  I loved how Jack had grown... she looked awesome.  How she cared about her biotics students was heartwarming.  In my version Garrus and Tali were getting close -- it touched me deeply getting these glimpses in to the lives of the crewmates. 

Wow...  the story was so awesome!!!  All the way up until the end....  Heartbroken again....


I agree.  I would've liked another scene or two between Shep and the LI's though.  I romanced Kaidan, and all I got was a few scenes in the hospital, one where we admitted love, and then the intimacy scene at the end.  It would've been awesome to have an intervening scene where we could've just been happy as a couple for a minute, or he came to the cabin to just comfort/chat with Shep before the coitus scene, especially since there is no happily ever after apparently.

#4561
ollec92

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I were very upset over the Me3 ending, outraged might be the right word. However, after a few days of contemplation and especially after viewing this video () it turned from a bad to a very intresting ending!

#4562
elfshadow26

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Well Chris I do hope you are listening to the players.

Mass Effect 3 was pure joy: the choices I had to consider and make throughout the game, the angst derived from these drew me in much more than ME 2 ever had. The deaths or Mordin and thane were poignant. The humor ("I'm Garrus Vakarian and this is my favourite spot on the Citadel!") delivered perfectly. 

This was The Game I was hoping for in the final act.

Until the last 10 minutes.  I was not expecting a happy ending for Shepard (although having that option as a replay would have been nice), but that I, who had got the Turian and Krogans to ally as well as ending the 300 year conflict between the Geth and Quarians, was not able to argue with the VI child at the end.

I look forward to seeing what happens next - despite the loss of the relays, I hope that the prothean archives contain enough to allow the races to build new relays - but please, no prequels!

#4563
The Tizminator

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Scrydragon wrote...

 Hated the endings like everyone else.  http://www.gamefront...fans-are-right/  sums up all of my feelings in a nice, coherent package.  Plot-holes, logical inconsistencies (wait. . . . the catalyst is a sentient synthetic. . . why would he allow for his own destruction given that self-preservation is a very consistent trait across all forms of life? etc.), lack of choice, doesn't follow Mass Effect themes (a real big issue with me) . . . .  you get the idea.  I was especially disappointed that Anderson died ignominously next to Shepard.  As a character, he really deserved better.  Have him die heroically saving someone, or have him survive to mourn Shepard -- just don't have him die like that.

I loved the rest of the game though.  The rest of the writing was marvelous.  Good things:
Mordin's heroic sacrifice?  I hated saying goodbye, but it was completely and utterly in character for him at that point.  The writing shines through on that.  I honestly wanted more singing (it was just such a treat in ME2 !), but the token humming was enough of a reference that I was appeased.
Garrus's awkward, yet charming romance was a winner.  It still entertains, and given a bit more romantic development/progression in the relationship where it wasn't all awkward, the awkward bits didn't get old.  I'm happy that I had more than one or two romantic moments.  Hearing Garrus whoop and holler like a little kid on the top of the Citadel made me smile, so I stayed with the decision to deliberately miss my shot.

Ashley Williams rolling around on the floor with a hang-over?  YES.  I'm not sure what the renegade responses were like, but the paragon options for this scene were FABULOUS.  I was laughing so hard at this scene that I caused some family members to come check out what I was laughing at.

EDI?  Great in general and I enjoyed laughing at her jokes.  Finding out that she spammed Cerberus with tons of porn was hilarous.  For some reason, she had a much greater comedic presence than Joker.

EDI and Joker.  Playing matchmaker for these two was probably one of the weirdest things ever, but it worked.  It really did work well, and it feels completely natural now that I've done it.  The natural progression of events between these two was easily seen, and this relationship, along with EDI's own character progression gave the Quarian-Geth conflict more context.  Legion helped start the idea that the Geth weren't just brainless computer monsters, but the EDI-Joker relationship really cemented the idea that artificial intelligences could be people in their own right and codify their own behavior, much like how humans have.

Settling the Quarian-Geth conflict.  I felt this was well written.  Initially in ME1, the Geth were written as monsters.  With the admirals firing on the Geth command ship with Shepard still inside, I was shown that the actions of just a few individuals can color the impressions of an entire culture or even an entire species.  This changed the perspective on the Quarian-Geth conflict.  I would have liked a little stronger moderate Quarian "voice" or presence in the questline so that the average Quarian who didn't want the conflict at all could have been felt, but I was happy that the Geth were no longer faceless monsters.  It was very satisfying and in character for the Mass Effect themes to be able to settle the conflict so that both sides could co-exist.

Wrex's cameo and Primarch Victus.  The different quests and their interactions made you feel the desperation of the Krogan Wars, and the desperation of encountering the reapers that brought them together.  The history development was especially nice -- it felt real, and not just a footnote any longer.

The Krogan female.  I positively loved her.  She might have been sick, but she isn't weak.  And she isn't afraid to say and do what I was thinking.  It was wonderful to have someone voice the thought that perhaps in order to go forward, the actions of the past need to be left in the past.

The Illusive Man.  He was a well-written villian.  I REALLY, REALLY wanted to shoot him in the head after seeing what he did at Sanctuary.  But at the end, with the paragon route, the confusion that the Illusive Man felt about his own thinking, his own choices, was perfectly echoed within me.  It was done magnificently.  He honestly believed that he had been doing good, not realizing that he had played into the Reaper's waiting tentacles the entire time.  By the time he shot himself in the head, the only thing I could do is pity and mourn him.  Well played, Bioware.

Those are just merely the few things I can think off the top of my head.


Please, PLEASE, rewrite the endings to this epic.  And yes, I do mean epic.  Everything else has been executed so magnificently that the ending doesn't do it justice, and doesn't suit the writers at all.  I cringe to think of all of the fabulous writing and acting that has been so callously been stuffed into a box and shoved under the bed with the current endings.  It's okay if you don't want Shepard to survive (although, I really would have liked that beach house with Garrus.); just write endings that do the story justice.



I don't want to write my own response, as it'll just make me angrier and I'll end up using expletives, so I agree with the above, with the exception of the Garrus romance, as I romanced Ashley.

But yeah, ending basically ruined the whole series for me, which is why I'm so upset. Just left me feeling empty, rather than gaining any sense of achievement. Such a shame.

#4564
RejectedDemo

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Jamie9 wrote...

Hudathan wrote...

Lynk Dragonhart wrote...

You've always given us control of how we end the game weather we die or we live.

Since when? The climax to each Mass Effect game has always been the same event seen from slightly different perspectives with slightly different details, but no matter what you do you can't choose what ending you can get. Sovereign will always attack the Citadel at the end of ME1, you will always kill the Reaper at the end of ME2. The only time something 'funny' happens is if you lose everyone including Shepard at the end of ME2, and that's just a soft ending that doesn't count towards a legitmate save. It's not like you can decide to not be a Spectre in ME1 and join Saren's cause. It's not like you can ditch the Suicide Mission and just not go. Mass Effect has always been the illusion of choice within a larger narrarative and this game is no different.


This is a disanalogy. ME1 and ME2 had to have certain events happen, or else subsequent games in the trilogy would be impossible to write. ME3 did not have this problem, indeed this was acknowledged in a fair few interviews, and could have easily had radically different endings.

Right, this is another great point.

#4565
Element Zero

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God, there were so many incredible moments that it's hard to remember them all at once. The scenes in which Shepard interacted most intimately with her crew were my favorites. Her friendship with Garrus, the heart-tugging conversations with her LI, watching friends die heroic deaths, those final moments with Anderson-- I wish I could of saved him, but I'm glad he could be there at the end.

The stress level the writers achieved was impressive. I've never felt anything like it. I always felt we were just this side of defeat. Watching Thessia fall and Palaven burn were both intense experiences.

Those final conversations with my friends, and the badass charge toward Harbinger's feet--there were awesome moments pretty much nonstop throughout this game.

I wish Shepard and Anderson could've watched the weapon fire a Reaper-slaying wave of energy all across the galaxy, through the relay network (leaving it intact). That would've been a fitting end to this great series. A few decision driven cutscenes to wrap up everyone's fate, and fade to black. Paragon, Renegade, Paragade-- it wouldn't matter. Every Shepard was fighting for the same victory.

The ending we got was tripe. I hope we are offered options more to our liking, so that the greatness of this game, and more importantly the whole series, isn't lost in the cloud of absurdity of the current ending.

Modifié par tallrickruush, 16 mars 2012 - 11:57 .


#4566
diggisaur

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I am really getting tired of all the whining of "I dont like the ending". Personally I had no problem with the ending or the choice I made.

I destroyed the Reapers (sorry Geth, and maybe EDI. but that was a collateral damage for winning the war.). And that may set back the Quarians adaption to Rannoch.

Its not like Bioware was hinting through the game that Shepard would probably die and there was definately more than one occasion where they announced that choices with difficult to make and always seemed to come at a price. If you didn't notice those hints you rushed through the game like a bull in a china shop.

And the fact that the Mass Relays and the Citadel were destroyed in most endings. So what? Bioware thoroughly tells you that the relays and the citadel were one BIG LIE. How could they NOT "big-boom" those lies. ME1 pounded in the fact that the Reapers wanted races to use and become completely reliant on their technology. The destruction of the mass relays and the citadel in most endings was necessary to me.

Its not to say they are cut off, completely. Galatic civilization still has FTL drives (faster-than-light drives) and I am sure with all that dead reaper tech lying around the place galactic civilization shouldn't have trouble advancing their own interstellar travel. I mean, if we have all those crucible scientists and engineers sitting around looks like they have something new to work on now.

We also need to remember that the Protheans were told to be close to unlocking the mysteries of the Mass Relays and I believe they were hints in previous ME games that the Protheans were trying to build their own Mass Relay. Perhaps another opportunity here for galactic civilization to leave Sol? Maybe more Prothean beacons on Mars with more clues?

Also, I dont remember, I would need to replay but someone had mentioned the communications relays or buoys had all been upgraded for instant communication. Were these using the Mass Relays for transmission? I seem to remember something about FTL communication relays as well. Communication across the galaxy may still been possible, even though the fleets are marooned in Sol.

I loved the game. I do admit there are some things I would have like to have seen, such as more alien forces or cutscenes of alien forces, taking earth. Plus even though you rally the Hanar, Elcor and Volus you see little of them in the final push. But it did imply they were mostly support freighters or lacked any real numbers. Would have been cool to see Elcor with rocket-launchers strapped to their backs as mentioned in the Codex. But I am still pretty happy with what we got. I did have a small issue with convincing the Illusive Man to blow his brains out. Seemed a little copied from getting Saren to do that in ME1, but for me that was such a minute issue I didnt really care. It would have also been nice to find out a little more about what happened to everyone on the Citadel. I am assuming dead as soon as the Reapers took over. Not really anywhere to run. But would have been nice to explain it a little more. Would have been nice to show a cutscene of the Citadel defenses getting wiped out, despite some of those side missions, like rallying a Citadel Civilian Militia.

I loved the Prothean Ashes DLC. I thought the mission was nice. Hopefully that map will become available on multiplayer. And the Prothean Savik was great. "How do you see well with only two eyes."

I loved the fact you finally saw a picture of Tali! I am guessing you only get that one if you romanced her. And they gave her some sass too. I dont know if anyone saw it but if you romanced Tali and took her and Garrus on a mission, Garrus basically tells you and Tali to get a room, LOL!

The Quarian / Geth missions were awesome.

The Thessia mission was awesome.

The Krogran / Turian missions were awesome.

There was closure to many aspects of the game such as Miranda's father, or, the genophage. Or the Rachni (again).

There were tons of throw backs to ME1 and ME2.

Jack was great in ME3. The fact that she was at Grissom was a perfect storyline. And it was great to see the Overlord DLC characters play some form of a role in ME3.

I think many of the deaths were great as well, such as Mordin Solus and Thane. Excellently done.

They did a lot for characters from ME1 and ME2 who could have easily been dead in your import.

As far as DLC. I could see some definately possibilities here. There are some constants across all storylines. Especially the wrecked Normandy. Which even if they fixed won't breaks the planet's gravity (SR2 wasn't supposed to land - or crash land).

We could easily have Joker or Normandy Crew missions as they try and survive and explore the new planet they are on. Who knows where a exploding relay could of sent them. Maybe they are not even in the milkyway anymore. Maybe they will find where the Reapers were hiding in darkspace. The Reapers only are mentioned taking the Milky Way. The universe has countless other galaxies. Were the Reapers only local to extinguishing life in Milkyway? Maybe we will see a new threat from a new galaxy?

It seems like there is a lot of talk of prequels as well. I think a prequel of the First Contact War would be very interesting. Could it sell a game. I'm not sure.

Let's not be so closed minded here. Let's think of all the possibilities. Shepard does not die in every ending. If he rallied galactic peace, maybe he can get the right people together to figure new mass relays.

We can certainly have DLC that maybe explains the chaos on the Citadel as the reapers took it. Maybe you can play Bailey or a C-SEC officer trying to defend the citadel.

Modifié par diggisaur, 16 mars 2012 - 11:56 .


#4567
Maou

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The end was epically bad.
I think i was expecting too much, i hope bioware fix the end.

#4568
RejectedDemo

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^You are one person and you can keep your ending but the rest of us would like another ending. Case closed.

Edit: This is in reply to Diggisaur

Modifié par RejectedDemo, 16 mars 2012 - 11:55 .


#4569
JELLAQTP

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Seems that everything tied to the ending had problems. Multiplayer is nice, but making you HAVE to play to get more galaxy readiness that will not really show up on the end? So a single player game, suddenly tried to be multi and make you buy an iPad.

Is like Bioware wanted to have new kind of players on the game, but sadly forgot about the current ones.

The funny thing is that I want to test the multiplayer, but because this weird "HAVE TO" in the background I haven't even seen it.

#4570
Chernaya

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It's your right to get sick of people complaining, but it's everyone's right to have an opinion and either complain or not complain. As long as no harm is being done, I find it to be a good thing to critique the game. Hopefully it will be listened to. Any good piece of artwork deserves a critique from its fans. They are opinions, feelings, and suggestions - not demands. Well, not from most of us, at least.

#4571
amyjeanmachine

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[quote]Aanlen wrote...

[quote]xXAtariXx wrote...

[quote]Altolicus wrote...

[quote]e2m2 wrote...

[quote]xaurabh123 wrote...

[quote]Karanduar wrote...

[quote]TheMerchantMan wrote...

Ah, finally. I've been stalking the forums for the last two days waiting for the ability to post.

Anyways. Thank you Mr. Priestly for at least letting us know you are listening about the ending, it worries me, of course, because I would prefer you were doing something, or  at least keeping something back, whereas listening seems to just prove that you weren't prepared for this, and I had hoped Bioware was better than that.

The problem with asking "what we enjoyed" before the end, is that the end has for all extensive purposes made the rest of the series unenjoyable. All the good we have done is ultimately futile in all of the possible end games. That hurts, and it means I can't revisit them.

I think perhaps the moment with the strongest impact on me, was the death of Legion. His act of messanic sacrifice to bring his people full sentience was touching in itself but when combined with his final question to Tali, and her answer "The answer is yes.". I was moved, moved more deeply than I have ever been before, it was cathartic and meaningful. I stood up and clapped in admiration, fought tears because it was simply beautiful.

I felt the same way when Mordin sacrificed himself for the good of the Krogans, while he hummed that silly song of his, bravely facing death to right his wrongs. It was conflicting, it was heart-wrenching, it made me feel as though I was there, that I wanted my shepard to go up and save him, but I knew I couldn't, he couldn't, It made me feel like I was truly inside the world.

But because of the ending you gave us. You have robbed these moments of their meaning. This is true regardless of what we ultimately choose.

If we choose the blue ending, which if I have any trust in your writer's abilities, I must imagine was a trap (though not necessarily the indoctrtination theory I'm sure you've heard much about), because the cognitive dissonance of Shepard when he is told about it, after just arguing with TIM that control was too risky is too maddeningly unsensical otherwise. And thus Legion and all other synthetics like him will be destroyed anyways.

If we choose the green, then it renders his sacrifice, as well as Mordin's sacrfice completely unnecessary, you turn two of the most moving moments in the game into things that are painful to watch afterwards, because all I want to say is "No, you don't need to, no there is another way" and that is all supposing that the Synthesis ending is indeed good. To me it sounds exactly like the drivel we heard from Saren, a further indictment towards my theory that the final moments of the game, were if not a dream, most certainly a trick.

Finally, if we choose the red, it destroys all the Geth and AI , rendering his sacrifice just as moot.

And even if someone how there were one, say the Blue in which Legion's sacfice could indeed have meant something, it is still meaningless because the Mass Relays are destroyed. The one thing that made this series what it was, the single most identifiable feature is destroyed, and yes, that makes sense for one of the endings, it's powerful and emotional, but when it is true of all the endings, it means that no matter what the sacrifices of Mordin, Legion, Thane, and Ashley. Indeed all of their sacrifices meant nothing, because humanity and the rest of the galaxy's races are a best sent back to the dark ages and at worst destroyed utterly.

The geth will not survive the end, the quarians will not survive the end, humanity does not survive the end, the turians do not survive the end. Not with any semblece of what you've fought for.



What's worse is that, supposing you meant for this to happen, supposing this end really was exactly what you intended to create, a dark and grim afterlook, one that culiminates not in joy but in a gut-wrenching sorrow. Then you were so close to creating it, but instead through the way you culiminated the final scene with the normandy and the Stargazer epilogue.
You missed the oppurtunity to make a haunting, dark, but ultimately inspirational ending. If you had simply used your discarded Chekov's Gun. Liaria's time capsule. No matter how you played, Liara introduces this time capsule. No? 
If you had wished for a no-win scenario, you could have discarded the entire end and simply let Shepard die. Humanity lose. The entire galaxy die. But that time capsule, would have made the ending brilliant. Brought the epilogue from tacked on and confusing to meaningful and inspiring. Life will go on, this will be the final cycle.

Instead, we get a message that seems to say to us, "everything you did" is meaningless, and that hurts.

Which reminds me, Liara was always my favourite character but where you took her in Mass Effect 3 brought her above and beyond, she developed in ways I never expected, I can truly say by the end of the game, I wished as though she were real. The moments like the time capsule, and of Thessia, and comforting her, these sorts of things gave me absolute chills.

But where do I go from here? I won't accept, nay can't accept that she is off on some other planet where she will never hear from me, of me, or at least of my death. Her story concluding with death in some far-flung planet, never having known that I saved the galaxy. Indeed, that is something overlooked on the forums, there is absolutely no way that without FTL communication, Joker, or any of the Normandy crew, indeed the entire galaxy would know that the Reapers had been defeated. Any world that hasn't been hit already will simply have to writhe in panic, the ones that have, at best know something has happened and at worst think they are the last organic life in the galaxy.

That's mind-numbingly bad. That invalidates the epilogue's ending even with the most cheery disposition. That reaches far beyond simple plot hole and into unforgivable mistake.

Anyways. Sorry, I'm still sore Bioware. But know this.

I'm not angry because I think you have failed, no. Mass Effect 3 is a triumph, as angry as I am about the ending, I reccomend any fan of the series buys the game, it is a masterpiece. It is a symphony, a beautiful end to the most engaging world I have ever been a part of, I am disappointed because that triumph is spoiled in the very last moments of the game, by something which throws away all that we cared for, all that you had done so well, all that truly made the series great. In favour of something that felt as though, and as the Ipad app now proves was, the result of hasty comprimise, misunderstanding and rushing.

Rather than the send-off we receive, we get mixed messages, mixed signals, convulted story elements and deus ex machina, where we already had a deus ex machina, the catalyst was already a god from the machine in the story, to make it literal seems like meta-humour gone terribly wrong.
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Quoting this as well in the off chance the important folks at Bioware read it. 

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Nothing to add...

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This.

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This (period)

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This.. Just. This. Wonderfully written. Please Bioware. Make Mass Effect enjoyable for me to play again. Now I just feel sad whenever I think about my favorite dreamworld.

[/quote]

Also quoting so that Bioware will see it.

#4572
Mcfly616

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Haha I love how "bwFex's" post is still getting reposted.....has to be going on 50 pages now. If Bioware could see one post in this entire thread, it should bwFex. He even supports both opinions of the theories out there and how each side "generally feels" in less than a paragraph. Pretty subtle in a post that long. The guy deserves some cred for taking the words out of an untold number of peoples mouths....covers everything.

#4573
LdyBelial

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Bellendaine wrote...

LdyBelial wrote...

I loved that Doctor Chakwas was back and we had a bit more converstations.  I loved that EDI and Joker fell in love!  I loved how Jack had grown... she looked awesome.  How she cared about her biotics students was heartwarming.  In my version Garrus and Tali were getting close -- it touched me deeply getting these glimpses in to the lives of the crewmates. 

Wow...  the story was so awesome!!!  All the way up until the end....  Heartbroken again....


I agree.  I would've liked another scene or two between Shep and the LI's though.  I romanced Kaidan, and all I got was a few scenes in the hospital, one where we admitted love, and then the intimacy scene at the end.  It would've been awesome to have an intervening scene where we could've just been happy as a couple for a minute, or he came to the cabin to just comfort/chat with Shep before the coitus scene, especially since there is no happily ever after apparently.


True... we could have had more time and more intimate scenes with our LI's. 

#4574
Joe920

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TheProfessor234 wrote...

I just wish the Catalyst was Morpheus from the Matrix.



+1

#4575
Googledog

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Mass effect 3 was just fantastic, I haven't enjoyed a game so much in years. But unpleasantly the ending did seem very rushed and nonsensical. Not that this ruins the game for me, I still had a blast. But the last few hours were building up to the epic conclusion we were promised and yet it was so short and unworthy I couldn't enjoy the ending to one of my favourite games.

But I think one of my fav scenes would have to be Tuchanka, every quest was just awesome.