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On the Mass Effect 3 endings. Yes, we are listening.


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#4601
ThePanzer99

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Chris,

This is a complete disaster for Bioware. You just nuked your flagship IP for the sake of the massive ego of some of the Dev team. This needs to be fixed.

This failure is on par with the Battlestar Galactica trainwreck. Ronald Moore's career hasn't exactly been burning up the airwaves since then.

If this stands then it shows that Biowares committment to an emotional game experience where player interaction is paramount is just PR lip service. Without it you're just a Gears clone, and quite frankly they do combat a lot better than you do.

#4602
Apocaleepse360

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Defiantfa11 wrote...

Apocaleepse360 wrote...

Hopefully you guys at Bioware read this, because this really needs to be said.

While I wasn't exactly a fan of the ending myself, I cannot condone the amount of abuse you guys are getting from it. It seems people have forgotten all about this little thing called 'constructive criticism' these days. So I'd like to take the time to say that everything else about Mass Effect 3 was perfect, it's been a while since I've seen a game with such an emotional story and I'm glad to say that unlike other games out there, the multiplayer did not take anything from it one bit (some games usually take a focus on multiplayer once it has been introduced and we're usually left with a 6 hour long singleplayer as a result of it. But again, ME3 was fortunately not one of those games).

Like I said before though, I'm not a fan of the ending. However, a lot of people didn't like Fallout 3's ending, and Bethesda fixed that problem with an add-on which not only changed the ending slightly, but also added on a few extra missions to play afterwards. I'm thinking that maybe you guys and gals at Bioware could do something similar. You could release a DLC package that changes the ending, get a bit of an idea as to what the fans would be satisfied with when it comes to a conclusion and release it when work is finished with it. Obviously it would be priced DLC, people would honestly be crazy if they seriously expected something like this for free.

So that way, people who didn't like the ending can download a 'fixed' one, Bioware/EA get extra money from it and on top of that regain fans who threatened to boycott future Bioware products over this and those who were satisfied with the ending can choose not to download it and carry on playing the game how it is now. Everyone's happy, and I can't think of a better solution than this.


People are angry cause they shouldn't have to pay for "The Real Ending" I mean I would because I love the series no matter what. But yeah I don't think having people pay for a fixed ending is going to settle things down, constructive critism is more interesting than hearing "The End Sucked! F*** you Bioware." I mean come on.. life much? haha

I'm predicting bioware will surprise us soon though.

I can't think of anything else, tbh. Bioware and the fans who didn't like the ending are going to have to come to a compromise, that compromise being Bioware having to return to the development studio to make another ending for ME3 and the fans having to pay for it. Of course, the only people who aren't compromising are the fans who loved the ending, so wouldn't really need to compromise for anything lol.

I can understand being a little angry at having to pay for another ending, but at the end of the day, Bioware and EA are businesses. When it comes to them, money talks. They're going to have to invest money into making this new ending, so they're going to want to make that money back, plus some profit for their work.

#4603
Jamie9

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icke_vimpar wrote...

I have to admit that I have not read through the one hundred eighty-odd pages of this topic, just a couple of posts. Also this is my first post in any BioWare forum, and I kinda expect it to get lost and go unread in the white noise that is the complaints of the disgruntled fandom. However, I feel some kind of a moral obligation to voice my opinion here, since it differs so much from that of the (apparent) majority.
For those who can speak Hungarian, here is my post about the game; the final paragraph deals with the ending. For all the others, I try to recreate it in English, for I'm almost sure I could not translate the exact wording satisfyingly.

I finished Mass Effect 3 only once so far, and that time I chose the ending labeled "synthesis". It may sound surprising, but I, in fact, liked the final minutes. It seemed... real, in the sense that I can imagine something like this happening in real life. Of course, by "something like this" I do not mean a giant space station in Earth's orbit redefining life as we know it through the galaxy. I mean that in life we often find that the goals that we were fighting for so long just turned to dust the moment we reached for them. That life is not fair. That it does not matter how much do you want something, how "right" does something seem to you, you just can't get it. There are other forces in the universe, many of them larger tha we are, and the universe itself is a morally neutral background for all our struggle, all our desires, all our decisions. Just that you (as Commander Shepard) spent the best part of the past five (three) years fighting against all odds to save the galaxy does not mean by itself you have to succeed - or fail, for all that matter. Shepard, as it turned out, fought for the chance of a choice. The Mass Effect series is a great deal about choice itself, and about free will. Your choices - Shepard's choices - shapes the universe you move in, and you have to accept the consequences of your decisions, whether you liked the choices themselves or not. And, as I wrote above, there are times in life when all your decisions become meaningless, because none of them longer matters, because the situation, the universe itself changed around you in a way that goes beyond your small affairs. You - Shepard - fought very hard just to become part of a choice, although you - they - did not know that the fight leads to this moment. Just like many times in life - again - there isn't a "right" path. There is no right choice, but you have to choose nonetheless, and that decision defines the future of everything and everyone around you.
This outcome gave me the feeling of catharsis, in the original sense: cleansing, as something was over, permanently, with no coming back, and anything that may come after must be fundamentally different.

If you got this far, thanks for reading.


Thank you for that insightful post! I believe this has helped me somewhat in pinning down the difference between those who liked it and those who didn't.

The people who liked it generally seem to take a philosophical approach to it. They believe the choice was taken away for a purpose, and that purpose serves a greater satisfaction than a regular "beat the Reapers" ending.

Those who do not like it are annoyed their choices made no impact on the ending. They wanted to see the Rachni if they saved them, and didn't if they did not.

Both of these opinions are completely valid. However, BW promised that our choices would matter, which I think is what is most grating to some.

A question to you personally. Did you like the organics vs. synthetics reason they ran with, and do you again look at that philosophically? Does this change your view on the last two games?

#4604
Ona Demonie

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My actual thoughts:

Everything up to the Earth mission was absolutely amazing. One minor issue: The Journal. Very useless, but meh. The game was awesome, left me in awe, and wanting more.

But then there's the Earth mission. I was excited to see the Geth troops on Earth, seeing groups of Krogan smashing husks, rachni tearing husks apart, and even get to see some awesome Dogfighting with the Normandy. I didn't get any of that. I saw 12 Krogan (13 if you count Wrex), no Rachni, and just some Geth ships. Anticlimatic.

The push to the conduit was intense. Brutes and Banshees coming at you while you defend the missiles. This is it! We gotta run! OH NO, ITS HARBINGER!... with nothing to say to Shepard. And Shepard gets hit with the beam. Shepard wakes up and pushes towards the conduit and holding on for dear life. Once in... holy hell. Its disturbing, dark, and scary. I love it. Anderson's here? Wait... I didn't see him. Now he's ahead of me? And... doesn't have any blood or anything? And where did Illusive Man come from?

The confrontation was intense too. I liked this boss battle than the one intended (I have the art book). Aww, and a nice little speech. Cue tears when Anderson dies. Shepard keeps pushing on; that's my Shepard! Wait... what the hell is going on? OH HELL NAW. A Deus Ex Machina? A Reaper-God-Child? WTF? Well, he does make some good points with Synthesis... but not everyone wants to become a cyborg. Destroy it is.

Cue more tears when I see my LI, Kaidan, appear. I'm so sorry, my biotic husbando! ;_; I did this for you. <3333 And yay! I saved Earth! Wait, why is Joker running? HE LEFT ME! SOME FRIEND YOU ARE! And now he's... on some planet? What? Oh, and Kaidan's there? WTF?! AND JAVIK?! What is GOING ON?! Oh, a secret ending. OMG, SHEPARD LIVES! YES! But this Epilogue... that's it? What about Garrus, my turian-bro? And Tali? Vega? Liara? What happened to them?! I'm so confused... and upset...

No happy ending? I don't get to retire with Kaidan or shoot more bottles with Garrus? So, I'm stuck with A, B, or C... even though SOMEONE said there wouldn't be one. There's only 6 different endings, if you even consider 3 endings with slight variations! I was promised with DIFFERENT ENDINGS. I'm playing a Deus Ex game, aren't I? Nope, clearly says Mass Effect. So in the end, my choices only mattered because I got to see a 10 second clip of Shepard inhaling. Yeah, not so rewarding.

Shepard DESERVES a happy ending where s/he can live out her/his days with her/his LI. But COME ON. That's it?!

TL;DR: 99% of the game was awesome. 1% sucked. Majorly. No happy ending. In the end, nothing mattered. I wanted to be with my biotic husbando. Shepard deserves it. Your fans deserves it.

Modifié par Ona Demonie, 17 mars 2012 - 12:26 .


#4605
Sonicsnak3

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bwFex wrote...

darthnick427 wrote...

mdolsen wrote...

stysiaq wrote...


bwFex wrote...

I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.

I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.

I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.

The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.

When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.

I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.

When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.

When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.

When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.

And then, just like everything else in this trilogy, it was all for nothing.

If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.

Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.

And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.

It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.

No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.

In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.

And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?

It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.

No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.

Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?

Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.

No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.

The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.

And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.

Just make it right.



requoted, because it is everything I think, but told the way I'm unable to.



Here here.



Yeah. this sums up my feels very well



I know those feels, man.


All of the awards.

This could have been a story where people finally came together and earned peace for once. Shepard needs to wake up in the rubble and finish it.

bwFex = You voiced how everyone felt, Kudos to you my friend

#4606
georgeversion1

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I think I'll start off by giving my favorite moment in the game. My favorite moment in the game is when Garrus and Shepard fly to the top of presidium and shoot at the bottles. This shows a great moment between two best friends. What they do and they way they talk it is truly a great moment in the game.

That is why when the ending comes it feels like a total betrayal. I will say that yes there are multiple endings to the game. However relatively come out to the same ending. Even so much so that the synergy and destruction endings are literally the same videos with a different color scheme and the control ending just show the reapers leaving.

Choices we make in the game don't matter when the ending comes around. It takes none of that into account at all. We don't know what happens to our crew, why they were traveling through a mass relay when they should have been fighting in the war. We don't know what happened to the rest of the races that are literally stranded in the Sol system now or on earth. Plus yall pretty much stated that the mass relays blowing up in Arrival is exactly like a super nova which pretty much destroys the majority of systems that they are in. So Earth for all instances should be destroyed anyways along with several other worlds.

You see the ending you have left us with doesn't give us a conclusion to the trilogy. Now I could understand it yall had wrote yourselves into a corner, but that isn't the case here. The second act of the game pretty much invalidates the logic of the Catalyst. You could have influenced the Catalyst into stopping the reapers himself thus saving the galaxy and not destroying the Mass Relays. There was so much you could have done with it. Even go as far as destroying the Citadel in order for to Destroy the Catalyst who was controlling the Reapers. After all the possibilities you could have taken you gives a choice of three endings, one of which Shepard can live through if you got enough war assets. Even that though would have been fine if we could have gotten a conclusion to the story, but we don't. We don't get anything. Only a grandfather talking to his grandson which amounts to "Wait for the DLC to come out."

That in itself is a betrayal to your consumers. I don't mind purchasing DLC that can occur after the game has ended. I bought it for Dragon Age Origins. The difference between Origins and Mass Effect 3 is that we got an ending with Origins. We saved the kingdom from the Archdemon and now a time of rebuilding was upon us. Our characters were going to travel the world and tell the story of the Wardens exploits and what did to defeat the Blight. The DLC just added to that story to show us what the state of affairs was like after Origins had ended, and that was brilliant. However we don't get this here. We don't know what is going on earth. We don't know if Earth even survived. We don't know what is going on with our characters, what their plans or how many of them survived the Normandy's crash.

Even then it is a pretty bleak existence left for the galaxy and our squad mates in general. Even if the Mass Relays didn't destroy any systems when they exploded. The sol system is looking at being over populated by the numerous races that are stranded there. Unless they can build a new mass relay, which isn't likely cause the Prothean's barely unlocked the ability to do that before they went extinct. Your crew mates are destined to live out their existence on an alien world where in a couple of generations or so their family lines die with them.

So what do we have to look forward to in any future installments to this series? A series that prided itself on not retconning its precious installments.

It is great game until we get betrayed at the end. I don't know if I'll even continue with the series unless Bioware answers for this betrayal. If yall are truly listening please give us something and fix this ending.

#4607
LowlyKnight

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well said bwFex, it was like you were speaking for me

#4608
diggisaur

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bwFex wrote...

I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.

I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.

I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.

The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.

When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.

I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.

When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.

When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.

When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.

And then, just like everything else in this trilogy, it was all for nothing.

If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.

Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.

And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.

It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.

No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.

In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.

And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?

It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.

No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.

Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?

Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.

No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.

The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.

And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.

Just make it right. 

 

Nicely put bwFex.

#4609
Neuthung

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Chris, just letting you know that it's VERY hard for us to take your claim of listening at face value when there is no two way interaction between developers and player base. As it stands, you said you're listening in the original post and there hasn't been a post since with the BioWare tag. More and more people are starting to doubt you're even in here monitoring what's being said, which is troubling, especially at so critical a time for the Mass Effect franchise.

#4610
Batviper

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ThePanzer99 wrote...

Chris,

This is a complete disaster for Bioware. You just nuked your flagship IP for the sake of the massive ego of some of the Dev team. This needs to be fixed.

This failure is on par with the Battlestar Galactica trainwreck. Ronald Moore's career hasn't exactly been burning up the airwaves since then.

If this stands then it shows that Biowares committment to an emotional game experience where player interaction is paramount is just PR lip service. Without it you're just a Gears clone, and quite frankly they do combat a lot better than you do.


Now that I've seen ME3's ending I can say that Battlestar's ending was much better than this.At least the last chapter was long and concluded a lot of things,had people talking each other etc.In ME3's endings,after you make that last choice you get to watch some very short cinematics and noone even says a word to each other let alone explain what exactly happened and how it affected the galaxy and the races that live in it.

I was expecting a truly epic ending to the game, the Earth mission started epicly enough but the rest disappointed me.I do like the hero getting awfully injured and doing something to save the galaxy at the last time before he passes away, it could have been a very emotional and satisfying ending if this trope had been used correctly.I was expecting something like the endings of ME,ME2 or Dragon Age.But this ending is just meh.

Mass Effect 3 is a great game though, I really enjoyed every single part of it except the journal and the ending.But seriously, this is not the "epic conclusion of the mass effect saga".

#4611
Apocaleepse360

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LowlyKnight wrote...

Kudos Apocaleepse360, we are of one mind here, I saw your post after finishing mine. I feel bad about how hard everyone is coming down on you guys at Bioware, never have I played a game with such passion, fervor, or enjoyment as I have the Mass Effect series. My desire is to see it live on as the wonderful universe that we have all fallen in love with which is why I took the time to post above, I hope the feedback helps.

Thanks, it seems we also think alike on avatars lol.

I agree with everything you said in your post. I'll admit that I've only just got into the Mass Effect universe this year, so I'm quite new to Mass Effect. However, I've quickly grown to love the lore, the universe and the story Bioware has told throughout each game. I've loved the fact that the endings of both ME1 and 2 have gone so well because of my doing. I was even quite proud of the fact that everyone survived the suicide mission on my first playthrough of ME2. To see it end how it did with ME3 kind of feels like my efforts accross all three games had been for nothing, and I'd love to see the ending change and would be willing to pay for DLC. I did with Bethesda when it came to Fallout 3, so I'm willing to with Bioware.

#4612
clearlyestated

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Please change the ending.

#4613
Xallarap

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I'd like an order of 'ending that makes sense' please, with fries.

I'd like for my Shepard who thirty seconds earlier overpowered the Illusive Man's influence and shot that traitor in the head to not become completely passive when confronted with the true nature of the enemy that I'd spent three games fighting. Why are there no dialogue branches? Why do I just passively accept what's happening? And why does my choice boil down to a pallet swap? This is an unbelievably flimsy ending to one of the greatest game series ever made, and it's bitterly disappointing.

I think trying to approach the ending from a philosophical viewpoint as if it 'means' something is giving credit to the game developers that they don't deserve. The fact is that the fans were told that their choices would matter in the end, and they didn't. And that we would have many different endings based on our choices, and we didn't. If you do everything at least moderately well, Shepard survives the calamity. And that's it. That's the choice. The only other difference is that Earth is annihilated if you didn't do enough optional sidequests?

Seriously? That's your definition of the choices of the player mattering?

This is so frustrating, because the choices of the player had a tremendous impact on the rest of the game. I was awed by how many decisions came back into play in even the most minor ways while playing through ME3. The game itself is a masterpiece of the highest order, and I wish that I hadn't been rendered completely disgusted by it in the final five minutes. For 35 hours of gameplay, I was dying to load up the first Mass Effect, play through the whole saga, and see how different the experience was through the third game.

Now? I'm going back to Final Fantasy 13-2.

#4614
Leones Maneres

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Akael_Bayn wrote...

Quick, deflect the topic to something positive!

“You'll get answers to everything. That was one of the key things. Regardless of how we did everything, we had to say, yes, we're going to provide some answers to these people.”



That is my biggest complaint about the game.   Not just the unanswered questions (like who originally made the Reapers) but the questions that are "sort of answered".   The Reapers have to utterly kill all advanced organics every 50K years in order to "save organics".  ???  There is no explanation, anywhere in the 3 game cycle to explain this cockamamie logic (1-1=1???), or what could possibly justify it, and all of the horror and brutality depicted over the series.

In the end, despite all of the great voice acting, visual set pieces and exciting combat, I felt gut punched by the apparent moral nihilism depicted by the ending.

Honestly, after vainly playing ME3 through a couple of times hoping against hope to find ANY other ending than the A,B,C options, I've given up on the game.  It feels like the emotional equivalent of taking an arrow in the knee.  SKYRIM time!!!

#4615
auuus

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I didn't like the end, to be honest. Felt a bit like Deus Ex 3, and didn't give me the epilouge and happy-ever-after-moments that I would've liked.
But, that said, I really loved the game. It was brilliantly written, touching as hell and I spent the three days it took me to finish it in constant emotional turmoil. So, bravo!
The part I liked best was the quarian - geth -mission, and of course every single romance-moment between Shep and Tali =p And Thanes ending! And Kalros vs Reaper! And Mordin! And the good bye-scenes! And.. well, there're just too many ^^

You've really outdone yourselves this time, and you being Bioware, that's saying something! <3

#4616
Mcfly616

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That's the one buddy.....bwFex hell yeah bro. First time I read this earlier in the day, I was like GW Bush at the end Harold and Kumar...."you just blew my ****ing mind"...haha not because I didn't think of it....but because it was exactly how I felt with out having to say a word. If I never read that, and somebody asked me how I truly felt about the whole damn thing....even my thoughts and opinions were covered from basically a neutral perspective, as well as my war within myself of (I think its a Bioware plot twist vs. If this is the real ending....)every word that came out of my mouth would be exactly what you typed out on the computer....trippy man....in a very very awesome way haha

#4617
jcmuki

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Xallarap wrote...

I'd like an order of 'ending that makes sense' please, with fries.

I'd like for my Shepard who thirty seconds earlier overpowered the Illusive Man's influence and shot that traitor in the head to not become completely passive when confronted with the true nature of the enemy that I'd spent three games fighting. Why are there no dialogue branches? Why do I just passively accept what's happening? And why does my choice boil down to a pallet swap? This is an unbelievably flimsy ending to one of the greatest game series ever made, and it's bitterly disappointing.

I think trying to approach the ending from a philosophical viewpoint as if it 'means' something is giving credit to the game developers that they don't deserve. The fact is that the fans were told that their choices would matter in the end, and they didn't. And that we would have many different endings based on our choices, and we didn't. If you do everything at least moderately well, Shepard survives the calamity. And that's it. That's the choice. The only other difference is that Earth is annihilated if you didn't do enough optional sidequests?

Seriously? That's your definition of the choices of the player mattering?

This is so frustrating, because the choices of the player had a tremendous impact on the rest of the game. I was awed by how many decisions came back into play in even the most minor ways while playing through ME3. The game itself is a masterpiece of the highest order, and I wish that I hadn't been rendered completely disgusted by it in the final five minutes. For 35 hours of gameplay, I was dying to load up the first Mass Effect, play through the whole saga, and see how different the experience was through the third game.

Now? I'm going back to Final Fantasy 13-2.


^^^^ exactly

#4618
LowlyKnight

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I don't care if everyone at Bioware planned this massive scheme to have us all feel "indoctrinated" until the "real" ending comes out or if they just made a big mistake with the ending... but even if it wasn't planned from the start bwFex's proposal here for a "real ending" would make all things right. We'll never know if it was planned or not, nor will we care, we will just be happy that we have a reason to go back and play ME1 from the start, we'll be happy to hold onto our games, happy to buy DLC and happy to look forward to future adventures within this universe.

"Just make it right" - bwFex

... hell, you could even have a character say that in future DLC as a nod to the community, its become my motto.

#4619
WazTheMagnificent

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I see a lot of people in here complaining that the ending wasn't happy enough.Fair enough, they're entitled to.

But Bioware, don't even think for a second that the reason your endings are reviled is because they are "sad". Sure I wouldn't mind a happier ending as part of several other options, but that's not the point. The point is that the endings you have provided are fundamentally flawed in terms of writing an execution. A Myriad of other users have explained this far more eloquently than I could ever hope to. Pay attention, and please don't fall into the trap that certain media outlets reporting on this story have. Tragic endings can be perfectly satisfying. ME3 endings are not.

#4620
RiGoRmOrTiS_UK

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thing is how long are they going to listen? how long are there PR guys saying they should follow this tactic? they have no reason to delay talking about it right now. its out in every region and quite frankly; this post is in the spoiler section. Whether someone has finished the game or not is irrelevant to whether they should address the issues now..

#4621
KunamiMata

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Has this been quoted enough in this thread by now?

No, no, I don't believe it has. So have another.

bwFex wrote...

I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.

I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.

I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.

The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.

When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.

I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.

When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.

When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.

When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.

And then, just like everything else in this trilogy, it was all for nothing.

If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.

Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.

And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.

It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.

No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.

In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.

And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?

It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.

No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.

Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?

Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.

No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.

The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.

And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.

Just make it right. 


Modifié par KunamiMata, 17 mars 2012 - 12:45 .


#4622
Zix13

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The game was well done. The crucible deus ex machina was there but expected(obv. something had to come up that would allow teh organics to beat the repears), and relatively well handled. Past that everything was great. Lots of emotional bits. Well. Everything was great until the end. I won't tell you anything you haven't already heard, but it was just so... not mass effect. Nothing you did mattered, made no sense. Dead team mates appearing in the middle of nowhere... No other bioware game has had an ending that provided this little closure, even some of the weakest like NWN2. Getting past the fact that it didn't fit, it was bad. In every way. Shep out of character, no option to flip out on the irrelevant child. I honestly can't believe it was meant to be taken literally, shoot a tube kills all synthetic life... kay. Jumping into a green beam = everyone becomes part synthetic? No. Nothing good about the ending. Literally killed my desire to play mass effect games for the themes/ main plot choices since they're all irrelevant. Fix the ending and it's one of the best games ever. Don't and the Bioware will remain a joke. It's really very black and white.

-edit: nvm. Just read the long post. Well said. -

Modifié par Zix13, 17 mars 2012 - 12:50 .


#4623
Glitch007

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Riddic wrote...
Official Mass Effect Website
http://masseffect.com/about/story/

“Experience the beginning, middle, and end of an emotional story unlike any
other, where the decisions you make completely shape your experience
and outcome.”

Interview with Mac Walters (Lead Writer)
http://popwatch.ew.c...-3-mac-walters/

“[The presence of the Rachni] has huge consequences in Mass
Effect 3. Even just in the final battle with the Reapers.”

Interview with Mac Walters (Lead Writer)
http://business.fina...-all-audiences/

“I’m always leery of saying there are 'optimal' endings, because I think
one of the things we do try to do is make different endings that are
optimal for different people “

Interview with Mike Gamble (Associate Producer)
http://www.computera...missing-in-me2/

“And, to be honest, you [the fans] are crafting your Mass Effect story as
much as we are anyway.”

Interview with Mike Gamble (Associate Producer)
http://www.360magazi...ferent-endings/

“There are many different endings. We wouldn’t do it any other way. How
could you go through all three campaigns playing as your Shepard and
then be forced into a bespoke ending that everyone gets? But I can’t
say any more than that…”

Interview with Mike Gamble (Associate Producer)
http://www.eurogamer...me-people-angry

“Every decision you've made will impact how things go. The player's also the
architect of what happens."

“You'll get answers to everything. That was one of the key things. Regardless
of how we did everything, we had to say, yes, we're going to provide
some answers to these people.”

“Because a lot of these plot threads are concluding and because it's being
brought to a finale, since you were a part of architecting how they
got to how they were, you will definitely sense how they close was
because of the decisions you made and because of the decisions you
didn't make”

Interview with Casey Hudson (Director)
http://www.gameinfor...s-effect-3.aspx

“For people who are invested in these characters and the back-story of the
universe and everything, all of these things come to a resolution in
Mass Effect 3. And they are resolved in a way that's very different
based on what you would do in those situations.”

Interview with Casey Hudson (Director)
http://venturebeat.c...fans-interview/

“Fans want to make sure that they see things resolved, they want to get
some closure, a great ending. I think they’re going to get that.”

“Mass Effect 3 is all about answering all the biggest questions in the
lore, learning about the mysteries and the Protheans and the Reapers,
being able to decide for yourself how all of these things come to an
end.”

Interviewer: “So are you guys the creators or the stewards of the franchise?”
Hudson: “Um… You know, at this point, I think we’re co-creators with
the fans. We use a lot of feedback.”

Interview with Casey Hudson (Director)
http://www.gameinfor...PostPageIndex=2

Interviewer: [Regarding the numerous possible endings of Mass Effect 2] “Is that
same type of complexity built into the ending of Mass Effect 3?”
Hudson: “Yeah, and I’d say much more so, because we have the ability to
build the endings out in a way that we don’t have to worry about
eventually tying them back together somewhere. This story arc is
coming to an end with this game. That means the endings can be a lot
more different. At this point we’re taking into account so many
decisions that you’ve made as a player and reflecting a lot of that
stuff. It’s not even in any way like the traditional game endings,
where you can say how many endings there are or whether you got
ending A, B, or C.....The endings have a lot more sophistication and
variety in them.”

“We have a rule in our franchise that there is no canon. You as a player
decide what your story is.”


Tell me lies, sweat little lies, tell me lies...:whistle:

#4624
LowlyKnight

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I would encourage everyone to read what bwFex had to say if you haven't yet and if you agree with what he wrote you may even want to change your status to reflect his poignant request as I have just done, in the hopes that Bioware reads and listens to what he had to say.

"Just make it right" - bwFex

#4625
ThePanzer99

ThePanzer99
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Batviper wrote...

ThePanzer99 wrote...

Chris,

This is a complete disaster for Bioware. You just nuked your flagship IP for the sake of the massive ego of some of the Dev team. This needs to be fixed.

This failure is on par with the Battlestar Galactica trainwreck. Ronald Moore's career hasn't exactly been burning up the airwaves since then.

If this stands then it shows that Biowares committment to an emotional game experience where player interaction is paramount is just PR lip service. Without it you're just a Gears clone, and quite frankly they do combat a lot better than you do.


Now that I've seen ME3's ending I can say that Battlestar's ending was much better than this.At least the last chapter was long and concluded a lot of things,had people talking each other etc.In ME3's endings,after you make that last choice you get to watch some very short cinematics and noone even says a word to each other let alone explain what exactly happened and how it affected the galaxy and the races that live in it.

I was expecting a truly epic ending to the game, the Earth mission started epicly enough but the rest disappointed me.I do like the hero getting awfully injured and doing something to save the galaxy at the last time before he passes away, it could have been a very emotional and satisfying ending if this trope had been used correctly.I was expecting something like the endings of ME,ME2 or Dragon Age.But this ending is just meh.

Mass Effect 3 is a great game though, I really enjoyed every single part of it except the journal and the ending.But seriously, this is not the "epic conclusion of the mass effect saga".



I know, who woulda thought that a series as epic as ME3 would pull an ending worse than BSG's??? Especially since Ron Moore admitted they painted themselves into a corner, had no idea how to end it, and went for a hail mary pass.

Space Magic! :wizard:

Modifié par ThePanzer99, 17 mars 2012 - 12:46 .