On the Mass Effect 3 endings. Yes, we are listening.
#4676
Posté 17 mars 2012 - 01:48
#4677
Posté 17 mars 2012 - 01:48
babachewie wrote...
the ending is never gonna change...drop the line.
I will hold that ****ing line until they fix the ending, and i will not be the only one!!
#4678
Posté 17 mars 2012 - 01:51
#4679
Posté 17 mars 2012 - 01:51
babachewie wrote...
the ending is never gonna change...drop the line.
thats not gonna happen, way too many inconsistencies
#4680
Posté 17 mars 2012 - 01:51
With all of this happening, showing just how close you had become to certain characters in the series, I just missed the closure that comes from that kind of a bond at the end of a series. What would Shepard doing after taking his breath again? Who would he run back to check on first? His LI? His squad in the final battle? The remaing Alliance and Alien teams? And how did all of his decisions through the game, leading to the defeat of the reapers, really effect the Galaxy. That was the moment I was waiting to see...
Modifié par Ecliptist, 17 mars 2012 - 01:53 .
#4681
Posté 17 mars 2012 - 01:51
My BS Meter just blew up. I just read "more DLC, more money" in the above Casey Hudson response.
#4682
Posté 17 mars 2012 - 01:52
Well...ok. Waste your time if you want. I can't wait till the offical word comes that they're not gonna. I'm gonna have to build an ark so not to drown in all tears.Valk72 wrote...
babachewie wrote...
the ending is never gonna change...drop the line.
I will hold that ****ing line until they fix the ending, and i will not be the only one!!
Modifié par babachewie, 17 mars 2012 - 01:52 .
#4683
Posté 17 mars 2012 - 01:52
steej wrote...
I enjoyed the ending(s).
Don't' get me wrong, I was gutted it turned out the way it did, but I found deeply profound and moving.
Let's be honest, the galaxy is in a hell of a state by the end of it all. For all of the organics efforts, the Reapers had done a pretty good job of clearing them out and busting up the place. There honestly couldn't even BE a happy ending following the devastation.
I think what's upset most people with it is the fact that there is no "happy ever after" option.
Shepard doesn't return to earth to a hero's welcome, he/she doesn't get elected as humanities new councillor and live out his/her days happy and content.
My theory is that the whole ending upset is that for the first time in the history of the game we were presented with not two but three choices! And none of them were "Push this button to kill the Reapers then go home for tea and biscuits"!
People have grown attached to their Shepard. They've invested so much time and energy into crafting the character, they don't want to let him/her go.
Finally, and this is a bit of armature psychology here so bear with me!
Real-life human society demands and expects clear cut choices.
Right or wrong, good or bad, up or down, left or right, black or white, etc. etc.
What ME3 gave us were three options, none seemed palatable, and that blew our minds.
I know that even I was thinking "So which one lets me go see my friends again?".
I think it also forces us to look at ourselves.
To judge our own integrity. And I bet allot of us didn't like our own answers.
Would any of us truly be willing to sacrifice ourselves for the benefit of any single person, let alone the entire galaxy?
Where would be the benefit of saving them if we don't get to experience it with them?I spent a good while on my own milling it all over, and it's that that made me enjoy the ending of the MassEffect trilogy.
Good work BioWare, keep it up.
no. what upset most people was the fact that we were promiced that our choices would matter. and they didn't we were promised tied up loose ends.. and instead we got more questions then answers. we were promised different endings that reflected the journey we took through all 3 games. instead we got color variations of the same thing.
while yes, there are many of us who also wanted an OPTION" of "happyish" ending, me being one of them. but lack of it is not our main concern. the fact that we were promised something, payed money for it... and it wasn't delivered.
#4684
Guest_maideltq_*
Posté 17 mars 2012 - 01:54
Guest_maideltq_*
Because of the dialog choices, and my actions/choices, I was able to save or even let die some of the characters in ME2, I was able to save or doom Tali, Miranda, Kelly, Ashley….decide to save Mordin or Wrex …and all those in ME3, those were the decisions I made………
But I’m not able to save Shepard, the character that I have played for and cheer for, not able to even a break for his/her poor ass??
Even the most exciting thing about the entire franchise which was “space traveling” , and on top of that, destroy the entire Galaxy??? What was the point in everything and DLCs and Multiplayer if the endings would be the same?
I might as well go with the bare-minimum of galaxy readiness, and still have the same type of ending….doing Shepard a favor by killing him/her.
The ending….the “ending’s”….no…sorry, let me rephrase it: “the 3 endings” are the same….even if Shepard “survives”
....Survives where?? Even if the fleets survive…..if in “theory” they survived….then, they are stuck? Gosh!! Good job in taking earth back!!! Wow!!
I wasn’t expecting to make or save Shepard the easy way…..maybe even asking for top requirements, who knows!! Maybe full paragon or renegade, reputation….wall war assets! And even be Level 60….
But just kill because……it is ……….set that in an epic story like this kill the poor bastard???
If anyone thinks that Shepard should be or die as a martyr…then…..let Shepard die as a martyr…
Let that be your ending as your own individual experience…
I bet many of us did all that could to have all the war assets and galaxy readiness to the top to see and choose to destroy the reapers and see Shepard survive………
But no!!!……we were given still blue=suicide, green=suicide, red=suicide…
I loved all the moments ………..you just flushed and killed a great franchise in 5 minutes! (With a bunch of plot holes!!) At least with me! I play the games, I even got the comics and the books…and now…they are just a bunch of nonsense… The replay-ability of the 3 games….or any future DLCs, do not have much sense or point….
#4685
Posté 17 mars 2012 - 01:54
So, now that my first ever post to this forum is off to such a positive start, I'll continue: I'm perplexed as to how, exactly, a company who built its reputation on making good, story-driven, single player RPG's managed to make a game where the only redeeming quality to a long-time fan such as myself is the somewhat repetitive multiplayer? I was honestly looking forward to enjoying the whole trilogy back-to-back-to-back once I completed ME3 with my "canon" Sheps, but after the first run, I don't care any more. Not only have you managed to ruin a game that I had been looking forward to for months, but you guys also miraculously managed to somehow ruin all the awesomeness that had come before. That's gotta be a first in any industry, so congratulations on that "accomplishment".
*sigh* I needed to vent.
#4686
Posté 17 mars 2012 - 01:54
Chronor wrote...
http://social.biowar.../index/10089946
My BS Meter just blew up. I just read "more DLC, more money" in the above Casey Hudson response.
unless those dlc's will give me more options to the endings, I'm not giving them a penny.
also - this was not a bittersweet ending. it was bitter with a touch of LCD.
#4687
Posté 17 mars 2012 - 01:55
Clyde_Frog_117 wrote...
Casey Hudson has apparently replied to this thread.
http://social.biowar.../index/10089946
Read it everyone. This is the response we've been waiting for. Although, in the spirit of Marauder Shields, I implore you not to read it. However, I'm going to give you all an option to decide whether or not you want to read it, in the spirit of what Mass Effect was before they ruined it. Thanks for the ride at least, BioWare.
#4688
Guest_maideltq_*
Posté 17 mars 2012 - 01:55
Guest_maideltq_*
#4689
Posté 17 mars 2012 - 01:55
LdyBelial wrote...
Everything I said here still applies -- But it works better for this thread so I am copy/pasting it here as a quote, (I looked through the rules and didn't find anything that said I can't do this... but if I am breaking some rule somewhere, please let me know? Thanks!)
I also collected a slew of links on my blog for the Retake Mass Effect effort if anyone is interested.LdyBelial wrote...
Words....
Mass Effect is a first person shooter?
#4690
Posté 17 mars 2012 - 01:56
Casey says...
"So where do we go from here? Throughout the next year, we will support Mass Effect 3 by working on new content. And we’ll keep listening, because your insights and constructive feedback will help determine what that content should be. This is not the last you’ll hear of Commander Shepard."
Too little, too late.
As far as buying any DLC, post ending or not.... In the words of Willy Wonka:
"You get nothing! You lose! Good day sir!"
Modifié par omgBAMF, 17 mars 2012 - 01:56 .
#4691
Posté 17 mars 2012 - 01:56
#4692
Posté 17 mars 2012 - 01:57
Absolutely not!eghbdgdsgh wrote...
babachewie wrote...
the ending is never gonna change...drop the line.
NO GODDAM WAY.
Our influence got certain characters more screentime but before that WE held the line!
In the clusterf*ck of ME3's endings WE WILL HOLD THE LINE!
#4693
Posté 17 mars 2012 - 01:57
I think my biggest gripe about the ending was the result of the Normandy and the crew. Forget about the Catalyst avatar and the reasoning and the whole squad all of a sudden popping out of the Normandy unharmed when they too got blasted by the Reaper beam.
I felt they should have ended up on Earth. I honestly saw no reason what so ever why they have to be stranded. Really what purpose is there for the Normandy and the crew to be left stranded. A scene could have been played out where the crew sees the people celebrating and they just standing in silence taking it all in and remembering Shepard. And end it with Admiral Hackett making one last epic speech about the fallen and the sacrifices that were made and how we will Rebuild. And if it has to be shown... hell show the "armored' soldier with the N7 tag take a breath. Least we could debate as to what the hell that meant and is cryptic cut to black and who the hell the kid and storyteller are. Heck that could have been one of your actual ending. it's cliche I know but at least I enjoyed it and possibly many others would have to.
#4694
Posté 17 mars 2012 - 01:58
Brilliant. If you're only going to read one of these posts, Bioware, read this one. Or better- release the DLC you have been saving. The Japanese people have had the game for like 30 hours now, so pony upSonicsnak3 wrote...
bwFex wrote...
darthnick427 wrote...
mdolsen wrote...
stysiaq wrote...
bwFex wrote...
I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.
I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.
I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.
The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.
When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.
I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.
When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.
When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.
When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.
And then, just like everything else in this trilogy, it was all for nothing.
If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.
Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.
And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.
It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.
No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.
In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.
And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?
It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.
No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.
Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?
Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.
No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.
The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.
And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.
Just make it right.
requoted, because it is everything I think, but told the way I'm unable to.
Here here.
Yeah. this sums up my feels very well
I know those feels, man.
All of the awards.
This could have been a story where people finally came together and earned peace for once. Shepard needs to wake up in the rubble and finish it.
bwFex = You voiced how everyone felt, Kudos to you my friend
#4695
Posté 17 mars 2012 - 01:58
I'm seriously entering another depression cycle.
Thanks.
#4696
Posté 17 mars 2012 - 01:58
#4697
Posté 17 mars 2012 - 01:59
My favorite moments in the game were, by far, the personal ones, like shooting with Garrus in the Citadel and talking with Liara about her device. The writing in these scenes were absolutely superb.
#4698
Posté 17 mars 2012 - 02:00
I'm just pis#d that Casey did not even address BW's promise of 16 different ending rather than the colors of component video. He also sidesteps alot of issues by saying fans want 'fleshed out conclusions". That's not all we want. Actually we do AND the ending that was promised in the first place.
#4699
Posté 17 mars 2012 - 02:01
#4700
Posté 17 mars 2012 - 02:08
That's cool...




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