On the Mass Effect 3 endings. Yes, we are listening.
#4726
Posté 17 mars 2012 - 02:36
That is what I assume the fan's are TRYING to say, at the very least, what I am trying to say. You have done it before, and we loved it! It had closure. That is the type of ending we wanted. A bittersweet, or just plane sad ending, but at the very least, a show of the effects that we had on the world during and after the event's of our death. Dragon Age Origins had it right, that is all we ask you to do.
#4727
Posté 17 mars 2012 - 02:37
I would not normally make an off-topic post on your forum, but given the fact that this is the only thread where a representative of BioWare has acknowledged that your company is listening to and
collating feedback about the ending of Mass Effect 3, I figured it would be best to put my post here.
The problems that I have with the end of Mass Effect 3 are the same as many of the people that have already posted on this forum:
1) It is not clear what transpired at the conclusion of the game.
2) The endings are plagued with continuity issues.
3) There are not enough distinct endings.
4) The endings disregard the impact of player agency.
5) There are no epilogues for the characters and factions featured in the game.
I was expecting the end of Mass Effect 3 to resemble the finale of the classic SNES JRPG Chrono Trigger. In Chrono Trigger, you could obtain one of 14 different endings based on your choices and
actions over the course of a New Game + playthrough. It seemed natural that Mass Effect 3 would implement a similar system given the emphasis that was placed on the importance of player agency in
previous games and statements that were made by the producers prior to the release of the game. This was obviously not the case. That being said, given the costs in terms of both time and money for game development, I'm not sure that this is a realistic option for you to implement as DLC at this juncture.
That being said, I would also be happy with a structured conclusion that is similar to the ending of Fallout: New Vegas. Present a clear endgame scenario devoid of Deus Ex Machina and an extensive epilogue that explains what happened to the characters and factions featured in the game. This would be a relatively easy and affordable solution to implement, as it would only require you to recycle existing art assets, post some text on the screen, and perhaps bring in Meer and Hale to do some additional epilogue voiceover work. Keep in mind that Fallout: New Vegas only offered three major outcomes, just like Mass Effect 3! But the fact that there are slight differences in the endings that result from player agency and that the game informs you how your decisions affected both your companions and the world at large makes it a far more satisfying finale then what Mass Effect 3 currently has to offer. It's very hard to get worked up about the possibility of another Mass Effect game when you don't even really know what fully transpired in the game that you just finished!
And you know what? I'm not advocating for a boss battle or a happy ending. I fully expected Shepard and many of his colleagues to die or become indoctrinated in the final battle against the Reapers. Hell, the existing ending could actually work if you eliminated the Star Child, replaced the Synthesis option with something else or cut it altogether, resolved the teleporting crewmates issue, kept the Relays from blowing up, and cut out the entire sequence where Joker gets blown up and crash-lands while running away. Or you could adopt Indoctrination Theory as canon and flesh out some endings from there. Just make sure you have an epilogue to go with it!
Recent posts, blogs, and tweets by BioWare employees seem to indicate that your company will be releasing something that will either resolve the issue or will encourage your customers to overlook the shortcomings of the ending. I sincerely hope that this is true. I would be willing to purchase new endings as DLC, but ONLY if they were included as part of a large package of content like Bethesda did with Broken Steel. I eagerly await to hear what your colleagues have to say about this at PAX East in April. As good as Mass Effect 3 may have been up until the end, there is a very good chance that your company's handling of this issue will determine whether or not I will continue to be a patron of EA, Bioware, and the Origin game distribution platform.
Sincerely,
Poritolka
Modifié par Poritolka, 17 mars 2012 - 02:38 .
#4728
Posté 17 mars 2012 - 02:37
#4729
Posté 17 mars 2012 - 02:38
I finished the game over two days ago. I still feel sick inside and I have absolutely no will to even play other games right now, let alone thinking of making another Mass Effect trilogy play-through. I can't stop thinking about it. I actually had a dream that I missed something huge in the game and that's why it ended like that - it's affected me enough to prod my self-conscious when I sleep. Even the gorgeous piano notes from "An End Once and For All" haunts me. When I looked at the ME3 menu on launch day, I was ready to fight, ready to say goodbye, and ready to sacrifice Shepard if needed. When I shut down the game after the ending I felt drained and empty and that hasn't gone away.
As for my favorite moments, three in particular come to mind:
1. Normandy's flight as it rushes away from Earth and the sun flashed off the side - it was powerful and desperate and held the hopes of everyone.
2. Entering the Ardat Yakshi temple with only the flashlight to see by, and hearing a Banshee's first scream.
3. Shepard's raw humanity after losing Thessia. Seeing Shep break down jarred me, and I loved the scene of the com going unanswered for a moment. The tone of failure and loss that carried into the following conversations was amazing.
Mass Effect Team, you did a brilliant job. This franchise is incredible and I hope you take all the words here - angry and kind alike - as a testament to this powerful story we've experience and been a part of. I think almost all of us would give you a standing ovation if possible. If you're truly listening, I trust you.
#4730
Posté 17 mars 2012 - 02:38
#4731
Posté 17 mars 2012 - 02:38
#4732
Posté 17 mars 2012 - 02:39
First, I knew Shepard was probably going to end up dead or separated from Liara (my Shepards LI in my games) from fairly early on, simply from the mountains of foreshadowing they were doing from nearly the start of the game. I didn't have to know squat about the endings or spoilers or the lot to put that together.
So that lovely romance scene right before the finale, where Shepard and Liara have their moment? Yeah, that killed me. I knew right then and there that any ending that didn't have the pair embracing was going to have be fighting back tears. Surprise surprise, that's exactly what happened when Shepard starting shooting the Citadel's power relay at the end to destroy the reapers.
The way he started to remember the people he cared about, turning from a weakened state, his face slowly shifting into determination when he saw Joker, than Anderson, and finally when he saw Liara's face, how the memory uplifted him and gave him the final resolve to finish the job. Just that look, that knowing that what he's doing may mean he never sees her again, but will keep her safe, keep everyone safe.
Despite what anyone says about the endings, the growing resolve Shepard had at the end energized from his memory of Liara and the player's memory of their last moment together on the Normandy to bring about that end. It was a masterpiece, plain and simple.
#4733
Posté 17 mars 2012 - 02:40
Kitten Tactics wrote...
I am STILL waiting for actual acknowledgment. Saying you are listening is not enough when you claim there is a lot of debate around the ending. Go anywhere that is discussing this. There is no heated debate, and you need to stop acting like there is. The VAST majority of the people who have experienced the ending HATE it.
It's like one of those hack therapists. "I hear you saying you hate me... how does that make you feel?"
#4734
Posté 17 mars 2012 - 02:41
babachewie wrote...
the ending is never gonna change...drop the line.
LoL!
That comment coupled with your avatar pic...I can clearly emagine Garrus saying that!
#4735
Posté 17 mars 2012 - 02:43
#4736
Posté 17 mars 2012 - 02:44
Akael_Bayn wrote...
This here is the best representation of fan disgust that I have found.
#4737
Posté 17 mars 2012 - 02:45
This pretty much sums it all up. In DA: Origins, you could choose whether to have an emotional ending or a really happy one. I feel that Mass Effect 3 should have had that sort of thing. It's all right people saying that we shouldn't have expected a "happily ever after" ending, but ME1 and 2 let us do that, so why couldn't ME3?imooumoo wrote...
Real quick. Remember DA:O? In that game, you can (Spoilers) Die. HOWEVER, the difference between this ending and that is that DA:O had many cinematic's, recorded dialogue, and a slideshow of the effects the Grey Warden had on many a lives.
That is what I assume the fan's are TRYING to say, at the very least, what I am trying to say. You have done it before, and we loved it! It had closure. That is the type of ending we wanted. A bittersweet, or just plane sad ending, but at the very least, a show of the effects that we had on the world during and after the event's of our death. Dragon Age Origins had it right, that is all we ask you to do.
#4738
Posté 17 mars 2012 - 02:46
#4739
Posté 17 mars 2012 - 02:50
domonhearts wrote...
i know people are going to flip out on me,but you know what i liked the game.oh well the game didnt end like you wanted it too,so what ALOT of games dont end the way we want them too,and maybe they wanted the game to end in this way casue there is going to be a mass effect 4.now by making the ending liek it is that would make it easy to set up the stroy for the next game.and even if you dont like what im saying or say im wrong.i dont care i have played all the mass effect games from day out when mass effect 1 came out and you know what.im happy the way it eneded,did some of it confuse me,yes it did.but you know it sill had the mass effect feel to it,was it a messed up ending.yes but show me a war that ends happy good luck were all the people that died come back to life.no in war people dir.and bad things have to happen to end it
So take the entire Lord of the Rings trilogy. The last movie, one of the final scenses? Remember that part where Frodo and Sam were siting on the rock above the Lava and you see the giant bird swooping in to save them? End the movie right there. Yeap, that's Mass Effect 3's ending. Great story huh.
#4740
Posté 17 mars 2012 - 02:52
sigh. and it doesn't end there. many many instances through the game made me go: "really?" still. I enjoyed it for the most part, giggled or cried at awesome moments, even video captured couple of favorites.
I knew about the endings in advance, but you know, sometimes things look better when implemented then on paper. and its true, many things did look better when acted out, then what I saw in leaks. so I wanted to give endings a chance, see for myself. and it was worse. it made even less sense when played out then it did in leaks.
and just like that, I could no longer just skim over every other little thing that bothered me. becasue I had nothing to look forward to. becasue no matter what I did, which choices I made, in the end, it was all for naught.
no, I will not be buying anymore DLC's for Mass Effect. what's the point? in the end, they will change nothing, add to nothing. the world is still reset, my individual choices STILL have no effect whatsoever on the outcome. and yes, all my Shepards are forced into a bitter ending with no chance for anything uplifting and ME1/ME2 like brand of heroism. This is not the sort of entertainment that appeals to me. this is not why I fell in love with Mass Effect 1 and 2.
#4741
Posté 17 mars 2012 - 02:53
I'm currently awaiting further orders, until then I'll be faithfully holding the line.
#4742
Posté 17 mars 2012 - 02:55
#4743
Posté 17 mars 2012 - 02:55
The ending could've been polished in regards to how it was presented. Showing the factions fighting alongside your team, maybe not even directly in combat but to the side, would've made all that grinding pay off.The Eclipse, STG, Krogans, Geth....the epicness from seeing them rush towards the Reapers with Sheppard might've killed me. A minor complaint: the Normandy running bugged me, not because it wasn't thoroughly explained (hell i'd be running from the crucible too), but because i like to think my Sheppard fighting to the end would make my crew do the same. Would've liked to run my mouth at Harbinger at least once...maybe have him brag to you as you leave/return to earth...seems like too huge a presence to ignore.
People can complain all they want, but you should know you made a great game and thats both a blessing and a curse. It's like having the shiniest car in the world with a scuff on it, people will ignore everything but the scuffs. Thanks for the ride.
#4744
Posté 17 mars 2012 - 02:58
imooumoo wrote...
Real quick. Remember DA:O? In that game, you can (Spoilers) Die. HOWEVER, the difference between this ending and that is that DA:O had many cinematic's, recorded dialogue, and a slideshow of the effects the Grey Warden had on many a lives.
That is what I assume the fan's are TRYING to say, at the very least, what I am trying to say. You have done it before, and we loved it! It had closure. That is the type of ending we wanted. A bittersweet, or just plane sad ending, but at the very least, a show of the effects that we had on the world during and after the event's of our death. Dragon Age Origins had it right, that is all we ask you to do.
+1
#4745
Posté 17 mars 2012 - 02:58
domonhearts wrote...
i know people are going to flip out on me,but you know what i liked the game.oh well the game didnt end like you wanted it too,so what ALOT of games dont end the way we want them too,and maybe they wanted the game to end in this way casue there is going to be a mass effect 4.now by making the ending liek it is that would make it easy to set up the stroy for the next game.and even if you dont like what im saying or say im wrong.i dont care i have played all the mass effect games from day out when mass effect 1 came out and you know what.im happy the way it eneded,did some of it confuse me,yes it did.but you know it sill had the mass effect feel to it,was it a messed up ending.yes but show me a war that ends happy good luck were all the people that died come back to life.no in war people dir.and bad things have to happen to end it
What? Like WW2?
#4746
Posté 17 mars 2012 - 03:04
What I want in my possible real endings: aka ENDGAME PART 2 or Why wasnt this in ME3 in the beginning.
Extreamly OMG your Fracked ending:
Like ME2's suicide mission, if you go in without enough resources, it will end badly. Show the results after attempted Indoc process on Shep. In the worst ending the Commander will most likely die ala ME2 to complete the mission. But show what happens to the universe and the races because you went in unprepared.
Show real varied endings. What happens if shep did get indoctrinated from Harbringer. Will s/he kill friends after they wake up? Destroy the only weapon/s against the Reapers, doom everyone ect. For those who want to see the trainwreak capablities of a doom and gloom outcome, they can have it. Hell you can even have "And I must Scream" Trope moment with shep as they realize they are slaughtering everyone while under Harbs control.
Middle-line ending:
Went in prepard but not enough to prevent Shepard from utimately dying in the end but before s/he goes out you see how they defeated the Reapers and a final conversation with Friends and LI before Shep goes to the "Bar". In this ending the last scenes can be of how each planet and major decisions of Shep helped shape the Galaxy. Even Fallout 1 did this with the Vault Dweller main PC and allowed for a good amount of closure.
"Earn your Happy/Bittersweet Ending"
Must be uber prepard to take back Earth and resist Reaper Indoc at Citidel Beam Sequence.
Shep survives, reunited with Team/LI, Anderson and everyone else. This version shows the results of decisions, not all would be alive but Shepard will say farewells for those they lost in a state/galatic funeral ceremony. BIGGEST THING: SHOW RESULTS OF PREVIOUS DECISIONS AND HOW IT ULTIMATELY PLAYS OUT!
In this endgame we could have flashback/memory sequences to other important events in Shep's life, Wedding? Premotions, other missions post Reaper if TIM Situation isnt resolved, or even during reaper war for extra stories so Devs can get any side missions in without keeping with this Half Ending we have atm. Hell the memory shard Javik gives you in London would be the perfect vehicle to relive different moments in your Sheps life that are important. For LI enthusiasts this could be replay of thier weddings? Kids? Fun moments with ME crewmates.
Just some of my thoughts. Heck my Warden and Alistar had a more memorable ending/wedding then my poor Sheps will at this point in time.
IF there is no offical announcement of Extending Endgame and/or retconning this ME3 end, then Im not going to buy and future DLC or bioware games ever again. Not even used or rented. My faith in Bioware has been shaken that much. In fact if in the next month or so there's no complete conformation of "THe TRUE END" DLC, Im canceling my TOR account. Sorry bioware but if one side of your company falls to the wayside I will abandon the whole.
#4747
Posté 17 mars 2012 - 03:04
I want to say THANK YOU for your entire work in this franchise, I am so impressed the way you finish the third game, because you know that the audience would react as the way they are doing... you are so brave for doing this
Now, I am eating my nails because I want to know how Sheppard is after the encounter with the death. I want to know how the story finishes and the true ending. I want to marry Cortez, don´t kill him!!!! :'P
#4748
Posté 17 mars 2012 - 03:06
#4749
Posté 17 mars 2012 - 03:08
The indoctrination theory does make sense to me, for so many reasons. But who knows, it could also be a perfect storm of shoddy writing and design decisions.
I already paid 80 something dollars for this game. I'm not paying more for a comprehensive DLC ending six months from now.
If Bioware has been planning this, and releases the endings as a free patch in the next couple of months, then that would be wonderful. Otherwise, they really were clueless enough to believe that the existing endings were acceptable.
I feel completely foolish right now for being drawn into a video game trilogy, and liking it so much that I feel this disappointed and betrayed for investing my time and money into it. It's dumb, so lesson learned. Peace, folks.
Modifié par Dap Brannigan, 17 mars 2012 - 03:12 .
#4750
Posté 17 mars 2012 - 03:11
Would I have liked to see my Shepard walk out of the final showdown, casually dust himself off and have his love interest leap into his arms? Sure. Did I think it was going to happen? Well I hoped.
After at least 100 hours played through Mass Effect 1, 2 and 3, watching characters go from ‘that weird alien guy in the blue suit’ to the bromance that was Garrus and Shep was great. The vast majority of characters from Mass Effect were phonemically wrote and played out, voiced and scripted. The universe you people a Bioware made was something to be proud of. It had races that over the course of 3 games we all came to relish hearing about, the Korgan, the Geth, the Quarian and so on.
Mass Effect 3 was a biblical game, the action to story balancing was spot on, the set pieces and the movie parts were really moving at times and the journey was, as I think even the most rabid fan would agree, one hell of a great ride.
The ending though will be something Mass Effect is always remembered for. After I completed Dragon Age: Origins I sat down with a mate and we talked about the game right up to comparing endings and how each character had their own little epilogue. You heard what happened to each of them after the game and the same could be said for each faction you met along the way and pretty much sorted out their problems and you got a sense of closure so tight when they announced DA2 I have no idea how they would continue on.
The ending for Mass Effect feels like regardless if I had brought about galactic peace, screwed over everyone I met or just shot everyone I could have, the endings were the same. There was no hint as to what happens after the blast, no sense of closure on the races or the squad mates. How did the squad all get back on the Normandy? Only minutes before they were running behind Shepard and now they’re on some seemingly uncharted jungle world and all seeming pretty casual they just left one of their best friends to die.
Bioware can write better stuff than this. Mass Effect as a series deserves better than this. After the epic tale of the Reapers and Commander Shepard’s mission to stop them ending it with such a weakly strung together ending is nothing but a blemish on an otherwise legendary series.
You don’t need to make a better ending for us (although it wouldn’t go a miss), you need to make a better ending for the game that will be remembered as one of the best Sci-Fi RPG’s of all time. Don’t let it go out like this.
Hold the line.
Modifié par Brother Kosh, 17 mars 2012 - 03:16 .




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