yes your right and im not going to say your wrong about the ending not changing,but the game is still fun to play.yes the end isnt good.but i still find playing it fun,besides the ending the game sill feels good and is a great game.im sure bio well do something in a dlc.but until then i didnt pay alot of money to play it once just cause i didnt like the ending.you have to give bio time to fix this,they cant snap their fingers and make a new ending.and IF they do make a dlc for it,that will what be like 4 months maybe more just to makeBWGungan wrote...
babachewie wrote...
BWGungan wrote...
babachewie wrote...
BWGungan wrote...
Mocchi wrote...
domonhearts wrote...
i know people are going to flip out on me,but you know what i liked the game.oh well the game didnt end like you wanted it too,so what ALOT of games dont end the way we want them too,and maybe they wanted the game to end in this way casue there is going to be a mass effect 4.now by making the ending liek it is that would make it easy to set up the stroy for the next game.and even if you dont like what im saying or say im wrong.i dont care i have played all the mass effect games from day out when mass effect 1 came out and you know what.im happy the way it eneded,did some of it confuse me,yes it did.but you know it sill had the mass effect feel to it,was it a messed up ending.yes but show me a war that ends happy good luck were all the people that died come back to life.no in war people dir.and bad things have to happen to end it
So take the entire Lord of the Rings trilogy. The last movie, one of the final scenses? Remember that part where Frodo and Sam were siting on the rock above the Lava and you see the giant bird swooping in to save them? End the movie right there. Yeap, that's Mass Effect 3's ending. Great story huh.
I would go so far as to end it when the Tower of Mordor falls, and the earth starts caving in heading towards the humans, then right before you find out what happens, you see Sam running back to the Shire for some reason, and the credits roll.
I'd just like to remind people that LotR was based on a lot on the Great War.
You wanna talk plot holes. If Gandalf had access to the eagles, why didnt he just fly it to the volcano instead of that long ass walk?....Probably cause there would be no movie. Plot holes and inconsistencies can be found in everything. This is why people gotta let this ending thing go. Just enjoy the trilogy for what it was
Probably because they would have been shot down before the Tower of Mordor fell, and the armies or Mordor were routed. Not sure how you overlooked that blatantly obvious reason.
Probably isnt certainty. Also even if that was true they could of gotten them a lot closer faster than walking
Sure, it would have been faster, but it also would have been a different story altogether and probably wouldn't have dealt with a lot of the themes it does now.
ME has its own themes, choice and consequence, victory through unity, among other things, and discards them all in the final 10 minutes, along with everything the player achieved in the first 99% of the series. It doesn't matter if you saved the Krogans, the Geth and the Quarians because they don't contribute at all to the ending. It doesn't even matter if you wiped them all out. The ending is still the same.
On the Mass Effect 3 endings. Yes, we are listening.
#4801
Posté 17 mars 2012 - 03:51
#4802
Posté 17 mars 2012 - 03:52
First off, the team at Bioware should take it as a HUGE compliment that a protest movement such as this even exists. People truly love this series, and it is a direct result of the amazing storytelling and gameplay that appeared throughout
these three games. Anything less could not have generated such an impassioned response. We are heavily invested in the universe you have created and emotionally attached to these characters. I honestly never realized how much this franchise meant to me until I spent the last full week in various stages of rage and denial.
In several of Mr. Hudson’s responses, he talks about a “polarizing reaction” and the “debate” it inspired.
I see very little actual debate here, I’m afraid. The ending (singular) is almost universally despised by your fanbase. We, the “most passionate fans” you describe, are NOT a small subset of a larger group. We are, in fact, representative of that larger group. Please do not attempt to dismiss our legitimate concerns as those of a vocal minority.
Next, please stop telling us how positive the reaction has been in the mainstream gaming media. In
case you hadn’t noticed, that is actually a large part of what is fueling this controversy. Fans have known for many
years now that these sites have become disconnected from the audience they purport to represent. Finding a truly unbiased, critical review of a new product from one of the major producers is
surprisingly uncommon. Reviews should be written for the purpose of informing potential consumers, NOT functioning as stealth marketing tools for the studios. Gamers are finally awakening to the fact that the mainstream gaming
sites often do not have their best interests in mind. Reminding us that the big sites are on your side and not ours does nothing to ease the tension here.
Finally, please at least attempt to reconcile statements that were made by Bioware in the days leading up to release with what was actually released. This issue is really the core of our complaint. We were promised clear answers, multiple endings, and a final resolution to the story (Others have linked to direct quotes from Mr. Hudson and others on this, so I won’t bother). What we actually received was a SINGLE ending, tinted in various rainbow colors, that raised far more questions than it answered. All of the spin, hype, and theorycrafting by your fans does not change that one simple fact. It was jarringly different than the rest of the game, and despite your best intentions, felt slapped together and unfinished. I appreciate what you were attempting to do, but at least acknowledge that it did not generate the result you were hoping for. I refuse to believe that your intention was to create this much angst and animosity toward your product. Infuriating your core fans for the sake of being “clever” is just not a wise business decision. Even if this is somehow "fixed", I'm afraid that you may have already lost a lot of existing and potential new customers.
Modifié par ChemDevil, 17 mars 2012 - 03:54 .
#4803
Posté 17 mars 2012 - 03:54
The ending was okay, very poetic. But just hated how ambiguous it was and the plot holes How did your squad mates somehow "teleported from London to the Normandy?". And the fact that all the choices you made were useless (which goes against the basic fundamentals of the game).
Perfect game with a underwhelming ending.
#4804
Posté 17 mars 2012 - 03:54
#4805
Posté 17 mars 2012 - 03:55
#4806
Guest_maideltq_*
Posté 17 mars 2012 - 03:55
Guest_maideltq_*
Omnike wrote...
BWGungan wrote...
domonhearts wrote...
yes cause the game had a bad ending that means the rest of the game was crap.right? yeah forget the great story until that one part.the end part didnt kill the rest of the game witch was a great storyMocchi wrote...
domonhearts wrote...
i know people are going to flip out on me,but you know what i liked the game.oh well the game didnt end like you wanted it too,so what ALOT of games dont end the way we want them too,and maybe they wanted the game to end in this way casue there is going to be a mass effect 4.now by making the ending liek it is that would make it easy to set up the stroy for the next game.and even if you dont like what im saying or say im wrong.i dont care i have played all the mass effect games from day out when mass effect 1 came out and you know what.im happy the way it eneded,did some of it confuse me,yes it did.but you know it sill had the mass effect feel to it,was it a messed up ending.yes but show me a war that ends happy good luck were all the people that died come back to life.no in war people dir.and bad things have to happen to end it
So take the entire Lord of the Rings trilogy. The last movie, one of the final scenses? Remember that part where Frodo and Sam were siting on the rock above the Lava and you see the giant bird swooping in to save them? End the movie right there. Yeap, that's Mass Effect 3's ending. Great story huh.
It completely kills any kind of replayability for the series. No matter how you play 1-3.9, everything you do is ultimately futile. That goes for any future prequels too.
This is correct. Nothing can ever be expanded upon in this series with the current ending unless they add a rubble shifting mini game. Prequels mean nothing. Add ons mean nothing. It was the biggest cop out ending I have ever seen, and the biggest weiner face slap I have ever witnessed.
I ....we...the fans....knew that it was the end and last of Shepard......I wasn't expecting even an extra me4 or anything...........I was ready for Shepard....and to play the games as many times with different outcomes........
I was soo impress about the capability to have control over the story..........................how was it that there is no control at all at the end? Kill yourself.....die as a martyr.......or live ....................................... have bitter...have bittersweet....have sweet..............
I even thought that shepard wasn't even going to be able to save earth or him/herself...or even maybe one or the other..........or even have to do the ultimate sacrifice.................or be one who does save the day and see the victory........
Don't come to me with the "art" thing..........this is not art....it is a product a epic story where you as the gamer are the main protagonist................................................but.................this end? ...and ONLY end?????
#4807
Posté 17 mars 2012 - 03:55
#4808
Posté 17 mars 2012 - 03:56
#4809
Posté 17 mars 2012 - 03:57
domonhearts wrote...
yes your right and im not going to say your wrong about the ending not changing,but the game is still fun to play.yes the end isnt good.but i still find playing it fun,besides the ending the game sill feels good and is a great game.im sure bio well do something in a dlc.but until then i didnt pay alot of money to play it once just cause i didnt like the ending.you have to give bio time to fix this,they cant snap their fingers and make a new ending.and IF they do make a dlc for it,that will what be like 4 months maybe more just to make
No, the ending didn't feel good at all. It felt like absolute depressing disappointment to the point of being traumatizing.
If I could get a full refund I would until such time as they fix the ending.
#4810
Posté 17 mars 2012 - 03:59
I want a happy ending that is conclusive...not a sideswipe shot of Shepard's armor and a single gasp of breath. I want my LI to be on earth not beamed to the Normandy and stranded on a
#4811
Posté 17 mars 2012 - 03:59
MASTERK8 wrote...
This series was pure awesome, I would love to see more that the ME Universe has to offer. The ending was also pure epic reminded me a bit of DAO if you choose to slay Archdemon yourself. You know the one.
It has nothing else to offer because they killed the IP when they destroyed the mass relays. Even if by some miracle the relays exploding didn't kill trillions upon trillions of people, there's no way to travel across the galaxy without them because it takes hundreds to thousands of years to FTL between clusters.
Modifié par BWGungan, 17 mars 2012 - 04:05 .
#4812
Guest_maideltq_*
Posté 17 mars 2012 - 03:59
Guest_maideltq_*
MASTERK8 wrote...
This series was pure awesome, I would love to see more that the ME Universe has to offer. The ending was also pure epic reminded me a bit of DAO if you choose to slay Archdemon yourself. You know the one.
Yea...but no more "relays" so..............................and if they explode................they destroy the solar system where they are located......
So.............no more ME universe or even a glimpse of hope or the warm feeling that you did great...a pat on your shoulder......nothing...
The ending (whatever of the three colors you choose)....do have such HUGE plot-holes...
#4813
Posté 17 mars 2012 - 04:01
It's a shame that it feels to me like all of those choices and that personal connection is completely wiped away by the endings. While playing the game I had the feeling that I would want to play the game again and again and buy the DLC and the multiplayer and everything else.
The ending though ruined this for me. My thought can be summed up as, 'what was the point?' the game ended with what feels to me like a meaningless empty ending with no connection to the player or the characters. Every time I have thought about playing the game since I have not been able to because I have thought whats the point its all meaningless anyway. Real shame because the game is so good in my opinion right up until the end.
Truly have lost faith in Bioware and I know if this doesn't change I will never buy another one of their games again. I was going to by the next dragon age when it comes out but feel like that's too much of a risk.
The best way I would see of chaining the ending would be to continue with the player connection to the other characters and the world, this would create a sense of closure that is massively lacking at the end.
#4814
Guest_maideltq_*
Posté 17 mars 2012 - 04:02
Guest_maideltq_*
BWGungan wrote...
MASTERK8 wrote...
This series was pure awesome, I would love to see more that the ME Universe has to offer. The ending was also pure epic reminded me a bit of DAO if you choose to slay Archdemon yourself. You know the one.
It has nothing else to offer because they killed the IP when they destroyed the mass relays.
And even in DAO you are able to save your character...........I saved him.....without knowing..............
Many people got rid of Morrigan....I stayed with her ............and it happened that it was a great choice to stick to her and have the last scene with her....plus the extra DLC of "witching hour".....
But...ME............it's dead...........dead end...................dead.............and nothing you did...mattered....
#4815
Posté 17 mars 2012 - 04:02
BWGungan wrote...
domonhearts wrote...
yes your right and im not going to say your wrong about the ending not changing,but the game is still fun to play.yes the end isnt good.but i still find playing it fun,besides the ending the game sill feels good and is a great game.im sure bio well do something in a dlc.but until then i didnt pay alot of money to play it once just cause i didnt like the ending.you have to give bio time to fix this,they cant snap their fingers and make a new ending.and IF they do make a dlc for it,that will what be like 4 months maybe more just to make
No, the ending didn't feel good at all. It felt like absolute depressing disappointment to the point of being traumatizing.
If I could get a full refund I would until such time as they fix the ending.
well i got the collectors and paid 85 for it,so im going to keep playing it and find the fun and good momments in the game,and then when they fix it,IF they fix it eveyone can relax
#4816
Posté 17 mars 2012 - 04:03
Or we can go the middle route and Synthesize with Biowares thoughts and accordingly accept them, showing that we've truly lost atleast a little bit of our Humanity....this isn't good either, if we accept a shallow ending with no heart, than we are shallow and have no heart and conform to the idea that everything should be accepted and taken at face value
Or....we can Destroy our ME3 game discs and all of the art books, figures, comics
#4817
Posté 17 mars 2012 - 04:04
#4818
Posté 17 mars 2012 - 04:04
Modifié par babachewie, 17 mars 2012 - 04:09 .
#4819
Posté 17 mars 2012 - 04:04
i think the more ppl B**** about it,the longer they are going to takeMcfly616 wrote...
Bioware is just biding its time, letting indoctrination take its toll....Casey and the ME Twitter just say cryptic things and deflect questions just as Starchild did...they'll never reveal their true intentions until its time...once we're fully indoctrinated, we'll make a choice to Control the Bioware Social Network and keep spamming and arguing over what the whole point was,(so Bioware created a game, where all of choices have definite consequences, in order to show what you did mattered, up until the the end when it is revealed it really didnt?) This isn't really the good choice because the Control of forums would be an illusion for they built this and are always in control
Or we can go the middle route and Synthesize with Biowares thoughts and accordingly accept them, showing that we've truly lost atleast a little bit of our Humanity....this isn't good either, if we accept a shallow ending with no heart, than we are shallow and have no heart and conform to the idea that everything should be accepted and taken at face value
Or....we can Destroy our ME3 game discs and all of the art books, figures, comics
#4820
Posté 17 mars 2012 - 04:05
#4821
Posté 17 mars 2012 - 04:05
bwFex wrote...
I really have been trying to let myself get over this nightmare, but since you guys promise you're listening here, I'll try to just say it all, get it all out.
I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.
I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.
The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.
When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.
I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.
When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.
When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.
When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.
And then, just like everything else in this trilogy, it was all for nothing.
If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.
Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.
And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.
It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.
No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.
In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.
And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?
It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.
No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.
Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?
Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.
No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.
The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.
And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.
Just make it right.
This is the best thing I have ever read on the internet. Ever.
#4822
Posté 17 mars 2012 - 04:06
Tali I hope you kept rock I gave you because that is the closet your going to get to your home world for the rest of your life. Sorry for destroying the mass relays I didn't have a choice.
#4823
Posté 17 mars 2012 - 04:09
#4824
Posté 17 mars 2012 - 04:09
I'll let the whole "Relays blowing up destroys the system" thing by because they overloaded sending the beams out to the next relay which is different from an asteroid colliding with the moving parts making it tear itself apart. The thing is though, why do our war assets make a difference in whether the signals burn the earth to a crisp? How does having an extra volus bombing fleet and a few imported vanguards from multiplayer stop the wave from destroying earth, but not in the relays getting destroyed? Just because?
Why can't the Catalyst take a few forms based on your personal Shepard? My Shepard was a colonist, sole survivor. Before ME1 he saw some of the worst atrocities and tragedies that could befall a human and he is still traumatized most by that little kid he talked to once? Not to mention in the trauma dreams throughout the game tragic stuff that could be in your past doesn't come up at all. So is Shepard just over Mindoir and Akuze now, but Kaiden's death still stings so bad?
I also hated that we see Javik come so far as a character, even giving you the echo shard to add your memories to, but that goes nowhere. Sorry Javik, looks like your priceless vessel of times gone by was inceinerated in the laser blast. We don't even get a "In his final moments Shepard adds his memories to the shard" kind of thing in the one ending where Shepard kind of lives. On that note Shepard realizes he's about to essentially kill himself to save the galaxy. Why not hail the Normandy, and tell them, or say goodbye to their love interest? Except mine was in the party with me, and I was so sure "She loves my Shepard. She would never ditch him in this most crucial moment!" except she did apparently. Then she somehow teleported to the Normandy for the Giligan's planet scene. So apparently just because the cutscene says so my Shepard's girlfriend not only leaves an injured Shepard behind, but she abandons the mission and turns tail even after Harbinger flies away instead of going for the beam. How does that make sense?
Unlike most people I don't care too much about the whole stock photo Tali thing, even though she was the one I romanced. I definitely resent you for it and feel like it was lazy, but whatever. That isn't a big issue in the game. If that's what you say she looks like that's what she looks like.
I'd really like for it to make sense in the game what was up with Joker running away like a chicken **** apparently, and then he looks all satisfied with himself on Gilligan's planet. All of the other ships in orbit around earth looked fine through the wave, so why run away like that? Especially at FTL speeds. Where the heck was he going? Even at FTL speeds it would take years for the Normandy to crash anywhere remotely habitable. That's why everyone was so convinced he had to be going through a mass relay. That and how the wave only seemed to be going in the straight beam form across the galaxy once it got out of the sol system.
So back to my original overall gripe. Every circumstance the ending gives me when I look closely to imagine from leaves me with no hope...no hope.
And yess that's different from demanding a happy ending. I want many different endings that make me want to replay the games again to get them. The endings can be bleak fine, but a little hope would make me like them a lot more. A little hope shown for the galaxy would go a long way. in some of them.
I do hold the common sentiment about the game though. The first like 95% of it was amazing. When an old character came back some emotion came over me. With Mordin and Thane I was sad they died, but dammit if I didn't feel satisfied wholely as I shed a single manly tear for both of them. I kept thinking to myself, "That is exactly how they would want to go." Then when I got Grunt's squad killed he just had me pumped up for his little rampage through the ravagers. Those little bastard bomb the hell out of me and kill me when I'm not fast enough but he just starts melleeing them to death. When he came out alive it felt awesome. The writers seem to have no issue writing character deaths.
Oh yeah, the quest tracking system sucks some serious ass. I know that doesn't sound constructive, but it really did take a step down in this game. I never really knew where to go for a specific quest, and spent a lot of time flying around for certain ones not even knowing that the system I was looking for was just arbitrarily not open to me yet.
Modifié par Dybia, 17 mars 2012 - 04:26 .
#4825
Posté 17 mars 2012 - 04:09
"The ending was appropriate in its own ways, but NOT appropriate in
the way I PLAYED this series. I had no choice in the ending of MY
SHEPARD'S tale. I require closure, that's all I ask for: closure. This
was supposed to be the ending to end all endings; that would answer all
my questions. Quite frankly, it did not, and that has left me with a
wound in my heart and soul forever, as if I had just lost a part of
myself. As if I had just lost a child. Considering the amount of time I
put into this series, it might as well be. Five years, at least 10
playthroughs of each one and two, constantly thinking, and fantasizing
how it would all end, each time Bioware delivered an ending far greater
than I could possibly imagine.
As children we all have our heroes and idols, most of them being
sport stars or celebrities, TV shows, or movie characters. Well, in my
case since I have grown up in the era of Video games, so it was slightly
different for me.
I was born in the 90's, First came Star Wars when I was about four
years old. I was mesmerized by the original trilogy and was fortunate to
see the new trilogy in theaters when they came out. I played all the
games, which had the most impact on me, watched all the spinoffs, read
the books and comics, had thousands of Star Wars Legos. This fascination
continues to this day, holding a place near and dear to my heart. I
remember skipping school early to go see Episode III the of its release.
I cried several times in that movie. I was 11. It changed me forever,
it left a wound that healed BECAUSE I KNEW it was complete through
seeing the final transformation of Darth Vader, there was Closure.
Closure is ultimately what lets me keep going with this series and
respecting it. Regarding the hero aspect of this, George Lucas provided
many heroes and idols, Luke, Vader, Yoda, Mace Windu, and then Revan
from Bioware. Bioware contributed to this fascination with KOTOR
which is where my respect and my loyalty began with them, and my
loyalty was justly rewarded with consistently good stories that I could
contemplate and dream about. There was always Hope and Closure, you
knew that Evil may have won the battle, but good will always find a way.
Second came Halo, I first played this at a friend's house in 2002 and
was immediately captivated. I begged my parents to get me a Xbox and
they did. I played the original at least 50 times through. And along the
way I read the books and this caused me to become deeply immersed in
the Halo Universe. And when Halo 3 came around and ended. I found
closure in it, I had defeated the Covenant and the current flood threat,
but I knew Master Chief's story was not over and that there would be
life after The Human-Covenant War, a life full hope and possibly a
golden era of technological renaissance. I knew that there would be a
future because I had fought through the hordes of the Covenant and
Flood and stopped them for Humanity's sake and that the Master Chief
would live to fight another day, and all I would have to do is wait. No
matter how bleak things got, there was always hope that the Master Chief
would come and make things better. There was always Hope and Closure
for a better tomorrow.
And then in 2007 Mass Effect launched. I had followed its development
for sometime then, I had imagined what it would be like. When I finally
sat down to play it for the first time, it was everything I had ever
dreamed of, if not more, in not only a RPG, but in any video game. I
finished it, went back played it several more times over the course of
four years, I scoured every planet for every side mission and resource
and felt justly rewarded, because I knew in the end it mattered. Mass
Effect 2 launched, I had NO IDEA what to expect. I was pleasantly
surprised. The entire game blew me away, everything I thought possible
was conquered by the impossible. Again I scoured every planet, collected
resources because I KNEW IN THE END it would all matter and pay off. I
knew there would be closure, I knew I could have a resemblance of a
happy ending no matter the cost because this was the game (franchise) that let me pick the story and how it played out. My Shepard was a
resemblance of my beliefs on how one should conduct them self. I had put
in enough time to consider my Shepard to be my child in a way, after all
I created him and guided him in a desired path. For the first time
ever a developer let me actually feel like this was MY GAME and MY STORY.
So I waited and hoped because I knew deliverance was on the horizon.
All my hard work would pay off, all my questions would be answered. I
would again find Closure and hope in what I considered to be the third
franchise to enter in my heart as a part of me, just as Halo and Star Wars
had. Their protagonist's especially holding a special place. I knew
that if Mass Effect 3 would live and exceed my hope and dreams; it would
surpass them for all eternity. My Shepard would become part of me in
the end.
Mass Effect 3 finally came. As I played through it I noticed a
darker, more cynical tone to the series that I had come to love. But I
accepted it and began to greatly admire it. But as the story progressed
it became more and more apparent that this will not end well for anyone.
After EVERY priority mission I was left with more and more question;
the story got darker and darker and everything began to become bleaker
and bleaker. I even noticed it Shepard's responses, he was no longer
standing firm like he did in the previous games. For the first time
ever, I could see self doubt and his confidence faltering. More and more
gaps in the plot's logic began to surface raising countless questions.
None the less I was invested, I cried when Mordin, Legion, and Thane
died, for their deaths were nothing short beautiful and meaningful, I
was enraged by the Kai Lang, Udina, and the Illusive Man whom I wanted
nothing more to then to kill. I believed that in the end Bioware would
deliver, and that the ending could be nothing but something by the likes
I had never seen and will likely never see again, it would be game
changer for the rest of this century.
I got to the point of no return, I kicked the **** out of Cerberus
and Kai Lang. I launched the attack on Earth. I was pumped, ready to
kick *** and chew bubblegum. I ran in guns blazing killing every last
one of them, enjoying every second of it. I said my goodbyes to my Squad
mates and that's where I first began to question whether or not Bioware
was going to be able to deliver. I cried extensively I said goodbye to
them. Beginning to accept that it would be the last time I see any of
them. So began the race for the portal, I charged right at it, watching
fellow soldiers die left and right, BUT I KNEW what had to be done and I
had a feeling of hope that I would reach it. I ended up doing so, not
the way I wanted though. I got on to the Citadel made the Illusive Man
kill himself just like Saren and comforted a dying Anderson. I cried
again. I finally got to the color choices. I understood what the child
was saying and his understanding somewhat. But it became apparent that I
no longer would get the ending I dreamed of. I weighed my options and
ultimately decided that I didn't care and I would be damned if I was
going to become associated to the Reapers. So I destroyed them at the
cost of the Geth and EDI. I again cried, as if I had just had to put a
dog down. I saw Shepard's breath, the crashed Normandy and the secret
ending.
After the shock had worn off. I began to feel again. I was left with a
big gaping hole in my heart that went right down to the core fibers
that make up who I am. I struggled to get through the day without
rethinking the events of the past five years in that game. I desperately
tried to make sense of it and find some closure. In the end there was
no hope, no closure. Nothing. Not a god **** thing but emptiness and a
lot of unanswered questions.
This game still holds a place in my heart but not in the way I
wanted it. The damage is still new, it can be repaired. Please Bioware,
I beseech upon thee fix this before it is to late. I believed in
you once before, make me believe in you again.
I am 17, and for the past 6-7 years of my life, Bioware you have held my heart. Please don't end it like this.
I hope that the rest of you can see my viewpoint, and agree or concur.
I know it's a wall of text, and I apolgize if that annoyed you, but these are my thoughts and I needed to get them off my chest."




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